/*** Autogenerated by WIDL 7.7 from include/mfd3d12.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __mfd3d12_h__ #define __mfd3d12_h__ /* Forward declarations */ #ifndef __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__ #define __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__ typedef interface IMFD3D12SynchronizationObjectCommands IMFD3D12SynchronizationObjectCommands; #ifdef __cplusplus interface IMFD3D12SynchronizationObjectCommands; #endif /* __cplusplus */ #endif #ifndef __IMFD3D12SynchronizationObject_FWD_DEFINED__ #define __IMFD3D12SynchronizationObject_FWD_DEFINED__ typedef interface IMFD3D12SynchronizationObject IMFD3D12SynchronizationObject; #ifdef __cplusplus interface IMFD3D12SynchronizationObject; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #include #ifdef __cplusplus extern "C" { #endif #include #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) /***************************************************************************** * IMFD3D12SynchronizationObjectCommands interface */ #ifndef __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__ #define __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__ DEFINE_GUID(IID_IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("09d0f835-92ff-4e53-8efa-40faa551f233") IMFD3D12SynchronizationObjectCommands : public IUnknown { virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReady( ID3D12CommandQueue *pProducerCommandQueue) = 0; virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReadyWait( ID3D12CommandQueue *pConsumerCommandQueue) = 0; virtual HRESULT STDMETHODCALLTYPE SignalEventOnResourceReady( HANDLE hEvent) = 0; virtual HRESULT STDMETHODCALLTYPE EnqueueResourceRelease( ID3D12CommandQueue *pConsumerCommandQueue) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33) #endif #else typedef struct IMFD3D12SynchronizationObjectCommandsVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IMFD3D12SynchronizationObjectCommands *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IMFD3D12SynchronizationObjectCommands *This); ULONG (STDMETHODCALLTYPE *Release)( IMFD3D12SynchronizationObjectCommands *This); /*** IMFD3D12SynchronizationObjectCommands methods ***/ HRESULT (STDMETHODCALLTYPE *EnqueueResourceReady)( IMFD3D12SynchronizationObjectCommands *This, ID3D12CommandQueue *pProducerCommandQueue); HRESULT (STDMETHODCALLTYPE *EnqueueResourceReadyWait)( IMFD3D12SynchronizationObjectCommands *This, ID3D12CommandQueue *pConsumerCommandQueue); HRESULT (STDMETHODCALLTYPE *SignalEventOnResourceReady)( IMFD3D12SynchronizationObjectCommands *This, HANDLE hEvent); HRESULT (STDMETHODCALLTYPE *EnqueueResourceRelease)( IMFD3D12SynchronizationObjectCommands *This, ID3D12CommandQueue *pConsumerCommandQueue); END_INTERFACE } IMFD3D12SynchronizationObjectCommandsVtbl; interface IMFD3D12SynchronizationObjectCommands { CONST_VTBL IMFD3D12SynchronizationObjectCommandsVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IMFD3D12SynchronizationObjectCommands_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IMFD3D12SynchronizationObjectCommands_AddRef(This) (This)->lpVtbl->AddRef(This) #define IMFD3D12SynchronizationObjectCommands_Release(This) (This)->lpVtbl->Release(This) /*** IMFD3D12SynchronizationObjectCommands methods ***/ #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(This,pProducerCommandQueue) (This)->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue) #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue) #define IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(This,hEvent) (This)->lpVtbl->SignalEventOnResourceReady(This,hEvent) #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_QueryInterface(IMFD3D12SynchronizationObjectCommands* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IMFD3D12SynchronizationObjectCommands_AddRef(IMFD3D12SynchronizationObjectCommands* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IMFD3D12SynchronizationObjectCommands_Release(IMFD3D12SynchronizationObjectCommands* This) { return This->lpVtbl->Release(This); } /*** IMFD3D12SynchronizationObjectCommands methods ***/ static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pProducerCommandQueue) { return This->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue); } static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) { return This->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue); } static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(IMFD3D12SynchronizationObjectCommands* This,HANDLE hEvent) { return This->lpVtbl->SignalEventOnResourceReady(This,hEvent); } static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) { return This->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue); } #endif #endif #endif #endif /* __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__ */ /***************************************************************************** * IMFD3D12SynchronizationObject interface */ #ifndef __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__ #define __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__ DEFINE_GUID(IID_IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("802302b0-82de-45e1-b421-f19ee5bdaf23") IMFD3D12SynchronizationObject : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SignalEventOnFinalResourceRelease( HANDLE hEvent) = 0; virtual HRESULT STDMETHODCALLTYPE Reset( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23) #endif #else typedef struct IMFD3D12SynchronizationObjectVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IMFD3D12SynchronizationObject *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IMFD3D12SynchronizationObject *This); ULONG (STDMETHODCALLTYPE *Release)( IMFD3D12SynchronizationObject *This); /*** IMFD3D12SynchronizationObject methods ***/ HRESULT (STDMETHODCALLTYPE *SignalEventOnFinalResourceRelease)( IMFD3D12SynchronizationObject *This, HANDLE hEvent); HRESULT (STDMETHODCALLTYPE *Reset)( IMFD3D12SynchronizationObject *This); END_INTERFACE } IMFD3D12SynchronizationObjectVtbl; interface IMFD3D12SynchronizationObject { CONST_VTBL IMFD3D12SynchronizationObjectVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IMFD3D12SynchronizationObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IMFD3D12SynchronizationObject_AddRef(This) (This)->lpVtbl->AddRef(This) #define IMFD3D12SynchronizationObject_Release(This) (This)->lpVtbl->Release(This) /*** IMFD3D12SynchronizationObject methods ***/ #define IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(This,hEvent) (This)->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent) #define IMFD3D12SynchronizationObject_Reset(This) (This)->lpVtbl->Reset(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_QueryInterface(IMFD3D12SynchronizationObject* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IMFD3D12SynchronizationObject_AddRef(IMFD3D12SynchronizationObject* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IMFD3D12SynchronizationObject_Release(IMFD3D12SynchronizationObject* This) { return This->lpVtbl->Release(This); } /*** IMFD3D12SynchronizationObject methods ***/ static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(IMFD3D12SynchronizationObject* This,HANDLE hEvent) { return This->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent); } static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_Reset(IMFD3D12SynchronizationObject* This) { return This->lpVtbl->Reset(This); } #endif #endif #endif #endif /* __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__ */ #if NTDDI_VERSION >= NTDDI_WIN10_CO HRESULT MFCreateD3D12SynchronizationObject(ID3D12Device *pDevice, REFIID riid, void **ppvSyncObject); #endif /* NTDDI_WIN10_CO */ typedef enum MF_MT_D3D_RESOURCE_VERSION_ENUM { MF_D3D11_RESOURCE = 0, MF_D3D12_RESOURCE = 1 } MF_MT_D3D_RESOURCE_VERSION_ENUM; EXTERN_GUID(MF_D3D12_SYNCHRONIZATION_OBJECT, 0x2a7c8d6a, 0x85a6, 0x494d, 0xa0, 0x46, 0x6, 0xea, 0x1a, 0x13, 0x8f, 0x4b); EXTERN_GUID(MF_MT_D3D_RESOURCE_VERSION, 0x174f1e85, 0xfe26, 0x453d, 0xb5, 0x2e, 0x5b, 0xdd, 0x4e, 0x55, 0xb9, 0x44); EXTERN_GUID(MF_MT_D3D12_CPU_READBACK, 0x28ee9fe3, 0xd481, 0x46a6, 0xb9, 0x8a, 0x7f, 0x69, 0xd5, 0x28, 0xe, 0x82); EXTERN_GUID(MF_MT_D3D12_TEXTURE_LAYOUT, 0x97c85caa, 0xbeb, 0x4ee1, 0x97, 0x15, 0xf2, 0x2f, 0xad, 0x8c, 0x10, 0xf5); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, 0xeeac2585, 0x3430, 0x498c, 0x84, 0xa2, 0x77, 0xb1, 0xbb, 0xa5, 0x70, 0xf6); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL, 0xb1138dc3, 0x1d5, 0x4c14, 0x9b, 0xdc, 0xcd, 0xc9, 0x33, 0x6f, 0x55, 0xb9); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0x82c85647, 0x5057, 0x4960, 0x95, 0x59, 0xf4, 0x5b, 0x8e, 0x27, 0x14, 0x27); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, 0xba06bfac, 0xffe3, 0x474a, 0xab, 0x55, 0x16, 0x1e, 0xe4, 0x41, 0x7a, 0x2e); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER, 0xa6a1e439, 0x2f96, 0x4ab5, 0x98, 0xdc, 0xad, 0xf7, 0x49, 0x73, 0x50, 0x5d); EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, 0xa4940b2, 0xcfd6, 0x4738, 0x9d, 0x2, 0x98, 0x11, 0x37, 0x34, 0x1, 0x5a); EXTERN_GUID(MF_SA_D3D12_HEAP_FLAGS, 0x496b3266, 0xd28f, 0x4f8c, 0x93, 0xa7, 0x4a, 0x59, 0x6b, 0x1a, 0x31, 0xa1); EXTERN_GUID(MF_SA_D3D12_HEAP_TYPE, 0x56f26a76, 0xbbc1, 0x4ce0, 0xbb, 0x11, 0xe2, 0x23, 0x68, 0xd8, 0x74, 0xed); EXTERN_GUID(MF_SA_D3D12_CLEAR_VALUE, 0x86ba9a39, 0x526, 0x495d, 0x9a, 0xb5, 0x54, 0xec, 0x9f, 0xad, 0x6f, 0xc3); #endif /* WINAPI_PARTITION_APP */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __mfd3d12_h__ */