/*** Autogenerated by WIDL 7.7 from include/windows.gaming.input.custom.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __windows_gaming_input_custom_h__ #define __windows_gaming_input_custom_h__ /* Forward declarations */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IHidGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IHidGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider ABI::Windows::Gaming::Input::Custom::IHidGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IHidGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IXusbGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider ABI::Windows::Gaming::Input::Custom::IXusbGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IXusbGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface ICustomGameControllerFactory; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerFactoryManagerStatics; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerFactoryManagerStatics2; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__ #ifdef __cplusplus namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { class GameControllerFactoryManager; } } } } } #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager; #endif /* defined __cplusplus */ #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__ */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__ #ifdef __cplusplus namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { class HidGameControllerProvider; } } } } } #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider; #endif /* defined __cplusplus */ #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__ */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__ #ifdef __cplusplus namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { class XusbGameControllerProvider; } } } } } #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider; #endif /* defined __cplusplus */ #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__ */ /* Headers for imported files */ #include #include #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif #ifndef __cplusplus typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype; #endif /* __cplusplus */ #ifndef __cplusplus typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType; #endif /* __cplusplus */ #ifndef __cplusplus typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo; #else /* __cplusplus */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { typedef struct GameControllerVersionInfo GameControllerVersionInfo; } } } } } #endif /* __cplusplus */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IHidGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IHidGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider ABI::Windows::Gaming::Input::Custom::IHidGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IHidGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IXusbGameControllerInputSink; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider ABI::Windows::Gaming::Input::Custom::IXusbGameControllerProvider namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IXusbGameControllerProvider; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface ICustomGameControllerFactory; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerFactoryManagerStatics; } } } } } #endif /* __cplusplus */ #endif #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2; #ifdef __cplusplus #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerFactoryManagerStatics2; } } } } } #endif /* __cplusplus */ #endif #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifdef __cplusplus } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { enum XusbDeviceSubtype { XusbDeviceSubtype_Unknown = 0, XusbDeviceSubtype_Gamepad = 1, XusbDeviceSubtype_ArcadePad = 2, XusbDeviceSubtype_ArcadeStick = 3, XusbDeviceSubtype_FlightStick = 4, XusbDeviceSubtype_Wheel = 5, XusbDeviceSubtype_Guitar = 6, XusbDeviceSubtype_GuitarAlternate = 7, XusbDeviceSubtype_GuitarBass = 8, XusbDeviceSubtype_DrumKit = 9, XusbDeviceSubtype_DancePad = 10 }; } } } } } extern "C" { #else enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype { XusbDeviceSubtype_Unknown = 0, XusbDeviceSubtype_Gamepad = 1, XusbDeviceSubtype_ArcadePad = 2, XusbDeviceSubtype_ArcadeStick = 3, XusbDeviceSubtype_FlightStick = 4, XusbDeviceSubtype_Wheel = 5, XusbDeviceSubtype_Guitar = 6, XusbDeviceSubtype_GuitarAlternate = 7, XusbDeviceSubtype_GuitarBass = 8, XusbDeviceSubtype_DrumKit = 9, XusbDeviceSubtype_DancePad = 10 }; #ifdef WIDL_using_Windows_Gaming_Input_Custom #define XusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifdef __cplusplus } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { enum XusbDeviceType { XusbDeviceType_Unknown = 0, XusbDeviceType_Gamepad = 1 }; } } } } } extern "C" { #else enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType { XusbDeviceType_Unknown = 0, XusbDeviceType_Gamepad = 1 }; #ifdef WIDL_using_Windows_Gaming_Input_Custom #define XusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifdef __cplusplus } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { struct GameControllerVersionInfo { UINT16 Major; UINT16 Minor; UINT16 Build; UINT16 Revision; }; } } } } } extern "C" { #else struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo { UINT16 Major; UINT16 Minor; UINT16 Build; UINT16 Revision; }; #ifdef WIDL_using_Windows_Gaming_Input_Custom #define GameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IGameControllerInputSink interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink, 0x1ff6f922, 0xc640, 0x4c78, 0xa8,0x20, 0x9a,0x71,0x5c,0x55,0x8b,0xcb); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("1ff6f922-c640-4c78-a820-9a715c558bcb") IGameControllerInputSink : public IInspectable { virtual HRESULT STDMETHODCALLTYPE OnInputResumed( UINT64 timestamp) = 0; virtual HRESULT STDMETHODCALLTYPE OnInputSuspended( UINT64 timestamp) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink, 0x1ff6f922, 0xc640, 0x4c78, 0xa8,0x20, 0x9a,0x71,0x5c,0x55,0x8b,0xcb) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, TrustLevel *trustLevel); /*** IGameControllerInputSink methods ***/ HRESULT (STDMETHODCALLTYPE *OnInputResumed)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, UINT64 timestamp); HRESULT (STDMETHODCALLTYPE *OnInputSuspended)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This, UINT64 timestamp); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IGameControllerInputSink methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed(This,timestamp) (This)->lpVtbl->OnInputResumed(This,timestamp) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended(This,timestamp) (This)->lpVtbl->OnInputSuspended(This,timestamp) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IGameControllerInputSink methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,UINT64 timestamp) { return This->lpVtbl->OnInputResumed(This,timestamp); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,UINT64 timestamp) { return This->lpVtbl->OnInputSuspended(This,timestamp); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink #define IGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl #define IGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink #define IGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface #define IGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef #define IGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release #define IGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids #define IGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName #define IGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel #define IGameControllerInputSink_OnInputResumed __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed #define IGameControllerInputSink_OnInputSuspended __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IGameControllerProvider interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider, 0xe6d73982, 0x2996, 0x4559, 0xb1,0x6c, 0x3e,0x57,0xd4,0x6e,0x58,0xd6); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("e6d73982-2996-4559-b16c-3e57d46e58d6") IGameControllerProvider : public IInspectable { virtual HRESULT STDMETHODCALLTYPE get_FirmwareVersionInfo( struct GameControllerVersionInfo *value) = 0; virtual HRESULT STDMETHODCALLTYPE get_HardwareProductId( UINT16 *value) = 0; virtual HRESULT STDMETHODCALLTYPE get_HardwareVendorId( UINT16 *value) = 0; virtual HRESULT STDMETHODCALLTYPE get_HardwareVersionInfo( struct GameControllerVersionInfo *value) = 0; virtual HRESULT STDMETHODCALLTYPE get_IsConnected( boolean *value) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider, 0xe6d73982, 0x2996, 0x4559, 0xb1,0x6c, 0x3e,0x57,0xd4,0x6e,0x58,0xd6) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, TrustLevel *trustLevel); /*** IGameControllerProvider methods ***/ HRESULT (STDMETHODCALLTYPE *get_FirmwareVersionInfo)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value); HRESULT (STDMETHODCALLTYPE *get_HardwareProductId)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, UINT16 *value); HRESULT (STDMETHODCALLTYPE *get_HardwareVendorId)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, UINT16 *value); HRESULT (STDMETHODCALLTYPE *get_HardwareVersionInfo)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value); HRESULT (STDMETHODCALLTYPE *get_IsConnected)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This, boolean *value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IGameControllerProvider methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo(This,value) (This)->lpVtbl->get_FirmwareVersionInfo(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId(This,value) (This)->lpVtbl->get_HardwareProductId(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId(This,value) (This)->lpVtbl->get_HardwareVendorId(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo(This,value) (This)->lpVtbl->get_HardwareVersionInfo(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected(This,value) (This)->lpVtbl->get_IsConnected(This,value) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IGameControllerProvider methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value) { return This->lpVtbl->get_FirmwareVersionInfo(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,UINT16 *value) { return This->lpVtbl->get_HardwareProductId(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,UINT16 *value) { return This->lpVtbl->get_HardwareVendorId(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value) { return This->lpVtbl->get_HardwareVersionInfo(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,boolean *value) { return This->lpVtbl->get_IsConnected(This,value); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider #define IGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl #define IGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider #define IGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface #define IGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef #define IGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release #define IGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids #define IGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName #define IGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel #define IGameControllerProvider_get_FirmwareVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo #define IGameControllerProvider_get_HardwareProductId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId #define IGameControllerProvider_get_HardwareVendorId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId #define IGameControllerProvider_get_HardwareVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo #define IGameControllerProvider_get_IsConnected __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IHidGameControllerInputSink interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink, 0xf754c322, 0x182d, 0x40e4, 0xa1,0x26, 0xfc,0xee,0x4f,0xfa,0x1e,0x31); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("f754c322-182d-40e4-a126-fcee4ffa1e31") IHidGameControllerInputSink : public IInspectable { virtual HRESULT STDMETHODCALLTYPE OnInputReportReceived( UINT64 timestamp, BYTE id, UINT32 report_len, BYTE *report_buf) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink, 0xf754c322, 0x182d, 0x40e4, 0xa1,0x26, 0xfc,0xee,0x4f,0xfa,0x1e,0x31) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This, TrustLevel *trustLevel); /*** IHidGameControllerInputSink methods ***/ HRESULT (STDMETHODCALLTYPE *OnInputReportReceived)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This, UINT64 timestamp, BYTE id, UINT32 report_len, BYTE *report_buf); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IHidGameControllerInputSink methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived(This,timestamp,id,report_len,report_buf) (This)->lpVtbl->OnInputReportReceived(This,timestamp,id,report_len,report_buf) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IHidGameControllerInputSink methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,UINT64 timestamp,BYTE id,UINT32 report_len,BYTE *report_buf) { return This->lpVtbl->OnInputReportReceived(This,timestamp,id,report_len,report_buf); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IHidGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink #define IHidGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl #define IHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink #define IHidGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface #define IHidGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef #define IHidGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release #define IHidGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids #define IHidGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName #define IHidGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel #define IHidGameControllerInputSink_OnInputReportReceived __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ /***************************************************************************** * IHidGameControllerProvider interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider, 0x95ce3af4, 0xabf0, 0x4b68, 0xa0,0x81, 0x3b,0x7d,0xe7,0x3f,0xf0,0xe7); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("95ce3af4-abf0-4b68-a081-3b7de73ff0e7") IHidGameControllerProvider : public IInspectable { virtual HRESULT STDMETHODCALLTYPE get_UsageId( UINT16 *value) = 0; virtual HRESULT STDMETHODCALLTYPE get_UsagePage( UINT16 *value) = 0; virtual HRESULT STDMETHODCALLTYPE GetFeatureReport( BYTE id, UINT32 report_len, BYTE *report_buf) = 0; virtual HRESULT STDMETHODCALLTYPE SendFeatureReport( BYTE id, UINT32 report_len, BYTE *report_buf) = 0; virtual HRESULT STDMETHODCALLTYPE SendOutputReport( BYTE id, UINT32 report_len, BYTE *report_buf) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider, 0x95ce3af4, 0xabf0, 0x4b68, 0xa0,0x81, 0x3b,0x7d,0xe7,0x3f,0xf0,0xe7) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, TrustLevel *trustLevel); /*** IHidGameControllerProvider methods ***/ HRESULT (STDMETHODCALLTYPE *get_UsageId)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, UINT16 *value); HRESULT (STDMETHODCALLTYPE *get_UsagePage)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, UINT16 *value); HRESULT (STDMETHODCALLTYPE *GetFeatureReport)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, BYTE id, UINT32 report_len, BYTE *report_buf); HRESULT (STDMETHODCALLTYPE *SendFeatureReport)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, BYTE id, UINT32 report_len, BYTE *report_buf); HRESULT (STDMETHODCALLTYPE *SendOutputReport)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This, BYTE id, UINT32 report_len, BYTE *report_buf); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IHidGameControllerProvider methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId(This,value) (This)->lpVtbl->get_UsageId(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage(This,value) (This)->lpVtbl->get_UsagePage(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport(This,id,report_len,report_buf) (This)->lpVtbl->GetFeatureReport(This,id,report_len,report_buf) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport(This,id,report_len,report_buf) (This)->lpVtbl->SendFeatureReport(This,id,report_len,report_buf) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport(This,id,report_len,report_buf) (This)->lpVtbl->SendOutputReport(This,id,report_len,report_buf) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IHidGameControllerProvider methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,UINT16 *value) { return This->lpVtbl->get_UsageId(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,UINT16 *value) { return This->lpVtbl->get_UsagePage(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) { return This->lpVtbl->GetFeatureReport(This,id,report_len,report_buf); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) { return This->lpVtbl->SendFeatureReport(This,id,report_len,report_buf); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) { return This->lpVtbl->SendOutputReport(This,id,report_len,report_buf); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IHidGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider #define IHidGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl #define IHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider #define IHidGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface #define IHidGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef #define IHidGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release #define IHidGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids #define IHidGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName #define IHidGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel #define IHidGameControllerProvider_get_UsageId __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId #define IHidGameControllerProvider_get_UsagePage __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage #define IHidGameControllerProvider_GetFeatureReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport #define IHidGameControllerProvider_SendFeatureReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport #define IHidGameControllerProvider_SendOutputReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ /***************************************************************************** * IXusbGameControllerInputSink interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink, 0xb2ac1d95, 0x6ecb, 0x42b3, 0x8a,0xab, 0x02,0x54,0x01,0xca,0x47,0x12); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("b2ac1d95-6ecb-42b3-8aab-025401ca4712") IXusbGameControllerInputSink : public IInspectable { virtual HRESULT STDMETHODCALLTYPE OnInputReceived( UINT64 timestamp, BYTE id, UINT32 report_len, BYTE *report_buf) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink, 0xb2ac1d95, 0x6ecb, 0x42b3, 0x8a,0xab, 0x02,0x54,0x01,0xca,0x47,0x12) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This, TrustLevel *trustLevel); /*** IXusbGameControllerInputSink methods ***/ HRESULT (STDMETHODCALLTYPE *OnInputReceived)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This, UINT64 timestamp, BYTE id, UINT32 report_len, BYTE *report_buf); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IXusbGameControllerInputSink methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived(This,timestamp,id,report_len,report_buf) (This)->lpVtbl->OnInputReceived(This,timestamp,id,report_len,report_buf) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IXusbGameControllerInputSink methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,UINT64 timestamp,BYTE id,UINT32 report_len,BYTE *report_buf) { return This->lpVtbl->OnInputReceived(This,timestamp,id,report_len,report_buf); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IXusbGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink #define IXusbGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl #define IXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink #define IXusbGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface #define IXusbGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef #define IXusbGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release #define IXusbGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids #define IXusbGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName #define IXusbGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel #define IXusbGameControllerInputSink_OnInputReceived __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IXusbGameControllerProvider interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider, 0x6e2971eb, 0x0efb, 0x48b4, 0x80,0x8b, 0x83,0x76,0x43,0xb2,0xf2,0x16); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("6e2971eb-0efb-48b4-808b-837643b2f216") IXusbGameControllerProvider : public IInspectable { virtual HRESULT STDMETHODCALLTYPE SetVibration( DOUBLE rumble_intensity, DOUBLE buzz_intensity) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider, 0x6e2971eb, 0x0efb, 0x48b4, 0x80,0x8b, 0x83,0x76,0x43,0xb2,0xf2,0x16) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This, TrustLevel *trustLevel); /*** IXusbGameControllerProvider methods ***/ HRESULT (STDMETHODCALLTYPE *SetVibration)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This, DOUBLE rumble_intensity, DOUBLE buzz_intensity); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IXusbGameControllerProvider methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration(This,rumble_intensity,buzz_intensity) (This)->lpVtbl->SetVibration(This,rumble_intensity,buzz_intensity) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IXusbGameControllerProvider methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,DOUBLE rumble_intensity,DOUBLE buzz_intensity) { return This->lpVtbl->SetVibration(This,rumble_intensity,buzz_intensity); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IXusbGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider #define IXusbGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl #define IXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider #define IXusbGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface #define IXusbGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef #define IXusbGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release #define IXusbGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids #define IXusbGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName #define IXusbGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel #define IXusbGameControllerProvider_SetVibration __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * ICustomGameControllerFactory interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory, 0x69a0ae5e, 0x758e, 0x4cbe, 0xac,0xe6, 0x62,0x15,0x5f,0xe9,0x12,0x6f); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("69a0ae5e-758e-4cbe-ace6-62155fe9126f") ICustomGameControllerFactory : public IInspectable { virtual HRESULT STDMETHODCALLTYPE CreateGameController( ABI::Windows::Gaming::Input::Custom::IGameControllerProvider *provider, IInspectable **value) = 0; virtual HRESULT STDMETHODCALLTYPE OnGameControllerAdded( ABI::Windows::Gaming::Input::IGameController *value) = 0; virtual HRESULT STDMETHODCALLTYPE OnGameControllerRemoved( ABI::Windows::Gaming::Input::IGameController *value) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory, 0x69a0ae5e, 0x758e, 0x4cbe, 0xac,0xe6, 0x62,0x15,0x5f,0xe9,0x12,0x6f) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, TrustLevel *trustLevel); /*** ICustomGameControllerFactory methods ***/ HRESULT (STDMETHODCALLTYPE *CreateGameController)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *provider, IInspectable **value); HRESULT (STDMETHODCALLTYPE *OnGameControllerAdded)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, __x_ABI_CWindows_CGaming_CInput_CIGameController *value); HRESULT (STDMETHODCALLTYPE *OnGameControllerRemoved)( __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This, __x_ABI_CWindows_CGaming_CInput_CIGameController *value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** ICustomGameControllerFactory methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController(This,provider,value) (This)->lpVtbl->CreateGameController(This,provider,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded(This,value) (This)->lpVtbl->OnGameControllerAdded(This,value) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved(This,value) (This)->lpVtbl->OnGameControllerRemoved(This,value) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** ICustomGameControllerFactory methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *provider,IInspectable **value) { return This->lpVtbl->CreateGameController(This,provider,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *value) { return This->lpVtbl->OnGameControllerAdded(This,value); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *value) { return This->lpVtbl->OnGameControllerRemoved(This,value); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_ICustomGameControllerFactory IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory #define ICustomGameControllerFactoryVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl #define ICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory #define ICustomGameControllerFactory_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface #define ICustomGameControllerFactory_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef #define ICustomGameControllerFactory_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release #define ICustomGameControllerFactory_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids #define ICustomGameControllerFactory_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName #define ICustomGameControllerFactory_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel #define ICustomGameControllerFactory_CreateGameController __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController #define ICustomGameControllerFactory_OnGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded #define ICustomGameControllerFactory_OnGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IGameControllerFactoryManagerStatics interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics, 0x36cb66e3, 0xd0a1, 0x4986, 0xa2,0x4c, 0x40,0xb1,0x37,0xde,0xba,0x9e); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("36cb66e3-d0a1-4986-a24c-40b137deba9e") IGameControllerFactoryManagerStatics : public IInspectable { virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForGipInterface( ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory, GUID interfaceId) = 0; virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForHardwareId( ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory, UINT16 vendor_id, UINT16 product_id) = 0; virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForXusbType( ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory, enum XusbDeviceType type, enum XusbDeviceSubtype subtype) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics, 0x36cb66e3, 0xd0a1, 0x4986, 0xa2,0x4c, 0x40,0xb1,0x37,0xde,0xba,0x9e) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, TrustLevel *trustLevel); /*** IGameControllerFactoryManagerStatics methods ***/ HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForGipInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory, GUID interfaceId); HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForHardwareId)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory, UINT16 vendor_id, UINT16 product_id); HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForXusbType)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType type, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype subtype); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IGameControllerFactoryManagerStatics methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface(This,factory,interfaceId) (This)->lpVtbl->RegisterCustomFactoryForGipInterface(This,factory,interfaceId) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id) (This)->lpVtbl->RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType(This,factory,type,subtype) (This)->lpVtbl->RegisterCustomFactoryForXusbType(This,factory,type,subtype) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IGameControllerFactoryManagerStatics methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,GUID interfaceId) { return This->lpVtbl->RegisterCustomFactoryForGipInterface(This,factory,interfaceId); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,UINT16 vendor_id,UINT16 product_id) { return This->lpVtbl->RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType type,enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype subtype) { return This->lpVtbl->RegisterCustomFactoryForXusbType(This,factory,type,subtype); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IGameControllerFactoryManagerStatics IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics #define IGameControllerFactoryManagerStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl #define IGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics #define IGameControllerFactoryManagerStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface #define IGameControllerFactoryManagerStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef #define IGameControllerFactoryManagerStatics_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release #define IGameControllerFactoryManagerStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids #define IGameControllerFactoryManagerStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName #define IGameControllerFactoryManagerStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel #define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface #define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId #define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /***************************************************************************** * IGameControllerFactoryManagerStatics2 interface */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__ DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2, 0xeace5644, 0x19df, 0x4115, 0xb3,0x2a, 0x27,0x93,0xe2,0xae,0xa3,0xbb); #if defined(__cplusplus) && !defined(CINTERFACE) } /* extern "C" */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { MIDL_INTERFACE("eace5644-19df-4115-b32a-2793e2aea3bb") IGameControllerFactoryManagerStatics2 : public IInspectable { virtual HRESULT STDMETHODCALLTYPE TryGetFactoryControllerFromGameController( ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory, ABI::Windows::Gaming::Input::IGameController *controller, ABI::Windows::Gaming::Input::IGameController **value) = 0; }; } } } } } extern "C" { #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2, 0xeace5644, 0x19df, 0x4115, 0xb3,0x2a, 0x27,0x93,0xe2,0xae,0xa3,0xbb) #endif #else typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This); ULONG (STDMETHODCALLTYPE *Release)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This); /*** IInspectable methods ***/ HRESULT (STDMETHODCALLTYPE *GetIids)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This, ULONG *iidCount, IID **iids); HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This, HSTRING *className); HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This, TrustLevel *trustLevel); /*** IGameControllerFactoryManagerStatics2 methods ***/ HRESULT (STDMETHODCALLTYPE *TryGetFactoryControllerFromGameController)( __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory, __x_ABI_CWindows_CGaming_CInput_CIGameController *controller, __x_ABI_CWindows_CGaming_CInput_CIGameController **value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 { CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef(This) (This)->lpVtbl->AddRef(This) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release(This) (This)->lpVtbl->Release(This) /*** IInspectable methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) /*** IGameControllerFactoryManagerStatics2 methods ***/ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController(This,factory,controller,value) (This)->lpVtbl->TryGetFactoryControllerFromGameController(This,factory,controller,value) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This) { return This->lpVtbl->Release(This); } /*** IInspectable methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,ULONG *iidCount,IID **iids) { return This->lpVtbl->GetIids(This,iidCount,iids); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,HSTRING *className) { return This->lpVtbl->GetRuntimeClassName(This,className); } static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,TrustLevel *trustLevel) { return This->lpVtbl->GetTrustLevel(This,trustLevel); } /*** IGameControllerFactoryManagerStatics2 methods ***/ static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIGameController **value) { return This->lpVtbl->TryGetFactoryControllerFromGameController(This,factory,controller,value); } #endif #ifdef WIDL_using_Windows_Gaming_Input_Custom #define IID_IGameControllerFactoryManagerStatics2 IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 #define IGameControllerFactoryManagerStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl #define IGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 #define IGameControllerFactoryManagerStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface #define IGameControllerFactoryManagerStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef #define IGameControllerFactoryManagerStatics2_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release #define IGameControllerFactoryManagerStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids #define IGameControllerFactoryManagerStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName #define IGameControllerFactoryManagerStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel #define IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController #endif /* WIDL_using_Windows_Gaming_Input_Custom */ #endif #endif #endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__ */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ /* * Class Windows.Gaming.Input.Custom.GameControllerFactoryManager */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED #if !defined(_MSC_VER) && !defined(__MINGW32__) static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','G','a','m','e','C','o','n','t','r','o','l','l','e','r','F','a','c','t','o','r','y','M','a','n','a','g','e','r',0}; #elif defined(__GNUC__) && !defined(__cplusplus) const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = L"Windows.Gaming.Input.Custom.GameControllerFactoryManager"; #else extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','G','a','m','e','C','o','n','t','r','o','l','l','e','r','F','a','c','t','o','r','y','M','a','n','a','g','e','r',0}; #endif #endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /* * Class Windows.Gaming.Input.Custom.HidGameControllerProvider */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED #if !defined(_MSC_VER) && !defined(__MINGW32__) static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','H','i','d','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0}; #elif defined(__GNUC__) && !defined(__cplusplus) const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = L"Windows.Gaming.Input.Custom.HidGameControllerProvider"; #else extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','H','i','d','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0}; #endif #endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ /* * Class Windows.Gaming.Input.Custom.XusbGameControllerProvider */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED #if !defined(_MSC_VER) && !defined(__MINGW32__) static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','X','u','s','b','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0}; #elif defined(__GNUC__) && !defined(__cplusplus) const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = L"Windows.Gaming.Input.Custom.XusbGameControllerProvider"; #else extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','X','u','s','b','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0}; #endif #endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED */ #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __windows_gaming_input_custom_h__ */