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- /* A splay-tree datatype.
- Copyright (C) 1998-2019 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
- This file is part of GCC.
-
- GCC is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
- GCC is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GCC; see the file COPYING. If not, write to
- the Free Software Foundation, 51 Franklin Street - Fifth Floor,
- Boston, MA 02110-1301, USA. */
- /* For an easily readable description of splay-trees, see:
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991.
- The major feature of splay trees is that all basic tree operations
- are amortized O(log n) time for a tree with n nodes. */
- #ifndef _SPLAY_TREE_H
- #define _SPLAY_TREE_H
- #ifdef __cplusplus
- extern "C" {
- #endif /* __cplusplus */
- #include "ansidecl.h"
- #ifdef HAVE_STDINT_H
- #include <stdint.h>
- #endif
- #ifdef HAVE_INTTYPES_H
- #include <inttypes.h>
- #endif
- /* Use typedefs for the key and data types to facilitate changing
- these types, if necessary. These types should be sufficiently wide
- that any pointer or scalar can be cast to these types, and then
- cast back, without loss of precision. */
- typedef uintptr_t splay_tree_key;
- typedef uintptr_t splay_tree_value;
- /* Forward declaration for a node in the tree. */
- typedef struct splay_tree_node_s *splay_tree_node;
- /* The type of a function which compares two splay-tree keys. The
- function should return values as for qsort. */
- typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
- /* The type of a function used to deallocate any resources associated
- with the key. If you provide this function, the splay tree
- will take the ownership of the memory of the splay_tree_key arg
- of splay_tree_insert. This function is called to release the keys
- present in the tree when calling splay_tree_delete or splay_tree_remove.
- If splay_tree_insert is called with a key equal to a key already
- present in the tree, the old key and old value will be released. */
- typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
- /* The type of a function used to deallocate any resources associated
- with the value. If you provide this function, the memory of the
- splay_tree_value arg of splay_tree_insert is managed similarly to
- the splay_tree_key memory: see splay_tree_delete_key_fn. */
- typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
- /* The type of a function used to iterate over the tree. */
- typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
- /* The type of a function used to allocate memory for tree root and
- node structures. The first argument is the number of bytes needed;
- the second is a data pointer the splay tree functions pass through
- to the allocator. This function must never return zero. */
- typedef void *(*splay_tree_allocate_fn) (int, void *);
- /* The type of a function used to free memory allocated using the
- corresponding splay_tree_allocate_fn. The first argument is the
- memory to be freed; the latter is a data pointer the splay tree
- functions pass through to the freer. */
- typedef void (*splay_tree_deallocate_fn) (void *, void *);
- /* The nodes in the splay tree. */
- struct splay_tree_node_s {
- /* The key. */
- splay_tree_key key;
- /* The value. */
- splay_tree_value value;
- /* The left and right children, respectively. */
- splay_tree_node left;
- splay_tree_node right;
- };
- /* The splay tree itself. */
- struct splay_tree_s {
- /* The root of the tree. */
- splay_tree_node root;
- /* The comparision function. */
- splay_tree_compare_fn comp;
- /* The deallocate-key function. NULL if no cleanup is necessary. */
- splay_tree_delete_key_fn delete_key;
- /* The deallocate-value function. NULL if no cleanup is necessary. */
- splay_tree_delete_value_fn delete_value;
- /* Node allocate function. Takes allocate_data as a parameter. */
- splay_tree_allocate_fn allocate;
- /* Free function for nodes and trees. Takes allocate_data as a parameter. */
- splay_tree_deallocate_fn deallocate;
- /* Parameter for allocate/free functions. */
- void *allocate_data;
- };
- typedef struct splay_tree_s *splay_tree;
- extern splay_tree splay_tree_new (splay_tree_compare_fn,
- splay_tree_delete_key_fn,
- splay_tree_delete_value_fn);
- extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
- splay_tree_delete_key_fn,
- splay_tree_delete_value_fn,
- splay_tree_allocate_fn,
- splay_tree_deallocate_fn,
- void *);
- extern splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn,
- splay_tree_delete_key_fn,
- splay_tree_delete_value_fn,
- splay_tree_allocate_fn,
- splay_tree_allocate_fn,
- splay_tree_deallocate_fn,
- void *);
- extern void splay_tree_delete (splay_tree);
- extern splay_tree_node splay_tree_insert (splay_tree,
- splay_tree_key,
- splay_tree_value);
- extern void splay_tree_remove (splay_tree, splay_tree_key);
- extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
- extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
- extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
- extern splay_tree_node splay_tree_max (splay_tree);
- extern splay_tree_node splay_tree_min (splay_tree);
- extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
- extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
- extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key);
- extern int splay_tree_compare_strings (splay_tree_key, splay_tree_key);
- extern void splay_tree_delete_pointers (splay_tree_value);
- #ifdef __cplusplus
- }
- #endif /* __cplusplus */
- #endif /* _SPLAY_TREE_H */
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