d2d1effectauthor.h 18 KB

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  1. /**
  2. * This file has no copyright assigned and is placed in the Public Domain.
  3. * This file is part of the mingw-w64 runtime package.
  4. * No warranty is given; refer to the file DISCLAIMER.PD within this package.
  5. */
  6. #ifndef _D2D1_EFFECT_AUTHOR_H_
  7. #define _D2D1_EFFECT_AUTHOR_H_
  8. #include <d2d1_1.h>
  9. typedef HRESULT (CALLBACK *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown*,const BYTE*,UINT32);
  10. typedef HRESULT (CALLBACK *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown*,BYTE*,UINT32 dataSize,UINT32*);
  11. typedef enum D2D1_BLEND_OPERATION {
  12. D2D1_BLEND_OPERATION_ADD = 1,
  13. D2D1_BLEND_OPERATION_SUBTRACT = 2,
  14. D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
  15. D2D1_BLEND_OPERATION_MIN = 4,
  16. D2D1_BLEND_OPERATION_MAX = 5,
  17. D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
  18. } D2D1_BLEND_OPERATION;
  19. typedef enum D2D1_BLEND {
  20. D2D1_BLEND_ZERO = 1,
  21. D2D1_BLEND_ONE = 2,
  22. D2D1_BLEND_SRC_COLOR = 3,
  23. D2D1_BLEND_INV_SRC_COLOR = 4,
  24. D2D1_BLEND_SRC_ALPHA = 5,
  25. D2D1_BLEND_INV_SRC_ALPHA = 6,
  26. D2D1_BLEND_DEST_ALPHA = 7,
  27. D2D1_BLEND_INV_DEST_ALPHA = 8,
  28. D2D1_BLEND_DEST_COLOR = 9,
  29. D2D1_BLEND_INV_DEST_COLOR = 10,
  30. D2D1_BLEND_SRC_ALPHA_SAT = 11,
  31. D2D1_BLEND_BLEND_FACTOR = 14,
  32. D2D1_BLEND_INV_BLEND_FACTOR = 15,
  33. D2D1_BLEND_FORCE_DWORD = 0xffffffff
  34. } D2D1_BLEND;
  35. typedef enum D2D1_FILTER {
  36. D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
  37. D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  38. D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  39. D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  40. D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  41. D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  42. D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  43. D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  44. D2D1_FILTER_ANISOTROPIC = 0x55,
  45. D2D1_FILTER_FORCE_DWORD = 0xffffffff
  46. } D2D1_FILTER;
  47. typedef enum D2D1_VERTEX_USAGE {
  48. D2D1_VERTEX_USAGE_STATIC = 0,
  49. D2D1_VERTEX_USAGE_DYNAMIC = 1,
  50. D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff
  51. } D2D1_VERTEX_USAGE;
  52. typedef enum D2D1_FEATURE {
  53. D2D1_FEATURE_DOUBLES = 0,
  54. D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
  55. D2D1_FEATURE_FORCE_DWORD = 0xffffffff
  56. } D2D1_FEATURE;
  57. typedef enum D2D1_CHANGE_TYPE {
  58. D2D1_CHANGE_TYPE_NONE = 0,
  59. D2D1_CHANGE_TYPE_PROPERTIES = 1,
  60. D2D1_CHANGE_TYPE_CONTEXT = 2,
  61. D2D1_CHANGE_TYPE_GRAPH = 3,
  62. D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
  63. } D2D1_CHANGE_TYPE;
  64. DEFINE_ENUM_FLAG_OPERATORS(D2D1_CHANGE_TYPE);
  65. typedef enum D2D1_PIXEL_OPTIONS {
  66. D2D1_PIXEL_OPTIONS_NONE = 0,
  67. D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1,
  68. D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
  69. } D2D1_PIXEL_OPTIONS;
  70. DEFINE_ENUM_FLAG_OPERATORS(D2D1_PIXEL_OPTIONS);
  71. typedef enum D2D1_VERTEX_OPTIONS {
  72. D2D1_VERTEX_OPTIONS_NONE = 0,
  73. D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
  74. D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
  75. D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
  76. D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
  77. } D2D1_VERTEX_OPTIONS;
  78. DEFINE_ENUM_FLAG_OPERATORS(D2D1_VERTEX_OPTIONS);
  79. typedef struct D2D1_BLEND_DESCRIPTION {
  80. D2D1_BLEND sourceBlend;
  81. D2D1_BLEND destinationBlend;
  82. D2D1_BLEND_OPERATION blendOperation;
  83. D2D1_BLEND sourceBlendAlpha;
  84. D2D1_BLEND destinationBlendAlpha;
  85. D2D1_BLEND_OPERATION blendOperationAlpha;
  86. FLOAT blendFactor[4];
  87. } D2D1_BLEND_DESCRIPTION;
  88. typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
  89. CONST UINT32 *extents;
  90. UINT32 dimensions;
  91. D2D1_BUFFER_PRECISION bufferPrecision;
  92. D2D1_CHANNEL_DEPTH channelDepth;
  93. D2D1_FILTER filter;
  94. CONST D2D1_EXTEND_MODE *extendModes;
  95. } D2D1_RESOURCE_TEXTURE_PROPERTIES;
  96. typedef struct D2D1_INPUT_ELEMENT_DESC {
  97. PCSTR semanticName;
  98. UINT32 semanticIndex;
  99. DXGI_FORMAT format;
  100. UINT32 inputSlot;
  101. UINT32 alignedByteOffset;
  102. } D2D1_INPUT_ELEMENT_DESC;
  103. typedef struct D2D1_VERTEX_BUFFER_PROPERTIES {
  104. UINT32 inputCount;
  105. D2D1_VERTEX_USAGE usage;
  106. CONST BYTE *data;
  107. UINT32 byteWidth;
  108. } D2D1_VERTEX_BUFFER_PROPERTIES;
  109. typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
  110. CONST BYTE *shaderBufferWithInputSignature;
  111. UINT32 shaderBufferSize;
  112. CONST D2D1_INPUT_ELEMENT_DESC *inputElements;
  113. UINT32 elementCount;
  114. UINT32 stride;
  115. } D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES;
  116. typedef struct D2D1_INPUT_DESCRIPTION {
  117. D2D1_FILTER filter;
  118. UINT32 levelOfDetailCount;
  119. } D2D1_INPUT_DESCRIPTION;
  120. typedef struct D2D1_VERTEX_RANGE {
  121. UINT32 startVertex;
  122. UINT32 vertexCount;
  123. } D2D1_VERTEX_RANGE;
  124. typedef struct D2D1_PROPERTY_BINDING {
  125. PCWSTR propertyName;
  126. PD2D1_PROPERTY_SET_FUNCTION setFunction;
  127. PD2D1_PROPERTY_GET_FUNCTION getFunction;
  128. } D2D1_PROPERTY_BINDING;
  129. #ifndef D2D_USE_C_DEFINITIONS
  130. interface ID2D1VertexBuffer : public IUnknown
  131. {
  132. STDMETHOD(Map)(BYTE **data, UINT32 bufferSize) PURE;
  133. STDMETHOD(Unmap)() PURE;
  134. };
  135. #else
  136. typedef interface ID2D1VertexBuffer ID2D1VertexBuffer;
  137. /* FIXME: Add full C declaration */
  138. #endif
  139. DEFINE_GUID(IID_ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b);
  140. __CRT_UUID_DECL(ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b);
  141. #ifndef D2D_USE_C_DEFINITIONS
  142. interface ID2D1ResourceTexture : public IUnknown
  143. {
  144. STDMETHOD(Update)(CONST UINT32 *minimumExtents, CONST UINT32 *maximimumExtents,
  145. CONST UINT32 *strides, UINT32 dimensions, CONST BYTE *data, UINT32 dataCount) PURE;
  146. };
  147. #else
  148. typedef interface ID2D1ResourceTexture ID2D1ResourceTexture;
  149. /* FIXME: Add full C declaration */
  150. #endif
  151. DEFINE_GUID(IID_ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a);
  152. __CRT_UUID_DECL(ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a);
  153. #ifndef D2D_USE_C_DEFINITIONS
  154. interface ID2D1RenderInfo : public IUnknown
  155. {
  156. STDMETHOD(SetInputDescription)(UINT32 inputIndex, D2D1_INPUT_DESCRIPTION inputDescription) PURE;
  157. STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE;
  158. STDMETHOD_(void, SetCached)(BOOL isCached) PURE;
  159. STDMETHOD_(void, SetInstructionCountHint)(UINT32 instructionCount) PURE;
  160. };
  161. #else
  162. typedef interface ID2D1RenderInfo ID2D1RenderInfo;
  163. /* FIXME: Add full C declaration */
  164. #endif
  165. DEFINE_GUID(IID_ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7);
  166. __CRT_UUID_DECL(ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7);
  167. #ifndef D2D_USE_C_DEFINITIONS
  168. interface ID2D1DrawInfo : public ID2D1RenderInfo
  169. {
  170. STDMETHOD(SetPixelShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE;
  171. STDMETHOD(SetResourceTexture)(UINT32 textureIndex, ID2D1ResourceTexture *resourceTexture) PURE;
  172. STDMETHOD(SetVertexShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE;
  173. STDMETHOD(SetPixelShader)(REFGUID shaderId, D2D1_PIXEL_OPTIONS pixelOptions = D2D1_PIXEL_OPTIONS_NONE) PURE;
  174. STDMETHOD(SetVertexProcessing)(ID2D1VertexBuffer *vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions,
  175. CONST D2D1_BLEND_DESCRIPTION *blendDescription = NULL, CONST D2D1_VERTEX_RANGE *vertexRange = NULL,
  176. CONST GUID *vertexShader = NULL) PURE;
  177. };
  178. #else
  179. typedef interface ID2D1DrawInfo ID2D1DrawInfo;
  180. /* FIXME: Add full C declaration */
  181. #endif
  182. DEFINE_GUID(IID_ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21);
  183. __CRT_UUID_DECL(ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21);
  184. #ifndef D2D_USE_C_DEFINITIONS
  185. interface ID2D1TransformNode : public IUnknown
  186. {
  187. STDMETHOD_(UINT32, GetInputCount)() CONST PURE;
  188. };
  189. #else
  190. typedef interface ID2D1TransformNode ID2D1TransformNode;
  191. /* FIXME: Add full C declaration */
  192. #endif
  193. DEFINE_GUID(IID_ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66);
  194. __CRT_UUID_DECL(ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66);
  195. #ifndef D2D_USE_C_DEFINITIONS
  196. interface ID2D1Transform : public ID2D1TransformNode
  197. {
  198. STDMETHOD(MapOutputRectToInputRects)(CONST D2D1_RECT_L *outputRect, D2D1_RECT_L *inputRects,
  199. UINT32 inputRectsCount) CONST PURE;
  200. STDMETHOD(MapInputRectsToOutputRect)(CONST D2D1_RECT_L *inputRects, CONST D2D1_RECT_L *inputOpaqueSubRects,
  201. UINT32 inputRectCount, D2D1_RECT_L *outputRect, D2D1_RECT_L *outputOpaqueSubRect) PURE;
  202. STDMETHOD(MapInvalidRect)(UINT32 inputIndex, D2D1_RECT_L invalidInputRect, D2D1_RECT_L *invalidOutputRect) CONST PURE;
  203. };
  204. #else
  205. typedef interface ID2D1Transform ID2D1Transform;
  206. /* FIXME: Add full C declaration */
  207. #endif
  208. DEFINE_GUID(IID_ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b);
  209. __CRT_UUID_DECL(ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b);
  210. #ifndef D2D_USE_C_DEFINITIONS
  211. interface ID2D1DrawTransform : public ID2D1Transform
  212. {
  213. STDMETHOD(SetDrawInfo)(ID2D1DrawInfo *drawInfo) PURE;
  214. };
  215. #else
  216. typedef interface ID2D1DrawTransform ID2D1DrawTransform;
  217. /* FIXME: Add full C declaration */
  218. #endif
  219. DEFINE_GUID(IID_ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f);
  220. __CRT_UUID_DECL(ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f);
  221. #ifndef D2D_USE_C_DEFINITIONS
  222. interface ID2D1TransformGraph : public IUnknown
  223. {
  224. STDMETHOD_(UINT32, GetInputCount)() CONST PURE;
  225. STDMETHOD(SetSingleTransformNode)(ID2D1TransformNode *node) PURE;
  226. STDMETHOD(AddNode)(ID2D1TransformNode *node) PURE;
  227. STDMETHOD(RemoveNode)(ID2D1TransformNode *node) PURE;
  228. STDMETHOD(SetOutputNode)(ID2D1TransformNode *node) PURE;
  229. STDMETHOD(ConnectNode)(ID2D1TransformNode *fromNode, ID2D1TransformNode *toNode, UINT32 toNodeInputIndex) PURE;
  230. STDMETHOD(ConnectToEffectInput)(UINT32 toEffectInputIndex, ID2D1TransformNode *node, UINT32 toNodeInputIndex) PURE;
  231. STDMETHOD_(void, Clear)() PURE;
  232. STDMETHOD(SetPassthroughGraph)(UINT32 effectInputIndex) PURE;
  233. };
  234. #else
  235. typedef interface ID2D1TransformGraph ID2D1TransformGraph;
  236. /* FIXME: Add full C declaration */
  237. #endif
  238. DEFINE_GUID(IID_ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92);
  239. __CRT_UUID_DECL(ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92);
  240. #ifndef D2D_USE_C_DEFINITIONS
  241. interface ID2D1ConcreteTransform : public ID2D1TransformNode
  242. {
  243. STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE;
  244. STDMETHOD_(void, SetCached)(BOOL isCached) PURE;
  245. };
  246. #else
  247. typedef interface ID2D1ConcreteTransform ID2D1ConcreteTransform;
  248. /* FIXME: Add full C declaration */
  249. #endif
  250. DEFINE_GUID(IID_ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc);
  251. __CRT_UUID_DECL(ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc);
  252. #ifndef D2D_USE_C_DEFINITIONS
  253. interface ID2D1BlendTransform : public ID2D1ConcreteTransform
  254. {
  255. STDMETHOD_(void, SetDescription)(CONST D2D1_BLEND_DESCRIPTION *description) PURE;
  256. STDMETHOD_(void, GetDescription)(D2D1_BLEND_DESCRIPTION *description) CONST PURE;
  257. };
  258. #else
  259. typedef interface ID2D1BlendTransform ID2D1BlendTransform;
  260. /* FIXME: Add full C declaration */
  261. #endif
  262. DEFINE_GUID(IID_ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b);
  263. __CRT_UUID_DECL(ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b);
  264. #ifndef D2D_USE_C_DEFINITIONS
  265. interface ID2D1BorderTransform : public ID2D1ConcreteTransform
  266. {
  267. STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendMode) PURE;
  268. STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendMode) PURE;
  269. STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)() CONST PURE;
  270. STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)() CONST PURE;
  271. };
  272. #else
  273. typedef interface ID2D1BorderTransform ID2D1BorderTransform;
  274. /* FIXME: Add full C declaration */
  275. #endif
  276. DEFINE_GUID(IID_ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47);
  277. __CRT_UUID_DECL(ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47);
  278. #ifndef D2D_USE_C_DEFINITIONS
  279. interface ID2D1OffsetTransform : public ID2D1TransformNode
  280. {
  281. STDMETHOD_(void, SetOffset)(D2D1_POINT_2L offset) PURE;
  282. STDMETHOD_(D2D1_POINT_2L, GetOffset)() CONST PURE;
  283. };
  284. #else
  285. typedef interface ID2D1OffsetTransform ID2D1OffsetTransform;
  286. /* FIXME: Add full C declaration */
  287. #endif
  288. DEFINE_GUID(IID_ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42);
  289. __CRT_UUID_DECL(ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42);
  290. #ifndef D2D_USE_C_DEFINITIONS
  291. interface ID2D1BoundsAdjustmentTransform : public ID2D1TransformNode
  292. {
  293. STDMETHOD_(void, SetOutputBounds)(CONST D2D1_RECT_L *outputBounds) PURE;
  294. STDMETHOD_(void, GetOutputBounds)(D2D1_RECT_L *outputBounds) CONST PURE;
  295. };
  296. #else
  297. typedef interface ID2D1BoundsAdjustmentTransform ID2D1BoundsAdjustmentTransform;
  298. /* FIXME: Add full C declaration */
  299. #endif
  300. DEFINE_GUID(IID_ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd);
  301. __CRT_UUID_DECL(ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd);
  302. #ifndef D2D_USE_C_DEFINITIONS
  303. interface ID2D1EffectContext : public IUnknown
  304. {
  305. STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) CONST PURE;
  306. STDMETHOD(CreateEffect)(REFCLSID effectId, ID2D1Effect **effect) PURE;
  307. STDMETHOD(GetMaximumSupportedFeatureLevel)(CONST D3D_FEATURE_LEVEL *featureLevels, UINT32 featureLevelsCount,
  308. D3D_FEATURE_LEVEL *maximumSupportedFeatureLevel) CONST PURE;
  309. STDMETHOD(CreateTransformNodeFromEffect)(ID2D1Effect *effect, ID2D1TransformNode **transformNode) PURE;
  310. STDMETHOD(CreateBlendTransform)(UINT32 numInputs, CONST D2D1_BLEND_DESCRIPTION *blendDescription, ID2D1BlendTransform **transform) PURE;
  311. STDMETHOD(CreateBorderTransform)(D2D1_EXTEND_MODE extendModeX, D2D1_EXTEND_MODE extendModeY, ID2D1BorderTransform **transform) PURE;
  312. STDMETHOD(CreateOffsetTransform)(D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) PURE;
  313. STDMETHOD(CreateBoundsAdjustmentTransform)(CONST D2D1_RECT_L *outputRectangle, ID2D1BoundsAdjustmentTransform **transform) PURE;
  314. STDMETHOD(LoadPixelShader)(REFGUID shaderId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
  315. STDMETHOD(LoadVertexShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
  316. STDMETHOD(LoadComputeShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
  317. STDMETHOD_(BOOL, IsShaderLoaded)(REFGUID shaderId) PURE;
  318. STDMETHOD(CreateResourceTexture)(CONST GUID *resourceId, CONST D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties,
  319. CONST BYTE *data, CONST UINT32 *strides, UINT32 dataSize, ID2D1ResourceTexture **resourceTexture) PURE;
  320. STDMETHOD(FindResourceTexture)(CONST GUID *resourceId, ID2D1ResourceTexture **resourceTexture) PURE;
  321. STDMETHOD(CreateVertexBuffer)(CONST D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties, CONST GUID *resourceId,
  322. CONST D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties, ID2D1VertexBuffer **buffer) PURE;
  323. STDMETHOD(FindVertexBuffer)(CONST GUID *resourceId, ID2D1VertexBuffer **buffer) PURE;
  324. STDMETHOD(CreateColorContext)(D2D1_COLOR_SPACE space, CONST BYTE *profile, UINT32 profileSize, ID2D1ColorContext **colorContext) PURE;
  325. STDMETHOD(CreateColorContextFromFilename)(PCWSTR filename, ID2D1ColorContext **colorContext) PURE;
  326. STDMETHOD(CreateColorContextFromWicColorContext)(IWICColorContext *wicColorContext, ID2D1ColorContext **colorContext) PURE;
  327. STDMETHOD(CheckFeatureSupport)(D2D1_FEATURE feature, void *featureSupportData, UINT32 featureSupportDataSize) CONST PURE;
  328. STDMETHOD_(BOOL, IsBufferPrecisionSupported)(D2D1_BUFFER_PRECISION bufferPrecision) CONST PURE;
  329. };
  330. #else
  331. typedef interface ID2D1EffectContext ID2D1EffectContext;
  332. /* FIXME: Add full C declaration */
  333. #endif
  334. DEFINE_GUID(IID_ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63);
  335. __CRT_UUID_DECL(ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63);
  336. #ifndef D2D_USE_C_DEFINITIONS
  337. interface ID2D1EffectImpl : public IUnknown {
  338. STDMETHOD(Initialize)(ID2D1EffectContext *effectContext, ID2D1TransformGraph *transformGraph) PURE;
  339. STDMETHOD(PrepareForRender)(D2D1_CHANGE_TYPE changeType) PURE;
  340. STDMETHOD(SetGraph)(ID2D1TransformGraph *transformGraph) PURE;
  341. };
  342. #else
  343. typedef interface ID2D1EffectImpl ID2D1EffectImpl;
  344. typedef struct ID2D1EffectImplVtbl
  345. {
  346. IUnknownVtbl Base;
  347. STDMETHOD(Initialize)(ID2D1EffectImpl*,ID2D1EffectContext*,ID2D1TransformGraph*) PURE;
  348. STDMETHOD(PrepareForRender)(ID2D1EffectImpl*,D2D1_CHANGE_TYPE) PURE;
  349. STDMETHOD(SetGraph)(ID2D1EffectImpl*,ID2D1TransformGraph*) PURE;
  350. } ID2D1EffectImplVtbl;
  351. interface ID2D1EffectImpl {
  352. CONST struct ID2D1EffectImplVtbl *lpVtbl;
  353. };
  354. #define ID2D1EffectImpl_QueryInterface(This, riid, ppv) ((This)->lpVtbl->Base.QueryInterface((IUnknown*)(This), riid, ppv))
  355. #define ID2D1EffectImpl_AddRef(This) ((This)->lpVtbl->Base.AddRef((IUnknown*)(This)))
  356. #define ID2D1EffectImpl_Release(This) ((This)->lpVtbl->Base.Release((IUnknown*)(This)))
  357. #define ID2D1EffectImpl_Initialize(This, effectContext, transformGraph) ((This)->lpVtbl->Initialize(This, effectContext, transformGraph))
  358. #define ID2D1EffectImpl_PrepareForRender(This, changeType) ((This)->lpVtbl->PrepareForRender(This, changeType))
  359. #define ID2D1EffectImpl_SetGraph(This, transformGraph) ((This)->lpVtbl->SetGraph(This, transformGraph))
  360. #endif
  361. DEFINE_GUID(IID_ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9);
  362. __CRT_UUID_DECL(ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9);
  363. #endif /* _D2D1_EFFECT_AUTHOR_H_ */