d3d10.h 217 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789
  1. /*** Autogenerated by WIDL 7.7 from include/d3d10.idl - Do not edit ***/
  2. #ifdef _WIN32
  3. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  4. #define __REQUIRED_RPCNDR_H_VERSION__ 475
  5. #endif
  6. #include <rpc.h>
  7. #include <rpcndr.h>
  8. #endif
  9. #ifndef COM_NO_WINDOWS_H
  10. #include <windows.h>
  11. #include <ole2.h>
  12. #endif
  13. #ifndef __d3d10_h__
  14. #define __d3d10_h__
  15. /* Forward declarations */
  16. #ifndef __ID3D10DeviceChild_FWD_DEFINED__
  17. #define __ID3D10DeviceChild_FWD_DEFINED__
  18. typedef interface ID3D10DeviceChild ID3D10DeviceChild;
  19. #ifdef __cplusplus
  20. interface ID3D10DeviceChild;
  21. #endif /* __cplusplus */
  22. #endif
  23. #ifndef __ID3D10Resource_FWD_DEFINED__
  24. #define __ID3D10Resource_FWD_DEFINED__
  25. typedef interface ID3D10Resource ID3D10Resource;
  26. #ifdef __cplusplus
  27. interface ID3D10Resource;
  28. #endif /* __cplusplus */
  29. #endif
  30. #ifndef __ID3D10Buffer_FWD_DEFINED__
  31. #define __ID3D10Buffer_FWD_DEFINED__
  32. typedef interface ID3D10Buffer ID3D10Buffer;
  33. #ifdef __cplusplus
  34. interface ID3D10Buffer;
  35. #endif /* __cplusplus */
  36. #endif
  37. #ifndef __ID3D10Texture1D_FWD_DEFINED__
  38. #define __ID3D10Texture1D_FWD_DEFINED__
  39. typedef interface ID3D10Texture1D ID3D10Texture1D;
  40. #ifdef __cplusplus
  41. interface ID3D10Texture1D;
  42. #endif /* __cplusplus */
  43. #endif
  44. #ifndef __ID3D10Texture2D_FWD_DEFINED__
  45. #define __ID3D10Texture2D_FWD_DEFINED__
  46. typedef interface ID3D10Texture2D ID3D10Texture2D;
  47. #ifdef __cplusplus
  48. interface ID3D10Texture2D;
  49. #endif /* __cplusplus */
  50. #endif
  51. #ifndef __ID3D10Texture3D_FWD_DEFINED__
  52. #define __ID3D10Texture3D_FWD_DEFINED__
  53. typedef interface ID3D10Texture3D ID3D10Texture3D;
  54. #ifdef __cplusplus
  55. interface ID3D10Texture3D;
  56. #endif /* __cplusplus */
  57. #endif
  58. #ifndef __ID3D10View_FWD_DEFINED__
  59. #define __ID3D10View_FWD_DEFINED__
  60. typedef interface ID3D10View ID3D10View;
  61. #ifdef __cplusplus
  62. interface ID3D10View;
  63. #endif /* __cplusplus */
  64. #endif
  65. #ifndef __ID3D10DepthStencilView_FWD_DEFINED__
  66. #define __ID3D10DepthStencilView_FWD_DEFINED__
  67. typedef interface ID3D10DepthStencilView ID3D10DepthStencilView;
  68. #ifdef __cplusplus
  69. interface ID3D10DepthStencilView;
  70. #endif /* __cplusplus */
  71. #endif
  72. #ifndef __ID3D10RenderTargetView_FWD_DEFINED__
  73. #define __ID3D10RenderTargetView_FWD_DEFINED__
  74. typedef interface ID3D10RenderTargetView ID3D10RenderTargetView;
  75. #ifdef __cplusplus
  76. interface ID3D10RenderTargetView;
  77. #endif /* __cplusplus */
  78. #endif
  79. #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
  80. #define __ID3D10ShaderResourceView_FWD_DEFINED__
  81. typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView;
  82. #ifdef __cplusplus
  83. interface ID3D10ShaderResourceView;
  84. #endif /* __cplusplus */
  85. #endif
  86. #ifndef __ID3D10BlendState_FWD_DEFINED__
  87. #define __ID3D10BlendState_FWD_DEFINED__
  88. typedef interface ID3D10BlendState ID3D10BlendState;
  89. #ifdef __cplusplus
  90. interface ID3D10BlendState;
  91. #endif /* __cplusplus */
  92. #endif
  93. #ifndef __ID3D10DepthStencilState_FWD_DEFINED__
  94. #define __ID3D10DepthStencilState_FWD_DEFINED__
  95. typedef interface ID3D10DepthStencilState ID3D10DepthStencilState;
  96. #ifdef __cplusplus
  97. interface ID3D10DepthStencilState;
  98. #endif /* __cplusplus */
  99. #endif
  100. #ifndef __ID3D10GeometryShader_FWD_DEFINED__
  101. #define __ID3D10GeometryShader_FWD_DEFINED__
  102. typedef interface ID3D10GeometryShader ID3D10GeometryShader;
  103. #ifdef __cplusplus
  104. interface ID3D10GeometryShader;
  105. #endif /* __cplusplus */
  106. #endif
  107. #ifndef __ID3D10InputLayout_FWD_DEFINED__
  108. #define __ID3D10InputLayout_FWD_DEFINED__
  109. typedef interface ID3D10InputLayout ID3D10InputLayout;
  110. #ifdef __cplusplus
  111. interface ID3D10InputLayout;
  112. #endif /* __cplusplus */
  113. #endif
  114. #ifndef __ID3D10PixelShader_FWD_DEFINED__
  115. #define __ID3D10PixelShader_FWD_DEFINED__
  116. typedef interface ID3D10PixelShader ID3D10PixelShader;
  117. #ifdef __cplusplus
  118. interface ID3D10PixelShader;
  119. #endif /* __cplusplus */
  120. #endif
  121. #ifndef __ID3D10RasterizerState_FWD_DEFINED__
  122. #define __ID3D10RasterizerState_FWD_DEFINED__
  123. typedef interface ID3D10RasterizerState ID3D10RasterizerState;
  124. #ifdef __cplusplus
  125. interface ID3D10RasterizerState;
  126. #endif /* __cplusplus */
  127. #endif
  128. #ifndef __ID3D10SamplerState_FWD_DEFINED__
  129. #define __ID3D10SamplerState_FWD_DEFINED__
  130. typedef interface ID3D10SamplerState ID3D10SamplerState;
  131. #ifdef __cplusplus
  132. interface ID3D10SamplerState;
  133. #endif /* __cplusplus */
  134. #endif
  135. #ifndef __ID3D10VertexShader_FWD_DEFINED__
  136. #define __ID3D10VertexShader_FWD_DEFINED__
  137. typedef interface ID3D10VertexShader ID3D10VertexShader;
  138. #ifdef __cplusplus
  139. interface ID3D10VertexShader;
  140. #endif /* __cplusplus */
  141. #endif
  142. #ifndef __ID3D10Asynchronous_FWD_DEFINED__
  143. #define __ID3D10Asynchronous_FWD_DEFINED__
  144. typedef interface ID3D10Asynchronous ID3D10Asynchronous;
  145. #ifdef __cplusplus
  146. interface ID3D10Asynchronous;
  147. #endif /* __cplusplus */
  148. #endif
  149. #ifndef __ID3D10Counter_FWD_DEFINED__
  150. #define __ID3D10Counter_FWD_DEFINED__
  151. typedef interface ID3D10Counter ID3D10Counter;
  152. #ifdef __cplusplus
  153. interface ID3D10Counter;
  154. #endif /* __cplusplus */
  155. #endif
  156. #ifndef __ID3D10Query_FWD_DEFINED__
  157. #define __ID3D10Query_FWD_DEFINED__
  158. typedef interface ID3D10Query ID3D10Query;
  159. #ifdef __cplusplus
  160. interface ID3D10Query;
  161. #endif /* __cplusplus */
  162. #endif
  163. #ifndef __ID3D10Predicate_FWD_DEFINED__
  164. #define __ID3D10Predicate_FWD_DEFINED__
  165. typedef interface ID3D10Predicate ID3D10Predicate;
  166. #ifdef __cplusplus
  167. interface ID3D10Predicate;
  168. #endif /* __cplusplus */
  169. #endif
  170. #ifndef __ID3D10Device_FWD_DEFINED__
  171. #define __ID3D10Device_FWD_DEFINED__
  172. typedef interface ID3D10Device ID3D10Device;
  173. #ifdef __cplusplus
  174. interface ID3D10Device;
  175. #endif /* __cplusplus */
  176. #endif
  177. #ifndef __ID3D10Multithread_FWD_DEFINED__
  178. #define __ID3D10Multithread_FWD_DEFINED__
  179. typedef interface ID3D10Multithread ID3D10Multithread;
  180. #ifdef __cplusplus
  181. interface ID3D10Multithread;
  182. #endif /* __cplusplus */
  183. #endif
  184. /* Headers for imported files */
  185. #include <oaidl.h>
  186. #include <ocidl.h>
  187. #include <dxgi.h>
  188. #include <d3dcommon.h>
  189. #ifdef __cplusplus
  190. extern "C" {
  191. #endif
  192. #ifndef _D3D10_CONSTANTS
  193. #define _D3D10_CONSTANTS
  194. #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000)
  195. #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000)
  196. #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000)
  197. #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000)
  198. #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000)
  199. #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000)
  200. #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000)
  201. #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000)
  202. #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000)
  203. #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000)
  204. #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000)
  205. #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000)
  206. #define D3D10_FLOAT32_MAX (3.40282346600000e+38)
  207. #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000)
  208. #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000)
  209. #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000)
  210. #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000)
  211. #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000)
  212. #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000)
  213. #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000)
  214. #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900)
  215. #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900)
  216. #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900)
  217. #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000)
  218. #define D3D10_LINEAR_GAMMA (1.00000000000000)
  219. #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000)
  220. #define D3D10_MAX_DEPTH (1.00000000000000)
  221. #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34)
  222. #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000)
  223. #define D3D10_MIN_DEPTH (0.00000000000000)
  224. #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000)
  225. #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000)
  226. #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000)
  227. #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000)
  228. #define D3D10_SRGB_GAMMA (2.20000000000000)
  229. #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000)
  230. #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000)
  231. #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000)
  232. #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000)
  233. #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000)
  234. #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000)
  235. #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000)
  236. #define D3D_SPEC_VERSION (1.05000500000000)
  237. #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff)
  238. #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff)
  239. #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff)
  240. #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9)
  241. #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8)
  242. #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2)
  243. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
  244. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
  245. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
  246. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
  247. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
  248. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
  249. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
  250. #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
  251. #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
  252. #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
  253. #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
  254. #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
  255. #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
  256. #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
  257. #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
  258. #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
  259. #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
  260. #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
  261. #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
  262. #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
  263. #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
  264. #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
  265. #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
  266. #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
  267. #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
  268. #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
  269. #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
  270. #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
  271. #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
  272. #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
  273. #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
  274. #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
  275. #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
  276. #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
  277. #define D3D10_DEFAULT_DEPTH_BIAS (0)
  278. #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
  279. #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff)
  280. #define D3D10_DEFAULT_SCISSOR_ENDX (0)
  281. #define D3D10_DEFAULT_SCISSOR_ENDY (0)
  282. #define D3D10_DEFAULT_SCISSOR_STARTX (0)
  283. #define D3D10_DEFAULT_SCISSOR_STARTY (0)
  284. #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff)
  285. #define D3D10_DEFAULT_STENCIL_REFERENCE (0)
  286. #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff)
  287. #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
  288. #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0)
  289. #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0)
  290. #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0)
  291. #define D3D10_DEFAULT_VIEWPORT_WIDTH (0)
  292. #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1)
  293. #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32)
  294. #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1)
  295. #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2)
  296. #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1)
  297. #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4)
  298. #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  299. #define D3D10_GS_INPUT_REGISTER_COUNT (16)
  300. #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2)
  301. #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1)
  302. #define D3D10_GS_INPUT_REGISTER_VERTICES (6)
  303. #define D3D10_GS_OUTPUT_ELEMENTS (32)
  304. #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4)
  305. #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  306. #define D3D10_GS_OUTPUT_REGISTER_COUNT (32)
  307. #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0)
  308. #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0)
  309. #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0)
  310. #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1)
  311. #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32)
  312. #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32)
  313. #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32)
  314. #define D3D10_IA_VERTEX_ID_BIT_COUNT (32)
  315. #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16)
  316. #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64)
  317. #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16)
  318. #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff)
  319. #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff)
  320. #define D3D10_MAX_MAXANISOTROPY (16)
  321. #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
  322. #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17)
  323. #define D3D10_MIN_MAXANISOTROPY (0)
  324. #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6)
  325. #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8)
  326. #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0)
  327. #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13)
  328. #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15)
  329. #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
  330. #define D3D10_PS_FRONTFACING_FALSE_VALUE (0)
  331. #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
  332. #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4)
  333. #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  334. #define D3D10_PS_INPUT_REGISTER_COUNT (32)
  335. #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2)
  336. #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1)
  337. #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
  338. #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
  339. #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
  340. #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4)
  341. #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  342. #define D3D10_PS_OUTPUT_REGISTER_COUNT (8)
  343. #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096)
  344. #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
  345. #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
  346. #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096)
  347. #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
  348. #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
  349. #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192)
  350. #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
  351. #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
  352. #define D3D10_REQ_MAXANISOTROPY (16)
  353. #define D3D10_REQ_MIP_LEVELS (14)
  354. #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
  355. #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096)
  356. #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192)
  357. #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128)
  358. #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20)
  359. #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096)
  360. #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512)
  361. #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192)
  362. #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512)
  363. #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192)
  364. #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
  365. #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192)
  366. #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
  367. #define D3D10_SHADER_MAJOR_VERSION (4)
  368. #define D3D10_SHADER_MINOR_VERSION (0)
  369. #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0)
  370. #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
  371. #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
  372. #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
  373. #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
  374. #define D3D10_SO_BUFFER_SLOT_COUNT (4)
  375. #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
  376. #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
  377. #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
  378. #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32)
  379. #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
  380. #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
  381. #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128)
  382. #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32)
  383. #define D3D10_STANDARD_VECTOR_SIZE (4)
  384. #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16)
  385. #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
  386. #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
  387. #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6)
  388. #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18)
  389. #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0)
  390. #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
  391. #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
  392. #define D3D10_VIEWPORT_BOUNDS_MAX (16383)
  393. #define D3D10_VIEWPORT_BOUNDS_MIN (-16384)
  394. #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4)
  395. #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  396. #define D3D10_VS_INPUT_REGISTER_COUNT (16)
  397. #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2)
  398. #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1)
  399. #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4)
  400. #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
  401. #define D3D10_VS_OUTPUT_REGISTER_COUNT (16)
  402. #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10)
  403. #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25)
  404. #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25)
  405. #define D3D_MAJOR_VERSION (10)
  406. #define D3D_MINOR_VERSION (0)
  407. #define D3D_SPEC_DATE_DAY (8)
  408. #define D3D_SPEC_DATE_MONTH (8)
  409. #define D3D_SPEC_DATE_YEAR (2006)
  410. #endif
  411. #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff)
  412. #define _FACD3D10 (0x879)
  413. #define _FACD3D10DEBUG (_FACD3D10 + 1)
  414. #define D3D10_FILTER_TYPE_MASK (0x3)
  415. #define D3D10_SDK_VERSION (29)
  416. #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)
  417. #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)
  418. #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)
  419. #define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)
  420. typedef enum D3D10_BLEND {
  421. D3D10_BLEND_ZERO = 1,
  422. D3D10_BLEND_ONE = 2,
  423. D3D10_BLEND_SRC_COLOR = 3,
  424. D3D10_BLEND_INV_SRC_COLOR = 4,
  425. D3D10_BLEND_SRC_ALPHA = 5,
  426. D3D10_BLEND_INV_SRC_ALPHA = 6,
  427. D3D10_BLEND_DEST_ALPHA = 7,
  428. D3D10_BLEND_INV_DEST_ALPHA = 8,
  429. D3D10_BLEND_DEST_COLOR = 9,
  430. D3D10_BLEND_INV_DEST_COLOR = 10,
  431. D3D10_BLEND_SRC_ALPHA_SAT = 11,
  432. D3D10_BLEND_BLEND_FACTOR = 14,
  433. D3D10_BLEND_INV_BLEND_FACTOR = 15,
  434. D3D10_BLEND_SRC1_COLOR = 16,
  435. D3D10_BLEND_INV_SRC1_COLOR = 17,
  436. D3D10_BLEND_SRC1_ALPHA = 18,
  437. D3D10_BLEND_INV_SRC1_ALPHA = 19
  438. } D3D10_BLEND;
  439. typedef enum D3D10_BLEND_OP {
  440. D3D10_BLEND_OP_ADD = 1,
  441. D3D10_BLEND_OP_SUBTRACT = 2,
  442. D3D10_BLEND_OP_REV_SUBTRACT = 3,
  443. D3D10_BLEND_OP_MIN = 4,
  444. D3D10_BLEND_OP_MAX = 5
  445. } D3D10_BLEND_OP;
  446. typedef struct D3D10_BLEND_DESC {
  447. WINBOOL AlphaToCoverageEnable;
  448. WINBOOL BlendEnable[8];
  449. D3D10_BLEND SrcBlend;
  450. D3D10_BLEND DestBlend;
  451. D3D10_BLEND_OP BlendOp;
  452. D3D10_BLEND SrcBlendAlpha;
  453. D3D10_BLEND DestBlendAlpha;
  454. D3D10_BLEND_OP BlendOpAlpha;
  455. UINT8 RenderTargetWriteMask[8];
  456. } D3D10_BLEND_DESC;
  457. typedef enum D3D10_DEPTH_WRITE_MASK {
  458. D3D10_DEPTH_WRITE_MASK_ZERO = 0,
  459. D3D10_DEPTH_WRITE_MASK_ALL = 1
  460. } D3D10_DEPTH_WRITE_MASK;
  461. typedef enum D3D10_COMPARISON_FUNC {
  462. D3D10_COMPARISON_NEVER = 1,
  463. D3D10_COMPARISON_LESS = 2,
  464. D3D10_COMPARISON_EQUAL = 3,
  465. D3D10_COMPARISON_LESS_EQUAL = 4,
  466. D3D10_COMPARISON_GREATER = 5,
  467. D3D10_COMPARISON_NOT_EQUAL = 6,
  468. D3D10_COMPARISON_GREATER_EQUAL = 7,
  469. D3D10_COMPARISON_ALWAYS = 8
  470. } D3D10_COMPARISON_FUNC;
  471. typedef enum D3D10_STENCIL_OP {
  472. D3D10_STENCIL_OP_KEEP = 1,
  473. D3D10_STENCIL_OP_ZERO = 2,
  474. D3D10_STENCIL_OP_REPLACE = 3,
  475. D3D10_STENCIL_OP_INCR_SAT = 4,
  476. D3D10_STENCIL_OP_DECR_SAT = 5,
  477. D3D10_STENCIL_OP_INVERT = 6,
  478. D3D10_STENCIL_OP_INCR = 7,
  479. D3D10_STENCIL_OP_DECR = 8
  480. } D3D10_STENCIL_OP;
  481. typedef struct D3D10_DEPTH_STENCILOP_DESC {
  482. D3D10_STENCIL_OP StencilFailOp;
  483. D3D10_STENCIL_OP StencilDepthFailOp;
  484. D3D10_STENCIL_OP StencilPassOp;
  485. D3D10_COMPARISON_FUNC StencilFunc;
  486. } D3D10_DEPTH_STENCILOP_DESC;
  487. typedef struct D3D10_DEPTH_STENCIL_DESC {
  488. WINBOOL DepthEnable;
  489. D3D10_DEPTH_WRITE_MASK DepthWriteMask;
  490. D3D10_COMPARISON_FUNC DepthFunc;
  491. WINBOOL StencilEnable;
  492. UINT8 StencilReadMask;
  493. UINT8 StencilWriteMask;
  494. D3D10_DEPTH_STENCILOP_DESC FrontFace;
  495. D3D10_DEPTH_STENCILOP_DESC BackFace;
  496. } D3D10_DEPTH_STENCIL_DESC;
  497. typedef enum D3D10_FILL_MODE {
  498. D3D10_FILL_WIREFRAME = 2,
  499. D3D10_FILL_SOLID = 3
  500. } D3D10_FILL_MODE;
  501. typedef enum D3D10_CULL_MODE {
  502. D3D10_CULL_NONE = 1,
  503. D3D10_CULL_FRONT = 2,
  504. D3D10_CULL_BACK = 3
  505. } D3D10_CULL_MODE;
  506. typedef struct D3D10_RASTERIZER_DESC {
  507. D3D10_FILL_MODE FillMode;
  508. D3D10_CULL_MODE CullMode;
  509. WINBOOL FrontCounterClockwise;
  510. INT DepthBias;
  511. FLOAT DepthBiasClamp;
  512. FLOAT SlopeScaledDepthBias;
  513. WINBOOL DepthClipEnable;
  514. WINBOOL ScissorEnable;
  515. WINBOOL MultisampleEnable;
  516. WINBOOL AntialiasedLineEnable;
  517. } D3D10_RASTERIZER_DESC;
  518. typedef enum D3D10_FILTER {
  519. D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
  520. D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
  521. D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
  522. D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
  523. D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  524. D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  525. D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  526. D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  527. D3D10_FILTER_ANISOTROPIC = 0x55,
  528. D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
  529. D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
  530. D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
  531. D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
  532. D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
  533. D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
  534. D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
  535. D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
  536. D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
  537. D3D10_FILTER_TEXT_1BIT = 0x80000000
  538. } D3D10_FILTER;
  539. typedef enum D3D10_TEXTURE_ADDRESS_MODE {
  540. D3D10_TEXTURE_ADDRESS_WRAP = 1,
  541. D3D10_TEXTURE_ADDRESS_MIRROR = 2,
  542. D3D10_TEXTURE_ADDRESS_CLAMP = 3,
  543. D3D10_TEXTURE_ADDRESS_BORDER = 4,
  544. D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
  545. } D3D10_TEXTURE_ADDRESS_MODE;
  546. typedef struct D3D10_SAMPLER_DESC {
  547. D3D10_FILTER Filter;
  548. D3D10_TEXTURE_ADDRESS_MODE AddressU;
  549. D3D10_TEXTURE_ADDRESS_MODE AddressV;
  550. D3D10_TEXTURE_ADDRESS_MODE AddressW;
  551. FLOAT MipLODBias;
  552. UINT MaxAnisotropy;
  553. D3D10_COMPARISON_FUNC ComparisonFunc;
  554. FLOAT BorderColor[4];
  555. FLOAT MinLOD;
  556. FLOAT MaxLOD;
  557. } D3D10_SAMPLER_DESC;
  558. typedef enum D3D10_COUNTER {
  559. D3D10_COUNTER_GPU_IDLE = 0,
  560. D3D10_COUNTER_VERTEX_PROCESSING = 1,
  561. D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
  562. D3D10_COUNTER_PIXEL_PROCESSING = 3,
  563. D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
  564. D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
  565. D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
  566. D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
  567. D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
  568. D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
  569. D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
  570. D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
  571. D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
  572. D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
  573. D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
  574. D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
  575. D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
  576. D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
  577. D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
  578. } D3D10_COUNTER;
  579. typedef struct D3D10_COUNTER_DESC {
  580. D3D10_COUNTER Counter;
  581. UINT MiscFlags;
  582. } D3D10_COUNTER_DESC;
  583. typedef enum D3D10_COUNTER_TYPE {
  584. D3D10_COUNTER_TYPE_FLOAT32 = 0,
  585. D3D10_COUNTER_TYPE_UINT16 = 1,
  586. D3D10_COUNTER_TYPE_UINT32 = 2,
  587. D3D10_COUNTER_TYPE_UINT64 = 3
  588. } D3D10_COUNTER_TYPE;
  589. typedef struct D3D10_COUNTER_INFO {
  590. D3D10_COUNTER LastDeviceDependentCounter;
  591. UINT NumSimultaneousCounters;
  592. UINT8 NumDetectableParallelUnits;
  593. } D3D10_COUNTER_INFO;
  594. typedef enum D3D10_RESOURCE_DIMENSION {
  595. D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
  596. D3D10_RESOURCE_DIMENSION_BUFFER = 1,
  597. D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
  598. D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
  599. D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
  600. } D3D10_RESOURCE_DIMENSION;
  601. typedef enum D3D10_USAGE {
  602. D3D10_USAGE_DEFAULT = 0,
  603. D3D10_USAGE_IMMUTABLE = 1,
  604. D3D10_USAGE_DYNAMIC = 2,
  605. D3D10_USAGE_STAGING = 3
  606. } D3D10_USAGE;
  607. typedef enum D3D10_BIND_FLAG {
  608. D3D10_BIND_VERTEX_BUFFER = 0x1,
  609. D3D10_BIND_INDEX_BUFFER = 0x2,
  610. D3D10_BIND_CONSTANT_BUFFER = 0x4,
  611. D3D10_BIND_SHADER_RESOURCE = 0x8,
  612. D3D10_BIND_STREAM_OUTPUT = 0x10,
  613. D3D10_BIND_RENDER_TARGET = 0x20,
  614. D3D10_BIND_DEPTH_STENCIL = 0x40
  615. } D3D10_BIND_FLAG;
  616. typedef struct D3D10_BUFFER_DESC {
  617. UINT ByteWidth;
  618. D3D10_USAGE Usage;
  619. UINT BindFlags;
  620. UINT CPUAccessFlags;
  621. UINT MiscFlags;
  622. } D3D10_BUFFER_DESC;
  623. #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
  624. struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {
  625. CD3D10_BUFFER_DESC() {}
  626. explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}
  627. explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {
  628. ByteWidth = byteWidth;
  629. Usage = usage;
  630. BindFlags = bindFlags;
  631. CPUAccessFlags = cpuaccessFlags;
  632. MiscFlags = miscFlags;
  633. }
  634. ~CD3D10_BUFFER_DESC() {}
  635. operator const D3D10_BUFFER_DESC&() const {
  636. return *this;
  637. }
  638. };
  639. #endif
  640. typedef enum D3D10_MAP {
  641. D3D10_MAP_READ = 1,
  642. D3D10_MAP_WRITE = 2,
  643. D3D10_MAP_READ_WRITE = 3,
  644. D3D10_MAP_WRITE_DISCARD = 4,
  645. D3D10_MAP_WRITE_NO_OVERWRITE = 5
  646. } D3D10_MAP;
  647. typedef struct D3D10_TEXTURE1D_DESC {
  648. UINT Width;
  649. UINT MipLevels;
  650. UINT ArraySize;
  651. DXGI_FORMAT Format;
  652. D3D10_USAGE Usage;
  653. UINT BindFlags;
  654. UINT CPUAccessFlags;
  655. UINT MiscFlags;
  656. } D3D10_TEXTURE1D_DESC;
  657. #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
  658. struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {
  659. CD3D10_TEXTURE1D_DESC() {}
  660. explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}
  661. explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,
  662. UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,
  663. UINT miscFlags = 0) {
  664. Width = width;
  665. MipLevels = mipLevels;
  666. ArraySize = arraySize;
  667. Format = format;
  668. Usage = usage;
  669. BindFlags = bindFlags;
  670. CPUAccessFlags = cpuaccessFlags;
  671. MiscFlags = miscFlags;
  672. }
  673. ~CD3D10_TEXTURE1D_DESC() {}
  674. operator const D3D10_TEXTURE1D_DESC&() const {
  675. return *this;
  676. }
  677. };
  678. #endif
  679. typedef struct D3D10_TEXTURE2D_DESC {
  680. UINT Width;
  681. UINT Height;
  682. UINT MipLevels;
  683. UINT ArraySize;
  684. DXGI_FORMAT Format;
  685. DXGI_SAMPLE_DESC SampleDesc;
  686. D3D10_USAGE Usage;
  687. UINT BindFlags;
  688. UINT CPUAccessFlags;
  689. UINT MiscFlags;
  690. } D3D10_TEXTURE2D_DESC;
  691. #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
  692. struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {
  693. CD3D10_TEXTURE2D_DESC() {}
  694. explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}
  695. explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,
  696. UINT arraySize = 1,
  697. UINT mipLevels = 0,
  698. UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
  699. D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
  700. UINT cpuaccessFlags = 0,
  701. UINT sampleCount = 1,
  702. UINT sampleQuality = 0,
  703. UINT miscFlags = 0) {
  704. Width = width;
  705. Height = height;
  706. MipLevels = mipLevels;
  707. ArraySize = arraySize;
  708. Format = format;
  709. SampleDesc.Count = sampleCount;
  710. SampleDesc.Quality = sampleQuality;
  711. Usage = usage;
  712. BindFlags = bindFlags;
  713. CPUAccessFlags = cpuaccessFlags;
  714. MiscFlags = miscFlags;
  715. }
  716. ~CD3D10_TEXTURE2D_DESC() {}
  717. operator const D3D10_TEXTURE2D_DESC&() const {
  718. return *this;
  719. }
  720. };
  721. #endif
  722. typedef struct D3D10_TEXTURE3D_DESC {
  723. UINT Width;
  724. UINT Height;
  725. UINT Depth;
  726. UINT MipLevels;
  727. DXGI_FORMAT Format;
  728. D3D10_USAGE Usage;
  729. UINT BindFlags;
  730. UINT CPUAccessFlags;
  731. UINT MiscFlags;
  732. } D3D10_TEXTURE3D_DESC;
  733. typedef enum D3D10_DSV_DIMENSION {
  734. D3D10_DSV_DIMENSION_UNKNOWN = 0,
  735. D3D10_DSV_DIMENSION_TEXTURE1D = 1,
  736. D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2,
  737. D3D10_DSV_DIMENSION_TEXTURE2D = 3,
  738. D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4,
  739. D3D10_DSV_DIMENSION_TEXTURE2DMS = 5,
  740. D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
  741. } D3D10_DSV_DIMENSION;
  742. typedef struct D3D10_TEX1D_DSV {
  743. UINT MipSlice;
  744. } D3D10_TEX1D_DSV;
  745. typedef struct D3D10_TEX1D_ARRAY_DSV {
  746. UINT MipSlice;
  747. UINT FirstArraySlice;
  748. UINT ArraySize;
  749. } D3D10_TEX1D_ARRAY_DSV;
  750. typedef struct D3D10_TEX2D_DSV {
  751. UINT MipSlice;
  752. } D3D10_TEX2D_DSV;
  753. typedef struct D3D10_TEX2D_ARRAY_DSV {
  754. UINT MipSlice;
  755. UINT FirstArraySlice;
  756. UINT ArraySize;
  757. } D3D10_TEX2D_ARRAY_DSV;
  758. typedef struct D3D10_TEX2DMS_DSV {
  759. UINT UnusedField_NothingToDefine;
  760. } D3D10_TEX2DMS_DSV;
  761. typedef struct D3D10_TEX2DMS_ARRAY_DSV {
  762. UINT FirstArraySlice;
  763. UINT ArraySize;
  764. } D3D10_TEX2DMS_ARRAY_DSV;
  765. typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
  766. DXGI_FORMAT Format;
  767. D3D10_DSV_DIMENSION ViewDimension;
  768. __C89_NAMELESS union {
  769. D3D10_TEX1D_DSV Texture1D;
  770. D3D10_TEX1D_ARRAY_DSV Texture1DArray;
  771. D3D10_TEX2D_DSV Texture2D;
  772. D3D10_TEX2D_ARRAY_DSV Texture2DArray;
  773. D3D10_TEX2DMS_DSV Texture2DMS;
  774. D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
  775. } __C89_NAMELESSUNIONNAME;
  776. } D3D10_DEPTH_STENCIL_VIEW_DESC;
  777. typedef enum D3D10_RTV_DIMENSION {
  778. D3D10_RTV_DIMENSION_UNKNOWN = 0,
  779. D3D10_RTV_DIMENSION_BUFFER = 1,
  780. D3D10_RTV_DIMENSION_TEXTURE1D = 2,
  781. D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
  782. D3D10_RTV_DIMENSION_TEXTURE2D = 4,
  783. D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
  784. D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
  785. D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
  786. D3D10_RTV_DIMENSION_TEXTURE3D = 8
  787. } D3D10_RTV_DIMENSION;
  788. typedef struct D3D10_BUFFER_RTV {
  789. __C89_NAMELESS union {
  790. UINT FirstElement;
  791. UINT ElementOffset;
  792. } __C89_NAMELESSUNIONNAME1;
  793. __C89_NAMELESS union {
  794. UINT NumElements;
  795. UINT ElementWidth;
  796. } __C89_NAMELESSUNIONNAME2;
  797. } D3D10_BUFFER_RTV;
  798. typedef struct D3D10_TEX1D_RTV {
  799. UINT MipSlice;
  800. } D3D10_TEX1D_RTV;
  801. typedef struct D3D10_TEX1D_ARRAY_RTV {
  802. UINT MipSlice;
  803. UINT FirstArraySlice;
  804. UINT ArraySize;
  805. } D3D10_TEX1D_ARRAY_RTV;
  806. typedef struct D3D10_TEX2D_RTV {
  807. UINT MipSlice;
  808. } D3D10_TEX2D_RTV;
  809. typedef struct D3D10_TEX2D_ARRAY_RTV {
  810. UINT MipSlice;
  811. UINT FirstArraySlice;
  812. UINT ArraySize;
  813. } D3D10_TEX2D_ARRAY_RTV;
  814. typedef struct D3D10_TEX2DMS_RTV {
  815. UINT UnusedField_NothingToDefine;
  816. } D3D10_TEX2DMS_RTV;
  817. typedef struct D3D10_TEX2DMS_ARRAY_RTV {
  818. UINT FirstArraySlice;
  819. UINT ArraySize;
  820. } D3D10_TEX2DMS_ARRAY_RTV;
  821. typedef struct D3D10_TEX3D_RTV {
  822. UINT MipSlice;
  823. UINT FirstWSlice;
  824. UINT WSize;
  825. } D3D10_TEX3D_RTV;
  826. typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
  827. DXGI_FORMAT Format;
  828. D3D10_RTV_DIMENSION ViewDimension;
  829. __C89_NAMELESS union {
  830. D3D10_BUFFER_RTV Buffer;
  831. D3D10_TEX1D_RTV Texture1D;
  832. D3D10_TEX1D_ARRAY_RTV Texture1DArray;
  833. D3D10_TEX2D_RTV Texture2D;
  834. D3D10_TEX2D_ARRAY_RTV Texture2DArray;
  835. D3D10_TEX2DMS_RTV Texture2DMS;
  836. D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
  837. D3D10_TEX3D_RTV Texture3D;
  838. } __C89_NAMELESSUNIONNAME;
  839. } D3D10_RENDER_TARGET_VIEW_DESC;
  840. typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
  841. typedef struct D3D10_BUFFER_SRV {
  842. __C89_NAMELESS union {
  843. UINT FirstElement;
  844. UINT ElementOffset;
  845. } __C89_NAMELESSUNIONNAME1;
  846. __C89_NAMELESS union {
  847. UINT NumElements;
  848. UINT ElementWidth;
  849. } __C89_NAMELESSUNIONNAME2;
  850. } D3D10_BUFFER_SRV;
  851. typedef struct D3D10_TEX1D_SRV {
  852. UINT MostDetailedMip;
  853. UINT MipLevels;
  854. } D3D10_TEX1D_SRV;
  855. typedef struct D3D10_TEX1D_ARRAY_SRV {
  856. UINT MostDetailedMip;
  857. UINT MipLevels;
  858. UINT FirstArraySlice;
  859. UINT ArraySize;
  860. } D3D10_TEX1D_ARRAY_SRV;
  861. typedef struct D3D10_TEX2D_SRV {
  862. UINT MostDetailedMip;
  863. UINT MipLevels;
  864. } D3D10_TEX2D_SRV;
  865. typedef struct D3D10_TEX2D_ARRAY_SRV {
  866. UINT MostDetailedMip;
  867. UINT MipLevels;
  868. UINT FirstArraySlice;
  869. UINT ArraySize;
  870. } D3D10_TEX2D_ARRAY_SRV;
  871. typedef struct D3D10_TEX2DMS_SRV {
  872. UINT UnusedField_NothingToDefine;
  873. } D3D10_TEX2DMS_SRV;
  874. typedef struct D3D10_TEX2DMS_ARRAY_SRV {
  875. UINT FirstArraySlice;
  876. UINT ArraySize;
  877. } D3D10_TEX2DMS_ARRAY_SRV;
  878. typedef struct D3D10_TEX3D_SRV {
  879. UINT MostDetailedMip;
  880. UINT MipLevels;
  881. } D3D10_TEX3D_SRV;
  882. typedef struct D3D10_TEXCUBE_SRV {
  883. UINT MostDetailedMip;
  884. UINT MipLevels;
  885. } D3D10_TEXCUBE_SRV;
  886. typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
  887. DXGI_FORMAT Format;
  888. D3D10_SRV_DIMENSION ViewDimension;
  889. __C89_NAMELESS union {
  890. D3D10_BUFFER_SRV Buffer;
  891. D3D10_TEX1D_SRV Texture1D;
  892. D3D10_TEX1D_ARRAY_SRV Texture1DArray;
  893. D3D10_TEX2D_SRV Texture2D;
  894. D3D10_TEX2D_ARRAY_SRV Texture2DArray;
  895. D3D10_TEX2DMS_SRV Texture2DMS;
  896. D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
  897. D3D10_TEX3D_SRV Texture3D;
  898. D3D10_TEXCUBE_SRV TextureCube;
  899. } __C89_NAMELESSUNIONNAME;
  900. } D3D10_SHADER_RESOURCE_VIEW_DESC;
  901. typedef struct D3D10_BOX {
  902. UINT left;
  903. UINT top;
  904. UINT front;
  905. UINT right;
  906. UINT bottom;
  907. UINT back;
  908. } D3D10_BOX;
  909. typedef struct D3D10_SUBRESOURCE_DATA {
  910. const void *pSysMem;
  911. UINT SysMemPitch;
  912. UINT SysMemSlicePitch;
  913. } D3D10_SUBRESOURCE_DATA;
  914. typedef struct D3D10_SO_DECLARATION_ENTRY {
  915. const char *SemanticName;
  916. UINT SemanticIndex;
  917. BYTE StartComponent;
  918. BYTE ComponentCount;
  919. BYTE OutputSlot;
  920. } D3D10_SO_DECLARATION_ENTRY;
  921. typedef enum D3D10_INPUT_CLASSIFICATION {
  922. D3D10_INPUT_PER_VERTEX_DATA = 0,
  923. D3D10_INPUT_PER_INSTANCE_DATA = 1
  924. } D3D10_INPUT_CLASSIFICATION;
  925. typedef struct D3D10_INPUT_ELEMENT_DESC {
  926. const char *SemanticName;
  927. UINT SemanticIndex;
  928. DXGI_FORMAT Format;
  929. UINT InputSlot;
  930. UINT AlignedByteOffset;
  931. D3D10_INPUT_CLASSIFICATION InputSlotClass;
  932. UINT InstanceDataStepRate;
  933. } D3D10_INPUT_ELEMENT_DESC;
  934. typedef enum D3D10_QUERY {
  935. D3D10_QUERY_EVENT = 0,
  936. D3D10_QUERY_OCCLUSION = 1,
  937. D3D10_QUERY_TIMESTAMP = 2,
  938. D3D10_QUERY_TIMESTAMP_DISJOINT = 3,
  939. D3D10_QUERY_PIPELINE_STATISTICS = 4,
  940. D3D10_QUERY_OCCLUSION_PREDICATE = 5,
  941. D3D10_QUERY_SO_STATISTICS = 6,
  942. D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7
  943. } D3D10_QUERY;
  944. typedef struct D3D10_QUERY_DESC {
  945. D3D10_QUERY Query;
  946. UINT MiscFlags;
  947. } D3D10_QUERY_DESC;
  948. typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
  949. typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
  950. typedef RECT D3D10_RECT;
  951. typedef struct D3D10_VIEWPORT {
  952. INT TopLeftX;
  953. INT TopLeftY;
  954. UINT Width;
  955. UINT Height;
  956. FLOAT MinDepth;
  957. FLOAT MaxDepth;
  958. } D3D10_VIEWPORT;
  959. typedef struct D3D10_MAPPED_TEXTURE2D {
  960. void *pData;
  961. UINT RowPitch;
  962. } D3D10_MAPPED_TEXTURE2D;
  963. typedef struct D3D10_MAPPED_TEXTURE3D {
  964. void *pData;
  965. UINT RowPitch;
  966. UINT DepthPitch;
  967. } D3D10_MAPPED_TEXTURE3D;
  968. typedef enum D3D10_CPU_ACCESS_FLAG {
  969. D3D10_CPU_ACCESS_WRITE = 0x10000,
  970. D3D10_CPU_ACCESS_READ = 0x20000
  971. } D3D10_CPU_ACCESS_FLAG;
  972. typedef enum D3D10_RESOURCE_MISC_FLAG {
  973. D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
  974. D3D10_RESOURCE_MISC_SHARED = 0x2,
  975. D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
  976. D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10,
  977. D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20
  978. } D3D10_RESOURCE_MISC_FLAG;
  979. typedef enum D3D10_MAP_FLAG {
  980. D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000
  981. } D3D10_MAP_FLAG;
  982. typedef enum D3D10_RAISE_FLAG {
  983. D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1
  984. } D3D10_RAISE_FLAG;
  985. typedef enum D3D10_CLEAR_FLAG {
  986. D3D10_CLEAR_DEPTH = 0x1,
  987. D3D10_CLEAR_STENCIL = 0x2
  988. } D3D10_CLEAR_FLAG;
  989. typedef enum D3D10_COLOR_WRITE_ENABLE {
  990. D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
  991. D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
  992. D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
  993. D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
  994. D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA
  995. } D3D10_COLOR_WRITE_ENABLE;
  996. typedef enum D3D10_FORMAT_SUPPORT {
  997. D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
  998. D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
  999. D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
  1000. D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
  1001. D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
  1002. D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
  1003. D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
  1004. D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
  1005. D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
  1006. D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
  1007. D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
  1008. D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
  1009. D3D10_FORMAT_SUPPORT_MIP = 0x1000,
  1010. D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
  1011. D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
  1012. D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
  1013. D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
  1014. D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
  1015. D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
  1016. D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
  1017. D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
  1018. D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
  1019. D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
  1020. D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
  1021. D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000
  1022. } D3D10_FORMAT_SUPPORT;
  1023. typedef enum D3D10_TEXTURECUBE_FACE {
  1024. D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
  1025. D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
  1026. D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
  1027. D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
  1028. D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
  1029. D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
  1030. } D3D10_TEXTURECUBE_FACE;
  1031. typedef enum D3D10_ASYNC_GETDATA_FLAG {
  1032. D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
  1033. } D3D10_ASYNC_GETDATA_FLAG;
  1034. typedef enum D3D10_FILTER_TYPE {
  1035. D3D10_FILTER_TYPE_POINT = 0,
  1036. D3D10_FILTER_TYPE_LINEAR = 1
  1037. } D3D10_FILTER_TYPE;
  1038. typedef enum D3D10_QUERY_MISC_FLAG {
  1039. D3D10_QUERY_MISC_PREDICATEHINT = 0x1
  1040. } D3D10_QUERY_MISC_FLAG;
  1041. typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
  1042. UINT64 Frequency;
  1043. WINBOOL Disjoint;
  1044. } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
  1045. typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
  1046. UINT64 IAVertices;
  1047. UINT64 IAPrimitives;
  1048. UINT64 VSInvocations;
  1049. UINT64 GSInvocations;
  1050. UINT64 GSPrimitives;
  1051. UINT64 CInvocations;
  1052. UINT64 CPrimitives;
  1053. UINT64 PSInvocations;
  1054. } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
  1055. typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
  1056. UINT64 NumPrimitivesWritten;
  1057. UINT64 PrimitivesStorageNeeded;
  1058. } D3D10_QUERY_DATA_SO_STATISTICS;
  1059. typedef enum D3D10_CREATE_DEVICE_FLAG {
  1060. D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
  1061. D3D10_CREATE_DEVICE_DEBUG = 0x2,
  1062. D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
  1063. D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
  1064. D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
  1065. D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
  1066. D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
  1067. D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200,
  1068. D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400
  1069. } D3D10_CREATE_DEVICE_FLAG;
  1070. #ifndef __ID3D10Device_FWD_DEFINED__
  1071. #define __ID3D10Device_FWD_DEFINED__
  1072. typedef interface ID3D10Device ID3D10Device;
  1073. #ifdef __cplusplus
  1074. interface ID3D10Device;
  1075. #endif /* __cplusplus */
  1076. #endif
  1077. /*****************************************************************************
  1078. * ID3D10DeviceChild interface
  1079. */
  1080. #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
  1081. #define __ID3D10DeviceChild_INTERFACE_DEFINED__
  1082. DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1083. #if defined(__cplusplus) && !defined(CINTERFACE)
  1084. MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0")
  1085. ID3D10DeviceChild : public IUnknown
  1086. {
  1087. virtual void STDMETHODCALLTYPE GetDevice(
  1088. ID3D10Device **ppDevice) = 0;
  1089. virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
  1090. REFGUID guid,
  1091. UINT *pDataSize,
  1092. void *pData) = 0;
  1093. virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
  1094. REFGUID guid,
  1095. UINT DataSize,
  1096. const void *pData) = 0;
  1097. virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
  1098. REFGUID guid,
  1099. const IUnknown *pData) = 0;
  1100. };
  1101. #ifdef __CRT_UUID_DECL
  1102. __CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1103. #endif
  1104. #else
  1105. typedef struct ID3D10DeviceChildVtbl {
  1106. BEGIN_INTERFACE
  1107. /*** IUnknown methods ***/
  1108. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1109. ID3D10DeviceChild *This,
  1110. REFIID riid,
  1111. void **ppvObject);
  1112. ULONG (STDMETHODCALLTYPE *AddRef)(
  1113. ID3D10DeviceChild *This);
  1114. ULONG (STDMETHODCALLTYPE *Release)(
  1115. ID3D10DeviceChild *This);
  1116. /*** ID3D10DeviceChild methods ***/
  1117. void (STDMETHODCALLTYPE *GetDevice)(
  1118. ID3D10DeviceChild *This,
  1119. ID3D10Device **ppDevice);
  1120. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1121. ID3D10DeviceChild *This,
  1122. REFGUID guid,
  1123. UINT *pDataSize,
  1124. void *pData);
  1125. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1126. ID3D10DeviceChild *This,
  1127. REFGUID guid,
  1128. UINT DataSize,
  1129. const void *pData);
  1130. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1131. ID3D10DeviceChild *This,
  1132. REFGUID guid,
  1133. const IUnknown *pData);
  1134. END_INTERFACE
  1135. } ID3D10DeviceChildVtbl;
  1136. interface ID3D10DeviceChild {
  1137. CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl;
  1138. };
  1139. #ifdef COBJMACROS
  1140. #ifndef WIDL_C_INLINE_WRAPPERS
  1141. /*** IUnknown methods ***/
  1142. #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1143. #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This)
  1144. #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This)
  1145. /*** ID3D10DeviceChild methods ***/
  1146. #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1147. #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1148. #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1149. #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1150. #else
  1151. /*** IUnknown methods ***/
  1152. static FORCEINLINE HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) {
  1153. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1154. }
  1155. static FORCEINLINE ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) {
  1156. return This->lpVtbl->AddRef(This);
  1157. }
  1158. static FORCEINLINE ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) {
  1159. return This->lpVtbl->Release(This);
  1160. }
  1161. /*** ID3D10DeviceChild methods ***/
  1162. static FORCEINLINE void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) {
  1163. This->lpVtbl->GetDevice(This,ppDevice);
  1164. }
  1165. static FORCEINLINE HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1166. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1167. }
  1168. static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) {
  1169. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1170. }
  1171. static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) {
  1172. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1173. }
  1174. #endif
  1175. #endif
  1176. #endif
  1177. #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
  1178. /*****************************************************************************
  1179. * ID3D10Resource interface
  1180. */
  1181. #ifndef __ID3D10Resource_INTERFACE_DEFINED__
  1182. #define __ID3D10Resource_INTERFACE_DEFINED__
  1183. DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1184. #if defined(__cplusplus) && !defined(CINTERFACE)
  1185. MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0")
  1186. ID3D10Resource : public ID3D10DeviceChild
  1187. {
  1188. virtual void STDMETHODCALLTYPE GetType(
  1189. D3D10_RESOURCE_DIMENSION *rType) = 0;
  1190. virtual void STDMETHODCALLTYPE SetEvictionPriority(
  1191. UINT EvictionPriority) = 0;
  1192. virtual UINT STDMETHODCALLTYPE GetEvictionPriority(
  1193. ) = 0;
  1194. };
  1195. #ifdef __CRT_UUID_DECL
  1196. __CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1197. #endif
  1198. #else
  1199. typedef struct ID3D10ResourceVtbl {
  1200. BEGIN_INTERFACE
  1201. /*** IUnknown methods ***/
  1202. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1203. ID3D10Resource *This,
  1204. REFIID riid,
  1205. void **ppvObject);
  1206. ULONG (STDMETHODCALLTYPE *AddRef)(
  1207. ID3D10Resource *This);
  1208. ULONG (STDMETHODCALLTYPE *Release)(
  1209. ID3D10Resource *This);
  1210. /*** ID3D10DeviceChild methods ***/
  1211. void (STDMETHODCALLTYPE *GetDevice)(
  1212. ID3D10Resource *This,
  1213. ID3D10Device **ppDevice);
  1214. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1215. ID3D10Resource *This,
  1216. REFGUID guid,
  1217. UINT *pDataSize,
  1218. void *pData);
  1219. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1220. ID3D10Resource *This,
  1221. REFGUID guid,
  1222. UINT DataSize,
  1223. const void *pData);
  1224. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1225. ID3D10Resource *This,
  1226. REFGUID guid,
  1227. const IUnknown *pData);
  1228. /*** ID3D10Resource methods ***/
  1229. void (STDMETHODCALLTYPE *GetType)(
  1230. ID3D10Resource *This,
  1231. D3D10_RESOURCE_DIMENSION *rType);
  1232. void (STDMETHODCALLTYPE *SetEvictionPriority)(
  1233. ID3D10Resource *This,
  1234. UINT EvictionPriority);
  1235. UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
  1236. ID3D10Resource *This);
  1237. END_INTERFACE
  1238. } ID3D10ResourceVtbl;
  1239. interface ID3D10Resource {
  1240. CONST_VTBL ID3D10ResourceVtbl* lpVtbl;
  1241. };
  1242. #ifdef COBJMACROS
  1243. #ifndef WIDL_C_INLINE_WRAPPERS
  1244. /*** IUnknown methods ***/
  1245. #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1246. #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This)
  1247. #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This)
  1248. /*** ID3D10DeviceChild methods ***/
  1249. #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1250. #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1251. #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1252. #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1253. /*** ID3D10Resource methods ***/
  1254. #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
  1255. #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
  1256. #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
  1257. #else
  1258. /*** IUnknown methods ***/
  1259. static FORCEINLINE HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) {
  1260. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1261. }
  1262. static FORCEINLINE ULONG ID3D10Resource_AddRef(ID3D10Resource* This) {
  1263. return This->lpVtbl->AddRef(This);
  1264. }
  1265. static FORCEINLINE ULONG ID3D10Resource_Release(ID3D10Resource* This) {
  1266. return This->lpVtbl->Release(This);
  1267. }
  1268. /*** ID3D10DeviceChild methods ***/
  1269. static FORCEINLINE void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) {
  1270. This->lpVtbl->GetDevice(This,ppDevice);
  1271. }
  1272. static FORCEINLINE HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1273. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1274. }
  1275. static FORCEINLINE HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) {
  1276. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1277. }
  1278. static FORCEINLINE HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) {
  1279. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1280. }
  1281. /*** ID3D10Resource methods ***/
  1282. static FORCEINLINE void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) {
  1283. This->lpVtbl->GetType(This,rType);
  1284. }
  1285. static FORCEINLINE void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) {
  1286. This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
  1287. }
  1288. static FORCEINLINE UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) {
  1289. return This->lpVtbl->GetEvictionPriority(This);
  1290. }
  1291. #endif
  1292. #endif
  1293. #endif
  1294. #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
  1295. /*****************************************************************************
  1296. * ID3D10Buffer interface
  1297. */
  1298. #ifndef __ID3D10Buffer_INTERFACE_DEFINED__
  1299. #define __ID3D10Buffer_INTERFACE_DEFINED__
  1300. DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1301. #if defined(__cplusplus) && !defined(CINTERFACE)
  1302. MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0")
  1303. ID3D10Buffer : public ID3D10Resource
  1304. {
  1305. virtual HRESULT STDMETHODCALLTYPE Map(
  1306. D3D10_MAP MapType,
  1307. UINT MapFlags,
  1308. void **ppData) = 0;
  1309. virtual void STDMETHODCALLTYPE Unmap(
  1310. ) = 0;
  1311. virtual void STDMETHODCALLTYPE GetDesc(
  1312. D3D10_BUFFER_DESC *pDesc) = 0;
  1313. };
  1314. #ifdef __CRT_UUID_DECL
  1315. __CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1316. #endif
  1317. #else
  1318. typedef struct ID3D10BufferVtbl {
  1319. BEGIN_INTERFACE
  1320. /*** IUnknown methods ***/
  1321. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1322. ID3D10Buffer *This,
  1323. REFIID riid,
  1324. void **ppvObject);
  1325. ULONG (STDMETHODCALLTYPE *AddRef)(
  1326. ID3D10Buffer *This);
  1327. ULONG (STDMETHODCALLTYPE *Release)(
  1328. ID3D10Buffer *This);
  1329. /*** ID3D10DeviceChild methods ***/
  1330. void (STDMETHODCALLTYPE *GetDevice)(
  1331. ID3D10Buffer *This,
  1332. ID3D10Device **ppDevice);
  1333. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1334. ID3D10Buffer *This,
  1335. REFGUID guid,
  1336. UINT *pDataSize,
  1337. void *pData);
  1338. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1339. ID3D10Buffer *This,
  1340. REFGUID guid,
  1341. UINT DataSize,
  1342. const void *pData);
  1343. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1344. ID3D10Buffer *This,
  1345. REFGUID guid,
  1346. const IUnknown *pData);
  1347. /*** ID3D10Resource methods ***/
  1348. void (STDMETHODCALLTYPE *GetType)(
  1349. ID3D10Buffer *This,
  1350. D3D10_RESOURCE_DIMENSION *rType);
  1351. void (STDMETHODCALLTYPE *SetEvictionPriority)(
  1352. ID3D10Buffer *This,
  1353. UINT EvictionPriority);
  1354. UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
  1355. ID3D10Buffer *This);
  1356. /*** ID3D10Buffer methods ***/
  1357. HRESULT (STDMETHODCALLTYPE *Map)(
  1358. ID3D10Buffer *This,
  1359. D3D10_MAP MapType,
  1360. UINT MapFlags,
  1361. void **ppData);
  1362. void (STDMETHODCALLTYPE *Unmap)(
  1363. ID3D10Buffer *This);
  1364. void (STDMETHODCALLTYPE *GetDesc)(
  1365. ID3D10Buffer *This,
  1366. D3D10_BUFFER_DESC *pDesc);
  1367. END_INTERFACE
  1368. } ID3D10BufferVtbl;
  1369. interface ID3D10Buffer {
  1370. CONST_VTBL ID3D10BufferVtbl* lpVtbl;
  1371. };
  1372. #ifdef COBJMACROS
  1373. #ifndef WIDL_C_INLINE_WRAPPERS
  1374. /*** IUnknown methods ***/
  1375. #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1376. #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This)
  1377. #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This)
  1378. /*** ID3D10DeviceChild methods ***/
  1379. #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1380. #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1381. #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1382. #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1383. /*** ID3D10Resource methods ***/
  1384. #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
  1385. #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
  1386. #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
  1387. /*** ID3D10Buffer methods ***/
  1388. #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData)
  1389. #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This)
  1390. #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  1391. #else
  1392. /*** IUnknown methods ***/
  1393. static FORCEINLINE HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) {
  1394. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1395. }
  1396. static FORCEINLINE ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) {
  1397. return This->lpVtbl->AddRef(This);
  1398. }
  1399. static FORCEINLINE ULONG ID3D10Buffer_Release(ID3D10Buffer* This) {
  1400. return This->lpVtbl->Release(This);
  1401. }
  1402. /*** ID3D10DeviceChild methods ***/
  1403. static FORCEINLINE void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) {
  1404. This->lpVtbl->GetDevice(This,ppDevice);
  1405. }
  1406. static FORCEINLINE HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1407. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1408. }
  1409. static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) {
  1410. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1411. }
  1412. static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) {
  1413. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1414. }
  1415. /*** ID3D10Resource methods ***/
  1416. static FORCEINLINE void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) {
  1417. This->lpVtbl->GetType(This,rType);
  1418. }
  1419. static FORCEINLINE void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) {
  1420. This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
  1421. }
  1422. static FORCEINLINE UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) {
  1423. return This->lpVtbl->GetEvictionPriority(This);
  1424. }
  1425. /*** ID3D10Buffer methods ***/
  1426. static FORCEINLINE HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
  1427. return This->lpVtbl->Map(This,MapType,MapFlags,ppData);
  1428. }
  1429. static FORCEINLINE void ID3D10Buffer_Unmap(ID3D10Buffer* This) {
  1430. This->lpVtbl->Unmap(This);
  1431. }
  1432. static FORCEINLINE void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) {
  1433. This->lpVtbl->GetDesc(This,pDesc);
  1434. }
  1435. #endif
  1436. #endif
  1437. #endif
  1438. #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
  1439. /*****************************************************************************
  1440. * ID3D10Texture1D interface
  1441. */
  1442. #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
  1443. #define __ID3D10Texture1D_INTERFACE_DEFINED__
  1444. DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1445. #if defined(__cplusplus) && !defined(CINTERFACE)
  1446. MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0")
  1447. ID3D10Texture1D : public ID3D10Resource
  1448. {
  1449. virtual HRESULT STDMETHODCALLTYPE Map(
  1450. UINT Subresource,
  1451. D3D10_MAP MapType,
  1452. UINT MapFlags,
  1453. void **ppData) = 0;
  1454. virtual void STDMETHODCALLTYPE Unmap(
  1455. UINT Subresource) = 0;
  1456. virtual void STDMETHODCALLTYPE GetDesc(
  1457. D3D10_TEXTURE1D_DESC *pDesc) = 0;
  1458. };
  1459. #ifdef __CRT_UUID_DECL
  1460. __CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1461. #endif
  1462. #else
  1463. typedef struct ID3D10Texture1DVtbl {
  1464. BEGIN_INTERFACE
  1465. /*** IUnknown methods ***/
  1466. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1467. ID3D10Texture1D *This,
  1468. REFIID riid,
  1469. void **ppvObject);
  1470. ULONG (STDMETHODCALLTYPE *AddRef)(
  1471. ID3D10Texture1D *This);
  1472. ULONG (STDMETHODCALLTYPE *Release)(
  1473. ID3D10Texture1D *This);
  1474. /*** ID3D10DeviceChild methods ***/
  1475. void (STDMETHODCALLTYPE *GetDevice)(
  1476. ID3D10Texture1D *This,
  1477. ID3D10Device **ppDevice);
  1478. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1479. ID3D10Texture1D *This,
  1480. REFGUID guid,
  1481. UINT *pDataSize,
  1482. void *pData);
  1483. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1484. ID3D10Texture1D *This,
  1485. REFGUID guid,
  1486. UINT DataSize,
  1487. const void *pData);
  1488. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1489. ID3D10Texture1D *This,
  1490. REFGUID guid,
  1491. const IUnknown *pData);
  1492. /*** ID3D10Resource methods ***/
  1493. void (STDMETHODCALLTYPE *GetType)(
  1494. ID3D10Texture1D *This,
  1495. D3D10_RESOURCE_DIMENSION *rType);
  1496. void (STDMETHODCALLTYPE *SetEvictionPriority)(
  1497. ID3D10Texture1D *This,
  1498. UINT EvictionPriority);
  1499. UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
  1500. ID3D10Texture1D *This);
  1501. /*** ID3D10Texture1D methods ***/
  1502. HRESULT (STDMETHODCALLTYPE *Map)(
  1503. ID3D10Texture1D *This,
  1504. UINT Subresource,
  1505. D3D10_MAP MapType,
  1506. UINT MapFlags,
  1507. void **ppData);
  1508. void (STDMETHODCALLTYPE *Unmap)(
  1509. ID3D10Texture1D *This,
  1510. UINT Subresource);
  1511. void (STDMETHODCALLTYPE *GetDesc)(
  1512. ID3D10Texture1D *This,
  1513. D3D10_TEXTURE1D_DESC *pDesc);
  1514. END_INTERFACE
  1515. } ID3D10Texture1DVtbl;
  1516. interface ID3D10Texture1D {
  1517. CONST_VTBL ID3D10Texture1DVtbl* lpVtbl;
  1518. };
  1519. #ifdef COBJMACROS
  1520. #ifndef WIDL_C_INLINE_WRAPPERS
  1521. /*** IUnknown methods ***/
  1522. #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1523. #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This)
  1524. #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This)
  1525. /*** ID3D10DeviceChild methods ***/
  1526. #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1527. #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1528. #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1529. #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1530. /*** ID3D10Resource methods ***/
  1531. #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
  1532. #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
  1533. #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
  1534. /*** ID3D10Texture1D methods ***/
  1535. #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData)
  1536. #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
  1537. #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  1538. #else
  1539. /*** IUnknown methods ***/
  1540. static FORCEINLINE HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) {
  1541. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1542. }
  1543. static FORCEINLINE ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) {
  1544. return This->lpVtbl->AddRef(This);
  1545. }
  1546. static FORCEINLINE ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) {
  1547. return This->lpVtbl->Release(This);
  1548. }
  1549. /*** ID3D10DeviceChild methods ***/
  1550. static FORCEINLINE void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) {
  1551. This->lpVtbl->GetDevice(This,ppDevice);
  1552. }
  1553. static FORCEINLINE HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1554. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1555. }
  1556. static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) {
  1557. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1558. }
  1559. static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) {
  1560. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1561. }
  1562. /*** ID3D10Resource methods ***/
  1563. static FORCEINLINE void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) {
  1564. This->lpVtbl->GetType(This,rType);
  1565. }
  1566. static FORCEINLINE void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) {
  1567. This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
  1568. }
  1569. static FORCEINLINE UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) {
  1570. return This->lpVtbl->GetEvictionPriority(This);
  1571. }
  1572. /*** ID3D10Texture1D methods ***/
  1573. static FORCEINLINE HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
  1574. return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData);
  1575. }
  1576. static FORCEINLINE void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) {
  1577. This->lpVtbl->Unmap(This,Subresource);
  1578. }
  1579. static FORCEINLINE void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) {
  1580. This->lpVtbl->GetDesc(This,pDesc);
  1581. }
  1582. #endif
  1583. #endif
  1584. #endif
  1585. #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
  1586. /*****************************************************************************
  1587. * ID3D10Texture2D interface
  1588. */
  1589. #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
  1590. #define __ID3D10Texture2D_INTERFACE_DEFINED__
  1591. DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1592. #if defined(__cplusplus) && !defined(CINTERFACE)
  1593. MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0")
  1594. ID3D10Texture2D : public ID3D10Resource
  1595. {
  1596. virtual HRESULT STDMETHODCALLTYPE Map(
  1597. UINT Subresource,
  1598. D3D10_MAP MapType,
  1599. UINT MapFlags,
  1600. D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
  1601. virtual void STDMETHODCALLTYPE Unmap(
  1602. UINT Subresource) = 0;
  1603. virtual void STDMETHODCALLTYPE GetDesc(
  1604. D3D10_TEXTURE2D_DESC *pDesc) = 0;
  1605. };
  1606. #ifdef __CRT_UUID_DECL
  1607. __CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1608. #endif
  1609. #else
  1610. typedef struct ID3D10Texture2DVtbl {
  1611. BEGIN_INTERFACE
  1612. /*** IUnknown methods ***/
  1613. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1614. ID3D10Texture2D *This,
  1615. REFIID riid,
  1616. void **ppvObject);
  1617. ULONG (STDMETHODCALLTYPE *AddRef)(
  1618. ID3D10Texture2D *This);
  1619. ULONG (STDMETHODCALLTYPE *Release)(
  1620. ID3D10Texture2D *This);
  1621. /*** ID3D10DeviceChild methods ***/
  1622. void (STDMETHODCALLTYPE *GetDevice)(
  1623. ID3D10Texture2D *This,
  1624. ID3D10Device **ppDevice);
  1625. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1626. ID3D10Texture2D *This,
  1627. REFGUID guid,
  1628. UINT *pDataSize,
  1629. void *pData);
  1630. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1631. ID3D10Texture2D *This,
  1632. REFGUID guid,
  1633. UINT DataSize,
  1634. const void *pData);
  1635. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1636. ID3D10Texture2D *This,
  1637. REFGUID guid,
  1638. const IUnknown *pData);
  1639. /*** ID3D10Resource methods ***/
  1640. void (STDMETHODCALLTYPE *GetType)(
  1641. ID3D10Texture2D *This,
  1642. D3D10_RESOURCE_DIMENSION *rType);
  1643. void (STDMETHODCALLTYPE *SetEvictionPriority)(
  1644. ID3D10Texture2D *This,
  1645. UINT EvictionPriority);
  1646. UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
  1647. ID3D10Texture2D *This);
  1648. /*** ID3D10Texture2D methods ***/
  1649. HRESULT (STDMETHODCALLTYPE *Map)(
  1650. ID3D10Texture2D *This,
  1651. UINT Subresource,
  1652. D3D10_MAP MapType,
  1653. UINT MapFlags,
  1654. D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
  1655. void (STDMETHODCALLTYPE *Unmap)(
  1656. ID3D10Texture2D *This,
  1657. UINT Subresource);
  1658. void (STDMETHODCALLTYPE *GetDesc)(
  1659. ID3D10Texture2D *This,
  1660. D3D10_TEXTURE2D_DESC *pDesc);
  1661. END_INTERFACE
  1662. } ID3D10Texture2DVtbl;
  1663. interface ID3D10Texture2D {
  1664. CONST_VTBL ID3D10Texture2DVtbl* lpVtbl;
  1665. };
  1666. #ifdef COBJMACROS
  1667. #ifndef WIDL_C_INLINE_WRAPPERS
  1668. /*** IUnknown methods ***/
  1669. #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1670. #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This)
  1671. #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This)
  1672. /*** ID3D10DeviceChild methods ***/
  1673. #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1674. #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1675. #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1676. #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1677. /*** ID3D10Resource methods ***/
  1678. #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
  1679. #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
  1680. #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
  1681. /*** ID3D10Texture2D methods ***/
  1682. #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D)
  1683. #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
  1684. #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  1685. #else
  1686. /*** IUnknown methods ***/
  1687. static FORCEINLINE HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) {
  1688. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1689. }
  1690. static FORCEINLINE ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) {
  1691. return This->lpVtbl->AddRef(This);
  1692. }
  1693. static FORCEINLINE ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) {
  1694. return This->lpVtbl->Release(This);
  1695. }
  1696. /*** ID3D10DeviceChild methods ***/
  1697. static FORCEINLINE void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) {
  1698. This->lpVtbl->GetDevice(This,ppDevice);
  1699. }
  1700. static FORCEINLINE HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1701. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1702. }
  1703. static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) {
  1704. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1705. }
  1706. static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) {
  1707. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1708. }
  1709. /*** ID3D10Resource methods ***/
  1710. static FORCEINLINE void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) {
  1711. This->lpVtbl->GetType(This,rType);
  1712. }
  1713. static FORCEINLINE void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) {
  1714. This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
  1715. }
  1716. static FORCEINLINE UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) {
  1717. return This->lpVtbl->GetEvictionPriority(This);
  1718. }
  1719. /*** ID3D10Texture2D methods ***/
  1720. static FORCEINLINE HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) {
  1721. return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D);
  1722. }
  1723. static FORCEINLINE void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) {
  1724. This->lpVtbl->Unmap(This,Subresource);
  1725. }
  1726. static FORCEINLINE void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) {
  1727. This->lpVtbl->GetDesc(This,pDesc);
  1728. }
  1729. #endif
  1730. #endif
  1731. #endif
  1732. #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
  1733. /*****************************************************************************
  1734. * ID3D10Texture3D interface
  1735. */
  1736. #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
  1737. #define __ID3D10Texture3D_INTERFACE_DEFINED__
  1738. DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1739. #if defined(__cplusplus) && !defined(CINTERFACE)
  1740. MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0")
  1741. ID3D10Texture3D : public ID3D10Resource
  1742. {
  1743. virtual HRESULT STDMETHODCALLTYPE Map(
  1744. UINT Subresource,
  1745. D3D10_MAP MapType,
  1746. UINT MapFlags,
  1747. D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0;
  1748. virtual void STDMETHODCALLTYPE Unmap(
  1749. UINT Subresource) = 0;
  1750. virtual void STDMETHODCALLTYPE GetDesc(
  1751. D3D10_TEXTURE3D_DESC *pDesc) = 0;
  1752. };
  1753. #ifdef __CRT_UUID_DECL
  1754. __CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1755. #endif
  1756. #else
  1757. typedef struct ID3D10Texture3DVtbl {
  1758. BEGIN_INTERFACE
  1759. /*** IUnknown methods ***/
  1760. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1761. ID3D10Texture3D *This,
  1762. REFIID riid,
  1763. void **ppvObject);
  1764. ULONG (STDMETHODCALLTYPE *AddRef)(
  1765. ID3D10Texture3D *This);
  1766. ULONG (STDMETHODCALLTYPE *Release)(
  1767. ID3D10Texture3D *This);
  1768. /*** ID3D10DeviceChild methods ***/
  1769. void (STDMETHODCALLTYPE *GetDevice)(
  1770. ID3D10Texture3D *This,
  1771. ID3D10Device **ppDevice);
  1772. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1773. ID3D10Texture3D *This,
  1774. REFGUID guid,
  1775. UINT *pDataSize,
  1776. void *pData);
  1777. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1778. ID3D10Texture3D *This,
  1779. REFGUID guid,
  1780. UINT DataSize,
  1781. const void *pData);
  1782. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1783. ID3D10Texture3D *This,
  1784. REFGUID guid,
  1785. const IUnknown *pData);
  1786. /*** ID3D10Resource methods ***/
  1787. void (STDMETHODCALLTYPE *GetType)(
  1788. ID3D10Texture3D *This,
  1789. D3D10_RESOURCE_DIMENSION *rType);
  1790. void (STDMETHODCALLTYPE *SetEvictionPriority)(
  1791. ID3D10Texture3D *This,
  1792. UINT EvictionPriority);
  1793. UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
  1794. ID3D10Texture3D *This);
  1795. /*** ID3D10Texture3D methods ***/
  1796. HRESULT (STDMETHODCALLTYPE *Map)(
  1797. ID3D10Texture3D *This,
  1798. UINT Subresource,
  1799. D3D10_MAP MapType,
  1800. UINT MapFlags,
  1801. D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
  1802. void (STDMETHODCALLTYPE *Unmap)(
  1803. ID3D10Texture3D *This,
  1804. UINT Subresource);
  1805. void (STDMETHODCALLTYPE *GetDesc)(
  1806. ID3D10Texture3D *This,
  1807. D3D10_TEXTURE3D_DESC *pDesc);
  1808. END_INTERFACE
  1809. } ID3D10Texture3DVtbl;
  1810. interface ID3D10Texture3D {
  1811. CONST_VTBL ID3D10Texture3DVtbl* lpVtbl;
  1812. };
  1813. #ifdef COBJMACROS
  1814. #ifndef WIDL_C_INLINE_WRAPPERS
  1815. /*** IUnknown methods ***/
  1816. #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1817. #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This)
  1818. #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This)
  1819. /*** ID3D10DeviceChild methods ***/
  1820. #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1821. #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1822. #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1823. #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1824. /*** ID3D10Resource methods ***/
  1825. #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
  1826. #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
  1827. #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
  1828. /*** ID3D10Texture3D methods ***/
  1829. #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D)
  1830. #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
  1831. #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  1832. #else
  1833. /*** IUnknown methods ***/
  1834. static FORCEINLINE HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) {
  1835. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1836. }
  1837. static FORCEINLINE ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) {
  1838. return This->lpVtbl->AddRef(This);
  1839. }
  1840. static FORCEINLINE ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) {
  1841. return This->lpVtbl->Release(This);
  1842. }
  1843. /*** ID3D10DeviceChild methods ***/
  1844. static FORCEINLINE void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) {
  1845. This->lpVtbl->GetDevice(This,ppDevice);
  1846. }
  1847. static FORCEINLINE HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1848. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1849. }
  1850. static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) {
  1851. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1852. }
  1853. static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) {
  1854. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1855. }
  1856. /*** ID3D10Resource methods ***/
  1857. static FORCEINLINE void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) {
  1858. This->lpVtbl->GetType(This,rType);
  1859. }
  1860. static FORCEINLINE void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) {
  1861. This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
  1862. }
  1863. static FORCEINLINE UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) {
  1864. return This->lpVtbl->GetEvictionPriority(This);
  1865. }
  1866. /*** ID3D10Texture3D methods ***/
  1867. static FORCEINLINE HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) {
  1868. return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D);
  1869. }
  1870. static FORCEINLINE void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) {
  1871. This->lpVtbl->Unmap(This,Subresource);
  1872. }
  1873. static FORCEINLINE void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) {
  1874. This->lpVtbl->GetDesc(This,pDesc);
  1875. }
  1876. #endif
  1877. #endif
  1878. #endif
  1879. #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
  1880. /*****************************************************************************
  1881. * ID3D10View interface
  1882. */
  1883. #ifndef __ID3D10View_INTERFACE_DEFINED__
  1884. #define __ID3D10View_INTERFACE_DEFINED__
  1885. DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33);
  1886. #if defined(__cplusplus) && !defined(CINTERFACE)
  1887. MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33")
  1888. ID3D10View : public ID3D10DeviceChild
  1889. {
  1890. virtual void STDMETHODCALLTYPE GetResource(
  1891. ID3D10Resource **ppResource) = 0;
  1892. };
  1893. #ifdef __CRT_UUID_DECL
  1894. __CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33)
  1895. #endif
  1896. #else
  1897. typedef struct ID3D10ViewVtbl {
  1898. BEGIN_INTERFACE
  1899. /*** IUnknown methods ***/
  1900. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1901. ID3D10View *This,
  1902. REFIID riid,
  1903. void **ppvObject);
  1904. ULONG (STDMETHODCALLTYPE *AddRef)(
  1905. ID3D10View *This);
  1906. ULONG (STDMETHODCALLTYPE *Release)(
  1907. ID3D10View *This);
  1908. /*** ID3D10DeviceChild methods ***/
  1909. void (STDMETHODCALLTYPE *GetDevice)(
  1910. ID3D10View *This,
  1911. ID3D10Device **ppDevice);
  1912. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  1913. ID3D10View *This,
  1914. REFGUID guid,
  1915. UINT *pDataSize,
  1916. void *pData);
  1917. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  1918. ID3D10View *This,
  1919. REFGUID guid,
  1920. UINT DataSize,
  1921. const void *pData);
  1922. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  1923. ID3D10View *This,
  1924. REFGUID guid,
  1925. const IUnknown *pData);
  1926. /*** ID3D10View methods ***/
  1927. void (STDMETHODCALLTYPE *GetResource)(
  1928. ID3D10View *This,
  1929. ID3D10Resource **ppResource);
  1930. END_INTERFACE
  1931. } ID3D10ViewVtbl;
  1932. interface ID3D10View {
  1933. CONST_VTBL ID3D10ViewVtbl* lpVtbl;
  1934. };
  1935. #ifdef COBJMACROS
  1936. #ifndef WIDL_C_INLINE_WRAPPERS
  1937. /*** IUnknown methods ***/
  1938. #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1939. #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This)
  1940. #define ID3D10View_Release(This) (This)->lpVtbl->Release(This)
  1941. /*** ID3D10DeviceChild methods ***/
  1942. #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1943. #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1944. #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1945. #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1946. /*** ID3D10View methods ***/
  1947. #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
  1948. #else
  1949. /*** IUnknown methods ***/
  1950. static FORCEINLINE HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) {
  1951. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1952. }
  1953. static FORCEINLINE ULONG ID3D10View_AddRef(ID3D10View* This) {
  1954. return This->lpVtbl->AddRef(This);
  1955. }
  1956. static FORCEINLINE ULONG ID3D10View_Release(ID3D10View* This) {
  1957. return This->lpVtbl->Release(This);
  1958. }
  1959. /*** ID3D10DeviceChild methods ***/
  1960. static FORCEINLINE void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) {
  1961. This->lpVtbl->GetDevice(This,ppDevice);
  1962. }
  1963. static FORCEINLINE HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1964. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1965. }
  1966. static FORCEINLINE HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) {
  1967. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1968. }
  1969. static FORCEINLINE HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) {
  1970. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1971. }
  1972. /*** ID3D10View methods ***/
  1973. static FORCEINLINE void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) {
  1974. This->lpVtbl->GetResource(This,ppResource);
  1975. }
  1976. #endif
  1977. #endif
  1978. #endif
  1979. #endif /* __ID3D10View_INTERFACE_DEFINED__ */
  1980. /*****************************************************************************
  1981. * ID3D10DepthStencilView interface
  1982. */
  1983. #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
  1984. #define __ID3D10DepthStencilView_INTERFACE_DEFINED__
  1985. DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  1986. #if defined(__cplusplus) && !defined(CINTERFACE)
  1987. MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0")
  1988. ID3D10DepthStencilView : public ID3D10View
  1989. {
  1990. virtual void STDMETHODCALLTYPE GetDesc(
  1991. D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
  1992. };
  1993. #ifdef __CRT_UUID_DECL
  1994. __CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  1995. #endif
  1996. #else
  1997. typedef struct ID3D10DepthStencilViewVtbl {
  1998. BEGIN_INTERFACE
  1999. /*** IUnknown methods ***/
  2000. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2001. ID3D10DepthStencilView *This,
  2002. REFIID riid,
  2003. void **ppvObject);
  2004. ULONG (STDMETHODCALLTYPE *AddRef)(
  2005. ID3D10DepthStencilView *This);
  2006. ULONG (STDMETHODCALLTYPE *Release)(
  2007. ID3D10DepthStencilView *This);
  2008. /*** ID3D10DeviceChild methods ***/
  2009. void (STDMETHODCALLTYPE *GetDevice)(
  2010. ID3D10DepthStencilView *This,
  2011. ID3D10Device **ppDevice);
  2012. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2013. ID3D10DepthStencilView *This,
  2014. REFGUID guid,
  2015. UINT *pDataSize,
  2016. void *pData);
  2017. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2018. ID3D10DepthStencilView *This,
  2019. REFGUID guid,
  2020. UINT DataSize,
  2021. const void *pData);
  2022. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2023. ID3D10DepthStencilView *This,
  2024. REFGUID guid,
  2025. const IUnknown *pData);
  2026. /*** ID3D10View methods ***/
  2027. void (STDMETHODCALLTYPE *GetResource)(
  2028. ID3D10DepthStencilView *This,
  2029. ID3D10Resource **ppResource);
  2030. /*** ID3D10DepthStencilView methods ***/
  2031. void (STDMETHODCALLTYPE *GetDesc)(
  2032. ID3D10DepthStencilView *This,
  2033. D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
  2034. END_INTERFACE
  2035. } ID3D10DepthStencilViewVtbl;
  2036. interface ID3D10DepthStencilView {
  2037. CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl;
  2038. };
  2039. #ifdef COBJMACROS
  2040. #ifndef WIDL_C_INLINE_WRAPPERS
  2041. /*** IUnknown methods ***/
  2042. #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2043. #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This)
  2044. #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This)
  2045. /*** ID3D10DeviceChild methods ***/
  2046. #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2047. #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2048. #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2049. #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2050. /*** ID3D10View methods ***/
  2051. #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
  2052. /*** ID3D10DepthStencilView methods ***/
  2053. #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2054. #else
  2055. /*** IUnknown methods ***/
  2056. static FORCEINLINE HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) {
  2057. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2058. }
  2059. static FORCEINLINE ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) {
  2060. return This->lpVtbl->AddRef(This);
  2061. }
  2062. static FORCEINLINE ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) {
  2063. return This->lpVtbl->Release(This);
  2064. }
  2065. /*** ID3D10DeviceChild methods ***/
  2066. static FORCEINLINE void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) {
  2067. This->lpVtbl->GetDevice(This,ppDevice);
  2068. }
  2069. static FORCEINLINE HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2070. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2071. }
  2072. static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) {
  2073. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2074. }
  2075. static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) {
  2076. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2077. }
  2078. /*** ID3D10View methods ***/
  2079. static FORCEINLINE void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) {
  2080. This->lpVtbl->GetResource(This,ppResource);
  2081. }
  2082. /*** ID3D10DepthStencilView methods ***/
  2083. static FORCEINLINE void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) {
  2084. This->lpVtbl->GetDesc(This,pDesc);
  2085. }
  2086. #endif
  2087. #endif
  2088. #endif
  2089. #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
  2090. /*****************************************************************************
  2091. * ID3D10RenderTargetView interface
  2092. */
  2093. #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
  2094. #define __ID3D10RenderTargetView_INTERFACE_DEFINED__
  2095. DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  2096. #if defined(__cplusplus) && !defined(CINTERFACE)
  2097. MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0")
  2098. ID3D10RenderTargetView : public ID3D10View
  2099. {
  2100. virtual void STDMETHODCALLTYPE GetDesc(
  2101. D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
  2102. };
  2103. #ifdef __CRT_UUID_DECL
  2104. __CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  2105. #endif
  2106. #else
  2107. typedef struct ID3D10RenderTargetViewVtbl {
  2108. BEGIN_INTERFACE
  2109. /*** IUnknown methods ***/
  2110. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2111. ID3D10RenderTargetView *This,
  2112. REFIID riid,
  2113. void **ppvObject);
  2114. ULONG (STDMETHODCALLTYPE *AddRef)(
  2115. ID3D10RenderTargetView *This);
  2116. ULONG (STDMETHODCALLTYPE *Release)(
  2117. ID3D10RenderTargetView *This);
  2118. /*** ID3D10DeviceChild methods ***/
  2119. void (STDMETHODCALLTYPE *GetDevice)(
  2120. ID3D10RenderTargetView *This,
  2121. ID3D10Device **ppDevice);
  2122. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2123. ID3D10RenderTargetView *This,
  2124. REFGUID guid,
  2125. UINT *pDataSize,
  2126. void *pData);
  2127. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2128. ID3D10RenderTargetView *This,
  2129. REFGUID guid,
  2130. UINT DataSize,
  2131. const void *pData);
  2132. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2133. ID3D10RenderTargetView *This,
  2134. REFGUID guid,
  2135. const IUnknown *pData);
  2136. /*** ID3D10View methods ***/
  2137. void (STDMETHODCALLTYPE *GetResource)(
  2138. ID3D10RenderTargetView *This,
  2139. ID3D10Resource **ppResource);
  2140. /*** ID3D10RenderTargetView methods ***/
  2141. void (STDMETHODCALLTYPE *GetDesc)(
  2142. ID3D10RenderTargetView *This,
  2143. D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
  2144. END_INTERFACE
  2145. } ID3D10RenderTargetViewVtbl;
  2146. interface ID3D10RenderTargetView {
  2147. CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl;
  2148. };
  2149. #ifdef COBJMACROS
  2150. #ifndef WIDL_C_INLINE_WRAPPERS
  2151. /*** IUnknown methods ***/
  2152. #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2153. #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
  2154. #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This)
  2155. /*** ID3D10DeviceChild methods ***/
  2156. #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2157. #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2158. #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2159. #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2160. /*** ID3D10View methods ***/
  2161. #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
  2162. /*** ID3D10RenderTargetView methods ***/
  2163. #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2164. #else
  2165. /*** IUnknown methods ***/
  2166. static FORCEINLINE HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) {
  2167. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2168. }
  2169. static FORCEINLINE ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) {
  2170. return This->lpVtbl->AddRef(This);
  2171. }
  2172. static FORCEINLINE ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) {
  2173. return This->lpVtbl->Release(This);
  2174. }
  2175. /*** ID3D10DeviceChild methods ***/
  2176. static FORCEINLINE void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) {
  2177. This->lpVtbl->GetDevice(This,ppDevice);
  2178. }
  2179. static FORCEINLINE HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2180. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2181. }
  2182. static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) {
  2183. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2184. }
  2185. static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) {
  2186. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2187. }
  2188. /*** ID3D10View methods ***/
  2189. static FORCEINLINE void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) {
  2190. This->lpVtbl->GetResource(This,ppResource);
  2191. }
  2192. /*** ID3D10RenderTargetView methods ***/
  2193. static FORCEINLINE void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) {
  2194. This->lpVtbl->GetDesc(This,pDesc);
  2195. }
  2196. #endif
  2197. #endif
  2198. #endif
  2199. #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
  2200. /*****************************************************************************
  2201. * ID3D10ShaderResourceView interface
  2202. */
  2203. #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
  2204. #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
  2205. DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  2206. #if defined(__cplusplus) && !defined(CINTERFACE)
  2207. MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0")
  2208. ID3D10ShaderResourceView : public ID3D10View
  2209. {
  2210. virtual void STDMETHODCALLTYPE GetDesc(
  2211. D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
  2212. };
  2213. #ifdef __CRT_UUID_DECL
  2214. __CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  2215. #endif
  2216. #else
  2217. typedef struct ID3D10ShaderResourceViewVtbl {
  2218. BEGIN_INTERFACE
  2219. /*** IUnknown methods ***/
  2220. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2221. ID3D10ShaderResourceView *This,
  2222. REFIID riid,
  2223. void **ppvObject);
  2224. ULONG (STDMETHODCALLTYPE *AddRef)(
  2225. ID3D10ShaderResourceView *This);
  2226. ULONG (STDMETHODCALLTYPE *Release)(
  2227. ID3D10ShaderResourceView *This);
  2228. /*** ID3D10DeviceChild methods ***/
  2229. void (STDMETHODCALLTYPE *GetDevice)(
  2230. ID3D10ShaderResourceView *This,
  2231. ID3D10Device **ppDevice);
  2232. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2233. ID3D10ShaderResourceView *This,
  2234. REFGUID guid,
  2235. UINT *pDataSize,
  2236. void *pData);
  2237. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2238. ID3D10ShaderResourceView *This,
  2239. REFGUID guid,
  2240. UINT DataSize,
  2241. const void *pData);
  2242. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2243. ID3D10ShaderResourceView *This,
  2244. REFGUID guid,
  2245. const IUnknown *pData);
  2246. /*** ID3D10View methods ***/
  2247. void (STDMETHODCALLTYPE *GetResource)(
  2248. ID3D10ShaderResourceView *This,
  2249. ID3D10Resource **ppResource);
  2250. /*** ID3D10ShaderResourceView methods ***/
  2251. void (STDMETHODCALLTYPE *GetDesc)(
  2252. ID3D10ShaderResourceView *This,
  2253. D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
  2254. END_INTERFACE
  2255. } ID3D10ShaderResourceViewVtbl;
  2256. interface ID3D10ShaderResourceView {
  2257. CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl;
  2258. };
  2259. #ifdef COBJMACROS
  2260. #ifndef WIDL_C_INLINE_WRAPPERS
  2261. /*** IUnknown methods ***/
  2262. #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2263. #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This)
  2264. #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This)
  2265. /*** ID3D10DeviceChild methods ***/
  2266. #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2267. #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2268. #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2269. #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2270. /*** ID3D10View methods ***/
  2271. #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
  2272. /*** ID3D10ShaderResourceView methods ***/
  2273. #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2274. #else
  2275. /*** IUnknown methods ***/
  2276. static FORCEINLINE HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) {
  2277. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2278. }
  2279. static FORCEINLINE ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) {
  2280. return This->lpVtbl->AddRef(This);
  2281. }
  2282. static FORCEINLINE ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) {
  2283. return This->lpVtbl->Release(This);
  2284. }
  2285. /*** ID3D10DeviceChild methods ***/
  2286. static FORCEINLINE void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) {
  2287. This->lpVtbl->GetDevice(This,ppDevice);
  2288. }
  2289. static FORCEINLINE HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2290. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2291. }
  2292. static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) {
  2293. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2294. }
  2295. static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) {
  2296. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2297. }
  2298. /*** ID3D10View methods ***/
  2299. static FORCEINLINE void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) {
  2300. This->lpVtbl->GetResource(This,ppResource);
  2301. }
  2302. /*** ID3D10ShaderResourceView methods ***/
  2303. static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
  2304. This->lpVtbl->GetDesc(This,pDesc);
  2305. }
  2306. #endif
  2307. #endif
  2308. #endif
  2309. #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
  2310. /*****************************************************************************
  2311. * ID3D10BlendState interface
  2312. */
  2313. #ifndef __ID3D10BlendState_INTERFACE_DEFINED__
  2314. #define __ID3D10BlendState_INTERFACE_DEFINED__
  2315. DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
  2316. #if defined(__cplusplus) && !defined(CINTERFACE)
  2317. MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161")
  2318. ID3D10BlendState : public ID3D10DeviceChild
  2319. {
  2320. virtual void STDMETHODCALLTYPE GetDesc(
  2321. D3D10_BLEND_DESC *pDesc) = 0;
  2322. };
  2323. #ifdef __CRT_UUID_DECL
  2324. __CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
  2325. #endif
  2326. #else
  2327. typedef struct ID3D10BlendStateVtbl {
  2328. BEGIN_INTERFACE
  2329. /*** IUnknown methods ***/
  2330. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2331. ID3D10BlendState *This,
  2332. REFIID riid,
  2333. void **ppvObject);
  2334. ULONG (STDMETHODCALLTYPE *AddRef)(
  2335. ID3D10BlendState *This);
  2336. ULONG (STDMETHODCALLTYPE *Release)(
  2337. ID3D10BlendState *This);
  2338. /*** ID3D10DeviceChild methods ***/
  2339. void (STDMETHODCALLTYPE *GetDevice)(
  2340. ID3D10BlendState *This,
  2341. ID3D10Device **ppDevice);
  2342. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2343. ID3D10BlendState *This,
  2344. REFGUID guid,
  2345. UINT *pDataSize,
  2346. void *pData);
  2347. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2348. ID3D10BlendState *This,
  2349. REFGUID guid,
  2350. UINT DataSize,
  2351. const void *pData);
  2352. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2353. ID3D10BlendState *This,
  2354. REFGUID guid,
  2355. const IUnknown *pData);
  2356. /*** ID3D10BlendState methods ***/
  2357. void (STDMETHODCALLTYPE *GetDesc)(
  2358. ID3D10BlendState *This,
  2359. D3D10_BLEND_DESC *pDesc);
  2360. END_INTERFACE
  2361. } ID3D10BlendStateVtbl;
  2362. interface ID3D10BlendState {
  2363. CONST_VTBL ID3D10BlendStateVtbl* lpVtbl;
  2364. };
  2365. #ifdef COBJMACROS
  2366. #ifndef WIDL_C_INLINE_WRAPPERS
  2367. /*** IUnknown methods ***/
  2368. #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2369. #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This)
  2370. #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This)
  2371. /*** ID3D10DeviceChild methods ***/
  2372. #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2373. #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2374. #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2375. #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2376. /*** ID3D10BlendState methods ***/
  2377. #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2378. #else
  2379. /*** IUnknown methods ***/
  2380. static FORCEINLINE HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) {
  2381. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2382. }
  2383. static FORCEINLINE ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) {
  2384. return This->lpVtbl->AddRef(This);
  2385. }
  2386. static FORCEINLINE ULONG ID3D10BlendState_Release(ID3D10BlendState* This) {
  2387. return This->lpVtbl->Release(This);
  2388. }
  2389. /*** ID3D10DeviceChild methods ***/
  2390. static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) {
  2391. This->lpVtbl->GetDevice(This,ppDevice);
  2392. }
  2393. static FORCEINLINE HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2394. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2395. }
  2396. static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) {
  2397. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2398. }
  2399. static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) {
  2400. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2401. }
  2402. /*** ID3D10BlendState methods ***/
  2403. static FORCEINLINE void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) {
  2404. This->lpVtbl->GetDesc(This,pDesc);
  2405. }
  2406. #endif
  2407. #endif
  2408. #endif
  2409. #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
  2410. /*****************************************************************************
  2411. * ID3D10DepthStencilState interface
  2412. */
  2413. #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
  2414. #define __ID3D10DepthStencilState_INTERFACE_DEFINED__
  2415. DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75);
  2416. #if defined(__cplusplus) && !defined(CINTERFACE)
  2417. MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675")
  2418. ID3D10DepthStencilState : public ID3D10DeviceChild
  2419. {
  2420. virtual void STDMETHODCALLTYPE GetDesc(
  2421. D3D10_DEPTH_STENCIL_DESC *pDesc) = 0;
  2422. };
  2423. #ifdef __CRT_UUID_DECL
  2424. __CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75)
  2425. #endif
  2426. #else
  2427. typedef struct ID3D10DepthStencilStateVtbl {
  2428. BEGIN_INTERFACE
  2429. /*** IUnknown methods ***/
  2430. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2431. ID3D10DepthStencilState *This,
  2432. REFIID riid,
  2433. void **ppvObject);
  2434. ULONG (STDMETHODCALLTYPE *AddRef)(
  2435. ID3D10DepthStencilState *This);
  2436. ULONG (STDMETHODCALLTYPE *Release)(
  2437. ID3D10DepthStencilState *This);
  2438. /*** ID3D10DeviceChild methods ***/
  2439. void (STDMETHODCALLTYPE *GetDevice)(
  2440. ID3D10DepthStencilState *This,
  2441. ID3D10Device **ppDevice);
  2442. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2443. ID3D10DepthStencilState *This,
  2444. REFGUID guid,
  2445. UINT *pDataSize,
  2446. void *pData);
  2447. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2448. ID3D10DepthStencilState *This,
  2449. REFGUID guid,
  2450. UINT DataSize,
  2451. const void *pData);
  2452. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2453. ID3D10DepthStencilState *This,
  2454. REFGUID guid,
  2455. const IUnknown *pData);
  2456. /*** ID3D10DepthStencilState methods ***/
  2457. void (STDMETHODCALLTYPE *GetDesc)(
  2458. ID3D10DepthStencilState *This,
  2459. D3D10_DEPTH_STENCIL_DESC *pDesc);
  2460. END_INTERFACE
  2461. } ID3D10DepthStencilStateVtbl;
  2462. interface ID3D10DepthStencilState {
  2463. CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl;
  2464. };
  2465. #ifdef COBJMACROS
  2466. #ifndef WIDL_C_INLINE_WRAPPERS
  2467. /*** IUnknown methods ***/
  2468. #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2469. #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This)
  2470. #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This)
  2471. /*** ID3D10DeviceChild methods ***/
  2472. #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2473. #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2474. #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2475. #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2476. /*** ID3D10DepthStencilState methods ***/
  2477. #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2478. #else
  2479. /*** IUnknown methods ***/
  2480. static FORCEINLINE HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) {
  2481. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2482. }
  2483. static FORCEINLINE ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) {
  2484. return This->lpVtbl->AddRef(This);
  2485. }
  2486. static FORCEINLINE ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) {
  2487. return This->lpVtbl->Release(This);
  2488. }
  2489. /*** ID3D10DeviceChild methods ***/
  2490. static FORCEINLINE void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) {
  2491. This->lpVtbl->GetDevice(This,ppDevice);
  2492. }
  2493. static FORCEINLINE HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2494. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2495. }
  2496. static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) {
  2497. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2498. }
  2499. static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) {
  2500. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2501. }
  2502. /*** ID3D10DepthStencilState methods ***/
  2503. static FORCEINLINE void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) {
  2504. This->lpVtbl->GetDesc(This,pDesc);
  2505. }
  2506. #endif
  2507. #endif
  2508. #endif
  2509. #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
  2510. /*****************************************************************************
  2511. * ID3D10GeometryShader interface
  2512. */
  2513. #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
  2514. #define __ID3D10GeometryShader_INTERFACE_DEFINED__
  2515. DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68);
  2516. #if defined(__cplusplus) && !defined(CINTERFACE)
  2517. MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68")
  2518. ID3D10GeometryShader : public ID3D10DeviceChild
  2519. {
  2520. };
  2521. #ifdef __CRT_UUID_DECL
  2522. __CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68)
  2523. #endif
  2524. #else
  2525. typedef struct ID3D10GeometryShaderVtbl {
  2526. BEGIN_INTERFACE
  2527. /*** IUnknown methods ***/
  2528. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2529. ID3D10GeometryShader *This,
  2530. REFIID riid,
  2531. void **ppvObject);
  2532. ULONG (STDMETHODCALLTYPE *AddRef)(
  2533. ID3D10GeometryShader *This);
  2534. ULONG (STDMETHODCALLTYPE *Release)(
  2535. ID3D10GeometryShader *This);
  2536. /*** ID3D10DeviceChild methods ***/
  2537. void (STDMETHODCALLTYPE *GetDevice)(
  2538. ID3D10GeometryShader *This,
  2539. ID3D10Device **ppDevice);
  2540. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2541. ID3D10GeometryShader *This,
  2542. REFGUID guid,
  2543. UINT *pDataSize,
  2544. void *pData);
  2545. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2546. ID3D10GeometryShader *This,
  2547. REFGUID guid,
  2548. UINT DataSize,
  2549. const void *pData);
  2550. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2551. ID3D10GeometryShader *This,
  2552. REFGUID guid,
  2553. const IUnknown *pData);
  2554. END_INTERFACE
  2555. } ID3D10GeometryShaderVtbl;
  2556. interface ID3D10GeometryShader {
  2557. CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl;
  2558. };
  2559. #ifdef COBJMACROS
  2560. #ifndef WIDL_C_INLINE_WRAPPERS
  2561. /*** IUnknown methods ***/
  2562. #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2563. #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
  2564. #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This)
  2565. /*** ID3D10DeviceChild methods ***/
  2566. #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2567. #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2568. #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2569. #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2570. #else
  2571. /*** IUnknown methods ***/
  2572. static FORCEINLINE HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) {
  2573. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2574. }
  2575. static FORCEINLINE ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) {
  2576. return This->lpVtbl->AddRef(This);
  2577. }
  2578. static FORCEINLINE ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) {
  2579. return This->lpVtbl->Release(This);
  2580. }
  2581. /*** ID3D10DeviceChild methods ***/
  2582. static FORCEINLINE void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) {
  2583. This->lpVtbl->GetDevice(This,ppDevice);
  2584. }
  2585. static FORCEINLINE HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2586. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2587. }
  2588. static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) {
  2589. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2590. }
  2591. static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) {
  2592. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2593. }
  2594. #endif
  2595. #endif
  2596. #endif
  2597. #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
  2598. /*****************************************************************************
  2599. * ID3D10InputLayout interface
  2600. */
  2601. #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
  2602. #define __ID3D10InputLayout_INTERFACE_DEFINED__
  2603. DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  2604. #if defined(__cplusplus) && !defined(CINTERFACE)
  2605. MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0")
  2606. ID3D10InputLayout : public ID3D10DeviceChild
  2607. {
  2608. };
  2609. #ifdef __CRT_UUID_DECL
  2610. __CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  2611. #endif
  2612. #else
  2613. typedef struct ID3D10InputLayoutVtbl {
  2614. BEGIN_INTERFACE
  2615. /*** IUnknown methods ***/
  2616. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2617. ID3D10InputLayout *This,
  2618. REFIID riid,
  2619. void **ppvObject);
  2620. ULONG (STDMETHODCALLTYPE *AddRef)(
  2621. ID3D10InputLayout *This);
  2622. ULONG (STDMETHODCALLTYPE *Release)(
  2623. ID3D10InputLayout *This);
  2624. /*** ID3D10DeviceChild methods ***/
  2625. void (STDMETHODCALLTYPE *GetDevice)(
  2626. ID3D10InputLayout *This,
  2627. ID3D10Device **ppDevice);
  2628. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2629. ID3D10InputLayout *This,
  2630. REFGUID guid,
  2631. UINT *pDataSize,
  2632. void *pData);
  2633. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2634. ID3D10InputLayout *This,
  2635. REFGUID guid,
  2636. UINT DataSize,
  2637. const void *pData);
  2638. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2639. ID3D10InputLayout *This,
  2640. REFGUID guid,
  2641. const IUnknown *pData);
  2642. END_INTERFACE
  2643. } ID3D10InputLayoutVtbl;
  2644. interface ID3D10InputLayout {
  2645. CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl;
  2646. };
  2647. #ifdef COBJMACROS
  2648. #ifndef WIDL_C_INLINE_WRAPPERS
  2649. /*** IUnknown methods ***/
  2650. #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2651. #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This)
  2652. #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This)
  2653. /*** ID3D10DeviceChild methods ***/
  2654. #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2655. #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2656. #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2657. #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2658. #else
  2659. /*** IUnknown methods ***/
  2660. static FORCEINLINE HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) {
  2661. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2662. }
  2663. static FORCEINLINE ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) {
  2664. return This->lpVtbl->AddRef(This);
  2665. }
  2666. static FORCEINLINE ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) {
  2667. return This->lpVtbl->Release(This);
  2668. }
  2669. /*** ID3D10DeviceChild methods ***/
  2670. static FORCEINLINE void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) {
  2671. This->lpVtbl->GetDevice(This,ppDevice);
  2672. }
  2673. static FORCEINLINE HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2674. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2675. }
  2676. static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) {
  2677. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2678. }
  2679. static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) {
  2680. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2681. }
  2682. #endif
  2683. #endif
  2684. #endif
  2685. #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
  2686. /*****************************************************************************
  2687. * ID3D10PixelShader interface
  2688. */
  2689. #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
  2690. #define __ID3D10PixelShader_INTERFACE_DEFINED__
  2691. DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6);
  2692. #if defined(__cplusplus) && !defined(CINTERFACE)
  2693. MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6")
  2694. ID3D10PixelShader : public ID3D10DeviceChild
  2695. {
  2696. };
  2697. #ifdef __CRT_UUID_DECL
  2698. __CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6)
  2699. #endif
  2700. #else
  2701. typedef struct ID3D10PixelShaderVtbl {
  2702. BEGIN_INTERFACE
  2703. /*** IUnknown methods ***/
  2704. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2705. ID3D10PixelShader *This,
  2706. REFIID riid,
  2707. void **ppvObject);
  2708. ULONG (STDMETHODCALLTYPE *AddRef)(
  2709. ID3D10PixelShader *This);
  2710. ULONG (STDMETHODCALLTYPE *Release)(
  2711. ID3D10PixelShader *This);
  2712. /*** ID3D10DeviceChild methods ***/
  2713. void (STDMETHODCALLTYPE *GetDevice)(
  2714. ID3D10PixelShader *This,
  2715. ID3D10Device **ppDevice);
  2716. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2717. ID3D10PixelShader *This,
  2718. REFGUID guid,
  2719. UINT *pDataSize,
  2720. void *pData);
  2721. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2722. ID3D10PixelShader *This,
  2723. REFGUID guid,
  2724. UINT DataSize,
  2725. const void *pData);
  2726. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2727. ID3D10PixelShader *This,
  2728. REFGUID guid,
  2729. const IUnknown *pData);
  2730. END_INTERFACE
  2731. } ID3D10PixelShaderVtbl;
  2732. interface ID3D10PixelShader {
  2733. CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl;
  2734. };
  2735. #ifdef COBJMACROS
  2736. #ifndef WIDL_C_INLINE_WRAPPERS
  2737. /*** IUnknown methods ***/
  2738. #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2739. #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
  2740. #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This)
  2741. /*** ID3D10DeviceChild methods ***/
  2742. #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2743. #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2744. #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2745. #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2746. #else
  2747. /*** IUnknown methods ***/
  2748. static FORCEINLINE HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) {
  2749. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2750. }
  2751. static FORCEINLINE ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) {
  2752. return This->lpVtbl->AddRef(This);
  2753. }
  2754. static FORCEINLINE ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) {
  2755. return This->lpVtbl->Release(This);
  2756. }
  2757. /*** ID3D10DeviceChild methods ***/
  2758. static FORCEINLINE void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) {
  2759. This->lpVtbl->GetDevice(This,ppDevice);
  2760. }
  2761. static FORCEINLINE HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2762. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2763. }
  2764. static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) {
  2765. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2766. }
  2767. static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) {
  2768. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2769. }
  2770. #endif
  2771. #endif
  2772. #endif
  2773. #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
  2774. /*****************************************************************************
  2775. * ID3D10RasterizerState interface
  2776. */
  2777. #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
  2778. #define __ID3D10RasterizerState_INTERFACE_DEFINED__
  2779. DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f);
  2780. #if defined(__cplusplus) && !defined(CINTERFACE)
  2781. MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f")
  2782. ID3D10RasterizerState : public ID3D10DeviceChild
  2783. {
  2784. virtual void STDMETHODCALLTYPE GetDesc(
  2785. D3D10_RASTERIZER_DESC *pDesc) = 0;
  2786. };
  2787. #ifdef __CRT_UUID_DECL
  2788. __CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f)
  2789. #endif
  2790. #else
  2791. typedef struct ID3D10RasterizerStateVtbl {
  2792. BEGIN_INTERFACE
  2793. /*** IUnknown methods ***/
  2794. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2795. ID3D10RasterizerState *This,
  2796. REFIID riid,
  2797. void **ppvObject);
  2798. ULONG (STDMETHODCALLTYPE *AddRef)(
  2799. ID3D10RasterizerState *This);
  2800. ULONG (STDMETHODCALLTYPE *Release)(
  2801. ID3D10RasterizerState *This);
  2802. /*** ID3D10DeviceChild methods ***/
  2803. void (STDMETHODCALLTYPE *GetDevice)(
  2804. ID3D10RasterizerState *This,
  2805. ID3D10Device **ppDevice);
  2806. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2807. ID3D10RasterizerState *This,
  2808. REFGUID guid,
  2809. UINT *pDataSize,
  2810. void *pData);
  2811. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2812. ID3D10RasterizerState *This,
  2813. REFGUID guid,
  2814. UINT DataSize,
  2815. const void *pData);
  2816. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2817. ID3D10RasterizerState *This,
  2818. REFGUID guid,
  2819. const IUnknown *pData);
  2820. /*** ID3D10RasterizerState methods ***/
  2821. void (STDMETHODCALLTYPE *GetDesc)(
  2822. ID3D10RasterizerState *This,
  2823. D3D10_RASTERIZER_DESC *pDesc);
  2824. END_INTERFACE
  2825. } ID3D10RasterizerStateVtbl;
  2826. interface ID3D10RasterizerState {
  2827. CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl;
  2828. };
  2829. #ifdef COBJMACROS
  2830. #ifndef WIDL_C_INLINE_WRAPPERS
  2831. /*** IUnknown methods ***/
  2832. #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2833. #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This)
  2834. #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This)
  2835. /*** ID3D10DeviceChild methods ***/
  2836. #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2837. #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2838. #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2839. #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2840. /*** ID3D10RasterizerState methods ***/
  2841. #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2842. #else
  2843. /*** IUnknown methods ***/
  2844. static FORCEINLINE HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) {
  2845. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2846. }
  2847. static FORCEINLINE ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) {
  2848. return This->lpVtbl->AddRef(This);
  2849. }
  2850. static FORCEINLINE ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) {
  2851. return This->lpVtbl->Release(This);
  2852. }
  2853. /*** ID3D10DeviceChild methods ***/
  2854. static FORCEINLINE void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) {
  2855. This->lpVtbl->GetDevice(This,ppDevice);
  2856. }
  2857. static FORCEINLINE HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2858. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2859. }
  2860. static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) {
  2861. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2862. }
  2863. static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) {
  2864. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2865. }
  2866. /*** ID3D10RasterizerState methods ***/
  2867. static FORCEINLINE void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) {
  2868. This->lpVtbl->GetDesc(This,pDesc);
  2869. }
  2870. #endif
  2871. #endif
  2872. #endif
  2873. #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
  2874. /*****************************************************************************
  2875. * ID3D10SamplerState interface
  2876. */
  2877. #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
  2878. #define __ID3D10SamplerState_INTERFACE_DEFINED__
  2879. DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  2880. #if defined(__cplusplus) && !defined(CINTERFACE)
  2881. MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0")
  2882. ID3D10SamplerState : public ID3D10DeviceChild
  2883. {
  2884. virtual void STDMETHODCALLTYPE GetDesc(
  2885. D3D10_SAMPLER_DESC *pDesc) = 0;
  2886. };
  2887. #ifdef __CRT_UUID_DECL
  2888. __CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  2889. #endif
  2890. #else
  2891. typedef struct ID3D10SamplerStateVtbl {
  2892. BEGIN_INTERFACE
  2893. /*** IUnknown methods ***/
  2894. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2895. ID3D10SamplerState *This,
  2896. REFIID riid,
  2897. void **ppvObject);
  2898. ULONG (STDMETHODCALLTYPE *AddRef)(
  2899. ID3D10SamplerState *This);
  2900. ULONG (STDMETHODCALLTYPE *Release)(
  2901. ID3D10SamplerState *This);
  2902. /*** ID3D10DeviceChild methods ***/
  2903. void (STDMETHODCALLTYPE *GetDevice)(
  2904. ID3D10SamplerState *This,
  2905. ID3D10Device **ppDevice);
  2906. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2907. ID3D10SamplerState *This,
  2908. REFGUID guid,
  2909. UINT *pDataSize,
  2910. void *pData);
  2911. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2912. ID3D10SamplerState *This,
  2913. REFGUID guid,
  2914. UINT DataSize,
  2915. const void *pData);
  2916. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2917. ID3D10SamplerState *This,
  2918. REFGUID guid,
  2919. const IUnknown *pData);
  2920. /*** ID3D10SamplerState methods ***/
  2921. void (STDMETHODCALLTYPE *GetDesc)(
  2922. ID3D10SamplerState *This,
  2923. D3D10_SAMPLER_DESC *pDesc);
  2924. END_INTERFACE
  2925. } ID3D10SamplerStateVtbl;
  2926. interface ID3D10SamplerState {
  2927. CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl;
  2928. };
  2929. #ifdef COBJMACROS
  2930. #ifndef WIDL_C_INLINE_WRAPPERS
  2931. /*** IUnknown methods ***/
  2932. #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2933. #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This)
  2934. #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This)
  2935. /*** ID3D10DeviceChild methods ***/
  2936. #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2937. #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2938. #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2939. #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2940. /*** ID3D10SamplerState methods ***/
  2941. #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2942. #else
  2943. /*** IUnknown methods ***/
  2944. static FORCEINLINE HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) {
  2945. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2946. }
  2947. static FORCEINLINE ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) {
  2948. return This->lpVtbl->AddRef(This);
  2949. }
  2950. static FORCEINLINE ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) {
  2951. return This->lpVtbl->Release(This);
  2952. }
  2953. /*** ID3D10DeviceChild methods ***/
  2954. static FORCEINLINE void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) {
  2955. This->lpVtbl->GetDevice(This,ppDevice);
  2956. }
  2957. static FORCEINLINE HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2958. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2959. }
  2960. static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) {
  2961. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2962. }
  2963. static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) {
  2964. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2965. }
  2966. /*** ID3D10SamplerState methods ***/
  2967. static FORCEINLINE void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) {
  2968. This->lpVtbl->GetDesc(This,pDesc);
  2969. }
  2970. #endif
  2971. #endif
  2972. #endif
  2973. #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
  2974. /*****************************************************************************
  2975. * ID3D10VertexShader interface
  2976. */
  2977. #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
  2978. #define __ID3D10VertexShader_INTERFACE_DEFINED__
  2979. DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  2980. #if defined(__cplusplus) && !defined(CINTERFACE)
  2981. MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0")
  2982. ID3D10VertexShader : public ID3D10DeviceChild
  2983. {
  2984. };
  2985. #ifdef __CRT_UUID_DECL
  2986. __CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  2987. #endif
  2988. #else
  2989. typedef struct ID3D10VertexShaderVtbl {
  2990. BEGIN_INTERFACE
  2991. /*** IUnknown methods ***/
  2992. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2993. ID3D10VertexShader *This,
  2994. REFIID riid,
  2995. void **ppvObject);
  2996. ULONG (STDMETHODCALLTYPE *AddRef)(
  2997. ID3D10VertexShader *This);
  2998. ULONG (STDMETHODCALLTYPE *Release)(
  2999. ID3D10VertexShader *This);
  3000. /*** ID3D10DeviceChild methods ***/
  3001. void (STDMETHODCALLTYPE *GetDevice)(
  3002. ID3D10VertexShader *This,
  3003. ID3D10Device **ppDevice);
  3004. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  3005. ID3D10VertexShader *This,
  3006. REFGUID guid,
  3007. UINT *pDataSize,
  3008. void *pData);
  3009. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  3010. ID3D10VertexShader *This,
  3011. REFGUID guid,
  3012. UINT DataSize,
  3013. const void *pData);
  3014. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  3015. ID3D10VertexShader *This,
  3016. REFGUID guid,
  3017. const IUnknown *pData);
  3018. END_INTERFACE
  3019. } ID3D10VertexShaderVtbl;
  3020. interface ID3D10VertexShader {
  3021. CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl;
  3022. };
  3023. #ifdef COBJMACROS
  3024. #ifndef WIDL_C_INLINE_WRAPPERS
  3025. /*** IUnknown methods ***/
  3026. #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  3027. #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
  3028. #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This)
  3029. /*** ID3D10DeviceChild methods ***/
  3030. #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  3031. #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  3032. #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  3033. #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  3034. #else
  3035. /*** IUnknown methods ***/
  3036. static FORCEINLINE HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) {
  3037. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  3038. }
  3039. static FORCEINLINE ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) {
  3040. return This->lpVtbl->AddRef(This);
  3041. }
  3042. static FORCEINLINE ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) {
  3043. return This->lpVtbl->Release(This);
  3044. }
  3045. /*** ID3D10DeviceChild methods ***/
  3046. static FORCEINLINE void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) {
  3047. This->lpVtbl->GetDevice(This,ppDevice);
  3048. }
  3049. static FORCEINLINE HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
  3050. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  3051. }
  3052. static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) {
  3053. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  3054. }
  3055. static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) {
  3056. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  3057. }
  3058. #endif
  3059. #endif
  3060. #endif
  3061. #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
  3062. /*****************************************************************************
  3063. * ID3D10Asynchronous interface
  3064. */
  3065. #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
  3066. #define __ID3D10Asynchronous_INTERFACE_DEFINED__
  3067. DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  3068. #if defined(__cplusplus) && !defined(CINTERFACE)
  3069. MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0")
  3070. ID3D10Asynchronous : public ID3D10DeviceChild
  3071. {
  3072. virtual void STDMETHODCALLTYPE Begin(
  3073. ) = 0;
  3074. virtual void STDMETHODCALLTYPE End(
  3075. ) = 0;
  3076. virtual HRESULT STDMETHODCALLTYPE GetData(
  3077. void *pData,
  3078. UINT DataSize,
  3079. UINT GetDataFlags) = 0;
  3080. virtual UINT STDMETHODCALLTYPE GetDataSize(
  3081. ) = 0;
  3082. };
  3083. #ifdef __CRT_UUID_DECL
  3084. __CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  3085. #endif
  3086. #else
  3087. typedef struct ID3D10AsynchronousVtbl {
  3088. BEGIN_INTERFACE
  3089. /*** IUnknown methods ***/
  3090. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  3091. ID3D10Asynchronous *This,
  3092. REFIID riid,
  3093. void **ppvObject);
  3094. ULONG (STDMETHODCALLTYPE *AddRef)(
  3095. ID3D10Asynchronous *This);
  3096. ULONG (STDMETHODCALLTYPE *Release)(
  3097. ID3D10Asynchronous *This);
  3098. /*** ID3D10DeviceChild methods ***/
  3099. void (STDMETHODCALLTYPE *GetDevice)(
  3100. ID3D10Asynchronous *This,
  3101. ID3D10Device **ppDevice);
  3102. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  3103. ID3D10Asynchronous *This,
  3104. REFGUID guid,
  3105. UINT *pDataSize,
  3106. void *pData);
  3107. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  3108. ID3D10Asynchronous *This,
  3109. REFGUID guid,
  3110. UINT DataSize,
  3111. const void *pData);
  3112. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  3113. ID3D10Asynchronous *This,
  3114. REFGUID guid,
  3115. const IUnknown *pData);
  3116. /*** ID3D10Asynchronous methods ***/
  3117. void (STDMETHODCALLTYPE *Begin)(
  3118. ID3D10Asynchronous *This);
  3119. void (STDMETHODCALLTYPE *End)(
  3120. ID3D10Asynchronous *This);
  3121. HRESULT (STDMETHODCALLTYPE *GetData)(
  3122. ID3D10Asynchronous *This,
  3123. void *pData,
  3124. UINT DataSize,
  3125. UINT GetDataFlags);
  3126. UINT (STDMETHODCALLTYPE *GetDataSize)(
  3127. ID3D10Asynchronous *This);
  3128. END_INTERFACE
  3129. } ID3D10AsynchronousVtbl;
  3130. interface ID3D10Asynchronous {
  3131. CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl;
  3132. };
  3133. #ifdef COBJMACROS
  3134. #ifndef WIDL_C_INLINE_WRAPPERS
  3135. /*** IUnknown methods ***/
  3136. #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  3137. #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This)
  3138. #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This)
  3139. /*** ID3D10DeviceChild methods ***/
  3140. #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  3141. #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  3142. #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  3143. #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  3144. /*** ID3D10Asynchronous methods ***/
  3145. #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This)
  3146. #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This)
  3147. #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
  3148. #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
  3149. #else
  3150. /*** IUnknown methods ***/
  3151. static FORCEINLINE HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) {
  3152. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  3153. }
  3154. static FORCEINLINE ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) {
  3155. return This->lpVtbl->AddRef(This);
  3156. }
  3157. static FORCEINLINE ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) {
  3158. return This->lpVtbl->Release(This);
  3159. }
  3160. /*** ID3D10DeviceChild methods ***/
  3161. static FORCEINLINE void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) {
  3162. This->lpVtbl->GetDevice(This,ppDevice);
  3163. }
  3164. static FORCEINLINE HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) {
  3165. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  3166. }
  3167. static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) {
  3168. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  3169. }
  3170. static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) {
  3171. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  3172. }
  3173. /*** ID3D10Asynchronous methods ***/
  3174. static FORCEINLINE void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) {
  3175. This->lpVtbl->Begin(This);
  3176. }
  3177. static FORCEINLINE void ID3D10Asynchronous_End(ID3D10Asynchronous* This) {
  3178. This->lpVtbl->End(This);
  3179. }
  3180. static FORCEINLINE HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) {
  3181. return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
  3182. }
  3183. static FORCEINLINE UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) {
  3184. return This->lpVtbl->GetDataSize(This);
  3185. }
  3186. #endif
  3187. #endif
  3188. #endif
  3189. #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
  3190. /*****************************************************************************
  3191. * ID3D10Counter interface
  3192. */
  3193. #ifndef __ID3D10Counter_INTERFACE_DEFINED__
  3194. #define __ID3D10Counter_INTERFACE_DEFINED__
  3195. DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  3196. #if defined(__cplusplus) && !defined(CINTERFACE)
  3197. MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0")
  3198. ID3D10Counter : public ID3D10Asynchronous
  3199. {
  3200. virtual void STDMETHODCALLTYPE GetDesc(
  3201. D3D10_COUNTER_DESC *pDesc) = 0;
  3202. };
  3203. #ifdef __CRT_UUID_DECL
  3204. __CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  3205. #endif
  3206. #else
  3207. typedef struct ID3D10CounterVtbl {
  3208. BEGIN_INTERFACE
  3209. /*** IUnknown methods ***/
  3210. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  3211. ID3D10Counter *This,
  3212. REFIID riid,
  3213. void **ppvObject);
  3214. ULONG (STDMETHODCALLTYPE *AddRef)(
  3215. ID3D10Counter *This);
  3216. ULONG (STDMETHODCALLTYPE *Release)(
  3217. ID3D10Counter *This);
  3218. /*** ID3D10DeviceChild methods ***/
  3219. void (STDMETHODCALLTYPE *GetDevice)(
  3220. ID3D10Counter *This,
  3221. ID3D10Device **ppDevice);
  3222. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  3223. ID3D10Counter *This,
  3224. REFGUID guid,
  3225. UINT *pDataSize,
  3226. void *pData);
  3227. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  3228. ID3D10Counter *This,
  3229. REFGUID guid,
  3230. UINT DataSize,
  3231. const void *pData);
  3232. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  3233. ID3D10Counter *This,
  3234. REFGUID guid,
  3235. const IUnknown *pData);
  3236. /*** ID3D10Asynchronous methods ***/
  3237. void (STDMETHODCALLTYPE *Begin)(
  3238. ID3D10Counter *This);
  3239. void (STDMETHODCALLTYPE *End)(
  3240. ID3D10Counter *This);
  3241. HRESULT (STDMETHODCALLTYPE *GetData)(
  3242. ID3D10Counter *This,
  3243. void *pData,
  3244. UINT DataSize,
  3245. UINT GetDataFlags);
  3246. UINT (STDMETHODCALLTYPE *GetDataSize)(
  3247. ID3D10Counter *This);
  3248. /*** ID3D10Counter methods ***/
  3249. void (STDMETHODCALLTYPE *GetDesc)(
  3250. ID3D10Counter *This,
  3251. D3D10_COUNTER_DESC *pDesc);
  3252. END_INTERFACE
  3253. } ID3D10CounterVtbl;
  3254. interface ID3D10Counter {
  3255. CONST_VTBL ID3D10CounterVtbl* lpVtbl;
  3256. };
  3257. #ifdef COBJMACROS
  3258. #ifndef WIDL_C_INLINE_WRAPPERS
  3259. /*** IUnknown methods ***/
  3260. #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  3261. #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This)
  3262. #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This)
  3263. /*** ID3D10DeviceChild methods ***/
  3264. #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  3265. #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  3266. #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  3267. #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  3268. /*** ID3D10Asynchronous methods ***/
  3269. #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This)
  3270. #define ID3D10Counter_End(This) (This)->lpVtbl->End(This)
  3271. #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
  3272. #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
  3273. /*** ID3D10Counter methods ***/
  3274. #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  3275. #else
  3276. /*** IUnknown methods ***/
  3277. static FORCEINLINE HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) {
  3278. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  3279. }
  3280. static FORCEINLINE ULONG ID3D10Counter_AddRef(ID3D10Counter* This) {
  3281. return This->lpVtbl->AddRef(This);
  3282. }
  3283. static FORCEINLINE ULONG ID3D10Counter_Release(ID3D10Counter* This) {
  3284. return This->lpVtbl->Release(This);
  3285. }
  3286. /*** ID3D10DeviceChild methods ***/
  3287. static FORCEINLINE void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) {
  3288. This->lpVtbl->GetDevice(This,ppDevice);
  3289. }
  3290. static FORCEINLINE HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) {
  3291. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  3292. }
  3293. static FORCEINLINE HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) {
  3294. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  3295. }
  3296. static FORCEINLINE HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) {
  3297. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  3298. }
  3299. /*** ID3D10Asynchronous methods ***/
  3300. static FORCEINLINE void ID3D10Counter_Begin(ID3D10Counter* This) {
  3301. This->lpVtbl->Begin(This);
  3302. }
  3303. static FORCEINLINE void ID3D10Counter_End(ID3D10Counter* This) {
  3304. This->lpVtbl->End(This);
  3305. }
  3306. static FORCEINLINE HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) {
  3307. return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
  3308. }
  3309. static FORCEINLINE UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) {
  3310. return This->lpVtbl->GetDataSize(This);
  3311. }
  3312. /*** ID3D10Counter methods ***/
  3313. static FORCEINLINE void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) {
  3314. This->lpVtbl->GetDesc(This,pDesc);
  3315. }
  3316. #endif
  3317. #endif
  3318. #endif
  3319. #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
  3320. /*****************************************************************************
  3321. * ID3D10Query interface
  3322. */
  3323. #ifndef __ID3D10Query_INTERFACE_DEFINED__
  3324. #define __ID3D10Query_INTERFACE_DEFINED__
  3325. DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  3326. #if defined(__cplusplus) && !defined(CINTERFACE)
  3327. MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0")
  3328. ID3D10Query : public ID3D10Asynchronous
  3329. {
  3330. virtual void STDMETHODCALLTYPE GetDesc(
  3331. D3D10_QUERY_DESC *pDesc) = 0;
  3332. };
  3333. #ifdef __CRT_UUID_DECL
  3334. __CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  3335. #endif
  3336. #else
  3337. typedef struct ID3D10QueryVtbl {
  3338. BEGIN_INTERFACE
  3339. /*** IUnknown methods ***/
  3340. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  3341. ID3D10Query *This,
  3342. REFIID riid,
  3343. void **ppvObject);
  3344. ULONG (STDMETHODCALLTYPE *AddRef)(
  3345. ID3D10Query *This);
  3346. ULONG (STDMETHODCALLTYPE *Release)(
  3347. ID3D10Query *This);
  3348. /*** ID3D10DeviceChild methods ***/
  3349. void (STDMETHODCALLTYPE *GetDevice)(
  3350. ID3D10Query *This,
  3351. ID3D10Device **ppDevice);
  3352. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  3353. ID3D10Query *This,
  3354. REFGUID guid,
  3355. UINT *pDataSize,
  3356. void *pData);
  3357. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  3358. ID3D10Query *This,
  3359. REFGUID guid,
  3360. UINT DataSize,
  3361. const void *pData);
  3362. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  3363. ID3D10Query *This,
  3364. REFGUID guid,
  3365. const IUnknown *pData);
  3366. /*** ID3D10Asynchronous methods ***/
  3367. void (STDMETHODCALLTYPE *Begin)(
  3368. ID3D10Query *This);
  3369. void (STDMETHODCALLTYPE *End)(
  3370. ID3D10Query *This);
  3371. HRESULT (STDMETHODCALLTYPE *GetData)(
  3372. ID3D10Query *This,
  3373. void *pData,
  3374. UINT DataSize,
  3375. UINT GetDataFlags);
  3376. UINT (STDMETHODCALLTYPE *GetDataSize)(
  3377. ID3D10Query *This);
  3378. /*** ID3D10Query methods ***/
  3379. void (STDMETHODCALLTYPE *GetDesc)(
  3380. ID3D10Query *This,
  3381. D3D10_QUERY_DESC *pDesc);
  3382. END_INTERFACE
  3383. } ID3D10QueryVtbl;
  3384. interface ID3D10Query {
  3385. CONST_VTBL ID3D10QueryVtbl* lpVtbl;
  3386. };
  3387. #ifdef COBJMACROS
  3388. #ifndef WIDL_C_INLINE_WRAPPERS
  3389. /*** IUnknown methods ***/
  3390. #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  3391. #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This)
  3392. #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This)
  3393. /*** ID3D10DeviceChild methods ***/
  3394. #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  3395. #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  3396. #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  3397. #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  3398. /*** ID3D10Asynchronous methods ***/
  3399. #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This)
  3400. #define ID3D10Query_End(This) (This)->lpVtbl->End(This)
  3401. #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
  3402. #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
  3403. /*** ID3D10Query methods ***/
  3404. #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  3405. #else
  3406. /*** IUnknown methods ***/
  3407. static FORCEINLINE HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) {
  3408. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  3409. }
  3410. static FORCEINLINE ULONG ID3D10Query_AddRef(ID3D10Query* This) {
  3411. return This->lpVtbl->AddRef(This);
  3412. }
  3413. static FORCEINLINE ULONG ID3D10Query_Release(ID3D10Query* This) {
  3414. return This->lpVtbl->Release(This);
  3415. }
  3416. /*** ID3D10DeviceChild methods ***/
  3417. static FORCEINLINE void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) {
  3418. This->lpVtbl->GetDevice(This,ppDevice);
  3419. }
  3420. static FORCEINLINE HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) {
  3421. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  3422. }
  3423. static FORCEINLINE HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) {
  3424. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  3425. }
  3426. static FORCEINLINE HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) {
  3427. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  3428. }
  3429. /*** ID3D10Asynchronous methods ***/
  3430. static FORCEINLINE void ID3D10Query_Begin(ID3D10Query* This) {
  3431. This->lpVtbl->Begin(This);
  3432. }
  3433. static FORCEINLINE void ID3D10Query_End(ID3D10Query* This) {
  3434. This->lpVtbl->End(This);
  3435. }
  3436. static FORCEINLINE HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) {
  3437. return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
  3438. }
  3439. static FORCEINLINE UINT ID3D10Query_GetDataSize(ID3D10Query* This) {
  3440. return This->lpVtbl->GetDataSize(This);
  3441. }
  3442. /*** ID3D10Query methods ***/
  3443. static FORCEINLINE void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) {
  3444. This->lpVtbl->GetDesc(This,pDesc);
  3445. }
  3446. #endif
  3447. #endif
  3448. #endif
  3449. #endif /* __ID3D10Query_INTERFACE_DEFINED__ */
  3450. /*****************************************************************************
  3451. * ID3D10Predicate interface
  3452. */
  3453. #ifndef __ID3D10Predicate_INTERFACE_DEFINED__
  3454. #define __ID3D10Predicate_INTERFACE_DEFINED__
  3455. DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  3456. #if defined(__cplusplus) && !defined(CINTERFACE)
  3457. MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0")
  3458. ID3D10Predicate : public ID3D10Query
  3459. {
  3460. };
  3461. #ifdef __CRT_UUID_DECL
  3462. __CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  3463. #endif
  3464. #else
  3465. typedef struct ID3D10PredicateVtbl {
  3466. BEGIN_INTERFACE
  3467. /*** IUnknown methods ***/
  3468. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  3469. ID3D10Predicate *This,
  3470. REFIID riid,
  3471. void **ppvObject);
  3472. ULONG (STDMETHODCALLTYPE *AddRef)(
  3473. ID3D10Predicate *This);
  3474. ULONG (STDMETHODCALLTYPE *Release)(
  3475. ID3D10Predicate *This);
  3476. /*** ID3D10DeviceChild methods ***/
  3477. void (STDMETHODCALLTYPE *GetDevice)(
  3478. ID3D10Predicate *This,
  3479. ID3D10Device **ppDevice);
  3480. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  3481. ID3D10Predicate *This,
  3482. REFGUID guid,
  3483. UINT *pDataSize,
  3484. void *pData);
  3485. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  3486. ID3D10Predicate *This,
  3487. REFGUID guid,
  3488. UINT DataSize,
  3489. const void *pData);
  3490. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  3491. ID3D10Predicate *This,
  3492. REFGUID guid,
  3493. const IUnknown *pData);
  3494. /*** ID3D10Asynchronous methods ***/
  3495. void (STDMETHODCALLTYPE *Begin)(
  3496. ID3D10Predicate *This);
  3497. void (STDMETHODCALLTYPE *End)(
  3498. ID3D10Predicate *This);
  3499. HRESULT (STDMETHODCALLTYPE *GetData)(
  3500. ID3D10Predicate *This,
  3501. void *pData,
  3502. UINT DataSize,
  3503. UINT GetDataFlags);
  3504. UINT (STDMETHODCALLTYPE *GetDataSize)(
  3505. ID3D10Predicate *This);
  3506. /*** ID3D10Query methods ***/
  3507. void (STDMETHODCALLTYPE *GetDesc)(
  3508. ID3D10Predicate *This,
  3509. D3D10_QUERY_DESC *pDesc);
  3510. END_INTERFACE
  3511. } ID3D10PredicateVtbl;
  3512. interface ID3D10Predicate {
  3513. CONST_VTBL ID3D10PredicateVtbl* lpVtbl;
  3514. };
  3515. #ifdef COBJMACROS
  3516. #ifndef WIDL_C_INLINE_WRAPPERS
  3517. /*** IUnknown methods ***/
  3518. #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  3519. #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This)
  3520. #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This)
  3521. /*** ID3D10DeviceChild methods ***/
  3522. #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  3523. #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  3524. #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  3525. #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  3526. /*** ID3D10Asynchronous methods ***/
  3527. #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This)
  3528. #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This)
  3529. #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
  3530. #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
  3531. /*** ID3D10Query methods ***/
  3532. #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  3533. #else
  3534. /*** IUnknown methods ***/
  3535. static FORCEINLINE HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) {
  3536. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  3537. }
  3538. static FORCEINLINE ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) {
  3539. return This->lpVtbl->AddRef(This);
  3540. }
  3541. static FORCEINLINE ULONG ID3D10Predicate_Release(ID3D10Predicate* This) {
  3542. return This->lpVtbl->Release(This);
  3543. }
  3544. /*** ID3D10DeviceChild methods ***/
  3545. static FORCEINLINE void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) {
  3546. This->lpVtbl->GetDevice(This,ppDevice);
  3547. }
  3548. static FORCEINLINE HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) {
  3549. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  3550. }
  3551. static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) {
  3552. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  3553. }
  3554. static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) {
  3555. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  3556. }
  3557. /*** ID3D10Asynchronous methods ***/
  3558. static FORCEINLINE void ID3D10Predicate_Begin(ID3D10Predicate* This) {
  3559. This->lpVtbl->Begin(This);
  3560. }
  3561. static FORCEINLINE void ID3D10Predicate_End(ID3D10Predicate* This) {
  3562. This->lpVtbl->End(This);
  3563. }
  3564. static FORCEINLINE HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) {
  3565. return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
  3566. }
  3567. static FORCEINLINE UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) {
  3568. return This->lpVtbl->GetDataSize(This);
  3569. }
  3570. /*** ID3D10Query methods ***/
  3571. static FORCEINLINE void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) {
  3572. This->lpVtbl->GetDesc(This,pDesc);
  3573. }
  3574. #endif
  3575. #endif
  3576. #endif
  3577. #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
  3578. /*****************************************************************************
  3579. * ID3D10Device interface
  3580. */
  3581. #ifndef __ID3D10Device_INTERFACE_DEFINED__
  3582. #define __ID3D10Device_INTERFACE_DEFINED__
  3583. DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  3584. #if defined(__cplusplus) && !defined(CINTERFACE)
  3585. MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0")
  3586. ID3D10Device : public IUnknown
  3587. {
  3588. virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
  3589. UINT StartSlot,
  3590. UINT NumBuffers,
  3591. ID3D10Buffer *const *ppConstantBuffers) = 0;
  3592. virtual void STDMETHODCALLTYPE PSSetShaderResources(
  3593. UINT StartSlot,
  3594. UINT NumViews,
  3595. ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
  3596. virtual void STDMETHODCALLTYPE PSSetShader(
  3597. ID3D10PixelShader *pPixelShader) = 0;
  3598. virtual void STDMETHODCALLTYPE PSSetSamplers(
  3599. UINT StartSlot,
  3600. UINT NumSamplers,
  3601. ID3D10SamplerState *const *ppSamplers) = 0;
  3602. virtual void STDMETHODCALLTYPE VSSetShader(
  3603. ID3D10VertexShader *pVertexShader) = 0;
  3604. virtual void STDMETHODCALLTYPE DrawIndexed(
  3605. UINT IndexCount,
  3606. UINT StartIndexLocation,
  3607. INT BaseVertexLocation) = 0;
  3608. virtual void STDMETHODCALLTYPE Draw(
  3609. UINT VertexCount,
  3610. UINT StartVertexLocation) = 0;
  3611. virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
  3612. UINT StartSlot,
  3613. UINT NumBuffers,
  3614. ID3D10Buffer *const *ppConstantBuffers) = 0;
  3615. virtual void STDMETHODCALLTYPE IASetInputLayout(
  3616. ID3D10InputLayout *pInputLayout) = 0;
  3617. virtual void STDMETHODCALLTYPE IASetVertexBuffers(
  3618. UINT StartSlot,
  3619. UINT NumBuffers,
  3620. ID3D10Buffer *const *ppVertexBuffers,
  3621. const UINT *pStrides,
  3622. const UINT *pOffsets) = 0;
  3623. virtual void STDMETHODCALLTYPE IASetIndexBuffer(
  3624. ID3D10Buffer *pIndexBuffer,
  3625. DXGI_FORMAT Format,
  3626. UINT Offset) = 0;
  3627. virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
  3628. UINT IndexCountPerInstance,
  3629. UINT InstanceCount,
  3630. UINT StartIndexLocation,
  3631. INT BaseVertexLocation,
  3632. UINT StartInstanceLocation) = 0;
  3633. virtual void STDMETHODCALLTYPE DrawInstanced(
  3634. UINT VertexCountPerInstance,
  3635. UINT InstanceCount,
  3636. UINT StartVertexLocation,
  3637. UINT StartInstanceLocation) = 0;
  3638. virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
  3639. UINT StartSlot,
  3640. UINT NumBuffers,
  3641. ID3D10Buffer *const *ppConstantBuffers) = 0;
  3642. virtual void STDMETHODCALLTYPE GSSetShader(
  3643. ID3D10GeometryShader *pShader) = 0;
  3644. virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
  3645. D3D10_PRIMITIVE_TOPOLOGY Topology) = 0;
  3646. virtual void STDMETHODCALLTYPE VSSetShaderResources(
  3647. UINT StartSlot,
  3648. UINT NumViews,
  3649. ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
  3650. virtual void STDMETHODCALLTYPE VSSetSamplers(
  3651. UINT StartSlot,
  3652. UINT NumSamplers,
  3653. ID3D10SamplerState *const *ppSamplers) = 0;
  3654. virtual void STDMETHODCALLTYPE SetPredication(
  3655. ID3D10Predicate *pPredicate,
  3656. WINBOOL PredicateValue) = 0;
  3657. virtual void STDMETHODCALLTYPE GSSetShaderResources(
  3658. UINT StartSlot,
  3659. UINT NumViews,
  3660. ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
  3661. virtual void STDMETHODCALLTYPE GSSetSamplers(
  3662. UINT StartSlot,
  3663. UINT NumSamplers,
  3664. ID3D10SamplerState *const *ppSamplers) = 0;
  3665. virtual void STDMETHODCALLTYPE OMSetRenderTargets(
  3666. UINT NumViews,
  3667. ID3D10RenderTargetView *const *ppRenderTargetViews,
  3668. ID3D10DepthStencilView *pDepthStencilView) = 0;
  3669. virtual void STDMETHODCALLTYPE OMSetBlendState(
  3670. ID3D10BlendState *pBlendState,
  3671. const FLOAT BlendFactor[4],
  3672. UINT SampleMask) = 0;
  3673. virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
  3674. ID3D10DepthStencilState *pDepthStencilState,
  3675. UINT StencilRef) = 0;
  3676. virtual void STDMETHODCALLTYPE SOSetTargets(
  3677. UINT NumBuffers,
  3678. ID3D10Buffer *const *ppSOTargets,
  3679. const UINT *pOffsets) = 0;
  3680. virtual void STDMETHODCALLTYPE DrawAuto(
  3681. ) = 0;
  3682. virtual void STDMETHODCALLTYPE RSSetState(
  3683. ID3D10RasterizerState *pRasterizerState) = 0;
  3684. virtual void STDMETHODCALLTYPE RSSetViewports(
  3685. UINT NumViewports,
  3686. const D3D10_VIEWPORT *pViewports) = 0;
  3687. virtual void STDMETHODCALLTYPE RSSetScissorRects(
  3688. UINT NumRects,
  3689. const D3D10_RECT *pRects) = 0;
  3690. virtual void STDMETHODCALLTYPE CopySubresourceRegion(
  3691. ID3D10Resource *pDstResource,
  3692. UINT DstSubresource,
  3693. UINT DstX,
  3694. UINT DstY,
  3695. UINT DstZ,
  3696. ID3D10Resource *pSrcResource,
  3697. UINT SrcSubresource,
  3698. const D3D10_BOX *pSrcBox) = 0;
  3699. virtual void STDMETHODCALLTYPE CopyResource(
  3700. ID3D10Resource *pDstResource,
  3701. ID3D10Resource *pSrcResource) = 0;
  3702. virtual void STDMETHODCALLTYPE UpdateSubresource(
  3703. ID3D10Resource *pDstResource,
  3704. UINT DstSubresource,
  3705. const D3D10_BOX *pDstBox,
  3706. const void *pSrcData,
  3707. UINT SrcRowPitch,
  3708. UINT SrcDepthPitch) = 0;
  3709. virtual void STDMETHODCALLTYPE ClearRenderTargetView(
  3710. ID3D10RenderTargetView *pRenderTargetView,
  3711. const FLOAT ColorRGBA[4]) = 0;
  3712. virtual void STDMETHODCALLTYPE ClearDepthStencilView(
  3713. ID3D10DepthStencilView *pDepthStencilView,
  3714. UINT ClearFlags,
  3715. FLOAT Depth,
  3716. UINT8 Stencil) = 0;
  3717. virtual void STDMETHODCALLTYPE GenerateMips(
  3718. ID3D10ShaderResourceView *pShaderResourceView) = 0;
  3719. virtual void STDMETHODCALLTYPE ResolveSubresource(
  3720. ID3D10Resource *pDstResource,
  3721. UINT DstSubresource,
  3722. ID3D10Resource *pSrcResource,
  3723. UINT SrcSubresource,
  3724. DXGI_FORMAT Format) = 0;
  3725. virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
  3726. UINT StartSlot,
  3727. UINT NumBuffers,
  3728. ID3D10Buffer **ppConstantBuffers) = 0;
  3729. virtual void STDMETHODCALLTYPE PSGetShaderResources(
  3730. UINT StartSlot,
  3731. UINT NumViews,
  3732. ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
  3733. virtual void STDMETHODCALLTYPE PSGetShader(
  3734. ID3D10PixelShader **ppPixelShader) = 0;
  3735. virtual void STDMETHODCALLTYPE PSGetSamplers(
  3736. UINT StartSlot,
  3737. UINT NumSamplers,
  3738. ID3D10SamplerState **ppSamplers) = 0;
  3739. virtual void STDMETHODCALLTYPE VSGetShader(
  3740. ID3D10VertexShader **ppVertexShader) = 0;
  3741. virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
  3742. UINT StartSlot,
  3743. UINT NumBuffers,
  3744. ID3D10Buffer **ppConstantBuffers) = 0;
  3745. virtual void STDMETHODCALLTYPE IAGetInputLayout(
  3746. ID3D10InputLayout **ppInputLayout) = 0;
  3747. virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
  3748. UINT StartSlot,
  3749. UINT NumBuffers,
  3750. ID3D10Buffer **ppVertexBuffers,
  3751. UINT *pStrides,
  3752. UINT *pOffsets) = 0;
  3753. virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
  3754. ID3D10Buffer **pIndexBuffer,
  3755. DXGI_FORMAT *Format,
  3756. UINT *Offset) = 0;
  3757. virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
  3758. UINT StartSlot,
  3759. UINT NumBuffers,
  3760. ID3D10Buffer **ppConstantBuffers) = 0;
  3761. virtual void STDMETHODCALLTYPE GSGetShader(
  3762. ID3D10GeometryShader **ppGeometryShader) = 0;
  3763. virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
  3764. D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0;
  3765. virtual void STDMETHODCALLTYPE VSGetShaderResources(
  3766. UINT StartSlot,
  3767. UINT NumViews,
  3768. ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
  3769. virtual void STDMETHODCALLTYPE VSGetSamplers(
  3770. UINT StartSlot,
  3771. UINT NumSamplers,
  3772. ID3D10SamplerState **ppSamplers) = 0;
  3773. virtual void STDMETHODCALLTYPE GetPredication(
  3774. ID3D10Predicate **ppPredicate,
  3775. WINBOOL *pPredicateValue) = 0;
  3776. virtual void STDMETHODCALLTYPE GSGetShaderResources(
  3777. UINT StartSlot,
  3778. UINT NumViews,
  3779. ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
  3780. virtual void STDMETHODCALLTYPE GSGetSamplers(
  3781. UINT StartSlot,
  3782. UINT NumSamplers,
  3783. ID3D10SamplerState **ppSamplers) = 0;
  3784. virtual void STDMETHODCALLTYPE OMGetRenderTargets(
  3785. UINT NumViews,
  3786. ID3D10RenderTargetView **ppRenderTargetViews,
  3787. ID3D10DepthStencilView **ppDepthStencilView) = 0;
  3788. virtual void STDMETHODCALLTYPE OMGetBlendState(
  3789. ID3D10BlendState **ppBlendState,
  3790. FLOAT BlendFactor[4],
  3791. UINT *pSampleMask) = 0;
  3792. virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
  3793. ID3D10DepthStencilState **ppDepthStencilState,
  3794. UINT *pStencilRef) = 0;
  3795. virtual void STDMETHODCALLTYPE SOGetTargets(
  3796. UINT NumBuffers,
  3797. ID3D10Buffer **ppSOTargets,
  3798. UINT *pOffsets) = 0;
  3799. virtual void STDMETHODCALLTYPE RSGetState(
  3800. ID3D10RasterizerState **ppRasterizerState) = 0;
  3801. virtual void STDMETHODCALLTYPE RSGetViewports(
  3802. UINT *NumViewports,
  3803. D3D10_VIEWPORT *pViewports) = 0;
  3804. virtual void STDMETHODCALLTYPE RSGetScissorRects(
  3805. UINT *NumRects,
  3806. D3D10_RECT *pRects) = 0;
  3807. virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(
  3808. ) = 0;
  3809. virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
  3810. UINT RaiseFlags) = 0;
  3811. virtual UINT STDMETHODCALLTYPE GetExceptionMode(
  3812. ) = 0;
  3813. virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
  3814. REFGUID guid,
  3815. UINT *pDataSize,
  3816. void *pData) = 0;
  3817. virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
  3818. REFGUID guid,
  3819. UINT DataSize,
  3820. const void *pData) = 0;
  3821. virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
  3822. REFGUID guid,
  3823. const IUnknown *pData) = 0;
  3824. virtual void STDMETHODCALLTYPE ClearState(
  3825. ) = 0;
  3826. virtual void STDMETHODCALLTYPE Flush(
  3827. ) = 0;
  3828. virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
  3829. const D3D10_BUFFER_DESC *pDesc,
  3830. const D3D10_SUBRESOURCE_DATA *pInitialData,
  3831. ID3D10Buffer **ppBuffer) = 0;
  3832. virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
  3833. const D3D10_TEXTURE1D_DESC *pDesc,
  3834. const D3D10_SUBRESOURCE_DATA *pInitialData,
  3835. ID3D10Texture1D **ppTexture1D) = 0;
  3836. virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
  3837. const D3D10_TEXTURE2D_DESC *pDesc,
  3838. const D3D10_SUBRESOURCE_DATA *pInitialData,
  3839. ID3D10Texture2D **ppTexture2D) = 0;
  3840. virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
  3841. const D3D10_TEXTURE3D_DESC *pDesc,
  3842. const D3D10_SUBRESOURCE_DATA *pInitialData,
  3843. ID3D10Texture3D **ppTexture3D) = 0;
  3844. virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
  3845. ID3D10Resource *pResource,
  3846. const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
  3847. ID3D10ShaderResourceView **ppSRView) = 0;
  3848. virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
  3849. ID3D10Resource *pResource,
  3850. const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
  3851. ID3D10RenderTargetView **ppRTView) = 0;
  3852. virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
  3853. ID3D10Resource *pResource,
  3854. const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
  3855. ID3D10DepthStencilView **ppDepthStencilView) = 0;
  3856. virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
  3857. const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
  3858. UINT NumElements,
  3859. const void *pShaderBytecodeWithInputSignature,
  3860. SIZE_T BytecodeLength,
  3861. ID3D10InputLayout **ppInputLayout) = 0;
  3862. virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
  3863. const void *pShaderBytecode,
  3864. SIZE_T BytecodeLength,
  3865. ID3D10VertexShader **ppVertexShader) = 0;
  3866. virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
  3867. const void *pShaderBytecode,
  3868. SIZE_T BytecodeLength,
  3869. ID3D10GeometryShader **ppGeometryShader) = 0;
  3870. virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
  3871. const void *pShaderBytecode,
  3872. SIZE_T BytecodeLength,
  3873. const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
  3874. UINT NumEntries,
  3875. UINT OutputStreamStride,
  3876. ID3D10GeometryShader **ppGeometryShader) = 0;
  3877. virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
  3878. const void *pShaderBytecode,
  3879. SIZE_T BytecodeLength,
  3880. ID3D10PixelShader **ppPixelShader) = 0;
  3881. virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
  3882. const D3D10_BLEND_DESC *pBlendStateDesc,
  3883. ID3D10BlendState **ppBlendState) = 0;
  3884. virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
  3885. const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  3886. ID3D10DepthStencilState **ppDepthStencilState) = 0;
  3887. virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
  3888. const D3D10_RASTERIZER_DESC *pRasterizerDesc,
  3889. ID3D10RasterizerState **ppRasterizerState) = 0;
  3890. virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
  3891. const D3D10_SAMPLER_DESC *pSamplerDesc,
  3892. ID3D10SamplerState **ppSamplerState) = 0;
  3893. virtual HRESULT STDMETHODCALLTYPE CreateQuery(
  3894. const D3D10_QUERY_DESC *pQueryDesc,
  3895. ID3D10Query **ppQuery) = 0;
  3896. virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
  3897. const D3D10_QUERY_DESC *pPredicateDesc,
  3898. ID3D10Predicate **ppPredicate) = 0;
  3899. virtual HRESULT STDMETHODCALLTYPE CreateCounter(
  3900. const D3D10_COUNTER_DESC *pCounterDesc,
  3901. ID3D10Counter **ppCounter) = 0;
  3902. virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
  3903. DXGI_FORMAT Format,
  3904. UINT *pFormatSupport) = 0;
  3905. virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
  3906. DXGI_FORMAT Format,
  3907. UINT SampleCount,
  3908. UINT *pNumQualityLevels) = 0;
  3909. virtual void STDMETHODCALLTYPE CheckCounterInfo(
  3910. D3D10_COUNTER_INFO *pCounterInfo) = 0;
  3911. virtual HRESULT STDMETHODCALLTYPE CheckCounter(
  3912. const D3D10_COUNTER_DESC *pDesc,
  3913. D3D10_COUNTER_TYPE *pType,
  3914. UINT *pActiveCounters,
  3915. char *name,
  3916. UINT *pNameLength,
  3917. char *units,
  3918. UINT *pUnitsLength,
  3919. char *description,
  3920. UINT *pDescriptionLength) = 0;
  3921. virtual UINT STDMETHODCALLTYPE GetCreationFlags(
  3922. ) = 0;
  3923. virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
  3924. HANDLE hResource,
  3925. REFIID ReturnedInterface,
  3926. void **ppResource) = 0;
  3927. virtual void STDMETHODCALLTYPE SetTextFilterSize(
  3928. UINT Width,
  3929. UINT Height) = 0;
  3930. virtual void STDMETHODCALLTYPE GetTextFilterSize(
  3931. UINT *pWidth,
  3932. UINT *pHeight) = 0;
  3933. };
  3934. #ifdef __CRT_UUID_DECL
  3935. __CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  3936. #endif
  3937. #else
  3938. typedef struct ID3D10DeviceVtbl {
  3939. BEGIN_INTERFACE
  3940. /*** IUnknown methods ***/
  3941. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  3942. ID3D10Device *This,
  3943. REFIID riid,
  3944. void **ppvObject);
  3945. ULONG (STDMETHODCALLTYPE *AddRef)(
  3946. ID3D10Device *This);
  3947. ULONG (STDMETHODCALLTYPE *Release)(
  3948. ID3D10Device *This);
  3949. /*** ID3D10Device methods ***/
  3950. void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
  3951. ID3D10Device *This,
  3952. UINT StartSlot,
  3953. UINT NumBuffers,
  3954. ID3D10Buffer *const *ppConstantBuffers);
  3955. void (STDMETHODCALLTYPE *PSSetShaderResources)(
  3956. ID3D10Device *This,
  3957. UINT StartSlot,
  3958. UINT NumViews,
  3959. ID3D10ShaderResourceView *const *ppShaderResourceViews);
  3960. void (STDMETHODCALLTYPE *PSSetShader)(
  3961. ID3D10Device *This,
  3962. ID3D10PixelShader *pPixelShader);
  3963. void (STDMETHODCALLTYPE *PSSetSamplers)(
  3964. ID3D10Device *This,
  3965. UINT StartSlot,
  3966. UINT NumSamplers,
  3967. ID3D10SamplerState *const *ppSamplers);
  3968. void (STDMETHODCALLTYPE *VSSetShader)(
  3969. ID3D10Device *This,
  3970. ID3D10VertexShader *pVertexShader);
  3971. void (STDMETHODCALLTYPE *DrawIndexed)(
  3972. ID3D10Device *This,
  3973. UINT IndexCount,
  3974. UINT StartIndexLocation,
  3975. INT BaseVertexLocation);
  3976. void (STDMETHODCALLTYPE *Draw)(
  3977. ID3D10Device *This,
  3978. UINT VertexCount,
  3979. UINT StartVertexLocation);
  3980. void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
  3981. ID3D10Device *This,
  3982. UINT StartSlot,
  3983. UINT NumBuffers,
  3984. ID3D10Buffer *const *ppConstantBuffers);
  3985. void (STDMETHODCALLTYPE *IASetInputLayout)(
  3986. ID3D10Device *This,
  3987. ID3D10InputLayout *pInputLayout);
  3988. void (STDMETHODCALLTYPE *IASetVertexBuffers)(
  3989. ID3D10Device *This,
  3990. UINT StartSlot,
  3991. UINT NumBuffers,
  3992. ID3D10Buffer *const *ppVertexBuffers,
  3993. const UINT *pStrides,
  3994. const UINT *pOffsets);
  3995. void (STDMETHODCALLTYPE *IASetIndexBuffer)(
  3996. ID3D10Device *This,
  3997. ID3D10Buffer *pIndexBuffer,
  3998. DXGI_FORMAT Format,
  3999. UINT Offset);
  4000. void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
  4001. ID3D10Device *This,
  4002. UINT IndexCountPerInstance,
  4003. UINT InstanceCount,
  4004. UINT StartIndexLocation,
  4005. INT BaseVertexLocation,
  4006. UINT StartInstanceLocation);
  4007. void (STDMETHODCALLTYPE *DrawInstanced)(
  4008. ID3D10Device *This,
  4009. UINT VertexCountPerInstance,
  4010. UINT InstanceCount,
  4011. UINT StartVertexLocation,
  4012. UINT StartInstanceLocation);
  4013. void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
  4014. ID3D10Device *This,
  4015. UINT StartSlot,
  4016. UINT NumBuffers,
  4017. ID3D10Buffer *const *ppConstantBuffers);
  4018. void (STDMETHODCALLTYPE *GSSetShader)(
  4019. ID3D10Device *This,
  4020. ID3D10GeometryShader *pShader);
  4021. void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
  4022. ID3D10Device *This,
  4023. D3D10_PRIMITIVE_TOPOLOGY Topology);
  4024. void (STDMETHODCALLTYPE *VSSetShaderResources)(
  4025. ID3D10Device *This,
  4026. UINT StartSlot,
  4027. UINT NumViews,
  4028. ID3D10ShaderResourceView *const *ppShaderResourceViews);
  4029. void (STDMETHODCALLTYPE *VSSetSamplers)(
  4030. ID3D10Device *This,
  4031. UINT StartSlot,
  4032. UINT NumSamplers,
  4033. ID3D10SamplerState *const *ppSamplers);
  4034. void (STDMETHODCALLTYPE *SetPredication)(
  4035. ID3D10Device *This,
  4036. ID3D10Predicate *pPredicate,
  4037. WINBOOL PredicateValue);
  4038. void (STDMETHODCALLTYPE *GSSetShaderResources)(
  4039. ID3D10Device *This,
  4040. UINT StartSlot,
  4041. UINT NumViews,
  4042. ID3D10ShaderResourceView *const *ppShaderResourceViews);
  4043. void (STDMETHODCALLTYPE *GSSetSamplers)(
  4044. ID3D10Device *This,
  4045. UINT StartSlot,
  4046. UINT NumSamplers,
  4047. ID3D10SamplerState *const *ppSamplers);
  4048. void (STDMETHODCALLTYPE *OMSetRenderTargets)(
  4049. ID3D10Device *This,
  4050. UINT NumViews,
  4051. ID3D10RenderTargetView *const *ppRenderTargetViews,
  4052. ID3D10DepthStencilView *pDepthStencilView);
  4053. void (STDMETHODCALLTYPE *OMSetBlendState)(
  4054. ID3D10Device *This,
  4055. ID3D10BlendState *pBlendState,
  4056. const FLOAT BlendFactor[4],
  4057. UINT SampleMask);
  4058. void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
  4059. ID3D10Device *This,
  4060. ID3D10DepthStencilState *pDepthStencilState,
  4061. UINT StencilRef);
  4062. void (STDMETHODCALLTYPE *SOSetTargets)(
  4063. ID3D10Device *This,
  4064. UINT NumBuffers,
  4065. ID3D10Buffer *const *ppSOTargets,
  4066. const UINT *pOffsets);
  4067. void (STDMETHODCALLTYPE *DrawAuto)(
  4068. ID3D10Device *This);
  4069. void (STDMETHODCALLTYPE *RSSetState)(
  4070. ID3D10Device *This,
  4071. ID3D10RasterizerState *pRasterizerState);
  4072. void (STDMETHODCALLTYPE *RSSetViewports)(
  4073. ID3D10Device *This,
  4074. UINT NumViewports,
  4075. const D3D10_VIEWPORT *pViewports);
  4076. void (STDMETHODCALLTYPE *RSSetScissorRects)(
  4077. ID3D10Device *This,
  4078. UINT NumRects,
  4079. const D3D10_RECT *pRects);
  4080. void (STDMETHODCALLTYPE *CopySubresourceRegion)(
  4081. ID3D10Device *This,
  4082. ID3D10Resource *pDstResource,
  4083. UINT DstSubresource,
  4084. UINT DstX,
  4085. UINT DstY,
  4086. UINT DstZ,
  4087. ID3D10Resource *pSrcResource,
  4088. UINT SrcSubresource,
  4089. const D3D10_BOX *pSrcBox);
  4090. void (STDMETHODCALLTYPE *CopyResource)(
  4091. ID3D10Device *This,
  4092. ID3D10Resource *pDstResource,
  4093. ID3D10Resource *pSrcResource);
  4094. void (STDMETHODCALLTYPE *UpdateSubresource)(
  4095. ID3D10Device *This,
  4096. ID3D10Resource *pDstResource,
  4097. UINT DstSubresource,
  4098. const D3D10_BOX *pDstBox,
  4099. const void *pSrcData,
  4100. UINT SrcRowPitch,
  4101. UINT SrcDepthPitch);
  4102. void (STDMETHODCALLTYPE *ClearRenderTargetView)(
  4103. ID3D10Device *This,
  4104. ID3D10RenderTargetView *pRenderTargetView,
  4105. const FLOAT ColorRGBA[4]);
  4106. void (STDMETHODCALLTYPE *ClearDepthStencilView)(
  4107. ID3D10Device *This,
  4108. ID3D10DepthStencilView *pDepthStencilView,
  4109. UINT ClearFlags,
  4110. FLOAT Depth,
  4111. UINT8 Stencil);
  4112. void (STDMETHODCALLTYPE *GenerateMips)(
  4113. ID3D10Device *This,
  4114. ID3D10ShaderResourceView *pShaderResourceView);
  4115. void (STDMETHODCALLTYPE *ResolveSubresource)(
  4116. ID3D10Device *This,
  4117. ID3D10Resource *pDstResource,
  4118. UINT DstSubresource,
  4119. ID3D10Resource *pSrcResource,
  4120. UINT SrcSubresource,
  4121. DXGI_FORMAT Format);
  4122. void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
  4123. ID3D10Device *This,
  4124. UINT StartSlot,
  4125. UINT NumBuffers,
  4126. ID3D10Buffer **ppConstantBuffers);
  4127. void (STDMETHODCALLTYPE *PSGetShaderResources)(
  4128. ID3D10Device *This,
  4129. UINT StartSlot,
  4130. UINT NumViews,
  4131. ID3D10ShaderResourceView **ppShaderResourceViews);
  4132. void (STDMETHODCALLTYPE *PSGetShader)(
  4133. ID3D10Device *This,
  4134. ID3D10PixelShader **ppPixelShader);
  4135. void (STDMETHODCALLTYPE *PSGetSamplers)(
  4136. ID3D10Device *This,
  4137. UINT StartSlot,
  4138. UINT NumSamplers,
  4139. ID3D10SamplerState **ppSamplers);
  4140. void (STDMETHODCALLTYPE *VSGetShader)(
  4141. ID3D10Device *This,
  4142. ID3D10VertexShader **ppVertexShader);
  4143. void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
  4144. ID3D10Device *This,
  4145. UINT StartSlot,
  4146. UINT NumBuffers,
  4147. ID3D10Buffer **ppConstantBuffers);
  4148. void (STDMETHODCALLTYPE *IAGetInputLayout)(
  4149. ID3D10Device *This,
  4150. ID3D10InputLayout **ppInputLayout);
  4151. void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
  4152. ID3D10Device *This,
  4153. UINT StartSlot,
  4154. UINT NumBuffers,
  4155. ID3D10Buffer **ppVertexBuffers,
  4156. UINT *pStrides,
  4157. UINT *pOffsets);
  4158. void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
  4159. ID3D10Device *This,
  4160. ID3D10Buffer **pIndexBuffer,
  4161. DXGI_FORMAT *Format,
  4162. UINT *Offset);
  4163. void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
  4164. ID3D10Device *This,
  4165. UINT StartSlot,
  4166. UINT NumBuffers,
  4167. ID3D10Buffer **ppConstantBuffers);
  4168. void (STDMETHODCALLTYPE *GSGetShader)(
  4169. ID3D10Device *This,
  4170. ID3D10GeometryShader **ppGeometryShader);
  4171. void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
  4172. ID3D10Device *This,
  4173. D3D10_PRIMITIVE_TOPOLOGY *pTopology);
  4174. void (STDMETHODCALLTYPE *VSGetShaderResources)(
  4175. ID3D10Device *This,
  4176. UINT StartSlot,
  4177. UINT NumViews,
  4178. ID3D10ShaderResourceView **ppShaderResourceViews);
  4179. void (STDMETHODCALLTYPE *VSGetSamplers)(
  4180. ID3D10Device *This,
  4181. UINT StartSlot,
  4182. UINT NumSamplers,
  4183. ID3D10SamplerState **ppSamplers);
  4184. void (STDMETHODCALLTYPE *GetPredication)(
  4185. ID3D10Device *This,
  4186. ID3D10Predicate **ppPredicate,
  4187. WINBOOL *pPredicateValue);
  4188. void (STDMETHODCALLTYPE *GSGetShaderResources)(
  4189. ID3D10Device *This,
  4190. UINT StartSlot,
  4191. UINT NumViews,
  4192. ID3D10ShaderResourceView **ppShaderResourceViews);
  4193. void (STDMETHODCALLTYPE *GSGetSamplers)(
  4194. ID3D10Device *This,
  4195. UINT StartSlot,
  4196. UINT NumSamplers,
  4197. ID3D10SamplerState **ppSamplers);
  4198. void (STDMETHODCALLTYPE *OMGetRenderTargets)(
  4199. ID3D10Device *This,
  4200. UINT NumViews,
  4201. ID3D10RenderTargetView **ppRenderTargetViews,
  4202. ID3D10DepthStencilView **ppDepthStencilView);
  4203. void (STDMETHODCALLTYPE *OMGetBlendState)(
  4204. ID3D10Device *This,
  4205. ID3D10BlendState **ppBlendState,
  4206. FLOAT BlendFactor[4],
  4207. UINT *pSampleMask);
  4208. void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
  4209. ID3D10Device *This,
  4210. ID3D10DepthStencilState **ppDepthStencilState,
  4211. UINT *pStencilRef);
  4212. void (STDMETHODCALLTYPE *SOGetTargets)(
  4213. ID3D10Device *This,
  4214. UINT NumBuffers,
  4215. ID3D10Buffer **ppSOTargets,
  4216. UINT *pOffsets);
  4217. void (STDMETHODCALLTYPE *RSGetState)(
  4218. ID3D10Device *This,
  4219. ID3D10RasterizerState **ppRasterizerState);
  4220. void (STDMETHODCALLTYPE *RSGetViewports)(
  4221. ID3D10Device *This,
  4222. UINT *NumViewports,
  4223. D3D10_VIEWPORT *pViewports);
  4224. void (STDMETHODCALLTYPE *RSGetScissorRects)(
  4225. ID3D10Device *This,
  4226. UINT *NumRects,
  4227. D3D10_RECT *pRects);
  4228. HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
  4229. ID3D10Device *This);
  4230. HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
  4231. ID3D10Device *This,
  4232. UINT RaiseFlags);
  4233. UINT (STDMETHODCALLTYPE *GetExceptionMode)(
  4234. ID3D10Device *This);
  4235. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  4236. ID3D10Device *This,
  4237. REFGUID guid,
  4238. UINT *pDataSize,
  4239. void *pData);
  4240. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  4241. ID3D10Device *This,
  4242. REFGUID guid,
  4243. UINT DataSize,
  4244. const void *pData);
  4245. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  4246. ID3D10Device *This,
  4247. REFGUID guid,
  4248. const IUnknown *pData);
  4249. void (STDMETHODCALLTYPE *ClearState)(
  4250. ID3D10Device *This);
  4251. void (STDMETHODCALLTYPE *Flush)(
  4252. ID3D10Device *This);
  4253. HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
  4254. ID3D10Device *This,
  4255. const D3D10_BUFFER_DESC *pDesc,
  4256. const D3D10_SUBRESOURCE_DATA *pInitialData,
  4257. ID3D10Buffer **ppBuffer);
  4258. HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
  4259. ID3D10Device *This,
  4260. const D3D10_TEXTURE1D_DESC *pDesc,
  4261. const D3D10_SUBRESOURCE_DATA *pInitialData,
  4262. ID3D10Texture1D **ppTexture1D);
  4263. HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
  4264. ID3D10Device *This,
  4265. const D3D10_TEXTURE2D_DESC *pDesc,
  4266. const D3D10_SUBRESOURCE_DATA *pInitialData,
  4267. ID3D10Texture2D **ppTexture2D);
  4268. HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
  4269. ID3D10Device *This,
  4270. const D3D10_TEXTURE3D_DESC *pDesc,
  4271. const D3D10_SUBRESOURCE_DATA *pInitialData,
  4272. ID3D10Texture3D **ppTexture3D);
  4273. HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
  4274. ID3D10Device *This,
  4275. ID3D10Resource *pResource,
  4276. const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
  4277. ID3D10ShaderResourceView **ppSRView);
  4278. HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
  4279. ID3D10Device *This,
  4280. ID3D10Resource *pResource,
  4281. const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
  4282. ID3D10RenderTargetView **ppRTView);
  4283. HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
  4284. ID3D10Device *This,
  4285. ID3D10Resource *pResource,
  4286. const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
  4287. ID3D10DepthStencilView **ppDepthStencilView);
  4288. HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
  4289. ID3D10Device *This,
  4290. const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
  4291. UINT NumElements,
  4292. const void *pShaderBytecodeWithInputSignature,
  4293. SIZE_T BytecodeLength,
  4294. ID3D10InputLayout **ppInputLayout);
  4295. HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
  4296. ID3D10Device *This,
  4297. const void *pShaderBytecode,
  4298. SIZE_T BytecodeLength,
  4299. ID3D10VertexShader **ppVertexShader);
  4300. HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
  4301. ID3D10Device *This,
  4302. const void *pShaderBytecode,
  4303. SIZE_T BytecodeLength,
  4304. ID3D10GeometryShader **ppGeometryShader);
  4305. HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
  4306. ID3D10Device *This,
  4307. const void *pShaderBytecode,
  4308. SIZE_T BytecodeLength,
  4309. const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
  4310. UINT NumEntries,
  4311. UINT OutputStreamStride,
  4312. ID3D10GeometryShader **ppGeometryShader);
  4313. HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
  4314. ID3D10Device *This,
  4315. const void *pShaderBytecode,
  4316. SIZE_T BytecodeLength,
  4317. ID3D10PixelShader **ppPixelShader);
  4318. HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
  4319. ID3D10Device *This,
  4320. const D3D10_BLEND_DESC *pBlendStateDesc,
  4321. ID3D10BlendState **ppBlendState);
  4322. HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
  4323. ID3D10Device *This,
  4324. const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  4325. ID3D10DepthStencilState **ppDepthStencilState);
  4326. HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
  4327. ID3D10Device *This,
  4328. const D3D10_RASTERIZER_DESC *pRasterizerDesc,
  4329. ID3D10RasterizerState **ppRasterizerState);
  4330. HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
  4331. ID3D10Device *This,
  4332. const D3D10_SAMPLER_DESC *pSamplerDesc,
  4333. ID3D10SamplerState **ppSamplerState);
  4334. HRESULT (STDMETHODCALLTYPE *CreateQuery)(
  4335. ID3D10Device *This,
  4336. const D3D10_QUERY_DESC *pQueryDesc,
  4337. ID3D10Query **ppQuery);
  4338. HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
  4339. ID3D10Device *This,
  4340. const D3D10_QUERY_DESC *pPredicateDesc,
  4341. ID3D10Predicate **ppPredicate);
  4342. HRESULT (STDMETHODCALLTYPE *CreateCounter)(
  4343. ID3D10Device *This,
  4344. const D3D10_COUNTER_DESC *pCounterDesc,
  4345. ID3D10Counter **ppCounter);
  4346. HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
  4347. ID3D10Device *This,
  4348. DXGI_FORMAT Format,
  4349. UINT *pFormatSupport);
  4350. HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
  4351. ID3D10Device *This,
  4352. DXGI_FORMAT Format,
  4353. UINT SampleCount,
  4354. UINT *pNumQualityLevels);
  4355. void (STDMETHODCALLTYPE *CheckCounterInfo)(
  4356. ID3D10Device *This,
  4357. D3D10_COUNTER_INFO *pCounterInfo);
  4358. HRESULT (STDMETHODCALLTYPE *CheckCounter)(
  4359. ID3D10Device *This,
  4360. const D3D10_COUNTER_DESC *pDesc,
  4361. D3D10_COUNTER_TYPE *pType,
  4362. UINT *pActiveCounters,
  4363. char *name,
  4364. UINT *pNameLength,
  4365. char *units,
  4366. UINT *pUnitsLength,
  4367. char *description,
  4368. UINT *pDescriptionLength);
  4369. UINT (STDMETHODCALLTYPE *GetCreationFlags)(
  4370. ID3D10Device *This);
  4371. HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
  4372. ID3D10Device *This,
  4373. HANDLE hResource,
  4374. REFIID ReturnedInterface,
  4375. void **ppResource);
  4376. void (STDMETHODCALLTYPE *SetTextFilterSize)(
  4377. ID3D10Device *This,
  4378. UINT Width,
  4379. UINT Height);
  4380. void (STDMETHODCALLTYPE *GetTextFilterSize)(
  4381. ID3D10Device *This,
  4382. UINT *pWidth,
  4383. UINT *pHeight);
  4384. END_INTERFACE
  4385. } ID3D10DeviceVtbl;
  4386. interface ID3D10Device {
  4387. CONST_VTBL ID3D10DeviceVtbl* lpVtbl;
  4388. };
  4389. #ifdef COBJMACROS
  4390. #ifndef WIDL_C_INLINE_WRAPPERS
  4391. /*** IUnknown methods ***/
  4392. #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  4393. #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This)
  4394. #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This)
  4395. /*** ID3D10Device methods ***/
  4396. #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4397. #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4398. #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
  4399. #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4400. #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
  4401. #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
  4402. #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
  4403. #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4404. #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
  4405. #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
  4406. #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
  4407. #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
  4408. #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
  4409. #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4410. #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
  4411. #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
  4412. #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4413. #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4414. #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
  4415. #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4416. #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4417. #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
  4418. #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
  4419. #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
  4420. #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
  4421. #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
  4422. #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
  4423. #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
  4424. #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
  4425. #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
  4426. #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
  4427. #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
  4428. #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
  4429. #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
  4430. #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
  4431. #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
  4432. #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4433. #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4434. #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
  4435. #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4436. #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
  4437. #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4438. #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
  4439. #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
  4440. #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
  4441. #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  4442. #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
  4443. #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
  4444. #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4445. #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4446. #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
  4447. #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  4448. #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  4449. #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
  4450. #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
  4451. #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
  4452. #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
  4453. #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
  4454. #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
  4455. #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
  4456. #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
  4457. #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
  4458. #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
  4459. #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  4460. #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  4461. #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  4462. #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This)
  4463. #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This)
  4464. #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
  4465. #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
  4466. #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
  4467. #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
  4468. #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
  4469. #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
  4470. #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
  4471. #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
  4472. #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
  4473. #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
  4474. #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
  4475. #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
  4476. #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
  4477. #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
  4478. #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
  4479. #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
  4480. #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
  4481. #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
  4482. #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
  4483. #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
  4484. #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
  4485. #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
  4486. #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
  4487. #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
  4488. #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
  4489. #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
  4490. #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
  4491. #else
  4492. /*** IUnknown methods ***/
  4493. static FORCEINLINE HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) {
  4494. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  4495. }
  4496. static FORCEINLINE ULONG ID3D10Device_AddRef(ID3D10Device* This) {
  4497. return This->lpVtbl->AddRef(This);
  4498. }
  4499. static FORCEINLINE ULONG ID3D10Device_Release(ID3D10Device* This) {
  4500. return This->lpVtbl->Release(This);
  4501. }
  4502. /*** ID3D10Device methods ***/
  4503. static FORCEINLINE void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
  4504. This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4505. }
  4506. static FORCEINLINE void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
  4507. This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4508. }
  4509. static FORCEINLINE void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) {
  4510. This->lpVtbl->PSSetShader(This,pPixelShader);
  4511. }
  4512. static FORCEINLINE void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
  4513. This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4514. }
  4515. static FORCEINLINE void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) {
  4516. This->lpVtbl->VSSetShader(This,pVertexShader);
  4517. }
  4518. static FORCEINLINE void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
  4519. This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
  4520. }
  4521. static FORCEINLINE void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) {
  4522. This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
  4523. }
  4524. static FORCEINLINE void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
  4525. This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4526. }
  4527. static FORCEINLINE void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) {
  4528. This->lpVtbl->IASetInputLayout(This,pInputLayout);
  4529. }
  4530. static FORCEINLINE void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
  4531. This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
  4532. }
  4533. static FORCEINLINE void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
  4534. This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
  4535. }
  4536. static FORCEINLINE void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
  4537. This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
  4538. }
  4539. static FORCEINLINE void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
  4540. This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
  4541. }
  4542. static FORCEINLINE void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
  4543. This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4544. }
  4545. static FORCEINLINE void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) {
  4546. This->lpVtbl->GSSetShader(This,pShader);
  4547. }
  4548. static FORCEINLINE void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
  4549. This->lpVtbl->IASetPrimitiveTopology(This,Topology);
  4550. }
  4551. static FORCEINLINE void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
  4552. This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4553. }
  4554. static FORCEINLINE void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
  4555. This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4556. }
  4557. static FORCEINLINE void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
  4558. This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
  4559. }
  4560. static FORCEINLINE void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
  4561. This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4562. }
  4563. static FORCEINLINE void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
  4564. This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4565. }
  4566. static FORCEINLINE void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
  4567. This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
  4568. }
  4569. static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
  4570. This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
  4571. }
  4572. static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
  4573. This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
  4574. }
  4575. static FORCEINLINE void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
  4576. This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
  4577. }
  4578. static FORCEINLINE void ID3D10Device_DrawAuto(ID3D10Device* This) {
  4579. This->lpVtbl->DrawAuto(This);
  4580. }
  4581. static FORCEINLINE void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) {
  4582. This->lpVtbl->RSSetState(This,pRasterizerState);
  4583. }
  4584. static FORCEINLINE void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
  4585. This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
  4586. }
  4587. static FORCEINLINE void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) {
  4588. This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
  4589. }
  4590. static FORCEINLINE void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
  4591. This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
  4592. }
  4593. static FORCEINLINE void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
  4594. This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
  4595. }
  4596. static FORCEINLINE void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
  4597. This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
  4598. }
  4599. static FORCEINLINE void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
  4600. This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
  4601. }
  4602. static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
  4603. This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
  4604. }
  4605. static FORCEINLINE void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) {
  4606. This->lpVtbl->GenerateMips(This,pShaderResourceView);
  4607. }
  4608. static FORCEINLINE void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
  4609. This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
  4610. }
  4611. static FORCEINLINE void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
  4612. This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4613. }
  4614. static FORCEINLINE void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
  4615. This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4616. }
  4617. static FORCEINLINE void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) {
  4618. This->lpVtbl->PSGetShader(This,ppPixelShader);
  4619. }
  4620. static FORCEINLINE void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
  4621. This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4622. }
  4623. static FORCEINLINE void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) {
  4624. This->lpVtbl->VSGetShader(This,ppVertexShader);
  4625. }
  4626. static FORCEINLINE void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
  4627. This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4628. }
  4629. static FORCEINLINE void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) {
  4630. This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
  4631. }
  4632. static FORCEINLINE void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
  4633. This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
  4634. }
  4635. static FORCEINLINE void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
  4636. This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
  4637. }
  4638. static FORCEINLINE void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
  4639. This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  4640. }
  4641. static FORCEINLINE void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) {
  4642. This->lpVtbl->GSGetShader(This,ppGeometryShader);
  4643. }
  4644. static FORCEINLINE void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
  4645. This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
  4646. }
  4647. static FORCEINLINE void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
  4648. This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4649. }
  4650. static FORCEINLINE void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
  4651. This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4652. }
  4653. static FORCEINLINE void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
  4654. This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
  4655. }
  4656. static FORCEINLINE void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
  4657. This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  4658. }
  4659. static FORCEINLINE void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
  4660. This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  4661. }
  4662. static FORCEINLINE void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
  4663. This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
  4664. }
  4665. static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
  4666. This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
  4667. }
  4668. static FORCEINLINE void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
  4669. This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
  4670. }
  4671. static FORCEINLINE void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
  4672. This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
  4673. }
  4674. static FORCEINLINE void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) {
  4675. This->lpVtbl->RSGetState(This,ppRasterizerState);
  4676. }
  4677. static FORCEINLINE void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
  4678. This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
  4679. }
  4680. static FORCEINLINE void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) {
  4681. This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
  4682. }
  4683. static FORCEINLINE HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) {
  4684. return This->lpVtbl->GetDeviceRemovedReason(This);
  4685. }
  4686. static FORCEINLINE HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) {
  4687. return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
  4688. }
  4689. static FORCEINLINE UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) {
  4690. return This->lpVtbl->GetExceptionMode(This);
  4691. }
  4692. static FORCEINLINE HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) {
  4693. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  4694. }
  4695. static FORCEINLINE HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) {
  4696. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  4697. }
  4698. static FORCEINLINE HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) {
  4699. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  4700. }
  4701. static FORCEINLINE void ID3D10Device_ClearState(ID3D10Device* This) {
  4702. This->lpVtbl->ClearState(This);
  4703. }
  4704. static FORCEINLINE void ID3D10Device_Flush(ID3D10Device* This) {
  4705. This->lpVtbl->Flush(This);
  4706. }
  4707. static FORCEINLINE HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
  4708. return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
  4709. }
  4710. static FORCEINLINE HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
  4711. return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
  4712. }
  4713. static FORCEINLINE HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
  4714. return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
  4715. }
  4716. static FORCEINLINE HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
  4717. return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
  4718. }
  4719. static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
  4720. return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
  4721. }
  4722. static FORCEINLINE HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
  4723. return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
  4724. }
  4725. static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
  4726. return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
  4727. }
  4728. static FORCEINLINE HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
  4729. return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
  4730. }
  4731. static FORCEINLINE HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
  4732. return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
  4733. }
  4734. static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
  4735. return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
  4736. }
  4737. static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
  4738. return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
  4739. }
  4740. static FORCEINLINE HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
  4741. return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
  4742. }
  4743. static FORCEINLINE HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
  4744. return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
  4745. }
  4746. static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
  4747. return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
  4748. }
  4749. static FORCEINLINE HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
  4750. return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
  4751. }
  4752. static FORCEINLINE HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
  4753. return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
  4754. }
  4755. static FORCEINLINE HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
  4756. return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
  4757. }
  4758. static FORCEINLINE HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
  4759. return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
  4760. }
  4761. static FORCEINLINE HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
  4762. return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
  4763. }
  4764. static FORCEINLINE HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
  4765. return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
  4766. }
  4767. static FORCEINLINE HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
  4768. return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
  4769. }
  4770. static FORCEINLINE void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) {
  4771. This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
  4772. }
  4773. static FORCEINLINE HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
  4774. return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
  4775. }
  4776. static FORCEINLINE UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) {
  4777. return This->lpVtbl->GetCreationFlags(This);
  4778. }
  4779. static FORCEINLINE HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
  4780. return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
  4781. }
  4782. static FORCEINLINE void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) {
  4783. This->lpVtbl->SetTextFilterSize(This,Width,Height);
  4784. }
  4785. static FORCEINLINE void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) {
  4786. This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
  4787. }
  4788. #endif
  4789. #endif
  4790. #endif
  4791. #endif /* __ID3D10Device_INTERFACE_DEFINED__ */
  4792. /*****************************************************************************
  4793. * ID3D10Multithread interface
  4794. */
  4795. #ifndef __ID3D10Multithread_INTERFACE_DEFINED__
  4796. #define __ID3D10Multithread_INTERFACE_DEFINED__
  4797. DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
  4798. #if defined(__cplusplus) && !defined(CINTERFACE)
  4799. MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0")
  4800. ID3D10Multithread : public IUnknown
  4801. {
  4802. virtual void STDMETHODCALLTYPE Enter(
  4803. ) = 0;
  4804. virtual void STDMETHODCALLTYPE Leave(
  4805. ) = 0;
  4806. virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected(
  4807. WINBOOL bMTProtect) = 0;
  4808. virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected(
  4809. ) = 0;
  4810. };
  4811. #ifdef __CRT_UUID_DECL
  4812. __CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
  4813. #endif
  4814. #else
  4815. typedef struct ID3D10MultithreadVtbl {
  4816. BEGIN_INTERFACE
  4817. /*** IUnknown methods ***/
  4818. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  4819. ID3D10Multithread *This,
  4820. REFIID riid,
  4821. void **ppvObject);
  4822. ULONG (STDMETHODCALLTYPE *AddRef)(
  4823. ID3D10Multithread *This);
  4824. ULONG (STDMETHODCALLTYPE *Release)(
  4825. ID3D10Multithread *This);
  4826. /*** ID3D10Multithread methods ***/
  4827. void (STDMETHODCALLTYPE *Enter)(
  4828. ID3D10Multithread *This);
  4829. void (STDMETHODCALLTYPE *Leave)(
  4830. ID3D10Multithread *This);
  4831. WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)(
  4832. ID3D10Multithread *This,
  4833. WINBOOL bMTProtect);
  4834. WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)(
  4835. ID3D10Multithread *This);
  4836. END_INTERFACE
  4837. } ID3D10MultithreadVtbl;
  4838. interface ID3D10Multithread {
  4839. CONST_VTBL ID3D10MultithreadVtbl* lpVtbl;
  4840. };
  4841. #ifdef COBJMACROS
  4842. #ifndef WIDL_C_INLINE_WRAPPERS
  4843. /*** IUnknown methods ***/
  4844. #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  4845. #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This)
  4846. #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This)
  4847. /*** ID3D10Multithread methods ***/
  4848. #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This)
  4849. #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This)
  4850. #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect)
  4851. #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This)
  4852. #else
  4853. /*** IUnknown methods ***/
  4854. static FORCEINLINE HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) {
  4855. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  4856. }
  4857. static FORCEINLINE ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) {
  4858. return This->lpVtbl->AddRef(This);
  4859. }
  4860. static FORCEINLINE ULONG ID3D10Multithread_Release(ID3D10Multithread* This) {
  4861. return This->lpVtbl->Release(This);
  4862. }
  4863. /*** ID3D10Multithread methods ***/
  4864. static FORCEINLINE void ID3D10Multithread_Enter(ID3D10Multithread* This) {
  4865. This->lpVtbl->Enter(This);
  4866. }
  4867. static FORCEINLINE void ID3D10Multithread_Leave(ID3D10Multithread* This) {
  4868. This->lpVtbl->Leave(This);
  4869. }
  4870. static FORCEINLINE WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) {
  4871. return This->lpVtbl->SetMultithreadProtected(This,bMTProtect);
  4872. }
  4873. static FORCEINLINE WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) {
  4874. return This->lpVtbl->GetMultithreadProtected(This);
  4875. }
  4876. #endif
  4877. #endif
  4878. #endif
  4879. #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
  4880. #ifndef D3D10_IGNORE_SDK_LAYERS
  4881. #include "d3d10sdklayers.h"
  4882. #endif
  4883. #include "d3d10misc.h"
  4884. #include "d3d10shader.h"
  4885. #include "d3d10effect.h"
  4886. /* Begin additional prototypes for all interfaces */
  4887. /* End additional prototypes */
  4888. #ifdef __cplusplus
  4889. }
  4890. #endif
  4891. #endif /* __d3d10_h__ */