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- /*
- * Copyright 2007 Andras Kovacs
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- import "oaidl.idl";
- import "ocidl.idl";
- import "dxgi.idl";
- import "d3dcommon.idl";
- cpp_quote("#ifndef _D3D10_CONSTANTS")
- cpp_quote("#define _D3D10_CONSTANTS")
- const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
- const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
- const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
- const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
- const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
- const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
- const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
- const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
- const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
- const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
- const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
- const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
- const float D3D10_FLOAT32_MAX = 3.402823466e+38;
- const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
- const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
- const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
- const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
- const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
- const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
- const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
- const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
- const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
- const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
- const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
- const float D3D10_LINEAR_GAMMA = 1.0;
- const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
- const float D3D10_MAX_DEPTH = 1.0;
- const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
- const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
- const float D3D10_MIN_DEPTH = 0.0;
- const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
- const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
- const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
- const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
- const float D3D10_SRGB_GAMMA = 2.2;
- const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
- const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
- const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
- const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
- const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
- const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
- const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
- const float D3D_SPEC_VERSION = 1.050005;
- const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
- const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
- const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
- const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
- const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
- const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
- const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
- const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
- const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
- const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
- const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
- const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
- const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
- const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
- const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
- const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
- const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
- const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
- const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
- const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
- const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
- const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
- const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
- const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
- const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
- const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
- const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
- const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
- const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
- const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
- const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
- const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
- const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
- const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
- const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
- const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
- const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
- const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
- const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
- const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
- const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
- const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
- const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
- const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
- const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
- const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
- const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
- const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
- const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
- const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
- const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
- const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
- const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
- const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
- const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
- const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
- const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
- const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
- const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
- const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
- const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
- const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
- const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
- const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
- const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
- const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
- const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
- const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
- const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
- const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
- const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
- const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
- const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
- const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
- const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
- const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
- const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
- const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
- const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
- const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
- const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
- const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
- const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
- const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
- const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
- const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
- const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
- const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
- const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
- const unsigned int D3D10_REQ_MIP_LEVELS = 14;
- const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
- const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
- const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
- const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
- const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
- const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
- const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
- const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
- const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
- const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
- const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
- const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
- const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
- const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
- const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
- const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
- const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
- const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
- const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
- const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
- const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
- const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
- const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
- const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
- const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
- const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
- const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
- const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
- const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
- const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
- const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
- const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
- const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
- const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
- const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
- const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
- const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
- const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
- const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
- const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
- const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
- const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
- const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
- const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
- const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
- const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
- const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
- const unsigned int D3D_MAJOR_VERSION = 10;
- const unsigned int D3D_MINOR_VERSION = 0;
- const unsigned int D3D_SPEC_DATE_DAY = 8;
- const unsigned int D3D_SPEC_DATE_MONTH = 8;
- const unsigned int D3D_SPEC_DATE_YEAR = 2006;
- cpp_quote("#endif")
- const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
- const unsigned int _FACD3D10 = 0x879;
- const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
- const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
- const unsigned int D3D10_SDK_VERSION = 29;
- cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
- cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
- cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
- cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
- typedef enum D3D10_BLEND {
- D3D10_BLEND_ZERO = 1,
- D3D10_BLEND_ONE = 2,
- D3D10_BLEND_SRC_COLOR = 3,
- D3D10_BLEND_INV_SRC_COLOR = 4,
- D3D10_BLEND_SRC_ALPHA = 5,
- D3D10_BLEND_INV_SRC_ALPHA = 6,
- D3D10_BLEND_DEST_ALPHA = 7,
- D3D10_BLEND_INV_DEST_ALPHA = 8,
- D3D10_BLEND_DEST_COLOR = 9,
- D3D10_BLEND_INV_DEST_COLOR = 10,
- D3D10_BLEND_SRC_ALPHA_SAT = 11,
- D3D10_BLEND_BLEND_FACTOR = 14,
- D3D10_BLEND_INV_BLEND_FACTOR = 15,
- D3D10_BLEND_SRC1_COLOR = 16,
- D3D10_BLEND_INV_SRC1_COLOR = 17,
- D3D10_BLEND_SRC1_ALPHA = 18,
- D3D10_BLEND_INV_SRC1_ALPHA = 19
- } D3D10_BLEND;
- typedef enum D3D10_BLEND_OP {
- D3D10_BLEND_OP_ADD = 1,
- D3D10_BLEND_OP_SUBTRACT,
- D3D10_BLEND_OP_REV_SUBTRACT,
- D3D10_BLEND_OP_MIN,
- D3D10_BLEND_OP_MAX,
- } D3D10_BLEND_OP;
- typedef struct D3D10_BLEND_DESC {
- BOOL AlphaToCoverageEnable;
- BOOL BlendEnable[8];
- D3D10_BLEND SrcBlend;
- D3D10_BLEND DestBlend;
- D3D10_BLEND_OP BlendOp;
- D3D10_BLEND SrcBlendAlpha;
- D3D10_BLEND DestBlendAlpha;
- D3D10_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask[8];
- } D3D10_BLEND_DESC;
- typedef enum D3D10_DEPTH_WRITE_MASK {
- D3D10_DEPTH_WRITE_MASK_ZERO,
- D3D10_DEPTH_WRITE_MASK_ALL,
- } D3D10_DEPTH_WRITE_MASK;
- typedef enum D3D10_COMPARISON_FUNC {
- D3D10_COMPARISON_NEVER = 1,
- D3D10_COMPARISON_LESS,
- D3D10_COMPARISON_EQUAL,
- D3D10_COMPARISON_LESS_EQUAL,
- D3D10_COMPARISON_GREATER,
- D3D10_COMPARISON_NOT_EQUAL,
- D3D10_COMPARISON_GREATER_EQUAL,
- D3D10_COMPARISON_ALWAYS,
- } D3D10_COMPARISON_FUNC;
- typedef enum D3D10_STENCIL_OP {
- D3D10_STENCIL_OP_KEEP = 1,
- D3D10_STENCIL_OP_ZERO,
- D3D10_STENCIL_OP_REPLACE,
- D3D10_STENCIL_OP_INCR_SAT,
- D3D10_STENCIL_OP_DECR_SAT,
- D3D10_STENCIL_OP_INVERT,
- D3D10_STENCIL_OP_INCR,
- D3D10_STENCIL_OP_DECR,
- } D3D10_STENCIL_OP;
- typedef struct D3D10_DEPTH_STENCILOP_DESC {
- D3D10_STENCIL_OP StencilFailOp;
- D3D10_STENCIL_OP StencilDepthFailOp;
- D3D10_STENCIL_OP StencilPassOp;
- D3D10_COMPARISON_FUNC StencilFunc;
- } D3D10_DEPTH_STENCILOP_DESC;
- typedef struct D3D10_DEPTH_STENCIL_DESC {
- BOOL DepthEnable;
- D3D10_DEPTH_WRITE_MASK DepthWriteMask;
- D3D10_COMPARISON_FUNC DepthFunc;
- BOOL StencilEnable;
- UINT8 StencilReadMask;
- UINT8 StencilWriteMask;
- D3D10_DEPTH_STENCILOP_DESC FrontFace;
- D3D10_DEPTH_STENCILOP_DESC BackFace;
- } D3D10_DEPTH_STENCIL_DESC;
- typedef enum D3D10_FILL_MODE {
- D3D10_FILL_WIREFRAME = 2,
- D3D10_FILL_SOLID,
- } D3D10_FILL_MODE;
- typedef enum D3D10_CULL_MODE {
- D3D10_CULL_NONE = 1,
- D3D10_CULL_FRONT,
- D3D10_CULL_BACK,
- } D3D10_CULL_MODE;
- typedef struct D3D10_RASTERIZER_DESC {
- D3D10_FILL_MODE FillMode;
- D3D10_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
- } D3D10_RASTERIZER_DESC;
- typedef enum D3D10_FILTER {
- D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
- D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
- D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
- D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
- D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D3D10_FILTER_ANISOTROPIC = 0x55,
- D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
- D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
- D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
- D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
- D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
- D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
- D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
- D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
- D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
- D3D10_FILTER_TEXT_1BIT = 0x80000000
- } D3D10_FILTER;
- typedef enum D3D10_TEXTURE_ADDRESS_MODE {
- D3D10_TEXTURE_ADDRESS_WRAP = 1,
- D3D10_TEXTURE_ADDRESS_MIRROR,
- D3D10_TEXTURE_ADDRESS_CLAMP,
- D3D10_TEXTURE_ADDRESS_BORDER,
- D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
- } D3D10_TEXTURE_ADDRESS_MODE;
- typedef struct D3D10_SAMPLER_DESC {
- D3D10_FILTER Filter;
- D3D10_TEXTURE_ADDRESS_MODE AddressU;
- D3D10_TEXTURE_ADDRESS_MODE AddressV;
- D3D10_TEXTURE_ADDRESS_MODE AddressW;
- FLOAT MipLODBias;
- UINT MaxAnisotropy;
- D3D10_COMPARISON_FUNC ComparisonFunc;
- FLOAT BorderColor[4];
- FLOAT MinLOD;
- FLOAT MaxLOD;
- } D3D10_SAMPLER_DESC;
- typedef enum D3D10_COUNTER {
- D3D10_COUNTER_GPU_IDLE,
- D3D10_COUNTER_VERTEX_PROCESSING,
- D3D10_COUNTER_GEOMETRY_PROCESSING,
- D3D10_COUNTER_PIXEL_PROCESSING,
- D3D10_COUNTER_OTHER_GPU_PROCESSING,
- D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
- D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
- D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_VS_MEMORY_LIMITED,
- D3D10_COUNTER_VS_COMPUTATION_LIMITED,
- D3D10_COUNTER_GS_MEMORY_LIMITED,
- D3D10_COUNTER_GS_COMPUTATION_LIMITED,
- D3D10_COUNTER_PS_MEMORY_LIMITED,
- D3D10_COUNTER_PS_COMPUTATION_LIMITED,
- D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
- D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
- D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
- } D3D10_COUNTER;
- typedef struct D3D10_COUNTER_DESC {
- D3D10_COUNTER Counter;
- UINT MiscFlags;
- } D3D10_COUNTER_DESC;
- typedef enum D3D10_COUNTER_TYPE {
- D3D10_COUNTER_TYPE_FLOAT32,
- D3D10_COUNTER_TYPE_UINT16,
- D3D10_COUNTER_TYPE_UINT32,
- D3D10_COUNTER_TYPE_UINT64,
- } D3D10_COUNTER_TYPE;
- typedef struct D3D10_COUNTER_INFO {
- D3D10_COUNTER LastDeviceDependentCounter;
- UINT NumSimultaneousCounters;
- UINT8 NumDetectableParallelUnits;
- } D3D10_COUNTER_INFO;
- typedef enum D3D10_RESOURCE_DIMENSION {
- D3D10_RESOURCE_DIMENSION_UNKNOWN,
- D3D10_RESOURCE_DIMENSION_BUFFER,
- D3D10_RESOURCE_DIMENSION_TEXTURE1D,
- D3D10_RESOURCE_DIMENSION_TEXTURE2D,
- D3D10_RESOURCE_DIMENSION_TEXTURE3D,
- } D3D10_RESOURCE_DIMENSION;
- typedef enum D3D10_USAGE {
- D3D10_USAGE_DEFAULT,
- D3D10_USAGE_IMMUTABLE,
- D3D10_USAGE_DYNAMIC,
- D3D10_USAGE_STAGING,
- } D3D10_USAGE;
- typedef enum D3D10_BIND_FLAG {
- D3D10_BIND_VERTEX_BUFFER = 0x1,
- D3D10_BIND_INDEX_BUFFER = 0x2,
- D3D10_BIND_CONSTANT_BUFFER = 0x4,
- D3D10_BIND_SHADER_RESOURCE = 0x8,
- D3D10_BIND_STREAM_OUTPUT = 0x10,
- D3D10_BIND_RENDER_TARGET = 0x20,
- D3D10_BIND_DEPTH_STENCIL = 0x40
- } D3D10_BIND_FLAG;
- typedef struct D3D10_BUFFER_DESC {
- UINT ByteWidth;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D10_BUFFER_DESC;
- cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
- cpp_quote(" CD3D10_BUFFER_DESC() {}" )
- cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
- cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
- cpp_quote(" ByteWidth = byteWidth;")
- cpp_quote(" Usage = usage;")
- cpp_quote(" BindFlags = bindFlags;")
- cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
- cpp_quote(" MiscFlags = miscFlags;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D10_BUFFER_DESC() {}")
- cpp_quote(" operator const D3D10_BUFFER_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef enum D3D10_MAP {
- D3D10_MAP_READ = 1,
- D3D10_MAP_WRITE,
- D3D10_MAP_READ_WRITE,
- D3D10_MAP_WRITE_DISCARD,
- D3D10_MAP_WRITE_NO_OVERWRITE,
- } D3D10_MAP;
- typedef struct D3D10_TEXTURE1D_DESC {
- UINT Width;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D10_TEXTURE1D_DESC;
- cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {")
- cpp_quote(" CD3D10_TEXTURE1D_DESC() {}")
- cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}")
- cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,")
- cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
- cpp_quote(" UINT miscFlags = 0) {")
- cpp_quote(" Width = width;")
- cpp_quote(" MipLevels = mipLevels;")
- cpp_quote(" ArraySize = arraySize;")
- cpp_quote(" Format = format;")
- cpp_quote(" Usage = usage;")
- cpp_quote(" BindFlags = bindFlags;")
- cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
- cpp_quote(" MiscFlags = miscFlags;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D10_TEXTURE1D_DESC() {}")
- cpp_quote(" operator const D3D10_TEXTURE1D_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D10_TEXTURE2D_DESC {
- UINT Width;
- UINT Height;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- DXGI_SAMPLE_DESC SampleDesc;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D10_TEXTURE2D_DESC;
- cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
- cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" )
- cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
- cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
- cpp_quote(" UINT arraySize = 1,")
- cpp_quote(" UINT mipLevels = 0,")
- cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
- cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
- cpp_quote(" UINT cpuaccessFlags = 0,")
- cpp_quote(" UINT sampleCount = 1,")
- cpp_quote(" UINT sampleQuality = 0,")
- cpp_quote(" UINT miscFlags = 0) {")
- cpp_quote(" Width = width;" )
- cpp_quote(" Height = height;" )
- cpp_quote(" MipLevels = mipLevels;" )
- cpp_quote(" ArraySize = arraySize;" )
- cpp_quote(" Format = format;" )
- cpp_quote(" SampleDesc.Count = sampleCount;" )
- cpp_quote(" SampleDesc.Quality = sampleQuality;" )
- cpp_quote(" Usage = usage;" )
- cpp_quote(" BindFlags = bindFlags;" )
- cpp_quote(" CPUAccessFlags = cpuaccessFlags;" )
- cpp_quote(" MiscFlags = miscFlags;" )
- cpp_quote(" }")
- cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}")
- cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D10_TEXTURE3D_DESC {
- UINT Width;
- UINT Height;
- UINT Depth;
- UINT MipLevels;
- DXGI_FORMAT Format;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D10_TEXTURE3D_DESC;
- typedef enum D3D10_DSV_DIMENSION
- {
- D3D10_DSV_DIMENSION_UNKNOWN,
- D3D10_DSV_DIMENSION_TEXTURE1D,
- D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
- D3D10_DSV_DIMENSION_TEXTURE2D,
- D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
- D3D10_DSV_DIMENSION_TEXTURE2DMS,
- D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
- } D3D10_DSV_DIMENSION;
- typedef struct D3D10_TEX1D_DSV {
- UINT MipSlice;
- } D3D10_TEX1D_DSV;
- typedef struct D3D10_TEX1D_ARRAY_DSV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX1D_ARRAY_DSV;
- typedef struct D3D10_TEX2D_DSV {
- UINT MipSlice;
- } D3D10_TEX2D_DSV;
- typedef struct D3D10_TEX2D_ARRAY_DSV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2D_ARRAY_DSV;
- typedef struct D3D10_TEX2DMS_DSV {
- UINT UnusedField_NothingToDefine;
- } D3D10_TEX2DMS_DSV;
- typedef struct D3D10_TEX2DMS_ARRAY_DSV {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2DMS_ARRAY_DSV;
- typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_DSV_DIMENSION ViewDimension;
- union {
- D3D10_TEX1D_DSV Texture1D;
- D3D10_TEX1D_ARRAY_DSV Texture1DArray;
- D3D10_TEX2D_DSV Texture2D;
- D3D10_TEX2D_ARRAY_DSV Texture2DArray;
- D3D10_TEX2DMS_DSV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
- };
- } D3D10_DEPTH_STENCIL_VIEW_DESC;
- typedef enum D3D10_RTV_DIMENSION {
- D3D10_RTV_DIMENSION_UNKNOWN,
- D3D10_RTV_DIMENSION_BUFFER,
- D3D10_RTV_DIMENSION_TEXTURE1D,
- D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
- D3D10_RTV_DIMENSION_TEXTURE2D,
- D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
- D3D10_RTV_DIMENSION_TEXTURE2DMS,
- D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_RTV_DIMENSION_TEXTURE3D,
- } D3D10_RTV_DIMENSION;
- typedef struct D3D10_BUFFER_RTV {
- union {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union {
- UINT NumElements;
- UINT ElementWidth;
- };
- } D3D10_BUFFER_RTV;
- typedef struct D3D10_TEX1D_RTV {
- UINT MipSlice;
- } D3D10_TEX1D_RTV;
- typedef struct D3D10_TEX1D_ARRAY_RTV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX1D_ARRAY_RTV;
- typedef struct D3D10_TEX2D_RTV {
- UINT MipSlice;
- } D3D10_TEX2D_RTV;
- typedef struct D3D10_TEX2D_ARRAY_RTV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2D_ARRAY_RTV;
- typedef struct D3D10_TEX2DMS_RTV {
- UINT UnusedField_NothingToDefine;
- } D3D10_TEX2DMS_RTV;
- typedef struct D3D10_TEX2DMS_ARRAY_RTV {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2DMS_ARRAY_RTV;
- typedef struct D3D10_TEX3D_RTV {
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
- } D3D10_TEX3D_RTV;
- typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_RTV_DIMENSION ViewDimension;
- union {
- D3D10_BUFFER_RTV Buffer;
- D3D10_TEX1D_RTV Texture1D;
- D3D10_TEX1D_ARRAY_RTV Texture1DArray;
- D3D10_TEX2D_RTV Texture2D;
- D3D10_TEX2D_ARRAY_RTV Texture2DArray;
- D3D10_TEX2DMS_RTV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
- D3D10_TEX3D_RTV Texture3D;
- };
- } D3D10_RENDER_TARGET_VIEW_DESC;
- typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
- typedef struct D3D10_BUFFER_SRV {
- union {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union {
- UINT NumElements;
- UINT ElementWidth;
- };
- } D3D10_BUFFER_SRV;
- typedef struct D3D10_TEX1D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D10_TEX1D_SRV;
- typedef struct D3D10_TEX1D_ARRAY_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX1D_ARRAY_SRV;
- typedef struct D3D10_TEX2D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D10_TEX2D_SRV;
- typedef struct D3D10_TEX2D_ARRAY_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2D_ARRAY_SRV;
- typedef struct D3D10_TEX2DMS_SRV {
- UINT UnusedField_NothingToDefine;
- } D3D10_TEX2DMS_SRV;
- typedef struct D3D10_TEX2DMS_ARRAY_SRV {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D10_TEX2DMS_ARRAY_SRV;
- typedef struct D3D10_TEX3D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D10_TEX3D_SRV;
- typedef struct D3D10_TEXCUBE_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D10_TEXCUBE_SRV;
- typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_SRV_DIMENSION ViewDimension;
- union {
- D3D10_BUFFER_SRV Buffer;
- D3D10_TEX1D_SRV Texture1D;
- D3D10_TEX1D_ARRAY_SRV Texture1DArray;
- D3D10_TEX2D_SRV Texture2D;
- D3D10_TEX2D_ARRAY_SRV Texture2DArray;
- D3D10_TEX2DMS_SRV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D10_TEX3D_SRV Texture3D;
- D3D10_TEXCUBE_SRV TextureCube;
- };
- } D3D10_SHADER_RESOURCE_VIEW_DESC;
- typedef struct D3D10_BOX {
- UINT left;
- UINT top;
- UINT front;
- UINT right;
- UINT bottom;
- UINT back;
- } D3D10_BOX;
- typedef struct D3D10_SUBRESOURCE_DATA {
- const void *pSysMem;
- UINT SysMemPitch;
- UINT SysMemSlicePitch;
- } D3D10_SUBRESOURCE_DATA;
- typedef struct D3D10_SO_DECLARATION_ENTRY
- {
- const char *SemanticName;
- UINT SemanticIndex;
- BYTE StartComponent;
- BYTE ComponentCount;
- BYTE OutputSlot;
- } D3D10_SO_DECLARATION_ENTRY;
- typedef enum D3D10_INPUT_CLASSIFICATION {
- D3D10_INPUT_PER_VERTEX_DATA,
- D3D10_INPUT_PER_INSTANCE_DATA,
- } D3D10_INPUT_CLASSIFICATION;
- typedef struct D3D10_INPUT_ELEMENT_DESC
- {
- const char *SemanticName;
- UINT SemanticIndex;
- DXGI_FORMAT Format;
- UINT InputSlot;
- UINT AlignedByteOffset;
- D3D10_INPUT_CLASSIFICATION InputSlotClass;
- UINT InstanceDataStepRate;
- } D3D10_INPUT_ELEMENT_DESC;
- typedef enum D3D10_QUERY {
- D3D10_QUERY_EVENT,
- D3D10_QUERY_OCCLUSION,
- D3D10_QUERY_TIMESTAMP,
- D3D10_QUERY_TIMESTAMP_DISJOINT,
- D3D10_QUERY_PIPELINE_STATISTICS,
- D3D10_QUERY_OCCLUSION_PREDICATE,
- D3D10_QUERY_SO_STATISTICS,
- D3D10_QUERY_SO_OVERFLOW_PREDICATE,
- } D3D10_QUERY;
- typedef struct D3D10_QUERY_DESC {
- D3D10_QUERY Query;
- UINT MiscFlags;
- } D3D10_QUERY_DESC;
- typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
- typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
- typedef RECT D3D10_RECT;
- typedef struct D3D10_VIEWPORT {
- INT TopLeftX;
- INT TopLeftY;
- UINT Width;
- UINT Height;
- FLOAT MinDepth;
- FLOAT MaxDepth;
- } D3D10_VIEWPORT;
- typedef struct D3D10_MAPPED_TEXTURE2D {
- void *pData;
- UINT RowPitch;
- } D3D10_MAPPED_TEXTURE2D;
- typedef struct D3D10_MAPPED_TEXTURE3D {
- void *pData;
- UINT RowPitch;
- UINT DepthPitch;
- } D3D10_MAPPED_TEXTURE3D;
- typedef enum D3D10_CPU_ACCESS_FLAG {
- D3D10_CPU_ACCESS_WRITE = 0x10000,
- D3D10_CPU_ACCESS_READ = 0x20000
- } D3D10_CPU_ACCESS_FLAG;
- typedef enum D3D10_RESOURCE_MISC_FLAG {
- D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001,
- D3D10_RESOURCE_MISC_SHARED = 0x0002,
- D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004,
- D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010,
- D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020
- } D3D10_RESOURCE_MISC_FLAG;
- typedef enum D3D10_MAP_FLAG {
- D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
- } D3D10_MAP_FLAG;
- typedef enum D3D10_RAISE_FLAG {
- D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
- } D3D10_RAISE_FLAG;
- typedef enum D3D10_CLEAR_FLAG {
- D3D10_CLEAR_DEPTH = 0x1,
- D3D10_CLEAR_STENCIL = 0x2
- } D3D10_CLEAR_FLAG;
- typedef enum D3D10_COLOR_WRITE_ENABLE {
- D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
- D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
- D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
- D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
- D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
- D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
- } D3D10_COLOR_WRITE_ENABLE;
- typedef enum D3D10_FORMAT_SUPPORT
- {
- D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001,
- D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
- D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
- D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
- D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
- D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
- D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
- D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
- D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
- D3D10_FORMAT_SUPPORT_MIP = 0x00001000,
- D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
- D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
- D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
- D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
- D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
- D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000,
- D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
- D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
- D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
- } D3D10_FORMAT_SUPPORT;
- typedef enum D3D10_TEXTURECUBE_FACE {
- D3D10_TEXTURECUBE_FACE_POSITIVE_X,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
- D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
- D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
- } D3D10_TEXTURECUBE_FACE;
- typedef enum D3D10_ASYNC_GETDATA_FLAG {
- D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
- } D3D10_ASYNC_GETDATA_FLAG;
- typedef enum D3D10_FILTER_TYPE {
- D3D10_FILTER_TYPE_POINT,
- D3D10_FILTER_TYPE_LINEAR
- } D3D10_FILTER_TYPE;
- typedef enum D3D10_QUERY_MISC_FLAG {
- D3D10_QUERY_MISC_PREDICATEHINT = 0x1
- } D3D10_QUERY_MISC_FLAG;
- typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
- UINT64 Frequency;
- BOOL Disjoint;
- } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
- typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
- UINT64 IAVertices;
- UINT64 IAPrimitives;
- UINT64 VSInvocations;
- UINT64 GSInvocations;
- UINT64 GSPrimitives;
- UINT64 CInvocations;
- UINT64 CPrimitives;
- UINT64 PSInvocations;
- } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
- typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
- UINT64 NumPrimitivesWritten;
- UINT64 PrimitivesStorageNeeded;
- } D3D10_QUERY_DATA_SO_STATISTICS;
- typedef enum D3D10_CREATE_DEVICE_FLAG {
- D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
- D3D10_CREATE_DEVICE_DEBUG = 0x2,
- D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
- D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
- D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
- D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
- D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
- D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200,
- D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400,
- } D3D10_CREATE_DEVICE_FLAG;
- /* Core */
- interface ID3D10Device;
- [
- object,
- local,
- uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10DeviceChild : IUnknown
- {
- void GetDevice(
- [out] ID3D10Device **ppDevice);
- HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData);
- HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData);
- }
- /* Resource */
- [
- object,
- local,
- uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Resource : ID3D10DeviceChild
- {
- void GetType(
- [out] D3D10_RESOURCE_DIMENSION *rType);
- void SetEvictionPriority(
- [in] UINT EvictionPriority);
- UINT GetEvictionPriority();
- }
- [
- object,
- local,
- uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Buffer : ID3D10Resource
- {
- HRESULT Map(
- [in] D3D10_MAP MapType,
- [in] UINT MapFlags,
- [out] void **ppData);
- void Unmap();
- void GetDesc(
- [out] D3D10_BUFFER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
- ]
- interface ID3D10Texture1D : ID3D10Resource
- {
- HRESULT Map(
- [in] UINT Subresource,
- [in] D3D10_MAP MapType,
- [in] UINT MapFlags,
- [out] void **ppData);
- void Unmap(
- [in] UINT Subresource);
- void GetDesc(
- [out] D3D10_TEXTURE1D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
- ]
- interface ID3D10Texture2D : ID3D10Resource
- {
- HRESULT Map(
- [in] UINT Subresource,
- [in] D3D10_MAP MapType,
- [in] UINT MapFlags,
- [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
- void Unmap(
- [in] UINT Subresource);
- void GetDesc(
- [out] D3D10_TEXTURE2D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
- ]
- interface ID3D10Texture3D : ID3D10Resource
- {
- HRESULT Map(
- [in] UINT Subresource,
- [in] D3D10_MAP MapType,
- [in] UINT MapFlags,
- [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
- void Unmap(
- [in] UINT Subresource);
- void GetDesc(
- [out] D3D10_TEXTURE3D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
- ]
- interface ID3D10View : ID3D10DeviceChild
- {
- void GetResource(
- [out] ID3D10Resource **ppResource);
- }
- [
- object,
- local,
- uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10DepthStencilView : ID3D10View
- {
- void GetDesc(
- [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10RenderTargetView : ID3D10View
- {
- void GetDesc(
- [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10ShaderResourceView : ID3D10View
- {
- void GetDesc(
- [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
- }
- /* Resource End */
- [
- object,
- local,
- uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
- ]
- interface ID3D10BlendState : ID3D10DeviceChild
- {
- void GetDesc(
- [out] D3D10_BLEND_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
- ]
- interface ID3D10DepthStencilState : ID3D10DeviceChild
- {
- void GetDesc(
- [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(6316be88-54cd-4040-ab44-20461bc81f68)
- ]
- interface ID3D10GeometryShader : ID3D10DeviceChild
- {
- }
- [
- object,
- local,
- uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10InputLayout : ID3D10DeviceChild
- {
- }
- [
- object,
- local,
- uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
- ]
- interface ID3D10PixelShader : ID3D10DeviceChild
- {
- }
- [
- object,
- local,
- uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
- ]
- interface ID3D10RasterizerState : ID3D10DeviceChild
- {
- void GetDesc(
- [out] D3D10_RASTERIZER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10SamplerState : ID3D10DeviceChild
- {
- void GetDesc(
- [out] D3D10_SAMPLER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10VertexShader : ID3D10DeviceChild
- {
- }
- [
- object,
- local,
- uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Asynchronous : ID3D10DeviceChild
- {
- void Begin();
- void End();
- HRESULT GetData(
- [out] void *pData,
- [in] UINT DataSize,
- [in] UINT GetDataFlags);
- UINT GetDataSize();
- }
- [
- object,
- local,
- uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Counter : ID3D10Asynchronous
- {
- void GetDesc(
- [out] D3D10_COUNTER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Query : ID3D10Asynchronous
- {
- void GetDesc(
- [out] D3D10_QUERY_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Predicate : ID3D10Query
- {
- }
- [
- object,
- local,
- uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Device : IUnknown
- {
- void VSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D10Buffer *const *ppConstantBuffers);
- void PSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
- void PSSetShader(
- [in] ID3D10PixelShader *pPixelShader);
- void PSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in]ID3D10SamplerState *const *ppSamplers);
- void VSSetShader(
- [in] ID3D10VertexShader *pVertexShader);
- void DrawIndexed(
- [in] UINT IndexCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation);
- void Draw(
- [in] UINT VertexCount,
- [in] UINT StartVertexLocation);
- void PSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D10Buffer *const *ppConstantBuffers);
- void IASetInputLayout(
- [in] ID3D10InputLayout *pInputLayout);
- void IASetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D10Buffer *const *ppVertexBuffers,
- [in] const UINT *pStrides,
- [in] const UINT *pOffsets);
- void IASetIndexBuffer(
- [in] ID3D10Buffer *pIndexBuffer,
- [in] DXGI_FORMAT Format,
- [in] UINT Offset);
- void DrawIndexedInstanced(
- [in] UINT IndexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation,
- [in] UINT StartInstanceLocation);
- void DrawInstanced(
- [in] UINT VertexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartVertexLocation,
- [in] UINT StartInstanceLocation);
- void GSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D10Buffer *const *ppConstantBuffers);
- void GSSetShader(
- [in] ID3D10GeometryShader *pShader);
- void IASetPrimitiveTopology(
- [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
- void VSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
- void VSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D10SamplerState *const *ppSamplers);
- void SetPredication(
- [in] ID3D10Predicate *pPredicate,
- [in] BOOL PredicateValue);
- void GSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
- void GSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D10SamplerState *const *ppSamplers);
- void OMSetRenderTargets(
- [in] UINT NumViews,
- [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
- [in] ID3D10DepthStencilView *pDepthStencilView);
- void OMSetBlendState(
- [in] ID3D10BlendState *pBlendState,
- [in] const FLOAT BlendFactor[4],
- [in] UINT SampleMask);
- void OMSetDepthStencilState(
- [in] ID3D10DepthStencilState *pDepthStencilState,
- [in] UINT StencilRef);
- void SOSetTargets(
- [in] UINT NumBuffers,
- [in] ID3D10Buffer *const *ppSOTargets,
- [in] const UINT *pOffsets);
- void DrawAuto();
- void RSSetState(
- [in] ID3D10RasterizerState *pRasterizerState);
- void RSSetViewports(
- [in] UINT NumViewports,
- [in] const D3D10_VIEWPORT *pViewports);
- void RSSetScissorRects(
- [in] UINT NumRects,
- [in] const D3D10_RECT *pRects);
- void CopySubresourceRegion(
- [in] ID3D10Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] UINT DstX,
- [in] UINT DstY,
- [in] UINT DstZ,
- [in] ID3D10Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] const D3D10_BOX *pSrcBox);
- void CopyResource(
- [in] ID3D10Resource *pDstResource,
- [in] ID3D10Resource *pSrcResource);
- void UpdateSubresource(
- [in] ID3D10Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] const D3D10_BOX *pDstBox,
- [in] const void *pSrcData,
- [in] UINT SrcRowPitch,
- [in] UINT SrcDepthPitch);
- void ClearRenderTargetView(
- [in] ID3D10RenderTargetView *pRenderTargetView,
- [in] const FLOAT ColorRGBA[4]);
- void ClearDepthStencilView(
- [in] ID3D10DepthStencilView *pDepthStencilView,
- [in] UINT ClearFlags,
- [in] FLOAT Depth,
- [in] UINT8 Stencil);
- void GenerateMips(
- [in] ID3D10ShaderResourceView *pShaderResourceView);
- void ResolveSubresource(
- [in] ID3D10Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] ID3D10Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] DXGI_FORMAT Format);
- void VSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D10Buffer **ppConstantBuffers);
- void PSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D10ShaderResourceView **ppShaderResourceViews);
- void PSGetShader(
- [out] ID3D10PixelShader **ppPixelShader);
- void PSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D10SamplerState **ppSamplers);
- void VSGetShader(
- [out] ID3D10VertexShader **ppVertexShader);
- void PSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D10Buffer **ppConstantBuffers);
- void IAGetInputLayout(
- [out] ID3D10InputLayout **ppInputLayout);
- void IAGetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D10Buffer **ppVertexBuffers,
- [out] UINT *pStrides,
- [out] UINT *pOffsets);
- void IAGetIndexBuffer(
- [out] ID3D10Buffer **pIndexBuffer,
- [out] DXGI_FORMAT *Format,
- [out] UINT *Offset);
- void GSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D10Buffer **ppConstantBuffers);
- void GSGetShader(
- [out] ID3D10GeometryShader **ppGeometryShader);
- void IAGetPrimitiveTopology(
- [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
- void VSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D10ShaderResourceView **ppShaderResourceViews);
- void VSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D10SamplerState **ppSamplers);
- void GetPredication(
- [out] ID3D10Predicate **ppPredicate,
- [out] BOOL *pPredicateValue);
- void GSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D10ShaderResourceView **ppShaderResourceViews);
- void GSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D10SamplerState **ppSamplers);
- void OMGetRenderTargets(
- [in] UINT NumViews,
- [out] ID3D10RenderTargetView **ppRenderTargetViews,
- [out] ID3D10DepthStencilView **ppDepthStencilView);
- void OMGetBlendState(
- [out] ID3D10BlendState **ppBlendState,
- [out] FLOAT BlendFactor[4],
- [out] UINT *pSampleMask);
- void OMGetDepthStencilState(
- [out] ID3D10DepthStencilState **ppDepthStencilState,
- [out] UINT *pStencilRef);
- void SOGetTargets(
- [in] UINT NumBuffers,
- [out] ID3D10Buffer **ppSOTargets,
- [out] UINT *pOffsets);
- void RSGetState(
- [out] ID3D10RasterizerState **ppRasterizerState);
- void RSGetViewports(
- [in, out] UINT *NumViewports,
- [out] D3D10_VIEWPORT *pViewports);
- void RSGetScissorRects(
- [in, out] UINT *NumRects,
- [out] D3D10_RECT *pRects);
- HRESULT GetDeviceRemovedReason();
- HRESULT SetExceptionMode(
- [in] UINT RaiseFlags);
- UINT GetExceptionMode();
- HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData);
- HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData);
- void ClearState();
- void Flush();
- HRESULT CreateBuffer(
- [in] const D3D10_BUFFER_DESC *pDesc,
- [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D10Buffer **ppBuffer);
- HRESULT CreateTexture1D(
- [in] const D3D10_TEXTURE1D_DESC *pDesc,
- [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D10Texture1D **ppTexture1D);
- HRESULT CreateTexture2D(
- [in] const D3D10_TEXTURE2D_DESC *pDesc,
- [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D10Texture2D **ppTexture2D);
- HRESULT CreateTexture3D(
- [in] const D3D10_TEXTURE3D_DESC *pDesc,
- [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D10Texture3D **ppTexture3D);
- HRESULT CreateShaderResourceView(
- [in] ID3D10Resource *pResource,
- [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
- [out] ID3D10ShaderResourceView **ppSRView);
- HRESULT CreateRenderTargetView(
- [in] ID3D10Resource *pResource,
- [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
- [out] ID3D10RenderTargetView **ppRTView);
- HRESULT CreateDepthStencilView(
- [in] ID3D10Resource *pResource,
- [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
- [out] ID3D10DepthStencilView **ppDepthStencilView);
- HRESULT CreateInputLayout(
- [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
- [in] UINT NumElements,
- [in] const void *pShaderBytecodeWithInputSignature,
- [in] SIZE_T BytecodeLength,
- [out] ID3D10InputLayout **ppInputLayout);
- HRESULT CreateVertexShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [out] ID3D10VertexShader **ppVertexShader);
- HRESULT CreateGeometryShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [out] ID3D10GeometryShader **ppGeometryShader);
- HRESULT CreateGeometryShaderWithStreamOutput(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
- [in] UINT NumEntries,
- [in] UINT OutputStreamStride,
- [out] ID3D10GeometryShader **ppGeometryShader);
- HRESULT CreatePixelShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [out] ID3D10PixelShader **ppPixelShader);
- HRESULT CreateBlendState(
- [in] const D3D10_BLEND_DESC *pBlendStateDesc,
- [out] ID3D10BlendState **ppBlendState);
- HRESULT CreateDepthStencilState(
- [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
- [out] ID3D10DepthStencilState **ppDepthStencilState);
- HRESULT CreateRasterizerState(
- [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
- [out] ID3D10RasterizerState **ppRasterizerState);
- HRESULT CreateSamplerState(
- [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
- [out] ID3D10SamplerState **ppSamplerState);
- HRESULT CreateQuery(
- [in] const D3D10_QUERY_DESC *pQueryDesc,
- [out] ID3D10Query **ppQuery);
- HRESULT CreatePredicate(
- [in] const D3D10_QUERY_DESC *pPredicateDesc,
- [out] ID3D10Predicate **ppPredicate);
- HRESULT CreateCounter(
- [in] const D3D10_COUNTER_DESC *pCounterDesc,
- [out] ID3D10Counter **ppCounter);
- HRESULT CheckFormatSupport(
- [in] DXGI_FORMAT Format,
- [out] UINT *pFormatSupport);
- HRESULT CheckMultisampleQualityLevels(
- [in] DXGI_FORMAT Format,
- [in] UINT SampleCount,
- [out] UINT *pNumQualityLevels);
- void CheckCounterInfo(
- [out] D3D10_COUNTER_INFO *pCounterInfo);
- HRESULT CheckCounter(
- [in] const D3D10_COUNTER_DESC *pDesc,
- [out] D3D10_COUNTER_TYPE *pType,
- [out] UINT *pActiveCounters,
- [out] char *name,
- [in, out] UINT *pNameLength,
- [out] char *units,
- [in, out] UINT *pUnitsLength,
- [out] char *description,
- [in, out] UINT *pDescriptionLength);
- UINT GetCreationFlags();
- HRESULT OpenSharedResource(
- [in] HANDLE hResource,
- [in] REFIID ReturnedInterface,
- [out] void **ppResource);
- void SetTextFilterSize(
- [in] UINT Width,
- [in] UINT Height);
- void GetTextFilterSize(
- [out] UINT *pWidth,
- [out] UINT *pHeight);
- }
- [
- object,
- local,
- uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
- ]
- interface ID3D10Multithread : IUnknown
- {
- void Enter();
- void Leave();
- BOOL SetMultithreadProtected(
- [in] BOOL bMTProtect);
- BOOL GetMultithreadProtected();
- }
- cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS")
- cpp_quote("#include \"d3d10sdklayers.h\"")
- cpp_quote("#endif")
- cpp_quote("#include \"d3d10misc.h\"")
- cpp_quote("#include \"d3d10shader.h\"")
- cpp_quote("#include \"d3d10effect.h\"")
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