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- /*
- * Copyright 2010 Jacek Caban for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- import "oaidl.idl";
- import "ocidl.idl";
- cpp_quote("#ifndef _D3D10_1_CONSTANTS")
- cpp_quote("#define _D3D10_1_CONSTANTS")
- const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
- const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
- const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
- const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
- const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
- const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
- const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
- const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
- const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
- const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
- const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
- const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
- const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
- const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
- const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
- const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
- const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
- const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
- cpp_quote("#endif")
- cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
- cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
- import "d3d10.idl";
- cpp_quote("#include <d3d10_1shader.h>")
- typedef enum D3D10_FEATURE_LEVEL1
- {
- D3D10_FEATURE_LEVEL_10_0 = 0xa000,
- D3D10_FEATURE_LEVEL_10_1 = 0xa100,
- D3D10_FEATURE_LEVEL_9_1 = 0x9100,
- D3D10_FEATURE_LEVEL_9_2 = 0x9200,
- D3D10_FEATURE_LEVEL_9_3 = 0x9300
- } D3D10_FEATURE_LEVEL1;
- typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
- {
- BOOL BlendEnable;
- D3D10_BLEND SrcBlend;
- D3D10_BLEND DestBlend;
- D3D10_BLEND_OP BlendOp;
- D3D10_BLEND SrcBlendAlpha;
- D3D10_BLEND DestBlendAlpha;
- D3D10_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask;
- } D3D10_RENDER_TARGET_BLEND_DESC1;
- typedef struct D3D10_BLEND_DESC1
- {
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
- } D3D10_BLEND_DESC1;
- [
- uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D10BlendState1 : ID3D10BlendState
- {
- void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
- }
- typedef struct D3D10_TEXCUBE_ARRAY_SRV1
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT First2DArrayFace;
- UINT NumCubes;
- } D3D10_TEXCUBE_ARRAY_SRV1;
- typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
- typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
- {
- DXGI_FORMAT Format;
- D3D10_SRV_DIMENSION1 ViewDimension;
- union {
- D3D10_BUFFER_SRV Buffer;
- D3D10_TEX1D_SRV Texture1D;
- D3D10_TEX1D_ARRAY_SRV Texture1DArray;
- D3D10_TEX2D_SRV Texture2D;
- D3D10_TEX2D_ARRAY_SRV Texture2DArray;
- D3D10_TEX2DMS_SRV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D10_TEX3D_SRV Texture3D;
- D3D10_TEXCUBE_SRV TextureCube;
- D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
- };
- } D3D10_SHADER_RESOURCE_VIEW_DESC1;
- [
- uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
- {
- void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
- }
- [
- uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D10Device1 : ID3D10Device
- {
- HRESULT CreateShaderResourceView1(
- [in] ID3D10Resource *pResource,
- [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
- [out] ID3D10ShaderResourceView1 **ppSRView);
- HRESULT CreateBlendState1(
- [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
- [out] ID3D10BlendState1 **ppBlendState);
- D3D10_FEATURE_LEVEL1 GetFeatureLevel();
- }
- const UINT D3D10_1_SDK_VERSION = 0x20;
- cpp_quote("HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,")
- cpp_quote(" HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);")
- [local] HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, enum D3D10_DRIVER_TYPE driver_type,
- HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
- DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device);
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