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- #undef INTERFACE
- /*
- * Copyright 2010 Rico Schüller
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #ifndef __D3D10_1SHADER_H__
- #define __D3D10_1SHADER_H__
- #include "d3d10shader.h"
- DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
- #define INTERFACE ID3D10ShaderReflection1
- DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
- {
- /* IUnknown methods */
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- /* ID3D10ShaderReflection1 methods */
- STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
- STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
- STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
- STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
- STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
- STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
- STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
- STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
- STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
- STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
- STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
- STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
- };
- #undef INTERFACE
- #endif
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