d3d10_1shader.h 2.6 KB

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  1. #undef INTERFACE
  2. /*
  3. * Copyright 2010 Rico Schüller
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18. */
  19. #ifndef __D3D10_1SHADER_H__
  20. #define __D3D10_1SHADER_H__
  21. #include "d3d10shader.h"
  22. DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
  23. #define INTERFACE ID3D10ShaderReflection1
  24. DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
  25. {
  26. /* IUnknown methods */
  27. STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
  28. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  29. STDMETHOD_(ULONG, Release)(THIS) PURE;
  30. /* ID3D10ShaderReflection1 methods */
  31. STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
  32. STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
  33. STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
  34. STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
  35. STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
  36. STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
  37. STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
  38. STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
  39. STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
  40. STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
  41. STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
  42. STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
  43. STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
  44. STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
  45. STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
  46. };
  47. #undef INTERFACE
  48. #endif