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- #undef INTERFACE
- /*
- * Copyright 2009 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- *
- */
- #ifndef __WINE_D3D10SHADER_H
- #define __WINE_D3D10SHADER_H
- #include "d3d10.h"
- #define D3D10_SHADER_DEBUG 0x0001
- #define D3D10_SHADER_SKIP_VALIDATION 0x0002
- #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
- #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
- #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
- #define D3D10_SHADER_PARTIAL_PRECISION 0x0020
- #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
- #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
- #define D3D10_SHADER_NO_PRESHADER 0x0100
- #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
- #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
- #define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
- #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
- #define D3D10_SHADER_IEEE_STRICTNESS 0x2000
- #define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
- #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
- #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
- #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
- #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
- /* These are defined as version-neutral in d3dcommon.h */
- typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
- typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
- typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
- typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
- typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
- typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
- typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
- typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
- typedef D3D_NAME D3D10_NAME;
- typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
- typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
- typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
- typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
- typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
- typedef ID3DInclude ID3D10Include;
- typedef ID3DInclude *LPD3D10INCLUDE;
- #define IID_ID3D10Include IID_ID3DInclude
- typedef struct _D3D10_SHADER_INPUT_BIND_DESC
- {
- const char *Name;
- D3D10_SHADER_INPUT_TYPE Type;
- UINT BindPoint;
- UINT BindCount;
- UINT uFlags;
- D3D10_RESOURCE_RETURN_TYPE ReturnType;
- D3D10_SRV_DIMENSION Dimension;
- UINT NumSamples;
- } D3D10_SHADER_INPUT_BIND_DESC;
- typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
- {
- const char *SemanticName;
- UINT SemanticIndex;
- UINT Register;
- D3D10_NAME SystemValueType;
- D3D10_REGISTER_COMPONENT_TYPE ComponentType;
- BYTE Mask;
- BYTE ReadWriteMask;
- } D3D10_SIGNATURE_PARAMETER_DESC;
- typedef struct _D3D10_SHADER_DESC
- {
- UINT Version;
- const char *Creator;
- UINT Flags;
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InputParameters;
- UINT OutputParameters;
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT CutInstructionCount;
- UINT EmitInstructionCount;
- D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
- UINT GSMaxOutputVertexCount;
- } D3D10_SHADER_DESC;
- typedef struct _D3D10_SHADER_BUFFER_DESC
- {
- const char *Name;
- D3D10_CBUFFER_TYPE Type;
- UINT Variables;
- UINT Size;
- UINT uFlags;
- } D3D10_SHADER_BUFFER_DESC;
- typedef struct _D3D10_SHADER_VARIABLE_DESC
- {
- const char *Name;
- UINT StartOffset;
- UINT Size;
- UINT uFlags;
- void *DefaultValue;
- } D3D10_SHADER_VARIABLE_DESC;
- typedef struct _D3D10_SHADER_TYPE_DESC
- {
- D3D10_SHADER_VARIABLE_CLASS Class;
- D3D10_SHADER_VARIABLE_TYPE Type;
- UINT Rows;
- UINT Columns;
- UINT Elements;
- UINT Members;
- UINT Offset;
- } D3D10_SHADER_TYPE_DESC;
- DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
- #define INTERFACE ID3D10ShaderReflectionType
- DECLARE_INTERFACE(ID3D10ShaderReflectionType)
- {
- STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
- STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
- };
- #undef INTERFACE
- DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
- #define INTERFACE ID3D10ShaderReflectionVariable
- DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
- {
- STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
- };
- #undef INTERFACE
- DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
- #define INTERFACE ID3D10ShaderReflectionConstantBuffer
- DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
- {
- STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
- };
- #undef INTERFACE
- DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
- #define INTERFACE ID3D10ShaderReflection
- DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
- {
- /* IUnknown methods */
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- /* ID3D10ShaderReflection methods */
- STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
- STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
- STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
- STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
- STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
- };
- #undef INTERFACE
- #ifdef __cplusplus
- extern "C" {
- #endif
- HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
- const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
- const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
- HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
- WINBOOL color_code, const char *comments, ID3D10Blob **disassembly);
- const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
- const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
- const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
- HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
- HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
- HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
- HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
- HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
- #ifdef __cplusplus
- }
- #endif
- #endif /* __WINE_D3D10SHADER_H */
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