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- /*
- * Copyright 2010 Rico Schüller
- * Copyright 2013 Austin English
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- import "oaidl.idl";
- import "ocidl.idl";
- import "dxgi.idl";
- import "d3dcommon.idl";
- typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
- typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
- typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
- typedef RECT D3D11_RECT;
- interface ID3D11Device;
- interface ID3D11ClassLinkage;
- interface ID3D11Resource;
- interface ID3D11VideoProcessorInputView;
- cpp_quote("#ifndef _D3D11_CONSTANTS")
- cpp_quote("#define _D3D11_CONSTANTS")
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
- const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
- const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
- const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
- const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
- const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
- const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
- const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
- const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
- const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
- const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
- const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
- const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
- const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
- const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
- const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
- const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
- const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
- const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
- const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
- const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
- const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
- const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
- const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
- const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
- const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
- const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
- const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
- const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
- const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
- const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
- const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
- const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
- const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
- const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
- const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
- const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
- const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
- const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
- const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
- const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
- const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
- const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
- const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
- const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
- const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
- const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
- const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
- const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
- const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
- const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
- const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
- const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
- const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
- const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
- const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
- const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
- const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
- const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
- const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
- const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
- const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
- const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
- const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
- const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
- const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
- const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
- const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
- const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
- const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
- const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
- const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
- const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
- cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
- const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
- cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
- const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
- const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
- const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
- const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
- const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
- const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
- cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
- const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
- const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
- const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
- const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
- const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
- cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
- cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
- const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
- const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
- const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
- cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
- const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
- const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
- const UINT D3D11_MAX_MAXANISOTROPY = 16;
- const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
- const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
- const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
- const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
- const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
- const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
- const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
- const UINT D3D11_SHADER_MAJOR_VERSION = 5;
- const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
- const UINT D3D11_SHADER_MAX_INTERFACES = 253;
- const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
- const UINT D3D11_SHADER_MAX_TYPES = 65535;
- const UINT D3D11_SHADER_MINOR_VERSION = 0;
- const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
- const UINT D3D11_OMAC_SIZE = 16;
- const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
- const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
- const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
- const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
- const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
- const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
- const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
- const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
- const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
- const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
- const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
- cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
- const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
- const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
- const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
- const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
- const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
- const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
- cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
- const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
- const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
- const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
- const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
- const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
- const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
- const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
- const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
- const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
- const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
- const UINT D3D11_REQ_MAXANISOTROPY = 16;
- const UINT D3D11_REQ_MIP_LEVELS = 15;
- const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
- const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
- const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
- const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
- cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
- const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
- const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
- const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
- const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
- const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
- const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
- const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
- const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
- const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
- const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
- const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
- const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
- const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
- const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
- const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
- const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
- const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
- const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
- const UINT D3D11_SO_STREAM_COUNT = 4;
- const UINT D3D11_SPEC_DATE_DAY = 16;
- const UINT D3D11_SPEC_DATE_MONTH = 05;
- const UINT D3D11_SPEC_DATE_YEAR = 2011;
- cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
- cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
- cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
- const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
- const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
- const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
- const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
- const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
- const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
- const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
- const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
- cpp_quote("#endif")
- cpp_quote("#ifndef _D3D11_1_CONSTANTS")
- cpp_quote("#define _D3D11_1_CONSTANTS")
- const UINT D3D11_1_UAV_SLOT_COUNT = 64;
- cpp_quote("#endif")
- cpp_quote("#ifndef _D3D11_2_CONSTANTS")
- cpp_quote("#define _D3D11_2_CONSTANTS")
- const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
- cpp_quote("#endif")
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_DEFAULT {};")
- cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
- cpp_quote("#endif")
- typedef enum D3D11_BLEND
- {
- D3D11_BLEND_ZERO = 1,
- D3D11_BLEND_ONE = 2,
- D3D11_BLEND_SRC_COLOR = 3,
- D3D11_BLEND_INV_SRC_COLOR = 4,
- D3D11_BLEND_SRC_ALPHA = 5,
- D3D11_BLEND_INV_SRC_ALPHA = 6,
- D3D11_BLEND_DEST_ALPHA = 7,
- D3D11_BLEND_INV_DEST_ALPHA = 8,
- D3D11_BLEND_DEST_COLOR = 9,
- D3D11_BLEND_INV_DEST_COLOR = 10,
- D3D11_BLEND_SRC_ALPHA_SAT = 11,
- D3D11_BLEND_BLEND_FACTOR = 14,
- D3D11_BLEND_INV_BLEND_FACTOR = 15,
- D3D11_BLEND_SRC1_COLOR = 16,
- D3D11_BLEND_INV_SRC1_COLOR = 17,
- D3D11_BLEND_SRC1_ALPHA = 18,
- D3D11_BLEND_INV_SRC1_ALPHA = 19,
- } D3D11_BLEND;
- typedef enum D3D11_BLEND_OP
- {
- D3D11_BLEND_OP_ADD = 1,
- D3D11_BLEND_OP_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_MIN,
- D3D11_BLEND_OP_MAX
- } D3D11_BLEND_OP;
- typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
- {
- D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
- D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
- D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
- D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
- D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
- D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
- D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
- D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
- D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
- } D3D11_VIDEO_DECODER_BUFFER_TYPE;
- typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
- {
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
- } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
- typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
- {
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
- } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
- typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
- {
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
- } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
- typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
- {
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
- } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
- typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
- {
- D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
- D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
- D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
- D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
- } D3D11_VIDEO_PROCESSOR_ROTATION;
- typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
- {
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x00000001,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x00000002,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x00000004,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x00000008,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x00000010,
- } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
- {
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x00000001,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x00000002,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x00000004,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x00000008,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x00000010,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x00000020,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x00000040,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x00000080,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x00000100,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x00000200,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x00000400,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x00000800,
- } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
- {
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x00000001,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x00000002,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x00000004,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x00000008,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x00000010,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x00000020,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x00000040,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x00000080,
- } D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
- {
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x00000001,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x00000002,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x00000004,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x00000008,
- } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
- {
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x00000001,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x00000002,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x00000004,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x00000008,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x00000010,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x00000020,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x00000040,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x00000080,
- } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
- {
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x00000001,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x00000002,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x00000004,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x00000008,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x00000010,
- } D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
- {
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
- } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
- {
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
- } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
- typedef enum D3D11_CONTENT_PROTECTION_CAPS
- {
- D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002,
- D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004,
- D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008,
- D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010,
- D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080,
- D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200,
- D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000,
- } D3D11_CONTENT_PROTECTION_CAPS;
- typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
- {
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000,
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001,
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002,
- } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
- typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
- {
- D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000,
- D3D11_PROCESSIDTYPE_DWM = 0x00000001,
- D3D11_PROCESSIDTYPE_HANDLE = 0x00000002,
- } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
- typedef enum D3D11_BUS_TYPE
- {
- D3D11_BUS_TYPE_OTHER = 0x00000000,
- D3D11_BUS_TYPE_PCI = 0x00000001,
- D3D11_BUS_TYPE_PCIX = 0x00000002,
- D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003,
- D3D11_BUS_TYPE_AGP = 0x00000004,
- D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
- D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
- D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
- D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
- D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
- D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
- } D3D11_BUS_TYPE;
- typedef struct D3D11_BOX
- {
- UINT left;
- UINT top;
- UINT front;
- UINT right;
- UINT bottom;
- UINT back;
- } D3D11_BOX;
- typedef struct D3D11_BUFFER_RTV
- {
- union
- {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union
- {
- UINT NumElements;
- UINT ElementWidth;
- };
- } D3D11_BUFFER_RTV;
- typedef struct D3D11_BUFFER_SRV
- {
- union
- {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union
- {
- UINT NumElements;
- UINT ElementWidth;
- };
- } D3D11_BUFFER_SRV;
- typedef struct D3D11_BUFFER_UAV
- {
- UINT FirstElement;
- UINT NumElements;
- UINT Flags;
- } D3D11_BUFFER_UAV;
- typedef struct D3D11_BUFFEREX_SRV
- {
- UINT FirstElement;
- UINT NumElements;
- UINT Flags;
- } D3D11_BUFFEREX_SRV;
- typedef struct D3D11_CLASS_INSTANCE_DESC
- {
- UINT InstanceId;
- UINT InstanceIndex;
- UINT TypeId;
- UINT ConstantBuffer;
- UINT BaseConstantBufferOffset;
- UINT BaseTexture;
- UINT BaseSampler;
- BOOL Created;
- } D3D11_CLASS_INSTANCE_DESC;
- typedef enum D3D11_COMPARISON_FUNC
- {
- D3D11_COMPARISON_NEVER = 1,
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_GREATER_EQUAL,
- D3D11_COMPARISON_ALWAYS
- } D3D11_COMPARISON_FUNC;
- typedef enum D3D11_COUNTER
- {
- D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
- } D3D11_COUNTER;
- typedef struct D3D11_COUNTER_DESC
- {
- D3D11_COUNTER Counter;
- UINT MiscFlags;
- } D3D11_COUNTER_DESC;
- typedef struct D3D11_COUNTER_INFO
- {
- D3D11_COUNTER LastDeviceDependentCounter;
- UINT NumSimultaneousCounters;
- UINT8 NumDetectableParallelUnits;
- } D3D11_COUNTER_INFO;
- typedef enum D3D11_COUNTER_TYPE
- {
- D3D11_COUNTER_TYPE_FLOAT32,
- D3D11_COUNTER_TYPE_UINT16,
- D3D11_COUNTER_TYPE_UINT32,
- D3D11_COUNTER_TYPE_UINT64,
- } D3D11_COUNTER_TYPE;
- typedef enum D3D11_CULL_MODE
- {
- D3D11_CULL_NONE = 1,
- D3D11_CULL_FRONT,
- D3D11_CULL_BACK
- } D3D11_CULL_MODE;
- typedef enum D3D11_DEPTH_WRITE_MASK
- {
- D3D11_DEPTH_WRITE_MASK_ZERO,
- D3D11_DEPTH_WRITE_MASK_ALL,
- } D3D11_DEPTH_WRITE_MASK;
- typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
- {
- D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
- D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
- } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
- typedef enum D3D11_DEVICE_CONTEXT_TYPE
- {
- D3D11_DEVICE_CONTEXT_IMMEDIATE,
- D3D11_DEVICE_CONTEXT_DEFERRED,
- } D3D11_DEVICE_CONTEXT_TYPE;
- typedef enum D3D11_DSV_DIMENSION
- {
- D3D11_DSV_DIMENSION_UNKNOWN,
- D3D11_DSV_DIMENSION_TEXTURE1D,
- D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
- D3D11_DSV_DIMENSION_TEXTURE2D,
- D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
- D3D11_DSV_DIMENSION_TEXTURE2DMS,
- D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
- } D3D11_DSV_DIMENSION;
- typedef enum D3D11_FEATURE
- {
- D3D11_FEATURE_THREADING,
- D3D11_FEATURE_DOUBLES,
- D3D11_FEATURE_FORMAT_SUPPORT,
- D3D11_FEATURE_FORMAT_SUPPORT2,
- D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
- D3D11_FEATURE_D3D11_OPTIONS,
- D3D11_FEATURE_ARCHITECTURE_INFO,
- D3D11_FEATURE_D3D9_OPTIONS,
- D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
- D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
- D3D11_FEATURE_D3D11_OPTIONS1,
- D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
- D3D11_FEATURE_MARKER_SUPPORT,
- D3D11_FEATURE_D3D9_OPTIONS1,
- D3D11_FEATURE_D3D11_OPTIONS2,
- D3D11_FEATURE_D3D11_OPTIONS3,
- D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
- D3D11_FEATURE_D3D11_OPTIONS4,
- D3D11_FEATURE_SHADER_CACHE,
- D3D11_FEATURE_D3D11_OPTIONS5,
- } D3D11_FEATURE;
- typedef struct D3D11_FEATURE_DATA_THREADING
- {
- BOOL DriverConcurrentCreates;
- BOOL DriverCommandLists;
- } D3D11_FEATURE_DATA_THREADING;
- typedef struct D3D11_FEATURE_DATA_DOUBLES
- {
- BOOL DoublePrecisionFloatShaderOps;
- } D3D11_FEATURE_DATA_DOUBLES;
- typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
- } D3D11_FEATURE_DATA_FORMAT_SUPPORT;
- typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport2;
- } D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
- typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
- {
- BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
- } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
- typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
- {
- BOOL OutputMergerLogicOp;
- BOOL UAVOnlyRenderingForcedSampleCount;
- BOOL DiscardAPIsSeenByDriver;
- BOOL FlagsForUpdateAndCopySeenByDriver;
- BOOL ClearView;
- BOOL CopyWithOverlap;
- BOOL ConstantBufferPartialUpdate;
- BOOL ConstantBufferOffsetting;
- BOOL MapNoOverwriteOnDynamicConstantBuffer;
- BOOL MapNoOverwriteOnDynamicBufferSRV;
- BOOL MultisampleRTVWithForcedSampleCountOne;
- BOOL SAD4ShaderInstructions;
- BOOL ExtendedDoublesShaderInstructions;
- BOOL ExtendedResourceSharing;
- } D3D11_FEATURE_DATA_D3D11_OPTIONS;
- typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
- {
- BOOL TileBasedDeferredRenderer;
- } D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
- typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
- {
- BOOL FullNonPow2TextureSupport;
- } D3D11_FEATURE_DATA_D3D9_OPTIONS;
- typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
- {
- BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
- } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
- typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
- {
- D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
- D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
- } D3D11_SHADER_MIN_PRECISION_SUPPORT;
- typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
- {
- UINT PixelShaderMinPrecision;
- UINT AllOtherShaderStagesMinPrecision;
- } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
- typedef enum D3D11_TILED_RESOURCES_TIER
- {
- D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
- D3D11_TILED_RESOURCES_TIER_1 = 0x1,
- D3D11_TILED_RESOURCES_TIER_2 = 0x2,
- D3D11_TILED_RESOURCES_TIER_3 = 0x3,
- } D3D11_TILED_RESOURCES_TIER;
- typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
- {
- D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
- BOOL MinMaxFiltering;
- BOOL ClearViewAlsoSupportsDepthOnlyFormats;
- BOOL MapOnDefaultBuffers;
- } D3D11_FEATURE_DATA_D3D11_OPTIONS1;
- typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
- {
- BOOL SimpleInstancingSupported;
- } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
- typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
- {
- BOOL Profile;
- } D3D11_FEATURE_DATA_MARKER_SUPPORT;
- typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
- {
- BOOL FullNonPow2TextureSupported;
- BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
- BOOL SimpleInstancingSupported;
- BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
- } D3D11_FEATURE_DATA_D3D9_OPTIONS1;
- typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
- {
- D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
- } D3D11_CONSERVATIVE_RASTERIZATION_TIER;
- typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
- {
- BOOL PSSpecifiedStencilRefSupported;
- BOOL TypedUAVLoadAdditionalFormats;
- BOOL ROVsSupported;
- D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
- D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
- BOOL MapOnDefaultTextures;
- BOOL StandardSwizzle;
- BOOL UnifiedMemoryArchitecture;
- } D3D11_FEATURE_DATA_D3D11_OPTIONS2;
- typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
- {
- BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
- } D3D11_FEATURE_DATA_D3D11_OPTIONS3;
- typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
- {
- UINT MaxGPUVirtualAddressBitsPerResource;
- UINT MaxGPUVirtualAddressBitsPerProcess;
- } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
- typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
- {
- D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
- D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
- D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
- } D3D11_SHADER_CACHE_SUPPORT_FLAGS;
- typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
- {
- UINT SupportFlags;
- } D3D11_FEATURE_DATA_SHADER_CACHE;
- typedef enum D3D11_SHARED_RESOURCE_TIER
- {
- D3D11_SHARED_RESOURCE_TIER_0,
- D3D11_SHARED_RESOURCE_TIER_1,
- D3D11_SHARED_RESOURCE_TIER_2,
- D3D11_SHARED_RESOURCE_TIER_3,
- } D3D11_SHARED_RESOURCE_TIER;
- typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS5
- {
- D3D11_SHARED_RESOURCE_TIER SharedResourceTier;
- } D3D11_FEATURE_DATA_D3D11_OPTIONS5;
- typedef enum D3D11_FILL_MODE
- {
- D3D11_FILL_WIREFRAME = 2,
- D3D11_FILL_SOLID
- } D3D11_FILL_MODE;
- typedef enum D3D11_FILTER_TYPE
- {
- D3D11_FILTER_TYPE_POINT = 0,
- D3D11_FILTER_TYPE_LINEAR = 1
- } D3D11_FILTER_TYPE;
- const UINT D3D11_MIN_FILTER_SHIFT = 4;
- const UINT D3D11_MAG_FILTER_SHIFT = 2;
- const UINT D3D11_MIP_FILTER_SHIFT = 0;
- const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
- const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
- const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
- cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
- cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
- cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
- cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
- cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
- cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
- cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
- cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
- cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
- cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
- cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
- cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
- cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
- cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
- cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
- cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
- cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
- cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
- cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
- cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
- cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
- typedef enum D3D11_FILTER
- {
- D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
- D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D3D11_FILTER_ANISOTROPIC = 0x55,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
- D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
- D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
- D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
- D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
- D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
- D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
- D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
- D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
- D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
- D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
- D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
- D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
- D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
- D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
- D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
- D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
- D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
- D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
- D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
- D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
- D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
- } D3D11_FILTER;
- typedef enum D3D11_DSV_FLAG
- {
- D3D11_DSV_READ_ONLY_DEPTH = 0x1,
- D3D11_DSV_READ_ONLY_STENCIL = 0x2,
- } D3D11_DSV_FLAG;
- typedef enum D3D11_BUFFEREX_SRV_FLAG
- {
- D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
- } D3D11_BUFFEREX_SRV_FLAG;
- typedef enum D3D11_UAV_FLAG
- {
- D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
- D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
- D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
- } D3D11_UAV_FLAG;
- typedef enum D3D11_INPUT_CLASSIFICATION
- {
- D3D11_INPUT_PER_VERTEX_DATA,
- D3D11_INPUT_PER_INSTANCE_DATA,
- } D3D11_INPUT_CLASSIFICATION;
- const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
- typedef struct D3D11_INPUT_ELEMENT_DESC
- {
- LPCSTR SemanticName;
- UINT SemanticIndex;
- DXGI_FORMAT Format;
- UINT InputSlot;
- UINT AlignedByteOffset;
- D3D11_INPUT_CLASSIFICATION InputSlotClass;
- UINT InstanceDataStepRate;
- } D3D11_INPUT_ELEMENT_DESC;
- typedef enum D3D11_MAP
- {
- D3D11_MAP_READ = 1,
- D3D11_MAP_WRITE,
- D3D11_MAP_READ_WRITE,
- D3D11_MAP_WRITE_DISCARD,
- D3D11_MAP_WRITE_NO_OVERWRITE
- } D3D11_MAP;
- typedef enum D3D11_MAP_FLAG
- {
- D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
- } D3D11_MAP_FLAG;
- typedef enum D3D11_RAISE_FLAG
- {
- D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
- } D3D11_RAISE_FLAG;
- typedef struct D3D11_QUERY_DATA_SO_STATISTICS
- {
- UINT64 NumPrimitivesWritten;
- UINT64 PrimitivesStorageNeeded;
- } D3D11_QUERY_DATA_SO_STATISTICS;
- typedef struct D3D11_MAPPED_SUBRESOURCE
- {
- void *pData;
- UINT RowPitch;
- UINT DepthPitch;
- } D3D11_MAPPED_SUBRESOURCE;
- typedef enum D3D11_QUERY
- {
- D3D11_QUERY_EVENT,
- D3D11_QUERY_OCCLUSION,
- D3D11_QUERY_TIMESTAMP,
- D3D11_QUERY_TIMESTAMP_DISJOINT,
- D3D11_QUERY_PIPELINE_STATISTICS,
- D3D11_QUERY_OCCLUSION_PREDICATE,
- D3D11_QUERY_SO_STATISTICS,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE,
- D3D11_QUERY_SO_STATISTICS_STREAM0,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
- D3D11_QUERY_SO_STATISTICS_STREAM1,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
- D3D11_QUERY_SO_STATISTICS_STREAM2,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
- D3D11_QUERY_SO_STATISTICS_STREAM3,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
- } D3D11_QUERY;
- typedef enum D3D11_QUERY_MISC_FLAG
- {
- D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
- } D3D11_QUERY_MISC_FLAG;
- typedef enum D3D11_ASYNC_GETDATA_FLAG
- {
- D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
- } D3D11_ASYNC_GETDATA_FLAG;
- typedef enum D3D11_RESOURCE_MISC_FLAG
- {
- D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
- D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
- D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
- D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
- D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
- D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
- D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
- D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
- D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
- D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
- D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
- D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
- D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
- D3D11_RESOURCE_MISC_GUARDED = 0x00008000L,
- D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L,
- D3D11_RESOURCE_MISC_TILED = 0x00040000L,
- D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L
- } D3D11_RESOURCE_MISC_FLAG;
- typedef struct D3D11_QUERY_DESC
- {
- D3D11_QUERY Query;
- UINT MiscFlags;
- } D3D11_QUERY_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
- cpp_quote(" CD3D11_QUERY_DESC() {}")
- cpp_quote(" ~CD3D11_QUERY_DESC() {}")
- cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
- cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
- cpp_quote(" Query = query;")
- cpp_quote(" MiscFlags = misc_flags;")
- cpp_quote(" }")
- cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_RASTERIZER_DESC
- {
- D3D11_FILL_MODE FillMode;
- D3D11_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
- } D3D11_RASTERIZER_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
- cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
- cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
- cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
- cpp_quote(" FillMode = D3D11_FILL_SOLID;")
- cpp_quote(" CullMode = D3D11_CULL_BACK;")
- cpp_quote(" FrontCounterClockwise = FALSE;")
- cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
- cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
- cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
- cpp_quote(" DepthClipEnable = TRUE;")
- cpp_quote(" ScissorEnable = FALSE;")
- cpp_quote(" MultisampleEnable = FALSE;")
- cpp_quote(" AntialiasedLineEnable = FALSE;")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
- cpp_quote(" WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
- cpp_quote(" BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {")
- cpp_quote(" FillMode = fillMode;")
- cpp_quote(" CullMode = cullMode;")
- cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
- cpp_quote(" DepthBias = depthBias;")
- cpp_quote(" DepthBiasClamp = depthBiasClamp;")
- cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
- cpp_quote(" DepthClipEnable = depthClipEnable;")
- cpp_quote(" ScissorEnable = scissorEnable;")
- cpp_quote(" MultisampleEnable = multisampleEnable;")
- cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
- cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef enum D3D11_RESOURCE_DIMENSION
- {
- D3D11_RESOURCE_DIMENSION_UNKNOWN,
- D3D11_RESOURCE_DIMENSION_BUFFER,
- D3D11_RESOURCE_DIMENSION_TEXTURE1D,
- D3D11_RESOURCE_DIMENSION_TEXTURE2D,
- D3D11_RESOURCE_DIMENSION_TEXTURE3D,
- } D3D11_RESOURCE_DIMENSION;
- typedef enum D3D11_RTV_DIMENSION
- {
- D3D11_RTV_DIMENSION_UNKNOWN,
- D3D11_RTV_DIMENSION_BUFFER,
- D3D11_RTV_DIMENSION_TEXTURE1D,
- D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
- D3D11_RTV_DIMENSION_TEXTURE2D,
- D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
- D3D11_RTV_DIMENSION_TEXTURE2DMS,
- D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
- D3D11_RTV_DIMENSION_TEXTURE3D,
- } D3D11_RTV_DIMENSION;
- typedef struct D3D11_SO_DECLARATION_ENTRY
- {
- UINT Stream;
- LPCSTR SemanticName;
- UINT SemanticIndex;
- BYTE StartComponent;
- BYTE ComponentCount;
- BYTE OutputSlot;
- } D3D11_SO_DECLARATION_ENTRY;
- typedef enum D3D11_STENCIL_OP
- {
- D3D11_STENCIL_OP_KEEP = 1,
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR_SAT,
- D3D11_STENCIL_OP_DECR_SAT,
- D3D11_STENCIL_OP_INVERT,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_DECR
- } D3D11_STENCIL_OP;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("}")
- cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
- cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
- cpp_quote("}")
- cpp_quote("extern \"C\"{")
- cpp_quote("#endif")
- typedef struct D3D11_SUBRESOURCE_DATA
- {
- const void *pSysMem;
- UINT SysMemPitch;
- UINT SysMemSlicePitch;
- } D3D11_SUBRESOURCE_DATA;
- typedef struct D3D11_TEX1D_ARRAY_DSV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX1D_ARRAY_DSV;
- typedef struct D3D11_TEX1D_ARRAY_RTV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX1D_ARRAY_RTV;
- typedef struct D3D11_TEX1D_ARRAY_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX1D_ARRAY_SRV;
- typedef struct D3D11_TEX1D_ARRAY_UAV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX1D_ARRAY_UAV;
- typedef struct D3D11_TEX1D_DSV
- {
- UINT MipSlice;
- } D3D11_TEX1D_DSV;
- typedef struct D3D11_TEX1D_RTV
- {
- UINT MipSlice;
- } D3D11_TEX1D_RTV;
- typedef struct D3D11_TEX1D_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D11_TEX1D_SRV;
- typedef struct D3D11_TEX1D_UAV
- {
- UINT MipSlice;
- } D3D11_TEX1D_UAV;
- typedef struct D3D11_TEX2D_ARRAY_DSV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2D_ARRAY_DSV;
- typedef struct D3D11_TEX2D_ARRAY_RTV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2D_ARRAY_RTV;
- typedef struct D3D11_TEX2D_ARRAY_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2D_ARRAY_SRV;
- typedef struct D3D11_TEX2D_ARRAY_UAV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2D_ARRAY_UAV;
- typedef struct D3D11_TEX2D_DSV
- {
- UINT MipSlice;
- } D3D11_TEX2D_DSV;
- typedef struct D3D11_TEX2D_RTV
- {
- UINT MipSlice;
- } D3D11_TEX2D_RTV;
- typedef struct D3D11_TEX2D_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D11_TEX2D_SRV;
- typedef struct D3D11_TEX2D_UAV
- {
- UINT MipSlice;
- } D3D11_TEX2D_UAV;
- typedef struct D3D11_TEX2DMS_ARRAY_DSV
- {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2DMS_ARRAY_DSV;
- typedef struct D3D11_TEX2DMS_ARRAY_RTV
- {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2DMS_ARRAY_RTV;
- typedef struct D3D11_TEX2DMS_ARRAY_SRV
- {
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2DMS_ARRAY_SRV;
- typedef struct D3D11_TEX2DMS_DSV
- {
- UINT UnusedField_NothingToDefine;
- } D3D11_TEX2DMS_DSV;
- typedef struct D3D11_TEX2DMS_RTV
- {
- UINT UnusedField_NothingToDefine;
- } D3D11_TEX2DMS_RTV;
- typedef struct D3D11_TEX2DMS_SRV
- {
- UINT UnusedField_NothingToDefine;
- } D3D11_TEX2DMS_SRV;
- typedef struct D3D11_TEX3D_RTV
- {
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
- } D3D11_TEX3D_RTV;
- typedef struct D3D11_TEX3D_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D11_TEX3D_SRV;
- typedef struct D3D11_TEX3D_UAV
- {
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
- } D3D11_TEX3D_UAV;
- typedef struct D3D11_TEXCUBE_ARRAY_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT First2DArrayFace;
- UINT NumCubes;
- } D3D11_TEXCUBE_ARRAY_SRV;
- typedef struct D3D11_TEXCUBE_SRV
- {
- UINT MostDetailedMip;
- UINT MipLevels;
- } D3D11_TEXCUBE_SRV;
- typedef enum D3D11_TEXTURE_ADDRESS_MODE
- {
- D3D11_TEXTURE_ADDRESS_WRAP = 1,
- D3D11_TEXTURE_ADDRESS_MIRROR,
- D3D11_TEXTURE_ADDRESS_CLAMP,
- D3D11_TEXTURE_ADDRESS_BORDER,
- D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
- } D3D11_TEXTURE_ADDRESS_MODE;
- typedef enum D3D11_UAV_DIMENSION
- {
- D3D11_UAV_DIMENSION_UNKNOWN,
- D3D11_UAV_DIMENSION_BUFFER,
- D3D11_UAV_DIMENSION_TEXTURE1D,
- D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
- D3D11_UAV_DIMENSION_TEXTURE2D,
- D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
- D3D11_UAV_DIMENSION_TEXTURE3D = 8,
- } D3D11_UAV_DIMENSION;
- typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
- {
- DXGI_FORMAT Format;
- D3D11_UAV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_UAV Buffer;
- D3D11_TEX1D_UAV Texture1D;
- D3D11_TEX1D_ARRAY_UAV Texture1DArray;
- D3D11_TEX2D_UAV Texture2D;
- D3D11_TEX2D_ARRAY_UAV Texture2DArray;
- D3D11_TEX3D_UAV Texture3D;
- };
- } D3D11_UNORDERED_ACCESS_VIEW_DESC;
- typedef enum D3D11_USAGE
- {
- D3D11_USAGE_DEFAULT,
- D3D11_USAGE_IMMUTABLE,
- D3D11_USAGE_DYNAMIC,
- D3D11_USAGE_STAGING,
- } D3D11_USAGE;
- typedef enum D3D11_BIND_FLAG
- {
- D3D11_BIND_VERTEX_BUFFER = 0x0001,
- D3D11_BIND_INDEX_BUFFER = 0x0002,
- D3D11_BIND_CONSTANT_BUFFER = 0x0004,
- D3D11_BIND_SHADER_RESOURCE = 0x0008,
- D3D11_BIND_STREAM_OUTPUT = 0x0010,
- D3D11_BIND_RENDER_TARGET = 0x0020,
- D3D11_BIND_DEPTH_STENCIL = 0x0040,
- D3D11_BIND_UNORDERED_ACCESS = 0x0080,
- D3D11_BIND_DECODER = 0x0200,
- D3D11_BIND_VIDEO_ENCODER = 0x0400
- } D3D11_BIND_FLAG;
- typedef enum D3D11_CPU_ACCESS_FLAG
- {
- D3D11_CPU_ACCESS_WRITE = 0x00010000,
- D3D11_CPU_ACCESS_READ = 0x00020000
- } D3D11_CPU_ACCESS_FLAG;
- typedef struct D3D11_VIEWPORT
- {
- FLOAT TopLeftX;
- FLOAT TopLeftY;
- FLOAT Width;
- FLOAT Height;
- FLOAT MinDepth;
- FLOAT MaxDepth;
- } D3D11_VIEWPORT;
- typedef enum D3D11_COLOR_WRITE_ENABLE
- {
- D3D11_COLOR_WRITE_ENABLE_RED = 1,
- D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
- D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
- D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
- D3D11_COLOR_WRITE_ENABLE_ALL =
- (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
- } D3D11_COLOR_WRITE_ENABLE;
- typedef enum D3D11_FORMAT_SUPPORT
- {
- D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
- D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
- D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
- D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
- D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
- D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
- D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
- D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
- D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
- D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
- D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
- D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
- D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
- D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
- D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
- D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
- D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
- D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
- D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
- D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
- D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
- D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
- } D3D11_FORMAT_SUPPORT;
- typedef enum D3D11_FORMAT_SUPPORT2
- {
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
- D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
- D3D11_FORMAT_SUPPORT2_TILED = 0x00000200,
- D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x00000400,
- D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
- } D3D11_FORMAT_SUPPORT2;
- typedef enum D3D11_CLEAR_FLAG
- {
- D3D11_CLEAR_DEPTH = 0x0001L,
- D3D11_CLEAR_STENCIL = 0x0002L
- } D3D11_CLEAR_FLAG;
- typedef struct D3D11_RENDER_TARGET_BLEND_DESC
- {
- BOOL BlendEnable;
- D3D11_BLEND SrcBlend;
- D3D11_BLEND DestBlend;
- D3D11_BLEND_OP BlendOp;
- D3D11_BLEND SrcBlendAlpha;
- D3D11_BLEND DestBlendAlpha;
- D3D11_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask;
- } D3D11_RENDER_TARGET_BLEND_DESC;
- typedef struct D3D11_BLEND_DESC
- {
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
- } D3D11_BLEND_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
- cpp_quote(" CD3D11_BLEND_DESC() {}")
- cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
- cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
- cpp_quote(" AlphaToCoverageEnable = FALSE;")
- cpp_quote(" IndependentBlendEnable = FALSE;")
- cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
- cpp_quote(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
- cpp_quote(" target++) {")
- cpp_quote(" target->BlendEnable = FALSE;")
- cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
- cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
- cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
- cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
- cpp_quote(" }")
- cpp_quote(" }")
- cpp_quote(" ~CD3D11_BLEND_DESC() {}")
- cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
- cpp_quote("};" )
- cpp_quote("#endif" )
- typedef struct D3D11_BUFFER_DESC
- {
- UINT ByteWidth;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- UINT StructureByteStride;
- } D3D11_BUFFER_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
- cpp_quote(" CD3D11_BUFFER_DESC() {}" )
- cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
- cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
- cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
- cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
- cpp_quote(" ByteWidth = byteWidth;")
- cpp_quote(" Usage = usage;")
- cpp_quote(" BindFlags = bindFlags;")
- cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
- cpp_quote(" MiscFlags = miscFlags;" )
- cpp_quote(" StructureByteStride = structureByteStride;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
- cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
- cpp_quote("};" )
- cpp_quote("#endif" )
- typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
- {
- DXGI_FORMAT Format;
- D3D11_DSV_DIMENSION ViewDimension;
- UINT Flags;
- union
- {
- D3D11_TEX1D_DSV Texture1D;
- D3D11_TEX1D_ARRAY_DSV Texture1DArray;
- D3D11_TEX2D_DSV Texture2D;
- D3D11_TEX2D_ARRAY_DSV Texture2DArray;
- D3D11_TEX2DMS_DSV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
- };
- } D3D11_DEPTH_STENCIL_VIEW_DESC;
- typedef struct D3D11_DEPTH_STENCILOP_DESC
- {
- D3D11_STENCIL_OP StencilFailOp;
- D3D11_STENCIL_OP StencilDepthFailOp;
- D3D11_STENCIL_OP StencilPassOp;
- D3D11_COMPARISON_FUNC StencilFunc;
- } D3D11_DEPTH_STENCILOP_DESC;
- typedef struct D3D11_DEPTH_STENCIL_DESC
- {
- BOOL DepthEnable;
- D3D11_DEPTH_WRITE_MASK DepthWriteMask;
- D3D11_COMPARISON_FUNC DepthFunc;
- BOOL StencilEnable;
- UINT8 StencilReadMask;
- UINT8 StencilWriteMask;
- D3D11_DEPTH_STENCILOP_DESC FrontFace;
- D3D11_DEPTH_STENCILOP_DESC BackFace;
- } D3D11_DEPTH_STENCIL_DESC;
- cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
- cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
- cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}")
- cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
- cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
- cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
- cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
- cpp_quote(" DepthEnable = TRUE;")
- cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
- cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;")
- cpp_quote(" StencilEnable = FALSE;")
- cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
- cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
- cpp_quote(" FrontFace = default_op;")
- cpp_quote(" BackFace = default_op;")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(")
- cpp_quote(" WINBOOL depth_enable,")
- cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
- cpp_quote(" D3D11_COMPARISON_FUNC depth_func,")
- cpp_quote(" WINBOOL stencil_enable,")
- cpp_quote(" UINT8 stencil_read_mask,")
- cpp_quote(" UINT8 stencil_write_mask,")
- cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,")
- cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
- cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,")
- cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,")
- cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,")
- cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
- cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,")
- cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {")
- cpp_quote(" DepthEnable = depth_enable;")
- cpp_quote(" DepthWriteMask = depth_write_mask;")
- cpp_quote(" DepthFunc = depth_func;")
- cpp_quote(" StencilEnable = stencil_enable;")
- cpp_quote(" StencilReadMask = stencil_read_mask;")
- cpp_quote(" StencilWriteMask = stencil_write_mask;")
- cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;")
- cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
- cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;")
- cpp_quote(" FrontFace.StencilFunc = front_stencil_func;")
- cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;")
- cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
- cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;")
- cpp_quote(" BackFace.StencilFunc = back_stencil_func;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
- cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_RENDER_TARGET_VIEW_DESC
- {
- DXGI_FORMAT Format;
- D3D11_RTV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_RTV Buffer;
- D3D11_TEX1D_RTV Texture1D;
- D3D11_TEX1D_ARRAY_RTV Texture1DArray;
- D3D11_TEX2D_RTV Texture2D;
- D3D11_TEX2D_ARRAY_RTV Texture2DArray;
- D3D11_TEX2DMS_RTV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
- D3D11_TEX3D_RTV Texture3D;
- };
- } D3D11_RENDER_TARGET_VIEW_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
- cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
- cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
- cpp_quote(" Format = format;")
- cpp_quote(" ViewDimension = dim;")
- cpp_quote(" switch(dim) {")
- cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
- cpp_quote(" Buffer.FirstElement = mip_slice;")
- cpp_quote(" Buffer.NumElements = first_slice;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
- cpp_quote(" Texture1D.MipSlice = mip_slice;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
- cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
- cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture1DArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
- cpp_quote(" Texture2D.MipSlice = mip_slice;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
- cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
- cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture2DArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
- cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
- cpp_quote(" Texture3D.MipSlice = mip_slice;")
- cpp_quote(" Texture3D.FirstWSlice = first_slice;")
- cpp_quote(" Texture3D.WSize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" default:")
- cpp_quote(" break;")
- cpp_quote(" }")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
- cpp_quote(" UINT elem_cnt) {")
- cpp_quote(" Format = format;")
- cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
- cpp_quote(" Buffer.FirstElement = first_elem;")
- cpp_quote(" Buffer.NumElements = elem_cnt;")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
- cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
- cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
- cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
- cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
- cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
- cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
- cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
- cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
- cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_SAMPLER_DESC
- {
- D3D11_FILTER Filter;
- D3D11_TEXTURE_ADDRESS_MODE AddressU;
- D3D11_TEXTURE_ADDRESS_MODE AddressV;
- D3D11_TEXTURE_ADDRESS_MODE AddressW;
- FLOAT MipLODBias;
- UINT MaxAnisotropy;
- D3D11_COMPARISON_FUNC ComparisonFunc;
- FLOAT BorderColor[4];
- FLOAT MinLOD;
- FLOAT MaxLOD;
- } D3D11_SAMPLER_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
- cpp_quote(" CD3D11_SAMPLER_DESC() {}")
- cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
- cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
- cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
- cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
- cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
- cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
- cpp_quote(" MipLODBias = 0;")
- cpp_quote(" MaxAnisotropy = 1;")
- cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
- cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
- cpp_quote(" MinLOD = -3.402823466e+38f;")
- cpp_quote(" MaxLOD = 3.402823466e+38f;")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
- cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
- cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
- cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
- cpp_quote(" Filter = filter;")
- cpp_quote(" AddressU = addressU;")
- cpp_quote(" AddressV = addressV;")
- cpp_quote(" AddressW = addressW;")
- cpp_quote(" MipLODBias = mipLODBias;")
- cpp_quote(" MaxAnisotropy = maxAnisotropy;")
- cpp_quote(" ComparisonFunc = comparisonFunc;")
- cpp_quote(" if(borderColor) {")
- cpp_quote(" BorderColor[0] = borderColor[0];")
- cpp_quote(" BorderColor[1] = borderColor[1];")
- cpp_quote(" BorderColor[2] = borderColor[2];")
- cpp_quote(" BorderColor[3] = borderColor[3];")
- cpp_quote(" }else {")
- cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
- cpp_quote(" }")
- cpp_quote(" MinLOD = minLOD;")
- cpp_quote(" MaxLOD = maxLOD;")
- cpp_quote(" }")
- cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
- cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
- {
- DXGI_FORMAT Format;
- D3D11_SRV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_SRV Buffer;
- D3D11_TEX1D_SRV Texture1D;
- D3D11_TEX1D_ARRAY_SRV Texture1DArray;
- D3D11_TEX2D_SRV Texture2D;
- D3D11_TEX2D_ARRAY_SRV Texture2DArray;
- D3D11_TEX2DMS_SRV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D11_TEX3D_SRV Texture3D;
- D3D11_TEXCUBE_SRV TextureCube;
- D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
- D3D11_BUFFEREX_SRV BufferEx;
- };
- } D3D11_SHADER_RESOURCE_VIEW_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
- cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
- cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
- cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
- cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
- cpp_quote(" Format = format;")
- cpp_quote(" ViewDimension = dim;")
- cpp_quote(" switch(ViewDimension) {")
- cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
- cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
- cpp_quote(" Buffer.NumElements = mip_levels;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
- cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" Texture1D.MipLevels = mip_levels;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
- cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
- cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture1DArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
- cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" Texture2D.MipLevels = mip_levels;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
- cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
- cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture2DArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
- cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
- cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
- cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" Texture3D.MipLevels = mip_levels;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
- cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" TextureCube.MipLevels = mip_levels;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
- cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
- cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
- cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
- cpp_quote(" TextureCubeArray.NumCubes = array_size;")
- cpp_quote(" break;")
- cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
- cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
- cpp_quote(" BufferEx.NumElements = mip_levels;")
- cpp_quote(" BufferEx.Flags = flags;")
- cpp_quote(" break;")
- cpp_quote(" default:")
- cpp_quote(" break;")
- cpp_quote(" }")
- cpp_quote(" }")
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
- cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
- cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
- cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
- cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
- cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
- cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
- cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
- cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
- cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
- cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
- cpp_quote(" return *this;")
- cpp_quote(" }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_TEXTURE1D_DESC
- {
- UINT Width;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D11_TEXTURE1D_DESC;
- typedef struct D3D11_TEXTURE2D_DESC
- {
- UINT Width;
- UINT Height;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- DXGI_SAMPLE_DESC SampleDesc;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D11_TEXTURE2D_DESC;
- cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
- cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
- cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
- cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
- cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
- cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
- cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
- cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
- cpp_quote(" Width = width;")
- cpp_quote(" Height = height;")
- cpp_quote(" MipLevels = mipLevels;")
- cpp_quote(" ArraySize = arraySize;")
- cpp_quote(" Format = format;")
- cpp_quote(" SampleDesc.Count = sampleCount;")
- cpp_quote(" SampleDesc.Quality = sampleQuality;")
- cpp_quote(" Usage = usage;")
- cpp_quote(" BindFlags = bindFlags;")
- cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
- cpp_quote(" MiscFlags = miscFlags;")
- cpp_quote(" }" )
- cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
- cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
- cpp_quote("};")
- cpp_quote("#endif")
- typedef struct D3D11_TEXTURE3D_DESC
- {
- UINT Width;
- UINT Height;
- UINT Depth;
- UINT MipLevels;
- DXGI_FORMAT Format;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- } D3D11_TEXTURE3D_DESC;
- typedef struct D3D11_VIDEO_DECODER_DESC
- {
- GUID Guid;
- UINT SampleWidth;
- UINT SampleHeight;
- DXGI_FORMAT OutputFormat;
- } D3D11_VIDEO_DECODER_DESC;
- typedef struct D3D11_VIDEO_DECODER_CONFIG
- {
- GUID guidConfigBitstreamEncryption;
- GUID guidConfigMBcontrolEncryption;
- GUID guidConfigResidDiffEncryption;
- UINT ConfigBitstreamRaw;
- UINT ConfigMBcontrolRasterOrder;
- UINT ConfigResidDiffHost;
- UINT ConfigSpatialResid8;
- UINT ConfigResid8Subtraction;
- UINT ConfigSpatialHost8or9Clipping;
- UINT ConfigSpatialResidInterleaved;
- UINT ConfigIntraResidUnsigned;
- UINT ConfigResidDiffAccelerator;
- UINT ConfigHostInverseScan;
- UINT ConfigSpecificIDCT;
- UINT Config4GroupedCoefs;
- USHORT ConfigMinRenderTargetBuffCount;
- USHORT ConfigDecoderSpecific;
- } D3D11_VIDEO_DECODER_CONFIG;
- typedef enum D3D11_VIDEO_FRAME_FORMAT
- {
- D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
- D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
- D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
- } D3D11_VIDEO_FRAME_FORMAT;
- typedef enum D3D11_VIDEO_USAGE
- {
- D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
- D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
- D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
- } D3D11_VIDEO_USAGE;
- typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
- {
- D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
- DXGI_RATIONAL InputFrameRate;
- UINT InputWidth;
- UINT InputHeight;
- DXGI_RATIONAL OutputFrameRate;
- UINT OutputWidth;
- UINT OutputHeight;
- D3D11_VIDEO_USAGE Usage;
- } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
- typedef struct D3D11_VIDEO_PROCESSOR_CAPS
- {
- UINT DeviceCaps;
- UINT FeatureCaps;
- UINT FilterCaps;
- UINT InputFormatCaps;
- UINT AutoStreamCaps;
- UINT StereoCaps;
- UINT RateConversionCapsCount;
- UINT MaxInputStreams;
- UINT MaxStreamStates;
- } D3D11_VIDEO_PROCESSOR_CAPS;
- typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
- {
- UINT PastFrames;
- UINT FutureFrames;
- UINT ProcessorCaps;
- UINT ITelecineCaps;
- UINT CustomRateCount;
- } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
- typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
- {
- DXGI_RATIONAL CustomRate;
- UINT OutputFrames;
- BOOL InputInterlaced;
- UINT InputFramesOrFields;
- } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
- typedef enum D3D11_VIDEO_PROCESSOR_FILTER
- {
- D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
- D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
- D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
- D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
- D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
- D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
- D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
- D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
- } D3D11_VIDEO_PROCESSOR_FILTER;
- typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
- {
- int Minimum;
- int Maximum;
- int Default;
- float Multiplier;
- } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
- typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
- {
- D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
- D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
- D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
- } D3D11_AUTHENTICATED_CHANNEL_TYPE;
- typedef enum D3D11_VDOV_DIMENSION
- {
- D3D11_VDOV_DIMENSION_UNKNOWN = 0,
- D3D11_VDOV_DIMENSION_TEXTURE2D = 1
- } D3D11_VDOV_DIMENSION;
- typedef struct D3D11_TEX2D_VDOV
- {
- UINT ArraySlice;
- } D3D11_TEX2D_VDOV;
- typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
- {
- GUID DecodeProfile;
- D3D11_VDOV_DIMENSION ViewDimension;
- union {
- D3D11_TEX2D_VDOV Texture2D;
- };
- } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
- typedef enum D3D11_VPIV_DIMENSION
- {
- D3D11_VPIV_DIMENSION_UNKNOWN = 0,
- D3D11_VPIV_DIMENSION_TEXTURE2D = 1
- } D3D11_VPIV_DIMENSION;
- typedef struct D3D11_TEX2D_VPIV
- {
- UINT MipSlice;
- UINT ArraySlice;
- } D3D11_TEX2D_VPIV;
- typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
- {
- UINT FourCC;
- D3D11_VPIV_DIMENSION ViewDimension;
- union {
- D3D11_TEX2D_VPIV Texture2D;
- };
- } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
- typedef enum D3D11_VPOV_DIMENSION
- {
- D3D11_VPOV_DIMENSION_UNKNOWN = 0,
- D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
- D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
- } D3D11_VPOV_DIMENSION;
- typedef struct D3D11_TEX2D_VPOV
- {
- UINT MipSlice;
- } D3D11_TEX2D_VPOV;
- typedef struct D3D11_TEX2D_ARRAY_VPOV
- {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
- } D3D11_TEX2D_ARRAY_VPOV;
- typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
- {
- D3D11_VPOV_DIMENSION ViewDimension;
- union {
- D3D11_TEX2D_VPOV Texture2D;
- D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
- };
- } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
- typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
- {
- UINT Caps;
- UINT KeyExchangeTypeCount;
- UINT BlockAlignmentSize;
- ULONGLONG ProtectedMemorySize;
- } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
- typedef struct D3D11_ENCRYPTED_BLOCK_INFO
- {
- UINT NumEncryptedBytesAtBeginning;
- UINT NumBytesInSkipPattern;
- UINT NumBytesInEncryptPattern;
- } D3D11_ENCRYPTED_BLOCK_INFO;
- typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
- {
- D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
- UINT BufferIndex;
- UINT DataOffset;
- UINT DataSize;
- UINT FirstMBaddress;
- UINT NumMBsInBuffer;
- UINT Width;
- UINT Height;
- UINT Stride;
- UINT ReservedBits;
- void *pIV;
- UINT IVSize;
- BOOL PartialEncryption;
- D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
- } D3D11_VIDEO_DECODER_BUFFER_DESC;
- typedef struct D3D11_VIDEO_DECODER_EXTENSION
- {
- UINT Function;
- void *pPrivateInputData;
- UINT PrivateInputDataSize;
- void *pPrivateOutputData;
- UINT PrivateOutputDataSize;
- UINT ResourceCount;
- ID3D11Resource **ppResourceList;
- } D3D11_VIDEO_DECODER_EXTENSION;
- typedef struct D3D11_VIDEO_COLOR_YCbCrA
- {
- float Y;
- float Cb;
- float Cr;
- float A;
- } D3D11_VIDEO_COLOR_YCbCrA;
- typedef struct D3D11_VIDEO_COLOR_RGBA
- {
- float R;
- float G;
- float B;
- float A;
- } D3D11_VIDEO_COLOR_RGBA;
- typedef struct D3D11_VIDEO_COLOR
- {
- union
- {
- D3D11_VIDEO_COLOR_YCbCrA YCbCr;
- D3D11_VIDEO_COLOR_RGBA RGBA;
- };
- } D3D11_VIDEO_COLOR;
- typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
- {
- UINT Usage : 1;
- UINT RGB_Range : 1;
- UINT YCbCr_Matrix : 1;
- UINT YCbCr_xvYCC : 1;
- UINT Nominal_Range : 2;
- UINT Reserved : 26;
- } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
- typedef struct D3D11_VIDEO_PROCESSOR_STREAM
- {
- BOOL Enable;
- UINT OutputIndex;
- UINT InputFrameOrField;
- UINT PastFrames;
- UINT FutureFrames;
- ID3D11VideoProcessorInputView **ppPastSurfaces;
- ID3D11VideoProcessorInputView *pInputSurface;
- ID3D11VideoProcessorInputView **ppFutureSurfaces;
- ID3D11VideoProcessorInputView **ppPastSurfacesRight;
- ID3D11VideoProcessorInputView *pInputSurfaceRight;
- ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
- } D3D11_VIDEO_PROCESSOR_STREAM;
- typedef struct D3D11_OMAC
- {
- BYTE Omac[D3D11_OMAC_SIZE];
- } D3D11_OMAC;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
- {
- D3D11_OMAC omac;
- GUID ConfigureType;
- HANDLE hChannel;
- UINT SequenceNumber;
- HRESULT ReturnCode;
- } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
- typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
- {
- UINT64 Frequency;
- BOOL Disjoint;
- } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
- typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
- {
- UINT64 IAVertices;
- UINT64 IAPrimitives;
- UINT64 VSInvocations;
- UINT64 GSInvocations;
- UINT64 GSPrimitives;
- UINT64 CInvocations;
- UINT64 CPrimitives;
- UINT64 PSInvocations;
- UINT64 HSInvocations;
- UINT64 DSInvocations;
- UINT64 CSInvocations;
- } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
- typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
- {
- UINT VertexCountPerInstance;
- UINT InstanceCount;
- UINT StartVertexLocation;
- UINT StartInstanceLocation;
- } D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
- typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
- {
- UINT IndexCountPerInstance;
- UINT InstanceCount;
- UINT StartIndexLocation;
- INT BaseVertexLocation;
- UINT StartInstanceLocation;
- } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
- {
- D3D11_OMAC omac;
- GUID ConfigureType;
- HANDLE hChannel;
- UINT SequenceNumber;
- } D3D11_AUTHENTICATED_CONFIGURE_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
- {
- GUID QueryType;
- HANDLE hChannel;
- UINT SequenceNumber;
- } D3D11_AUTHENTICATED_QUERY_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
- {
- D3D11_OMAC omac;
- GUID QueryType;
- HANDLE hChannel;
- UINT SequenceNumber;
- HRESULT ReturnCode;
- } D3D11_AUTHENTICATED_QUERY_OUTPUT;
- typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
- {
- struct
- {
- UINT ProtectionEnabled : 1;
- UINT OverlayOrFullscreenRequired : 1;
- UINT Reserved : 30;
- } Flags;
- UINT Value;
- } D3D11_AUTHENTICATED_PROTECTION_FLAGS;
- typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
- } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
- } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- HANDLE DeviceHandle;
- } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
- {
- D3D11_AUTHENTICATED_QUERY_INPUT Input;
- HANDLE DecoderHandle;
- } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- HANDLE DecoderHandle;
- HANDLE CryptoSessionHandle;
- HANDLE DeviceHandle;
- } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- UINT RestrictedSharedResourceProcessCount;
- } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
- {
- D3D11_AUTHENTICATED_QUERY_INPUT Input;
- UINT ProcessIndex;
- } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- UINT ProcessIndex;
- D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
- HANDLE ProcessHandle;
- } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- UINT UnrestrictedProtectedSharedResourceCount;
- } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
- {
- D3D11_AUTHENTICATED_QUERY_INPUT Input;
- HANDLE DeviceHandle;
- HANDLE CryptoSessionHandle;
- } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- HANDLE DeviceHandle;
- HANDLE CryptoSessionHandle;
- UINT OutputIDCount;
- } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
- {
- D3D11_AUTHENTICATED_QUERY_INPUT Input;
- HANDLE DeviceHandle;
- HANDLE CryptoSessionHandle;
- UINT OutputIDIndex;
- } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- HANDLE DeviceHandle;
- HANDLE CryptoSessionHandle;
- UINT OutputIDIndex;
- UINT64 OutputID;
- } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- D3D11_BUS_TYPE BusType;
- BOOL AccessibleInContiguousBlocks;
- BOOL AccessibleInNonContiguousBlocks;
- } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- UINT EncryptionGuidCount;
- } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
- {
- D3D11_AUTHENTICATED_QUERY_INPUT Input;
- UINT EncryptionGuidIndex;
- } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- UINT EncryptionGuidIndex;
- GUID EncryptionGuid;
- } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
- {
- D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
- GUID EncryptionGuid;
- } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
- {
- D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
- UINT StartSequenceQuery;
- UINT StartSequenceConfigure;
- } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
- {
- D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
- D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
- } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
- {
- D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
- HANDLE DecoderHandle;
- HANDLE CryptoSessionHandle;
- HANDLE DeviceHandle;
- } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
- {
- D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
- D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
- HANDLE ProcessHandle;
- BOOL AllowAccess;
- } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
- typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
- {
- D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
- GUID EncryptionGuid;
- } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
- [
- object,
- local,
- uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
- ]
- interface ID3D11DeviceChild : IUnknown
- {
- void GetDevice(
- [out] ID3D11Device **ppDevice);
- HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData);
- HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData);
- }
- [
- object,
- local,
- uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
- ]
- interface ID3D11Asynchronous : ID3D11DeviceChild
- {
- UINT GetDataSize();
- }
- [
- object,
- local,
- uuid(d6c00747-87b7-425e-b84d-44d108560afd)
- ]
- interface ID3D11Query : ID3D11Asynchronous
- {
- void GetDesc(
- [out] D3D11_QUERY_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
- ]
- interface ID3D11Resource : ID3D11DeviceChild
- {
- void GetType(
- [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
- void SetEvictionPriority(
- [in] UINT EvictionPriority);
- UINT GetEvictionPriority();
- }
- [
- object,
- local,
- uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
- ]
- interface ID3D11View : ID3D11DeviceChild
- {
- void GetResource(
- [out] ID3D11Resource **ppResource);
- }
- [
- object,
- local,
- uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
- ]
- interface ID3D11BlendState : ID3D11DeviceChild
- {
- void GetDesc(
- [out] D3D11_BLEND_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
- ]
- interface ID3D11Buffer : ID3D11Resource
- {
- void GetDesc(
- [out] D3D11_BUFFER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
- ]
- interface ID3D11ClassInstance : ID3D11DeviceChild
- {
- void GetClassLinkage(
- [out] ID3D11ClassLinkage **ppLinkage);
- void GetDesc(
- [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
- void GetInstanceName(
- [out] LPSTR pInstanceName,
- [in, out] SIZE_T *pBufferLength);
- void GetTypeName(
- [out] LPSTR pTypeName,
- [in, out] SIZE_T *pBufferLength);
- }
- [
- object,
- local,
- uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
- ]
- interface ID3D11ClassLinkage : ID3D11DeviceChild
- {
- HRESULT GetClassInstance(
- [in] LPCSTR pClassInstanceName,
- [in] UINT InstanceIndex,
- [out] ID3D11ClassInstance **ppInstance);
- HRESULT CreateClassInstance(
- [in] LPCSTR pClassTypeName,
- [in] UINT ConstantBufferOffset,
- [in] UINT ConstantVectorOffset,
- [in] UINT TextureOffset,
- [in] UINT SamplerOffset,
- [out] ID3D11ClassInstance **ppInstance);
- }
- [
- object,
- local,
- uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
- ]
- interface ID3D11CommandList : ID3D11DeviceChild
- {
- UINT GetContextFlags();
- }
- [
- object,
- local,
- uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
- ]
- interface ID3D11ComputeShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(6e8c49fb-a371-4770-b440-29086022b741)
- ]
- interface ID3D11Counter : ID3D11Asynchronous
- {
- void GetDesc(
- [out] D3D11_COUNTER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
- ]
- interface ID3D11DepthStencilState : ID3D11DeviceChild
- {
- void GetDesc(
- [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
- ]
- interface ID3D11DepthStencilView : ID3D11View
- {
- void GetDesc(
- [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(f582c508-0f36-490c-9977-31eece268cfa)
- ]
- interface ID3D11DomainShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(38325b96-effb-4022-ba02-2e795b70275c)
- ]
- interface ID3D11GeometryShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
- ]
- interface ID3D11HullShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
- ]
- interface ID3D11InputLayout : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
- ]
- interface ID3D11PixelShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
- ]
- interface ID3D11Predicate : ID3D11Query
- {
- }
- [
- object,
- local,
- uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
- ]
- interface ID3D11RasterizerState : ID3D11DeviceChild
- {
- void GetDesc(
- [out] D3D11_RASTERIZER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
- ]
- interface ID3D11RenderTargetView : ID3D11View
- {
- void GetDesc(
- [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
- ]
- interface ID3D11SamplerState : ID3D11DeviceChild
- {
- void GetDesc(
- [out] D3D11_SAMPLER_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
- ]
- interface ID3D11ShaderResourceView : ID3D11View
- {
- void GetDesc(
- [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
- ]
- interface ID3D11Texture1D : ID3D11Resource
- {
- void GetDesc(
- [out] D3D11_TEXTURE1D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
- ]
- interface ID3D11Texture2D : ID3D11Resource
- {
- void GetDesc(
- [out] D3D11_TEXTURE2D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
- ]
- interface ID3D11Texture3D : ID3D11Resource
- {
- void GetDesc(
- [out] D3D11_TEXTURE3D_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(28acf509-7f5c-48f6-8611-f316010a6380)
- ]
- interface ID3D11UnorderedAccessView : ID3D11View
- {
- void GetDesc(
- [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
- }
- [
- object,
- local,
- uuid(3b301d64-d678-4289-8897-22f8928b72f3)
- ]
- interface ID3D11VertexShader : ID3D11DeviceChild
- {
- }
- [
- object,
- local,
- uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
- ]
- interface ID3D11DeviceContext : ID3D11DeviceChild
- {
- void VSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void PSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void PSSetShader(
- [in] ID3D11PixelShader *pPixelShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void PSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void VSSetShader(
- [in] ID3D11VertexShader *pVertexShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void DrawIndexed(
- [in] UINT IndexCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation);
- void Draw(
- [in] UINT VertexCount,
- [in] UINT StartVertexLocation);
- HRESULT Map(
- [in] ID3D11Resource *pResource,
- [in] UINT Subresource,
- [in] D3D11_MAP MapType,
- [in] UINT MapFlags,
- [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
- void Unmap(
- [in] ID3D11Resource *pResource,
- [in] UINT Subresource);
- void PSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void IASetInputLayout(
- [in] ID3D11InputLayout *pInputLayout);
- void IASetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppVertexBuffers,
- [in] const UINT *pStrides,
- [in] const UINT *pOffsets);
- void IASetIndexBuffer(
- [in] ID3D11Buffer *pIndexBuffer,
- [in] DXGI_FORMAT Format,
- [in] UINT Offset);
- void DrawIndexedInstanced(
- [in] UINT IndexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartIndexLocation,
- [in] INT BaseVertexLocation,
- [in] UINT StartInstanceLocation);
- void DrawInstanced(
- [in] UINT VertexCountPerInstance,
- [in] UINT InstanceCount,
- [in] UINT StartVertexLocation,
- [in] UINT StartInstanceLocation);
- void GSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void GSSetShader(
- [in] ID3D11GeometryShader *pShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void IASetPrimitiveTopology(
- [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
- void VSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void VSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void Begin(
- [in] ID3D11Asynchronous *pAsync);
- void End(
- [in] ID3D11Asynchronous *pAsync);
- HRESULT GetData(
- [in] ID3D11Asynchronous *pAsync,
- [in] void *pData,
- [in] UINT DataSize,
- [in] UINT GetDataFlags);
- void SetPredication(
- [in] ID3D11Predicate *pPredicate,
- [in] BOOL PredicateValue);
- void GSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void GSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void OMSetRenderTargets(
- [in] UINT NumViews,
- [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
- [in] ID3D11DepthStencilView *pDepthStencilView);
- void OMSetRenderTargetsAndUnorderedAccessViews(
- [in] UINT NumRTVs,
- [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
- [in] ID3D11DepthStencilView *pDepthStencilView,
- [in] UINT UAVStartSlot,
- [in] UINT NumUAVs,
- [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- [in] const UINT *pUAVInitialCounts);
- void OMSetBlendState(
- [in] ID3D11BlendState *pBlendState,
- [in] const FLOAT BlendFactor[4],
- [in] UINT SampleMask);
- void OMSetDepthStencilState(
- [in] ID3D11DepthStencilState *pDepthStencilState,
- [in] UINT StencilRef);
- void SOSetTargets(
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppSOTargets,
- [in] const UINT *pOffsets);
- void DrawAuto();
- void DrawIndexedInstancedIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs);
- void DrawInstancedIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs);
- void Dispatch(
- [in] UINT ThreadGroupCountX,
- [in] UINT ThreadGroupCountY,
- [in] UINT ThreadGroupCountZ);
- void DispatchIndirect(
- [in] ID3D11Buffer *pBufferForArgs,
- [in] UINT AlignedByteOffsetForArgs);
- void RSSetState(
- [in] ID3D11RasterizerState *pRasterizerState);
- void RSSetViewports(
- [in] UINT NumViewports,
- [in] const D3D11_VIEWPORT *pViewports);
- void RSSetScissorRects(
- [in] UINT NumRects,
- [in] const D3D11_RECT *pRects);
- void CopySubresourceRegion(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] UINT DstX,
- [in] UINT DstY,
- [in] UINT DstZ,
- [in] ID3D11Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] const D3D11_BOX *pSrcBox);
- void CopyResource(
- [in] ID3D11Resource *pDstResource,
- [in] ID3D11Resource *pSrcResource);
- void UpdateSubresource(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] const D3D11_BOX *pDstBox,
- [in] const void *pSrcData,
- [in] UINT SrcRowPitch,
- [in] UINT SrcDepthPitch);
- void CopyStructureCount(
- [in] ID3D11Buffer *pDstBuffer,
- [in] UINT DstAlignedByteOffset,
- [in] ID3D11UnorderedAccessView *pSrcView);
- void ClearRenderTargetView(
- [in] ID3D11RenderTargetView *pRenderTargetView,
- [in] const FLOAT ColorRGBA[4]);
- void ClearUnorderedAccessViewUint(
- [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
- [in] const UINT Values[4]);
- void ClearUnorderedAccessViewFloat(
- [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
- [in] const FLOAT Values[4]);
- void ClearDepthStencilView(
- [in] ID3D11DepthStencilView *pDepthStencilView,
- [in] UINT ClearFlags,
- [in] FLOAT Depth,
- [in] UINT8 Stencil);
- void GenerateMips(
- [in] ID3D11ShaderResourceView *pShaderResourceView);
- void SetResourceMinLOD(
- [in] ID3D11Resource *pResource, FLOAT MinLOD);
- FLOAT GetResourceMinLOD(
- [in] ID3D11Resource *pResource);
- void ResolveSubresource(
- [in] ID3D11Resource *pDstResource,
- [in] UINT DstSubresource,
- [in] ID3D11Resource *pSrcResource,
- [in] UINT SrcSubresource,
- [in] DXGI_FORMAT Format);
- void ExecuteCommandList(
- [in] ID3D11CommandList *pCommandList,
- BOOL RestoreContextState);
- void HSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void HSSetShader(
- [in] ID3D11HullShader *pHullShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void HSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void HSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void DSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void DSSetShader(
- [in] ID3D11DomainShader *pDomainShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void DSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void DSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void CSSetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void CSSetUnorderedAccessViews(
- [in] UINT StartSlot,
- [in] UINT NumUAVs,
- [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- [in] const UINT *pUAVInitialCounts);
- void CSSetShader(
- [in] ID3D11ComputeShader *pComputeShader,
- [in] ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void CSSetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [in] ID3D11SamplerState *const *ppSamplers);
- void CSSetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [in] ID3D11Buffer *const *ppConstantBuffers);
- void VSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void PSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void PSGetShader(
- [out] ID3D11PixelShader **ppPixelShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void PSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void VSGetShader(
- [out] ID3D11VertexShader **ppVertexShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void PSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void IAGetInputLayout(
- [out] ID3D11InputLayout **ppInputLayout);
- void IAGetVertexBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppVertexBuffers,
- [out] UINT *pStrides,
- [out] UINT *pOffsets);
- void IAGetIndexBuffer(
- [out] ID3D11Buffer **pIndexBuffer,
- [out] DXGI_FORMAT* Format,
- [out] UINT* Offset);
- void GSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void GSGetShader(
- [out] ID3D11GeometryShader **ppGeometryShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void IAGetPrimitiveTopology(
- [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
- void VSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void VSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void GetPredication(
- [out] ID3D11Predicate **ppPredicate,
- [out] BOOL *pPredicateValue);
- void GSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void GSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void OMGetRenderTargets(
- [in] UINT NumViews,
- [out] ID3D11RenderTargetView **ppRenderTargetViews,
- [out] ID3D11DepthStencilView **ppDepthStencilView);
- void OMGetRenderTargetsAndUnorderedAccessViews(
- [in] UINT NumRTVs,
- [out] ID3D11RenderTargetView **ppRenderTargetViews,
- [out] ID3D11DepthStencilView **ppDepthStencilView,
- [in] UINT UAVStartSlot,
- [in] UINT NumUAVs,
- [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
- void OMGetBlendState(
- [out] ID3D11BlendState **ppBlendState,
- [out] FLOAT BlendFactor[4],
- [out] UINT *pSampleMask);
- void OMGetDepthStencilState(
- [out] ID3D11DepthStencilState **ppDepthStencilState,
- [out] UINT *pStencilRef);
- void SOGetTargets(
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppSOTargets);
- void RSGetState(
- [out] ID3D11RasterizerState **ppRasterizerState);
- void RSGetViewports(
- [in, out] UINT *pNumViewports,
- [out] D3D11_VIEWPORT *pViewports);
- void RSGetScissorRects(
- [in, out] UINT *pNumRects,
- [out] D3D11_RECT *pRects);
- void HSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void HSGetShader(
- [out] ID3D11HullShader **ppHullShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void HSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void HSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void DSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void DSGetShader(
- [out] ID3D11DomainShader **ppDomainShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void DSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void DSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void CSGetShaderResources(
- [in] UINT StartSlot,
- [in] UINT NumViews,
- [out] ID3D11ShaderResourceView **ppShaderResourceViews);
- void CSGetUnorderedAccessViews(
- [in] UINT StartSlot,
- [in] UINT NumUAVs,
- [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
- void CSGetShader(
- [out] ID3D11ComputeShader **ppComputeShader,
- [out] ID3D11ClassInstance **ppClassInstances,
- [in, out] UINT *pNumClassInstances);
- void CSGetSamplers(
- [in] UINT StartSlot,
- [in] UINT NumSamplers,
- [out] ID3D11SamplerState **ppSamplers);
- void CSGetConstantBuffers(
- [in] UINT StartSlot,
- [in] UINT NumBuffers,
- [out] ID3D11Buffer **ppConstantBuffers);
- void ClearState();
- void Flush();
- D3D11_DEVICE_CONTEXT_TYPE GetType();
- UINT GetContextFlags();
- HRESULT FinishCommandList(
- BOOL RestoreDeferredContextState,
- [out] ID3D11CommandList **ppCommandList);
- }
- [
- object,
- uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
- local,
- pointer_default(unique)
- ]
- interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
- {
- HRESULT GetCertificateSize(
- UINT *pCertificateSize);
- HRESULT GetCertificate(
- UINT CertificateSize,
- BYTE *pCertificate);
- void GetChannelHandle(
- HANDLE *pChannelHandle);
- }
- [
- object,
- uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
- local,
- pointer_default(unique)
- ]
- interface ID3D11CryptoSession : ID3D11DeviceChild
- {
- void GetCryptoType(
- GUID *pCryptoType);
- void GetDecoderProfile(
- GUID *pDecoderProfile);
- HRESULT GetCertificateSize(
- UINT *pCertificateSize);
- HRESULT GetCertificate(
- UINT CertificateSize,
- BYTE *pCertificate);
- void GetCryptoSessionHandle(
- HANDLE *pCryptoSessionHandle);
- }
- [
- object,
- uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoDecoder : ID3D11DeviceChild
- {
- HRESULT GetCreationParameters(
- D3D11_VIDEO_DECODER_DESC *pVideoDesc,
- D3D11_VIDEO_DECODER_CONFIG *pConfig);
- HRESULT GetDriverHandle(
- HANDLE *pDriverHandle);
- }
- [
- object,
- uuid(31627037-53ab-4200-9061-05faa9ab45f9),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
- {
- HRESULT GetVideoProcessorContentDesc(
- D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
- HRESULT CheckVideoProcessorFormat(
- DXGI_FORMAT Format,
- UINT *pFlags);
- HRESULT GetVideoProcessorCaps(
- D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
- HRESULT GetVideoProcessorRateConversionCaps(
- UINT TypeIndex,
- D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
- HRESULT GetVideoProcessorCustomRate(
- UINT TypeIndex,
- UINT CustomRateIndex,
- D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
- HRESULT GetVideoProcessorFilterRange(
- D3D11_VIDEO_PROCESSOR_FILTER Filter,
- D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
- }
- [
- object,
- uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoProcessor : ID3D11DeviceChild
- {
- void GetContentDesc(
- D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
- void GetRateConversionCaps(
- D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
- }
- [
- object,
- uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoDecoderOutputView : ID3D11View
- {
- void GetDesc(
- D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
- }
- [
- object,
- uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoProcessorInputView : ID3D11View
- {
- void GetDesc(
- D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
- }
- [
- object,
- uuid(a048285e-25a9-4527-bd93-d68b68c44254),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoProcessorOutputView : ID3D11View
- {
- void GetDesc(
- D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
- }
- [
- object,
- uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoDevice : IUnknown
- {
- HRESULT CreateVideoDecoder(
- const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
- const D3D11_VIDEO_DECODER_CONFIG *pConfig,
- ID3D11VideoDecoder **ppDecoder);
- HRESULT CreateVideoProcessor(
- ID3D11VideoProcessorEnumerator *pEnum,
- UINT RateConversionIndex,
- ID3D11VideoProcessor **ppVideoProcessor);
- HRESULT CreateAuthenticatedChannel(
- D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
- ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
- HRESULT CreateCryptoSession(
- const GUID *pCryptoType,
- const GUID *pDecoderProfile,
- const GUID *pKeyExchangeType,
- ID3D11CryptoSession **ppCryptoSession);
- HRESULT CreateVideoDecoderOutputView(
- ID3D11Resource *pResource,
- const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
- ID3D11VideoDecoderOutputView **ppVDOVView);
- HRESULT CreateVideoProcessorInputView(
- ID3D11Resource *pResource,
- ID3D11VideoProcessorEnumerator *pEnum,
- const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
- ID3D11VideoProcessorInputView **ppVPIView);
- HRESULT CreateVideoProcessorOutputView(
- ID3D11Resource *pResource,
- ID3D11VideoProcessorEnumerator *pEnum,
- const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
- ID3D11VideoProcessorOutputView **ppVPOView);
- HRESULT CreateVideoProcessorEnumerator(
- const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
- ID3D11VideoProcessorEnumerator **ppEnum);
- UINT GetVideoDecoderProfileCount();
- HRESULT GetVideoDecoderProfile(
- UINT Index,
- GUID *pDecoderProfile);
- HRESULT CheckVideoDecoderFormat(
- const GUID *pDecoderProfile,
- DXGI_FORMAT Format,
- BOOL *pSupported);
- HRESULT GetVideoDecoderConfigCount(
- const D3D11_VIDEO_DECODER_DESC *pDesc,
- UINT *pCount);
- HRESULT GetVideoDecoderConfig(
- const D3D11_VIDEO_DECODER_DESC *pDesc,
- UINT Index,
- D3D11_VIDEO_DECODER_CONFIG *pConfig);
- HRESULT GetContentProtectionCaps(
- const GUID *pCryptoType,
- const GUID *pDecoderProfile,
- D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
- HRESULT CheckCryptoKeyExchange(
- const GUID *pCryptoType,
- const GUID *pDecoderProfile,
- UINT Index,
- GUID *pKeyExchangeType);
- HRESULT SetPrivateData(
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT SetPrivateDataInterface(
- REFGUID guid,
- const IUnknown *pData);
- }
- [
- object,
- uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
- local,
- pointer_default(unique)
- ]
- interface ID3D11VideoContext : ID3D11DeviceChild
- {
- HRESULT GetDecoderBuffer(
- [in] ID3D11VideoDecoder *decoder,
- [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
- [out] UINT *buffer_size,
- [out] void **buffer
- );
- HRESULT ReleaseDecoderBuffer(
- [in] ID3D11VideoDecoder *decoder,
- [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
- );
- HRESULT DecoderBeginFrame(
- [in] ID3D11VideoDecoder *decoder,
- [in] ID3D11VideoDecoderOutputView *view,
- [in] UINT key_size,
- [in] const void *key
- );
- HRESULT DecoderEndFrame(
- [in] ID3D11VideoDecoder *decoder
- );
- HRESULT SubmitDecoderBuffers(
- [in] ID3D11VideoDecoder *decoder,
- [in] UINT buffers_count,
- [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
- );
- HRESULT DecoderExtension(
- [in] ID3D11VideoDecoder *decoder,
- [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
- );
- void VideoProcessorSetOutputTargetRect(
- [in] ID3D11VideoProcessor *processor,
- [in] BOOL enable,
- [in] const RECT *rect
- );
- void VideoProcessorSetOutputBackgroundColor(
- [in] ID3D11VideoProcessor *processor,
- [in] BOOL y_cb_cr,
- [in] const D3D11_VIDEO_COLOR *color
- );
- void VideoProcessorSetOutputColorSpace(
- [in] ID3D11VideoProcessor *processor,
- [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
- );
- void VideoProcessorSetOutputAlphaFillMode(
- [in] ID3D11VideoProcessor *processor,
- [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
- [in] UINT stream_idx
- );
- void VideoProcessorSetOutputConstriction(
- [in] ID3D11VideoProcessor *processor,
- [in] BOOL enable,
- [in] SIZE size
- );
- void VideoProcessorSetOutputStereoMode(
- [in] ID3D11VideoProcessor *processor,
- [in] BOOL enable
- );
- HRESULT VideoProcessorSetOutputExtension(
- [in] ID3D11VideoProcessor *processor,
- [in] const GUID *guid,
- [in] UINT data_size,
- [in] void *data
- );
- void VideoProcessorGetOutputTargetRect(
- [in] ID3D11VideoProcessor *processor,
- [out] BOOL *enabled,
- [out] RECT *rect
- );
- void VideoProcessorGetOutputBackgroundColor(
- [in] ID3D11VideoProcessor *processor,
- [out] BOOL *y_cb_cr,
- [out] D3D11_VIDEO_COLOR *color
- );
- void VideoProcessorGetOutputColorSpace(
- [in] ID3D11VideoProcessor *processor,
- [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
- );
- void VideoProcessorGetOutputAlphaFillMode(
- [in] ID3D11VideoProcessor *processor,
- [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
- [out] UINT *stream_idx
- );
- void VideoProcessorGetOutputConstriction(
- [in] ID3D11VideoProcessor *processor,
- [out] BOOL *enabled,
- [out] SIZE *size
- );
- void VideoProcessorGetOutputStereoMode(
- [in] ID3D11VideoProcessor *processor,
- [out] BOOL *enabled
- );
- HRESULT VideoProcessorGetOutputExtension(
- [in] ID3D11VideoProcessor *processor,
- [in] const GUID *guid,
- [in] UINT data_size,
- [out] void *data
- );
- void VideoProcessorSetStreamFrameFormat(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] D3D11_VIDEO_FRAME_FORMAT format
- );
- void VideoProcessorSetStreamColorSpace(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
- );
- void VideoProcessorSetStreamOutputRate(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
- [in] BOOL repeat,
- [in] const DXGI_RATIONAL *custom_rate
- );
- void VideoProcessorSetStreamSourceRect(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] const RECT *rect
- );
- void VideoProcessorSetStreamDestRect(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] const RECT *rect
- );
- void VideoProcessorSetStreamAlpha(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] float alpha
- );
- void VideoProcessorSetStreamPalette(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] UINT entry_count,
- [in] const UINT *entries
- );
- void VideoProcessorSetStreamPixelAspectRatio(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] const DXGI_RATIONAL *src_aspect_ratio,
- [in] const DXGI_RATIONAL *dst_aspect_ratio
- );
- void VideoProcessorSetStreamLumaKey(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] float lower,
- [in] float upper
- );
- void VideoProcessorSetStreamStereoFormat(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
- [in] BOOL left_view_frame0,
- [in] BOOL base_view_frame0,
- [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
- [in] int mono_offset
- );
- void VideoProcessorSetStreamAutoProcessingMode(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable
- );
- void VideoProcessorSetStreamFilter(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
- [in] BOOL enable,
- [in] int level
- );
- HRESULT VideoProcessorSetStreamExtension(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] const GUID *guid,
- [in] UINT data_size,
- [in] void *data
- );
- void VideoProcessorGetStreamFrameFormat(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] D3D11_VIDEO_FRAME_FORMAT *format
- );
- void VideoProcessorGetStreamColorSpace(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
- );
- void VideoProcessorGetStreamOutputRate(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
- [out] BOOL *repeat,
- [out] DXGI_RATIONAL *custom_rate
- );
- void VideoProcessorGetStreamSourceRect(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] RECT *rect
- );
- void VideoProcessorGetStreamDestRect(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] RECT *rect
- );
- void VideoProcessorGetStreamAlpha(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] float *alpha
- );
- void VideoProcessorGetStreamPalette(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] UINT entry_count,
- [out] UINT *entries
- );
- void VideoProcessorGetStreamPixelAspectRatio(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] DXGI_RATIONAL *src_aspect_ratio,
- [out] DXGI_RATIONAL *dst_aspect_ratio
- );
- void VideoProcessorGetStreamLumaKey(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] float *lower,
- [out] float *upper
- );
- void VideoProcessorGetStreamStereoFormat(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled,
- [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
- [out] BOOL *left_view_frame0,
- [out] BOOL *base_view_frame0,
- [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
- [out] int *mono_offset
- );
- void VideoProcessorGetStreamAutoProcessingMode(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enabled
- );
- void VideoProcessorGetStreamFilter(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
- [out] BOOL *enabled,
- [out] int *level
- );
- HRESULT VideoProcessorGetStreamExtension(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] const GUID *guid,
- [in] UINT data_size,
- [out] void *data
- );
- HRESULT VideoProcessorBlt(
- [in] ID3D11VideoProcessor *processor,
- [in] ID3D11VideoProcessorOutputView *view,
- [in] UINT frame_idx,
- [in] UINT stream_count,
- [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
- );
- HRESULT NegotiateCryptoSessionKeyExchange(
- [in] ID3D11CryptoSession *session,
- [in] UINT data_size,
- [in, out] void *data
- );
- void EncryptionBlt(
- [in] ID3D11CryptoSession *session,
- [in] ID3D11Texture2D *src_surface,
- [in] ID3D11Texture2D *dst_surface,
- [in] UINT iv_size,
- [in, out] void *iv
- );
- void DecryptionBlt(
- [in] ID3D11CryptoSession *session,
- [in] ID3D11Texture2D *src_surface,
- [in] ID3D11Texture2D *dst_surface,
- [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
- [in] UINT key_size,
- [in] const void *key,
- [in] UINT iv_size,
- [in, out] void *iv
- );
- void StartSessionKeyRefresh(
- [in] ID3D11CryptoSession *session,
- [in] UINT random_number_size,
- [out] void *random_number
- );
- void FinishSessionKeyRefresh(
- [in] ID3D11CryptoSession *session
- );
- HRESULT GetEncryptionBltKey(
- [in] ID3D11CryptoSession *session,
- [in] UINT key_size,
- [out] void *key
- );
- HRESULT NegotiateAuthenticatedChannelKeyExchange(
- [in] ID3D11AuthenticatedChannel *channel,
- [in] UINT data_size,
- [in, out] void *data
- );
- HRESULT QueryAuthenticatedChannel(
- [in] ID3D11AuthenticatedChannel *channel,
- [in] UINT input_size,
- [in] const void *input,
- [in] UINT output_size,
- [out] void *output
- );
- HRESULT ConfigureAuthenticatedChannel(
- [in] ID3D11AuthenticatedChannel *channel,
- [in] UINT input_size,
- [in] const void *input,
- [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
- );
- void VideoProcessorSetStreamRotation(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [in] BOOL enable,
- [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
- );
- void VideoProcessorGetStreamRotation(
- [in] ID3D11VideoProcessor *processor,
- [in] UINT stream_idx,
- [out] BOOL *enable,
- [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
- );
- }
- [
- object,
- local,
- uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
- ]
- interface ID3D11Device : IUnknown
- {
- HRESULT CreateBuffer(
- [in] const D3D11_BUFFER_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Buffer **ppBuffer);
- HRESULT CreateTexture1D(
- [in] const D3D11_TEXTURE1D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture1D **ppTexture1D);
- HRESULT CreateTexture2D(
- [in] const D3D11_TEXTURE2D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture2D **ppTexture2D);
- HRESULT CreateTexture3D(
- [in] const D3D11_TEXTURE3D_DESC *pDesc,
- [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
- [out] ID3D11Texture3D **ppTexture3D);
- HRESULT CreateShaderResourceView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
- [out] ID3D11ShaderResourceView **ppSRView);
- HRESULT CreateUnorderedAccessView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
- [out] ID3D11UnorderedAccessView **ppUAView);
- HRESULT CreateRenderTargetView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
- [out] ID3D11RenderTargetView **ppRTView);
- HRESULT CreateDepthStencilView(
- [in] ID3D11Resource *pResource,
- [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
- [out] ID3D11DepthStencilView **ppDepthStencilView);
- HRESULT CreateInputLayout(
- [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
- [in] UINT NumElements,
- [in] const void *pShaderBytecodeWithInputSignature,
- [in] SIZE_T BytecodeLength,
- [out] ID3D11InputLayout **ppInputLayout);
- HRESULT CreateVertexShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11VertexShader **ppVertexShader);
- HRESULT CreateGeometryShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11GeometryShader **ppGeometryShader);
- HRESULT CreateGeometryShaderWithStreamOutput(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
- [in] UINT NumEntries,
- [in] const UINT *pBufferStrides,
- [in] UINT NumStrides,
- [in] UINT RasterizedStream,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11GeometryShader **ppGeometryShader);
- HRESULT CreatePixelShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11PixelShader **ppPixelShader);
- HRESULT CreateHullShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11HullShader **ppHullShader);
- HRESULT CreateDomainShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11DomainShader **ppDomainShader);
- HRESULT CreateComputeShader(
- [in] const void *pShaderBytecode,
- [in] SIZE_T BytecodeLength,
- [in] ID3D11ClassLinkage *pClassLinkage,
- [out] ID3D11ComputeShader **ppComputeShader);
- HRESULT CreateClassLinkage(
- [out] ID3D11ClassLinkage **ppLinkage);
- HRESULT CreateBlendState(
- [in] const D3D11_BLEND_DESC *pBlendStateDesc,
- [out] ID3D11BlendState **ppBlendState);
- HRESULT CreateDepthStencilState(
- [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
- [out] ID3D11DepthStencilState **ppDepthStencilState);
- HRESULT CreateRasterizerState(
- [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
- [out] ID3D11RasterizerState **ppRasterizerState);
- HRESULT CreateSamplerState(
- [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
- [out] ID3D11SamplerState **ppSamplerState);
- HRESULT CreateQuery(
- [in] const D3D11_QUERY_DESC *pQueryDesc,
- [out] ID3D11Query **ppQuery);
- HRESULT CreatePredicate(
- [in] const D3D11_QUERY_DESC *pPredicateDesc,
- [out] ID3D11Predicate **ppPredicate);
- HRESULT CreateCounter(
- [in] const D3D11_COUNTER_DESC *pCounterDesc,
- [out] ID3D11Counter **ppCounter);
- HRESULT CreateDeferredContext(
- UINT ContextFlags,
- [out] ID3D11DeviceContext **ppDeferredContext);
- HRESULT OpenSharedResource(
- [in] HANDLE hResource,
- [in] REFIID ReturnedInterface,
- [out] void **ppResource);
- HRESULT CheckFormatSupport(
- [in] DXGI_FORMAT Format,
- [out] UINT *pFormatSupport);
- HRESULT CheckMultisampleQualityLevels(
- [in] DXGI_FORMAT Format,
- [in] UINT SampleCount,
- [out] UINT *pNumQualityLevels);
- void CheckCounterInfo(
- [out] D3D11_COUNTER_INFO *pCounterInfo);
- HRESULT CheckCounter(
- [in] const D3D11_COUNTER_DESC *pDesc,
- [out] D3D11_COUNTER_TYPE *pType,
- [out] UINT *pActiveCounters,
- [out] LPSTR szName,
- [in, out] UINT *pNameLength,
- [out] LPSTR szUnits,
- [in, out] UINT *pUnitsLength,
- [out] LPSTR szDescription,
- [in, out] UINT *pDescriptionLength);
- HRESULT CheckFeatureSupport(
- D3D11_FEATURE Feature,
- [out] void *pFeatureSupportData,
- UINT FeatureSupportDataSize);
- HRESULT GetPrivateData(
- [in] REFGUID guid,
- [in, out] UINT *pDataSize,
- [out] void *pData);
- HRESULT SetPrivateData(
- [in] REFGUID guid,
- [in] UINT DataSize,
- [in] const void *pData);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID guid,
- [in] const IUnknown *pData);
- D3D_FEATURE_LEVEL GetFeatureLevel();
- UINT GetCreationFlags();
- HRESULT GetDeviceRemovedReason();
- void GetImmediateContext(
- [out] ID3D11DeviceContext **ppImmediateContext);
- HRESULT SetExceptionMode(UINT RaiseFlags);
- UINT GetExceptionMode();
- }
- typedef enum D3D11_CREATE_DEVICE_FLAG {
- D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
- D3D11_CREATE_DEVICE_DEBUG = 0x0002,
- D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
- D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
- D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
- D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
- D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
- D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
- D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
- } D3D11_CREATE_DEVICE_FLAG;
- typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
- {
- D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x0001,
- D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x0002,
- } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
- const UINT D3D11_SDK_VERSION = 7;
- cpp_quote("#include <d3d10_1.h>")
- cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
- cpp_quote("# include <d3d11sdklayers.h>")
- cpp_quote("#endif")
- cpp_quote("#include <d3d10misc.h>")
- cpp_quote("#include <d3d10shader.h>")
- cpp_quote("#include <d3d10effect.h>")
- cpp_quote("#include <d3d10_1shader.h>")
- const UINT _FACD3D11 = 0x87c;
- cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
- cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
- cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
- cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
- cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
- cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
- cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
- cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
- [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
- HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
- const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
- D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);
|