d3d11.idl 137 KB

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  1. /*
  2. * Copyright 2010 Rico Schüller
  3. * Copyright 2013 Austin English
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18. */
  19. import "oaidl.idl";
  20. import "ocidl.idl";
  21. import "dxgi.idl";
  22. import "d3dcommon.idl";
  23. typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
  24. typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
  25. typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
  26. typedef RECT D3D11_RECT;
  27. interface ID3D11Device;
  28. interface ID3D11ClassLinkage;
  29. interface ID3D11Resource;
  30. interface ID3D11VideoProcessorInputView;
  31. cpp_quote("#ifndef _D3D11_CONSTANTS")
  32. cpp_quote("#define _D3D11_CONSTANTS")
  33. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
  34. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
  35. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
  36. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
  37. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
  38. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
  39. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
  40. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
  41. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
  42. const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
  43. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
  44. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
  45. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
  46. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
  47. const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
  48. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
  49. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
  50. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
  51. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
  52. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
  53. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
  54. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
  55. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
  56. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
  57. const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
  58. const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
  59. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
  60. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
  61. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
  62. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
  63. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
  64. const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
  65. const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
  66. const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
  67. const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
  68. const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
  69. const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
  70. const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
  71. const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
  72. const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
  73. const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
  74. const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
  75. const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
  76. const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
  77. const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
  78. const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
  79. const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
  80. const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
  81. const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
  82. const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
  83. const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
  84. const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
  85. const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
  86. const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
  87. const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
  88. const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
  89. const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
  90. const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
  91. const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
  92. const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
  93. const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
  94. const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
  95. const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
  96. const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
  97. const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
  98. const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
  99. const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
  100. const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
  101. const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
  102. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
  103. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
  104. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
  105. const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
  106. const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
  107. const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
  108. const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
  109. const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
  110. const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
  111. const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
  112. const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
  113. const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
  114. const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
  115. const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
  116. const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
  117. const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
  118. const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
  119. const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
  120. cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
  121. const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
  122. cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
  123. const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
  124. const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
  125. const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
  126. const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
  127. const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
  128. const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
  129. cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
  130. const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
  131. const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
  132. const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
  133. const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
  134. const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
  135. cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
  136. cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
  137. const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
  138. const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
  139. const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
  140. cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
  141. const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
  142. const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
  143. const UINT D3D11_MAX_MAXANISOTROPY = 16;
  144. const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
  145. const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
  146. const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
  147. const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
  148. const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
  149. const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
  150. const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
  151. const UINT D3D11_SHADER_MAJOR_VERSION = 5;
  152. const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
  153. const UINT D3D11_SHADER_MAX_INTERFACES = 253;
  154. const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
  155. const UINT D3D11_SHADER_MAX_TYPES = 65535;
  156. const UINT D3D11_SHADER_MINOR_VERSION = 0;
  157. const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
  158. const UINT D3D11_OMAC_SIZE = 16;
  159. const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
  160. const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
  161. const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
  162. const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
  163. const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
  164. const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
  165. const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
  166. const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
  167. const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
  168. const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
  169. const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
  170. const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
  171. cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
  172. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
  173. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
  174. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
  175. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
  176. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
  177. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
  178. const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
  179. const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
  180. const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
  181. cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
  182. const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
  183. const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
  184. const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
  185. const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
  186. const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
  187. const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
  188. const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
  189. const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
  190. const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
  191. const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
  192. const UINT D3D11_REQ_MAXANISOTROPY = 16;
  193. const UINT D3D11_REQ_MIP_LEVELS = 15;
  194. const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
  195. const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
  196. const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
  197. const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
  198. cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
  199. const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
  200. const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
  201. const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
  202. const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
  203. const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
  204. const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
  205. const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
  206. const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
  207. const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
  208. const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
  209. const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
  210. const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
  211. const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
  212. const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
  213. const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
  214. const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
  215. const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
  216. const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
  217. const UINT D3D11_SO_STREAM_COUNT = 4;
  218. const UINT D3D11_SPEC_DATE_DAY = 16;
  219. const UINT D3D11_SPEC_DATE_MONTH = 05;
  220. const UINT D3D11_SPEC_DATE_YEAR = 2011;
  221. cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
  222. cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
  223. cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
  224. cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
  225. cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
  226. cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
  227. cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
  228. cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
  229. const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
  230. const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
  231. const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
  232. const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
  233. const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
  234. const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
  235. const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
  236. const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
  237. cpp_quote("#endif")
  238. cpp_quote("#ifndef _D3D11_1_CONSTANTS")
  239. cpp_quote("#define _D3D11_1_CONSTANTS")
  240. const UINT D3D11_1_UAV_SLOT_COUNT = 64;
  241. cpp_quote("#endif")
  242. cpp_quote("#ifndef _D3D11_2_CONSTANTS")
  243. cpp_quote("#define _D3D11_2_CONSTANTS")
  244. const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
  245. cpp_quote("#endif")
  246. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  247. cpp_quote("struct CD3D11_DEFAULT {};")
  248. cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
  249. cpp_quote("#endif")
  250. typedef enum D3D11_BLEND
  251. {
  252. D3D11_BLEND_ZERO = 1,
  253. D3D11_BLEND_ONE = 2,
  254. D3D11_BLEND_SRC_COLOR = 3,
  255. D3D11_BLEND_INV_SRC_COLOR = 4,
  256. D3D11_BLEND_SRC_ALPHA = 5,
  257. D3D11_BLEND_INV_SRC_ALPHA = 6,
  258. D3D11_BLEND_DEST_ALPHA = 7,
  259. D3D11_BLEND_INV_DEST_ALPHA = 8,
  260. D3D11_BLEND_DEST_COLOR = 9,
  261. D3D11_BLEND_INV_DEST_COLOR = 10,
  262. D3D11_BLEND_SRC_ALPHA_SAT = 11,
  263. D3D11_BLEND_BLEND_FACTOR = 14,
  264. D3D11_BLEND_INV_BLEND_FACTOR = 15,
  265. D3D11_BLEND_SRC1_COLOR = 16,
  266. D3D11_BLEND_INV_SRC1_COLOR = 17,
  267. D3D11_BLEND_SRC1_ALPHA = 18,
  268. D3D11_BLEND_INV_SRC1_ALPHA = 19,
  269. } D3D11_BLEND;
  270. typedef enum D3D11_BLEND_OP
  271. {
  272. D3D11_BLEND_OP_ADD = 1,
  273. D3D11_BLEND_OP_SUBTRACT,
  274. D3D11_BLEND_OP_REV_SUBTRACT,
  275. D3D11_BLEND_OP_MIN,
  276. D3D11_BLEND_OP_MAX
  277. } D3D11_BLEND_OP;
  278. typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
  279. {
  280. D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
  281. D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
  282. D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
  283. D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
  284. D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
  285. D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
  286. D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
  287. D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
  288. D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
  289. } D3D11_VIDEO_DECODER_BUFFER_TYPE;
  290. typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
  291. {
  292. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
  293. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
  294. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
  295. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
  296. } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
  297. typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
  298. {
  299. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
  300. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
  301. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
  302. } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
  303. typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
  304. {
  305. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
  306. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
  307. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
  308. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
  309. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
  310. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
  311. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
  312. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
  313. } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
  314. typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
  315. {
  316. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
  317. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
  318. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
  319. } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
  320. typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
  321. {
  322. D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
  323. D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
  324. D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
  325. D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
  326. } D3D11_VIDEO_PROCESSOR_ROTATION;
  327. typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
  328. {
  329. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x00000001,
  330. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x00000002,
  331. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x00000004,
  332. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x00000008,
  333. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x00000010,
  334. } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
  335. typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
  336. {
  337. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x00000001,
  338. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x00000002,
  339. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x00000004,
  340. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x00000008,
  341. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x00000010,
  342. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x00000020,
  343. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x00000040,
  344. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x00000080,
  345. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x00000100,
  346. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x00000200,
  347. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x00000400,
  348. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x00000800,
  349. } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
  350. typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
  351. {
  352. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x00000001,
  353. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x00000002,
  354. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x00000004,
  355. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x00000008,
  356. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x00000010,
  357. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x00000020,
  358. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x00000040,
  359. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x00000080,
  360. } D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
  361. typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
  362. {
  363. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x00000001,
  364. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x00000002,
  365. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x00000004,
  366. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x00000008,
  367. } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
  368. typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
  369. {
  370. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x00000001,
  371. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x00000002,
  372. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x00000004,
  373. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x00000008,
  374. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x00000010,
  375. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x00000020,
  376. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x00000040,
  377. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x00000080,
  378. } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
  379. typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
  380. {
  381. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x00000001,
  382. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x00000002,
  383. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x00000004,
  384. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x00000008,
  385. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x00000010,
  386. } D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
  387. typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
  388. {
  389. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01,
  390. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02,
  391. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04,
  392. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08,
  393. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
  394. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
  395. } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
  396. typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
  397. {
  398. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001,
  399. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002,
  400. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004,
  401. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008,
  402. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010,
  403. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020,
  404. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040,
  405. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080,
  406. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100,
  407. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
  408. } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
  409. typedef enum D3D11_CONTENT_PROTECTION_CAPS
  410. {
  411. D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001,
  412. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002,
  413. D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004,
  414. D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008,
  415. D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010,
  416. D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020,
  417. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040,
  418. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080,
  419. D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100,
  420. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200,
  421. D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400,
  422. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800,
  423. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000,
  424. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000,
  425. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000,
  426. } D3D11_CONTENT_PROTECTION_CAPS;
  427. typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
  428. {
  429. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000,
  430. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001,
  431. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002,
  432. } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
  433. typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
  434. {
  435. D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000,
  436. D3D11_PROCESSIDTYPE_DWM = 0x00000001,
  437. D3D11_PROCESSIDTYPE_HANDLE = 0x00000002,
  438. } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
  439. typedef enum D3D11_BUS_TYPE
  440. {
  441. D3D11_BUS_TYPE_OTHER = 0x00000000,
  442. D3D11_BUS_TYPE_PCI = 0x00000001,
  443. D3D11_BUS_TYPE_PCIX = 0x00000002,
  444. D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003,
  445. D3D11_BUS_TYPE_AGP = 0x00000004,
  446. D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
  447. D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
  448. D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
  449. D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
  450. D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
  451. D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
  452. } D3D11_BUS_TYPE;
  453. typedef struct D3D11_BOX
  454. {
  455. UINT left;
  456. UINT top;
  457. UINT front;
  458. UINT right;
  459. UINT bottom;
  460. UINT back;
  461. } D3D11_BOX;
  462. typedef struct D3D11_BUFFER_RTV
  463. {
  464. union
  465. {
  466. UINT FirstElement;
  467. UINT ElementOffset;
  468. };
  469. union
  470. {
  471. UINT NumElements;
  472. UINT ElementWidth;
  473. };
  474. } D3D11_BUFFER_RTV;
  475. typedef struct D3D11_BUFFER_SRV
  476. {
  477. union
  478. {
  479. UINT FirstElement;
  480. UINT ElementOffset;
  481. };
  482. union
  483. {
  484. UINT NumElements;
  485. UINT ElementWidth;
  486. };
  487. } D3D11_BUFFER_SRV;
  488. typedef struct D3D11_BUFFER_UAV
  489. {
  490. UINT FirstElement;
  491. UINT NumElements;
  492. UINT Flags;
  493. } D3D11_BUFFER_UAV;
  494. typedef struct D3D11_BUFFEREX_SRV
  495. {
  496. UINT FirstElement;
  497. UINT NumElements;
  498. UINT Flags;
  499. } D3D11_BUFFEREX_SRV;
  500. typedef struct D3D11_CLASS_INSTANCE_DESC
  501. {
  502. UINT InstanceId;
  503. UINT InstanceIndex;
  504. UINT TypeId;
  505. UINT ConstantBuffer;
  506. UINT BaseConstantBufferOffset;
  507. UINT BaseTexture;
  508. UINT BaseSampler;
  509. BOOL Created;
  510. } D3D11_CLASS_INSTANCE_DESC;
  511. typedef enum D3D11_COMPARISON_FUNC
  512. {
  513. D3D11_COMPARISON_NEVER = 1,
  514. D3D11_COMPARISON_LESS,
  515. D3D11_COMPARISON_EQUAL,
  516. D3D11_COMPARISON_LESS_EQUAL,
  517. D3D11_COMPARISON_GREATER,
  518. D3D11_COMPARISON_NOT_EQUAL,
  519. D3D11_COMPARISON_GREATER_EQUAL,
  520. D3D11_COMPARISON_ALWAYS
  521. } D3D11_COMPARISON_FUNC;
  522. typedef enum D3D11_COUNTER
  523. {
  524. D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
  525. } D3D11_COUNTER;
  526. typedef struct D3D11_COUNTER_DESC
  527. {
  528. D3D11_COUNTER Counter;
  529. UINT MiscFlags;
  530. } D3D11_COUNTER_DESC;
  531. typedef struct D3D11_COUNTER_INFO
  532. {
  533. D3D11_COUNTER LastDeviceDependentCounter;
  534. UINT NumSimultaneousCounters;
  535. UINT8 NumDetectableParallelUnits;
  536. } D3D11_COUNTER_INFO;
  537. typedef enum D3D11_COUNTER_TYPE
  538. {
  539. D3D11_COUNTER_TYPE_FLOAT32,
  540. D3D11_COUNTER_TYPE_UINT16,
  541. D3D11_COUNTER_TYPE_UINT32,
  542. D3D11_COUNTER_TYPE_UINT64,
  543. } D3D11_COUNTER_TYPE;
  544. typedef enum D3D11_CULL_MODE
  545. {
  546. D3D11_CULL_NONE = 1,
  547. D3D11_CULL_FRONT,
  548. D3D11_CULL_BACK
  549. } D3D11_CULL_MODE;
  550. typedef enum D3D11_DEPTH_WRITE_MASK
  551. {
  552. D3D11_DEPTH_WRITE_MASK_ZERO,
  553. D3D11_DEPTH_WRITE_MASK_ALL,
  554. } D3D11_DEPTH_WRITE_MASK;
  555. typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
  556. {
  557. D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
  558. D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
  559. } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
  560. typedef enum D3D11_DEVICE_CONTEXT_TYPE
  561. {
  562. D3D11_DEVICE_CONTEXT_IMMEDIATE,
  563. D3D11_DEVICE_CONTEXT_DEFERRED,
  564. } D3D11_DEVICE_CONTEXT_TYPE;
  565. typedef enum D3D11_DSV_DIMENSION
  566. {
  567. D3D11_DSV_DIMENSION_UNKNOWN,
  568. D3D11_DSV_DIMENSION_TEXTURE1D,
  569. D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
  570. D3D11_DSV_DIMENSION_TEXTURE2D,
  571. D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
  572. D3D11_DSV_DIMENSION_TEXTURE2DMS,
  573. D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
  574. } D3D11_DSV_DIMENSION;
  575. typedef enum D3D11_FEATURE
  576. {
  577. D3D11_FEATURE_THREADING,
  578. D3D11_FEATURE_DOUBLES,
  579. D3D11_FEATURE_FORMAT_SUPPORT,
  580. D3D11_FEATURE_FORMAT_SUPPORT2,
  581. D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
  582. D3D11_FEATURE_D3D11_OPTIONS,
  583. D3D11_FEATURE_ARCHITECTURE_INFO,
  584. D3D11_FEATURE_D3D9_OPTIONS,
  585. D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
  586. D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
  587. D3D11_FEATURE_D3D11_OPTIONS1,
  588. D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
  589. D3D11_FEATURE_MARKER_SUPPORT,
  590. D3D11_FEATURE_D3D9_OPTIONS1,
  591. D3D11_FEATURE_D3D11_OPTIONS2,
  592. D3D11_FEATURE_D3D11_OPTIONS3,
  593. D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
  594. D3D11_FEATURE_D3D11_OPTIONS4,
  595. D3D11_FEATURE_SHADER_CACHE,
  596. D3D11_FEATURE_D3D11_OPTIONS5,
  597. } D3D11_FEATURE;
  598. typedef struct D3D11_FEATURE_DATA_THREADING
  599. {
  600. BOOL DriverConcurrentCreates;
  601. BOOL DriverCommandLists;
  602. } D3D11_FEATURE_DATA_THREADING;
  603. typedef struct D3D11_FEATURE_DATA_DOUBLES
  604. {
  605. BOOL DoublePrecisionFloatShaderOps;
  606. } D3D11_FEATURE_DATA_DOUBLES;
  607. typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  608. {
  609. DXGI_FORMAT InFormat;
  610. UINT OutFormatSupport;
  611. } D3D11_FEATURE_DATA_FORMAT_SUPPORT;
  612. typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  613. {
  614. DXGI_FORMAT InFormat;
  615. UINT OutFormatSupport2;
  616. } D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
  617. typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
  618. {
  619. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
  620. } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
  621. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
  622. {
  623. BOOL OutputMergerLogicOp;
  624. BOOL UAVOnlyRenderingForcedSampleCount;
  625. BOOL DiscardAPIsSeenByDriver;
  626. BOOL FlagsForUpdateAndCopySeenByDriver;
  627. BOOL ClearView;
  628. BOOL CopyWithOverlap;
  629. BOOL ConstantBufferPartialUpdate;
  630. BOOL ConstantBufferOffsetting;
  631. BOOL MapNoOverwriteOnDynamicConstantBuffer;
  632. BOOL MapNoOverwriteOnDynamicBufferSRV;
  633. BOOL MultisampleRTVWithForcedSampleCountOne;
  634. BOOL SAD4ShaderInstructions;
  635. BOOL ExtendedDoublesShaderInstructions;
  636. BOOL ExtendedResourceSharing;
  637. } D3D11_FEATURE_DATA_D3D11_OPTIONS;
  638. typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
  639. {
  640. BOOL TileBasedDeferredRenderer;
  641. } D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
  642. typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
  643. {
  644. BOOL FullNonPow2TextureSupport;
  645. } D3D11_FEATURE_DATA_D3D9_OPTIONS;
  646. typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
  647. {
  648. BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
  649. } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
  650. typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
  651. {
  652. D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
  653. D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
  654. } D3D11_SHADER_MIN_PRECISION_SUPPORT;
  655. typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
  656. {
  657. UINT PixelShaderMinPrecision;
  658. UINT AllOtherShaderStagesMinPrecision;
  659. } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
  660. typedef enum D3D11_TILED_RESOURCES_TIER
  661. {
  662. D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
  663. D3D11_TILED_RESOURCES_TIER_1 = 0x1,
  664. D3D11_TILED_RESOURCES_TIER_2 = 0x2,
  665. D3D11_TILED_RESOURCES_TIER_3 = 0x3,
  666. } D3D11_TILED_RESOURCES_TIER;
  667. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
  668. {
  669. D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
  670. BOOL MinMaxFiltering;
  671. BOOL ClearViewAlsoSupportsDepthOnlyFormats;
  672. BOOL MapOnDefaultBuffers;
  673. } D3D11_FEATURE_DATA_D3D11_OPTIONS1;
  674. typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
  675. {
  676. BOOL SimpleInstancingSupported;
  677. } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
  678. typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
  679. {
  680. BOOL Profile;
  681. } D3D11_FEATURE_DATA_MARKER_SUPPORT;
  682. typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
  683. {
  684. BOOL FullNonPow2TextureSupported;
  685. BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
  686. BOOL SimpleInstancingSupported;
  687. BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
  688. } D3D11_FEATURE_DATA_D3D9_OPTIONS1;
  689. typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
  690. {
  691. D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
  692. D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
  693. D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
  694. D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
  695. } D3D11_CONSERVATIVE_RASTERIZATION_TIER;
  696. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
  697. {
  698. BOOL PSSpecifiedStencilRefSupported;
  699. BOOL TypedUAVLoadAdditionalFormats;
  700. BOOL ROVsSupported;
  701. D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
  702. D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
  703. BOOL MapOnDefaultTextures;
  704. BOOL StandardSwizzle;
  705. BOOL UnifiedMemoryArchitecture;
  706. } D3D11_FEATURE_DATA_D3D11_OPTIONS2;
  707. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
  708. {
  709. BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
  710. } D3D11_FEATURE_DATA_D3D11_OPTIONS3;
  711. typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
  712. {
  713. UINT MaxGPUVirtualAddressBitsPerResource;
  714. UINT MaxGPUVirtualAddressBitsPerProcess;
  715. } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
  716. typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
  717. {
  718. D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
  719. D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
  720. D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
  721. } D3D11_SHADER_CACHE_SUPPORT_FLAGS;
  722. typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
  723. {
  724. UINT SupportFlags;
  725. } D3D11_FEATURE_DATA_SHADER_CACHE;
  726. typedef enum D3D11_SHARED_RESOURCE_TIER
  727. {
  728. D3D11_SHARED_RESOURCE_TIER_0,
  729. D3D11_SHARED_RESOURCE_TIER_1,
  730. D3D11_SHARED_RESOURCE_TIER_2,
  731. D3D11_SHARED_RESOURCE_TIER_3,
  732. } D3D11_SHARED_RESOURCE_TIER;
  733. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS5
  734. {
  735. D3D11_SHARED_RESOURCE_TIER SharedResourceTier;
  736. } D3D11_FEATURE_DATA_D3D11_OPTIONS5;
  737. typedef enum D3D11_FILL_MODE
  738. {
  739. D3D11_FILL_WIREFRAME = 2,
  740. D3D11_FILL_SOLID
  741. } D3D11_FILL_MODE;
  742. typedef enum D3D11_FILTER_TYPE
  743. {
  744. D3D11_FILTER_TYPE_POINT = 0,
  745. D3D11_FILTER_TYPE_LINEAR = 1
  746. } D3D11_FILTER_TYPE;
  747. const UINT D3D11_MIN_FILTER_SHIFT = 4;
  748. const UINT D3D11_MAG_FILTER_SHIFT = 2;
  749. const UINT D3D11_MIP_FILTER_SHIFT = 0;
  750. const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
  751. const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
  752. const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
  753. cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
  754. cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
  755. cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
  756. cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
  757. cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
  758. cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
  759. cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
  760. cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
  761. cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
  762. cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
  763. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  764. cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
  765. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  766. cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
  767. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  768. cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
  769. cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
  770. cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
  771. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
  772. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
  773. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
  774. typedef enum D3D11_FILTER
  775. {
  776. D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  777. D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  778. D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  779. D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  780. D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  781. D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  782. D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  783. D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  784. D3D11_FILTER_ANISOTROPIC = 0x55,
  785. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
  786. D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
  787. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
  788. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
  789. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
  790. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
  791. D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
  792. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
  793. D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
  794. D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
  795. D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
  796. D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
  797. D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
  798. D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
  799. D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
  800. D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
  801. D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
  802. D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
  803. D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
  804. D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
  805. D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
  806. D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
  807. D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
  808. D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
  809. D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
  810. D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
  811. D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
  812. } D3D11_FILTER;
  813. typedef enum D3D11_DSV_FLAG
  814. {
  815. D3D11_DSV_READ_ONLY_DEPTH = 0x1,
  816. D3D11_DSV_READ_ONLY_STENCIL = 0x2,
  817. } D3D11_DSV_FLAG;
  818. typedef enum D3D11_BUFFEREX_SRV_FLAG
  819. {
  820. D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
  821. } D3D11_BUFFEREX_SRV_FLAG;
  822. typedef enum D3D11_UAV_FLAG
  823. {
  824. D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
  825. D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
  826. D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
  827. } D3D11_UAV_FLAG;
  828. typedef enum D3D11_INPUT_CLASSIFICATION
  829. {
  830. D3D11_INPUT_PER_VERTEX_DATA,
  831. D3D11_INPUT_PER_INSTANCE_DATA,
  832. } D3D11_INPUT_CLASSIFICATION;
  833. const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
  834. typedef struct D3D11_INPUT_ELEMENT_DESC
  835. {
  836. LPCSTR SemanticName;
  837. UINT SemanticIndex;
  838. DXGI_FORMAT Format;
  839. UINT InputSlot;
  840. UINT AlignedByteOffset;
  841. D3D11_INPUT_CLASSIFICATION InputSlotClass;
  842. UINT InstanceDataStepRate;
  843. } D3D11_INPUT_ELEMENT_DESC;
  844. typedef enum D3D11_MAP
  845. {
  846. D3D11_MAP_READ = 1,
  847. D3D11_MAP_WRITE,
  848. D3D11_MAP_READ_WRITE,
  849. D3D11_MAP_WRITE_DISCARD,
  850. D3D11_MAP_WRITE_NO_OVERWRITE
  851. } D3D11_MAP;
  852. typedef enum D3D11_MAP_FLAG
  853. {
  854. D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
  855. } D3D11_MAP_FLAG;
  856. typedef enum D3D11_RAISE_FLAG
  857. {
  858. D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
  859. } D3D11_RAISE_FLAG;
  860. typedef struct D3D11_QUERY_DATA_SO_STATISTICS
  861. {
  862. UINT64 NumPrimitivesWritten;
  863. UINT64 PrimitivesStorageNeeded;
  864. } D3D11_QUERY_DATA_SO_STATISTICS;
  865. typedef struct D3D11_MAPPED_SUBRESOURCE
  866. {
  867. void *pData;
  868. UINT RowPitch;
  869. UINT DepthPitch;
  870. } D3D11_MAPPED_SUBRESOURCE;
  871. typedef enum D3D11_QUERY
  872. {
  873. D3D11_QUERY_EVENT,
  874. D3D11_QUERY_OCCLUSION,
  875. D3D11_QUERY_TIMESTAMP,
  876. D3D11_QUERY_TIMESTAMP_DISJOINT,
  877. D3D11_QUERY_PIPELINE_STATISTICS,
  878. D3D11_QUERY_OCCLUSION_PREDICATE,
  879. D3D11_QUERY_SO_STATISTICS,
  880. D3D11_QUERY_SO_OVERFLOW_PREDICATE,
  881. D3D11_QUERY_SO_STATISTICS_STREAM0,
  882. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
  883. D3D11_QUERY_SO_STATISTICS_STREAM1,
  884. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
  885. D3D11_QUERY_SO_STATISTICS_STREAM2,
  886. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
  887. D3D11_QUERY_SO_STATISTICS_STREAM3,
  888. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
  889. } D3D11_QUERY;
  890. typedef enum D3D11_QUERY_MISC_FLAG
  891. {
  892. D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
  893. } D3D11_QUERY_MISC_FLAG;
  894. typedef enum D3D11_ASYNC_GETDATA_FLAG
  895. {
  896. D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
  897. } D3D11_ASYNC_GETDATA_FLAG;
  898. typedef enum D3D11_RESOURCE_MISC_FLAG
  899. {
  900. D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
  901. D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
  902. D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
  903. D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
  904. D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
  905. D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
  906. D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
  907. D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
  908. D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
  909. D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
  910. D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
  911. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
  912. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
  913. D3D11_RESOURCE_MISC_GUARDED = 0x00008000L,
  914. D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L,
  915. D3D11_RESOURCE_MISC_TILED = 0x00040000L,
  916. D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L
  917. } D3D11_RESOURCE_MISC_FLAG;
  918. typedef struct D3D11_QUERY_DESC
  919. {
  920. D3D11_QUERY Query;
  921. UINT MiscFlags;
  922. } D3D11_QUERY_DESC;
  923. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  924. cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
  925. cpp_quote(" CD3D11_QUERY_DESC() {}")
  926. cpp_quote(" ~CD3D11_QUERY_DESC() {}")
  927. cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
  928. cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
  929. cpp_quote(" Query = query;")
  930. cpp_quote(" MiscFlags = misc_flags;")
  931. cpp_quote(" }")
  932. cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
  933. cpp_quote(" return *this;")
  934. cpp_quote(" }")
  935. cpp_quote("};")
  936. cpp_quote("#endif")
  937. typedef struct D3D11_RASTERIZER_DESC
  938. {
  939. D3D11_FILL_MODE FillMode;
  940. D3D11_CULL_MODE CullMode;
  941. BOOL FrontCounterClockwise;
  942. INT DepthBias;
  943. FLOAT DepthBiasClamp;
  944. FLOAT SlopeScaledDepthBias;
  945. BOOL DepthClipEnable;
  946. BOOL ScissorEnable;
  947. BOOL MultisampleEnable;
  948. BOOL AntialiasedLineEnable;
  949. } D3D11_RASTERIZER_DESC;
  950. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  951. cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
  952. cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
  953. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
  954. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
  955. cpp_quote(" FillMode = D3D11_FILL_SOLID;")
  956. cpp_quote(" CullMode = D3D11_CULL_BACK;")
  957. cpp_quote(" FrontCounterClockwise = FALSE;")
  958. cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
  959. cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
  960. cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
  961. cpp_quote(" DepthClipEnable = TRUE;")
  962. cpp_quote(" ScissorEnable = FALSE;")
  963. cpp_quote(" MultisampleEnable = FALSE;")
  964. cpp_quote(" AntialiasedLineEnable = FALSE;")
  965. cpp_quote(" }")
  966. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
  967. cpp_quote(" WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
  968. cpp_quote(" BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {")
  969. cpp_quote(" FillMode = fillMode;")
  970. cpp_quote(" CullMode = cullMode;")
  971. cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
  972. cpp_quote(" DepthBias = depthBias;")
  973. cpp_quote(" DepthBiasClamp = depthBiasClamp;")
  974. cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
  975. cpp_quote(" DepthClipEnable = depthClipEnable;")
  976. cpp_quote(" ScissorEnable = scissorEnable;")
  977. cpp_quote(" MultisampleEnable = multisampleEnable;")
  978. cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
  979. cpp_quote(" }")
  980. cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
  981. cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
  982. cpp_quote("};")
  983. cpp_quote("#endif")
  984. typedef enum D3D11_RESOURCE_DIMENSION
  985. {
  986. D3D11_RESOURCE_DIMENSION_UNKNOWN,
  987. D3D11_RESOURCE_DIMENSION_BUFFER,
  988. D3D11_RESOURCE_DIMENSION_TEXTURE1D,
  989. D3D11_RESOURCE_DIMENSION_TEXTURE2D,
  990. D3D11_RESOURCE_DIMENSION_TEXTURE3D,
  991. } D3D11_RESOURCE_DIMENSION;
  992. typedef enum D3D11_RTV_DIMENSION
  993. {
  994. D3D11_RTV_DIMENSION_UNKNOWN,
  995. D3D11_RTV_DIMENSION_BUFFER,
  996. D3D11_RTV_DIMENSION_TEXTURE1D,
  997. D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
  998. D3D11_RTV_DIMENSION_TEXTURE2D,
  999. D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
  1000. D3D11_RTV_DIMENSION_TEXTURE2DMS,
  1001. D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
  1002. D3D11_RTV_DIMENSION_TEXTURE3D,
  1003. } D3D11_RTV_DIMENSION;
  1004. typedef struct D3D11_SO_DECLARATION_ENTRY
  1005. {
  1006. UINT Stream;
  1007. LPCSTR SemanticName;
  1008. UINT SemanticIndex;
  1009. BYTE StartComponent;
  1010. BYTE ComponentCount;
  1011. BYTE OutputSlot;
  1012. } D3D11_SO_DECLARATION_ENTRY;
  1013. typedef enum D3D11_STENCIL_OP
  1014. {
  1015. D3D11_STENCIL_OP_KEEP = 1,
  1016. D3D11_STENCIL_OP_ZERO,
  1017. D3D11_STENCIL_OP_REPLACE,
  1018. D3D11_STENCIL_OP_INCR_SAT,
  1019. D3D11_STENCIL_OP_DECR_SAT,
  1020. D3D11_STENCIL_OP_INVERT,
  1021. D3D11_STENCIL_OP_INCR,
  1022. D3D11_STENCIL_OP_DECR
  1023. } D3D11_STENCIL_OP;
  1024. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1025. cpp_quote("}")
  1026. cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
  1027. cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
  1028. cpp_quote("}")
  1029. cpp_quote("extern \"C\"{")
  1030. cpp_quote("#endif")
  1031. typedef struct D3D11_SUBRESOURCE_DATA
  1032. {
  1033. const void *pSysMem;
  1034. UINT SysMemPitch;
  1035. UINT SysMemSlicePitch;
  1036. } D3D11_SUBRESOURCE_DATA;
  1037. typedef struct D3D11_TEX1D_ARRAY_DSV
  1038. {
  1039. UINT MipSlice;
  1040. UINT FirstArraySlice;
  1041. UINT ArraySize;
  1042. } D3D11_TEX1D_ARRAY_DSV;
  1043. typedef struct D3D11_TEX1D_ARRAY_RTV
  1044. {
  1045. UINT MipSlice;
  1046. UINT FirstArraySlice;
  1047. UINT ArraySize;
  1048. } D3D11_TEX1D_ARRAY_RTV;
  1049. typedef struct D3D11_TEX1D_ARRAY_SRV
  1050. {
  1051. UINT MostDetailedMip;
  1052. UINT MipLevels;
  1053. UINT FirstArraySlice;
  1054. UINT ArraySize;
  1055. } D3D11_TEX1D_ARRAY_SRV;
  1056. typedef struct D3D11_TEX1D_ARRAY_UAV
  1057. {
  1058. UINT MipSlice;
  1059. UINT FirstArraySlice;
  1060. UINT ArraySize;
  1061. } D3D11_TEX1D_ARRAY_UAV;
  1062. typedef struct D3D11_TEX1D_DSV
  1063. {
  1064. UINT MipSlice;
  1065. } D3D11_TEX1D_DSV;
  1066. typedef struct D3D11_TEX1D_RTV
  1067. {
  1068. UINT MipSlice;
  1069. } D3D11_TEX1D_RTV;
  1070. typedef struct D3D11_TEX1D_SRV
  1071. {
  1072. UINT MostDetailedMip;
  1073. UINT MipLevels;
  1074. } D3D11_TEX1D_SRV;
  1075. typedef struct D3D11_TEX1D_UAV
  1076. {
  1077. UINT MipSlice;
  1078. } D3D11_TEX1D_UAV;
  1079. typedef struct D3D11_TEX2D_ARRAY_DSV
  1080. {
  1081. UINT MipSlice;
  1082. UINT FirstArraySlice;
  1083. UINT ArraySize;
  1084. } D3D11_TEX2D_ARRAY_DSV;
  1085. typedef struct D3D11_TEX2D_ARRAY_RTV
  1086. {
  1087. UINT MipSlice;
  1088. UINT FirstArraySlice;
  1089. UINT ArraySize;
  1090. } D3D11_TEX2D_ARRAY_RTV;
  1091. typedef struct D3D11_TEX2D_ARRAY_SRV
  1092. {
  1093. UINT MostDetailedMip;
  1094. UINT MipLevels;
  1095. UINT FirstArraySlice;
  1096. UINT ArraySize;
  1097. } D3D11_TEX2D_ARRAY_SRV;
  1098. typedef struct D3D11_TEX2D_ARRAY_UAV
  1099. {
  1100. UINT MipSlice;
  1101. UINT FirstArraySlice;
  1102. UINT ArraySize;
  1103. } D3D11_TEX2D_ARRAY_UAV;
  1104. typedef struct D3D11_TEX2D_DSV
  1105. {
  1106. UINT MipSlice;
  1107. } D3D11_TEX2D_DSV;
  1108. typedef struct D3D11_TEX2D_RTV
  1109. {
  1110. UINT MipSlice;
  1111. } D3D11_TEX2D_RTV;
  1112. typedef struct D3D11_TEX2D_SRV
  1113. {
  1114. UINT MostDetailedMip;
  1115. UINT MipLevels;
  1116. } D3D11_TEX2D_SRV;
  1117. typedef struct D3D11_TEX2D_UAV
  1118. {
  1119. UINT MipSlice;
  1120. } D3D11_TEX2D_UAV;
  1121. typedef struct D3D11_TEX2DMS_ARRAY_DSV
  1122. {
  1123. UINT FirstArraySlice;
  1124. UINT ArraySize;
  1125. } D3D11_TEX2DMS_ARRAY_DSV;
  1126. typedef struct D3D11_TEX2DMS_ARRAY_RTV
  1127. {
  1128. UINT FirstArraySlice;
  1129. UINT ArraySize;
  1130. } D3D11_TEX2DMS_ARRAY_RTV;
  1131. typedef struct D3D11_TEX2DMS_ARRAY_SRV
  1132. {
  1133. UINT FirstArraySlice;
  1134. UINT ArraySize;
  1135. } D3D11_TEX2DMS_ARRAY_SRV;
  1136. typedef struct D3D11_TEX2DMS_DSV
  1137. {
  1138. UINT UnusedField_NothingToDefine;
  1139. } D3D11_TEX2DMS_DSV;
  1140. typedef struct D3D11_TEX2DMS_RTV
  1141. {
  1142. UINT UnusedField_NothingToDefine;
  1143. } D3D11_TEX2DMS_RTV;
  1144. typedef struct D3D11_TEX2DMS_SRV
  1145. {
  1146. UINT UnusedField_NothingToDefine;
  1147. } D3D11_TEX2DMS_SRV;
  1148. typedef struct D3D11_TEX3D_RTV
  1149. {
  1150. UINT MipSlice;
  1151. UINT FirstWSlice;
  1152. UINT WSize;
  1153. } D3D11_TEX3D_RTV;
  1154. typedef struct D3D11_TEX3D_SRV
  1155. {
  1156. UINT MostDetailedMip;
  1157. UINT MipLevels;
  1158. } D3D11_TEX3D_SRV;
  1159. typedef struct D3D11_TEX3D_UAV
  1160. {
  1161. UINT MipSlice;
  1162. UINT FirstWSlice;
  1163. UINT WSize;
  1164. } D3D11_TEX3D_UAV;
  1165. typedef struct D3D11_TEXCUBE_ARRAY_SRV
  1166. {
  1167. UINT MostDetailedMip;
  1168. UINT MipLevels;
  1169. UINT First2DArrayFace;
  1170. UINT NumCubes;
  1171. } D3D11_TEXCUBE_ARRAY_SRV;
  1172. typedef struct D3D11_TEXCUBE_SRV
  1173. {
  1174. UINT MostDetailedMip;
  1175. UINT MipLevels;
  1176. } D3D11_TEXCUBE_SRV;
  1177. typedef enum D3D11_TEXTURE_ADDRESS_MODE
  1178. {
  1179. D3D11_TEXTURE_ADDRESS_WRAP = 1,
  1180. D3D11_TEXTURE_ADDRESS_MIRROR,
  1181. D3D11_TEXTURE_ADDRESS_CLAMP,
  1182. D3D11_TEXTURE_ADDRESS_BORDER,
  1183. D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
  1184. } D3D11_TEXTURE_ADDRESS_MODE;
  1185. typedef enum D3D11_UAV_DIMENSION
  1186. {
  1187. D3D11_UAV_DIMENSION_UNKNOWN,
  1188. D3D11_UAV_DIMENSION_BUFFER,
  1189. D3D11_UAV_DIMENSION_TEXTURE1D,
  1190. D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
  1191. D3D11_UAV_DIMENSION_TEXTURE2D,
  1192. D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
  1193. D3D11_UAV_DIMENSION_TEXTURE3D = 8,
  1194. } D3D11_UAV_DIMENSION;
  1195. typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
  1196. {
  1197. DXGI_FORMAT Format;
  1198. D3D11_UAV_DIMENSION ViewDimension;
  1199. union
  1200. {
  1201. D3D11_BUFFER_UAV Buffer;
  1202. D3D11_TEX1D_UAV Texture1D;
  1203. D3D11_TEX1D_ARRAY_UAV Texture1DArray;
  1204. D3D11_TEX2D_UAV Texture2D;
  1205. D3D11_TEX2D_ARRAY_UAV Texture2DArray;
  1206. D3D11_TEX3D_UAV Texture3D;
  1207. };
  1208. } D3D11_UNORDERED_ACCESS_VIEW_DESC;
  1209. typedef enum D3D11_USAGE
  1210. {
  1211. D3D11_USAGE_DEFAULT,
  1212. D3D11_USAGE_IMMUTABLE,
  1213. D3D11_USAGE_DYNAMIC,
  1214. D3D11_USAGE_STAGING,
  1215. } D3D11_USAGE;
  1216. typedef enum D3D11_BIND_FLAG
  1217. {
  1218. D3D11_BIND_VERTEX_BUFFER = 0x0001,
  1219. D3D11_BIND_INDEX_BUFFER = 0x0002,
  1220. D3D11_BIND_CONSTANT_BUFFER = 0x0004,
  1221. D3D11_BIND_SHADER_RESOURCE = 0x0008,
  1222. D3D11_BIND_STREAM_OUTPUT = 0x0010,
  1223. D3D11_BIND_RENDER_TARGET = 0x0020,
  1224. D3D11_BIND_DEPTH_STENCIL = 0x0040,
  1225. D3D11_BIND_UNORDERED_ACCESS = 0x0080,
  1226. D3D11_BIND_DECODER = 0x0200,
  1227. D3D11_BIND_VIDEO_ENCODER = 0x0400
  1228. } D3D11_BIND_FLAG;
  1229. typedef enum D3D11_CPU_ACCESS_FLAG
  1230. {
  1231. D3D11_CPU_ACCESS_WRITE = 0x00010000,
  1232. D3D11_CPU_ACCESS_READ = 0x00020000
  1233. } D3D11_CPU_ACCESS_FLAG;
  1234. typedef struct D3D11_VIEWPORT
  1235. {
  1236. FLOAT TopLeftX;
  1237. FLOAT TopLeftY;
  1238. FLOAT Width;
  1239. FLOAT Height;
  1240. FLOAT MinDepth;
  1241. FLOAT MaxDepth;
  1242. } D3D11_VIEWPORT;
  1243. typedef enum D3D11_COLOR_WRITE_ENABLE
  1244. {
  1245. D3D11_COLOR_WRITE_ENABLE_RED = 1,
  1246. D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
  1247. D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
  1248. D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
  1249. D3D11_COLOR_WRITE_ENABLE_ALL =
  1250. (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
  1251. } D3D11_COLOR_WRITE_ENABLE;
  1252. typedef enum D3D11_FORMAT_SUPPORT
  1253. {
  1254. D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
  1255. D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
  1256. D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
  1257. D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
  1258. D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
  1259. D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
  1260. D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
  1261. D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
  1262. D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
  1263. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
  1264. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
  1265. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
  1266. D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
  1267. D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
  1268. D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
  1269. D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
  1270. D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
  1271. D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
  1272. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
  1273. D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
  1274. D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
  1275. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
  1276. D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
  1277. D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
  1278. D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
  1279. D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
  1280. D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
  1281. D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
  1282. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
  1283. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
  1284. D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
  1285. } D3D11_FORMAT_SUPPORT;
  1286. typedef enum D3D11_FORMAT_SUPPORT2
  1287. {
  1288. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
  1289. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
  1290. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
  1291. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
  1292. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
  1293. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
  1294. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
  1295. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
  1296. D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
  1297. D3D11_FORMAT_SUPPORT2_TILED = 0x00000200,
  1298. D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x00000400,
  1299. D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
  1300. } D3D11_FORMAT_SUPPORT2;
  1301. typedef enum D3D11_CLEAR_FLAG
  1302. {
  1303. D3D11_CLEAR_DEPTH = 0x0001L,
  1304. D3D11_CLEAR_STENCIL = 0x0002L
  1305. } D3D11_CLEAR_FLAG;
  1306. typedef struct D3D11_RENDER_TARGET_BLEND_DESC
  1307. {
  1308. BOOL BlendEnable;
  1309. D3D11_BLEND SrcBlend;
  1310. D3D11_BLEND DestBlend;
  1311. D3D11_BLEND_OP BlendOp;
  1312. D3D11_BLEND SrcBlendAlpha;
  1313. D3D11_BLEND DestBlendAlpha;
  1314. D3D11_BLEND_OP BlendOpAlpha;
  1315. UINT8 RenderTargetWriteMask;
  1316. } D3D11_RENDER_TARGET_BLEND_DESC;
  1317. typedef struct D3D11_BLEND_DESC
  1318. {
  1319. BOOL AlphaToCoverageEnable;
  1320. BOOL IndependentBlendEnable;
  1321. D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
  1322. } D3D11_BLEND_DESC;
  1323. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1324. cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
  1325. cpp_quote(" CD3D11_BLEND_DESC() {}")
  1326. cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
  1327. cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
  1328. cpp_quote(" AlphaToCoverageEnable = FALSE;")
  1329. cpp_quote(" IndependentBlendEnable = FALSE;")
  1330. cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
  1331. cpp_quote(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
  1332. cpp_quote(" target++) {")
  1333. cpp_quote(" target->BlendEnable = FALSE;")
  1334. cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
  1335. cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
  1336. cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
  1337. cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
  1338. cpp_quote(" }")
  1339. cpp_quote(" }")
  1340. cpp_quote(" ~CD3D11_BLEND_DESC() {}")
  1341. cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
  1342. cpp_quote("};" )
  1343. cpp_quote("#endif" )
  1344. typedef struct D3D11_BUFFER_DESC
  1345. {
  1346. UINT ByteWidth;
  1347. D3D11_USAGE Usage;
  1348. UINT BindFlags;
  1349. UINT CPUAccessFlags;
  1350. UINT MiscFlags;
  1351. UINT StructureByteStride;
  1352. } D3D11_BUFFER_DESC;
  1353. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1354. cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
  1355. cpp_quote(" CD3D11_BUFFER_DESC() {}" )
  1356. cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
  1357. cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
  1358. cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
  1359. cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
  1360. cpp_quote(" ByteWidth = byteWidth;")
  1361. cpp_quote(" Usage = usage;")
  1362. cpp_quote(" BindFlags = bindFlags;")
  1363. cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
  1364. cpp_quote(" MiscFlags = miscFlags;" )
  1365. cpp_quote(" StructureByteStride = structureByteStride;")
  1366. cpp_quote(" }")
  1367. cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
  1368. cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
  1369. cpp_quote("};" )
  1370. cpp_quote("#endif" )
  1371. typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
  1372. {
  1373. DXGI_FORMAT Format;
  1374. D3D11_DSV_DIMENSION ViewDimension;
  1375. UINT Flags;
  1376. union
  1377. {
  1378. D3D11_TEX1D_DSV Texture1D;
  1379. D3D11_TEX1D_ARRAY_DSV Texture1DArray;
  1380. D3D11_TEX2D_DSV Texture2D;
  1381. D3D11_TEX2D_ARRAY_DSV Texture2DArray;
  1382. D3D11_TEX2DMS_DSV Texture2DMS;
  1383. D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
  1384. };
  1385. } D3D11_DEPTH_STENCIL_VIEW_DESC;
  1386. typedef struct D3D11_DEPTH_STENCILOP_DESC
  1387. {
  1388. D3D11_STENCIL_OP StencilFailOp;
  1389. D3D11_STENCIL_OP StencilDepthFailOp;
  1390. D3D11_STENCIL_OP StencilPassOp;
  1391. D3D11_COMPARISON_FUNC StencilFunc;
  1392. } D3D11_DEPTH_STENCILOP_DESC;
  1393. typedef struct D3D11_DEPTH_STENCIL_DESC
  1394. {
  1395. BOOL DepthEnable;
  1396. D3D11_DEPTH_WRITE_MASK DepthWriteMask;
  1397. D3D11_COMPARISON_FUNC DepthFunc;
  1398. BOOL StencilEnable;
  1399. UINT8 StencilReadMask;
  1400. UINT8 StencilWriteMask;
  1401. D3D11_DEPTH_STENCILOP_DESC FrontFace;
  1402. D3D11_DEPTH_STENCILOP_DESC BackFace;
  1403. } D3D11_DEPTH_STENCIL_DESC;
  1404. cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
  1405. cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
  1406. cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}")
  1407. cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
  1408. cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
  1409. cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
  1410. cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
  1411. cpp_quote(" DepthEnable = TRUE;")
  1412. cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
  1413. cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;")
  1414. cpp_quote(" StencilEnable = FALSE;")
  1415. cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
  1416. cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
  1417. cpp_quote(" FrontFace = default_op;")
  1418. cpp_quote(" BackFace = default_op;")
  1419. cpp_quote(" }")
  1420. cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(")
  1421. cpp_quote(" WINBOOL depth_enable,")
  1422. cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
  1423. cpp_quote(" D3D11_COMPARISON_FUNC depth_func,")
  1424. cpp_quote(" WINBOOL stencil_enable,")
  1425. cpp_quote(" UINT8 stencil_read_mask,")
  1426. cpp_quote(" UINT8 stencil_write_mask,")
  1427. cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,")
  1428. cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
  1429. cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,")
  1430. cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,")
  1431. cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,")
  1432. cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
  1433. cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,")
  1434. cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {")
  1435. cpp_quote(" DepthEnable = depth_enable;")
  1436. cpp_quote(" DepthWriteMask = depth_write_mask;")
  1437. cpp_quote(" DepthFunc = depth_func;")
  1438. cpp_quote(" StencilEnable = stencil_enable;")
  1439. cpp_quote(" StencilReadMask = stencil_read_mask;")
  1440. cpp_quote(" StencilWriteMask = stencil_write_mask;")
  1441. cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;")
  1442. cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
  1443. cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;")
  1444. cpp_quote(" FrontFace.StencilFunc = front_stencil_func;")
  1445. cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;")
  1446. cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
  1447. cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;")
  1448. cpp_quote(" BackFace.StencilFunc = back_stencil_func;")
  1449. cpp_quote(" }")
  1450. cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
  1451. cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
  1452. cpp_quote("};")
  1453. cpp_quote("#endif")
  1454. typedef struct D3D11_RENDER_TARGET_VIEW_DESC
  1455. {
  1456. DXGI_FORMAT Format;
  1457. D3D11_RTV_DIMENSION ViewDimension;
  1458. union
  1459. {
  1460. D3D11_BUFFER_RTV Buffer;
  1461. D3D11_TEX1D_RTV Texture1D;
  1462. D3D11_TEX1D_ARRAY_RTV Texture1DArray;
  1463. D3D11_TEX2D_RTV Texture2D;
  1464. D3D11_TEX2D_ARRAY_RTV Texture2DArray;
  1465. D3D11_TEX2DMS_RTV Texture2DMS;
  1466. D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
  1467. D3D11_TEX3D_RTV Texture3D;
  1468. };
  1469. } D3D11_RENDER_TARGET_VIEW_DESC;
  1470. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1471. cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
  1472. cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
  1473. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1474. cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
  1475. cpp_quote(" Format = format;")
  1476. cpp_quote(" ViewDimension = dim;")
  1477. cpp_quote(" switch(dim) {")
  1478. cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
  1479. cpp_quote(" Buffer.FirstElement = mip_slice;")
  1480. cpp_quote(" Buffer.NumElements = first_slice;")
  1481. cpp_quote(" break;")
  1482. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
  1483. cpp_quote(" Texture1D.MipSlice = mip_slice;")
  1484. cpp_quote(" break;")
  1485. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
  1486. cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
  1487. cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
  1488. cpp_quote(" Texture1DArray.ArraySize = array_size;")
  1489. cpp_quote(" break;")
  1490. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
  1491. cpp_quote(" Texture2D.MipSlice = mip_slice;")
  1492. cpp_quote(" break;")
  1493. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
  1494. cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
  1495. cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
  1496. cpp_quote(" Texture2DArray.ArraySize = array_size;")
  1497. cpp_quote(" break;")
  1498. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
  1499. cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
  1500. cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
  1501. cpp_quote(" break;")
  1502. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
  1503. cpp_quote(" Texture3D.MipSlice = mip_slice;")
  1504. cpp_quote(" Texture3D.FirstWSlice = first_slice;")
  1505. cpp_quote(" Texture3D.WSize = array_size;")
  1506. cpp_quote(" break;")
  1507. cpp_quote(" default:")
  1508. cpp_quote(" break;")
  1509. cpp_quote(" }")
  1510. cpp_quote(" }")
  1511. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
  1512. cpp_quote(" UINT elem_cnt) {")
  1513. cpp_quote(" Format = format;")
  1514. cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
  1515. cpp_quote(" Buffer.FirstElement = first_elem;")
  1516. cpp_quote(" Buffer.NumElements = elem_cnt;")
  1517. cpp_quote(" }")
  1518. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
  1519. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
  1520. cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
  1521. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
  1522. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
  1523. cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
  1524. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1525. cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
  1526. cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
  1527. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
  1528. cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
  1529. cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
  1530. cpp_quote(" return *this;")
  1531. cpp_quote(" }")
  1532. cpp_quote("};")
  1533. cpp_quote("#endif")
  1534. typedef struct D3D11_SAMPLER_DESC
  1535. {
  1536. D3D11_FILTER Filter;
  1537. D3D11_TEXTURE_ADDRESS_MODE AddressU;
  1538. D3D11_TEXTURE_ADDRESS_MODE AddressV;
  1539. D3D11_TEXTURE_ADDRESS_MODE AddressW;
  1540. FLOAT MipLODBias;
  1541. UINT MaxAnisotropy;
  1542. D3D11_COMPARISON_FUNC ComparisonFunc;
  1543. FLOAT BorderColor[4];
  1544. FLOAT MinLOD;
  1545. FLOAT MaxLOD;
  1546. } D3D11_SAMPLER_DESC;
  1547. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1548. cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
  1549. cpp_quote(" CD3D11_SAMPLER_DESC() {}")
  1550. cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
  1551. cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
  1552. cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
  1553. cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1554. cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1555. cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1556. cpp_quote(" MipLODBias = 0;")
  1557. cpp_quote(" MaxAnisotropy = 1;")
  1558. cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
  1559. cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
  1560. cpp_quote(" MinLOD = -3.402823466e+38f;")
  1561. cpp_quote(" MaxLOD = 3.402823466e+38f;")
  1562. cpp_quote(" }")
  1563. cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
  1564. cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
  1565. cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
  1566. cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
  1567. cpp_quote(" Filter = filter;")
  1568. cpp_quote(" AddressU = addressU;")
  1569. cpp_quote(" AddressV = addressV;")
  1570. cpp_quote(" AddressW = addressW;")
  1571. cpp_quote(" MipLODBias = mipLODBias;")
  1572. cpp_quote(" MaxAnisotropy = maxAnisotropy;")
  1573. cpp_quote(" ComparisonFunc = comparisonFunc;")
  1574. cpp_quote(" if(borderColor) {")
  1575. cpp_quote(" BorderColor[0] = borderColor[0];")
  1576. cpp_quote(" BorderColor[1] = borderColor[1];")
  1577. cpp_quote(" BorderColor[2] = borderColor[2];")
  1578. cpp_quote(" BorderColor[3] = borderColor[3];")
  1579. cpp_quote(" }else {")
  1580. cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
  1581. cpp_quote(" }")
  1582. cpp_quote(" MinLOD = minLOD;")
  1583. cpp_quote(" MaxLOD = maxLOD;")
  1584. cpp_quote(" }")
  1585. cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
  1586. cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
  1587. cpp_quote("};")
  1588. cpp_quote("#endif")
  1589. typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
  1590. {
  1591. DXGI_FORMAT Format;
  1592. D3D11_SRV_DIMENSION ViewDimension;
  1593. union
  1594. {
  1595. D3D11_BUFFER_SRV Buffer;
  1596. D3D11_TEX1D_SRV Texture1D;
  1597. D3D11_TEX1D_ARRAY_SRV Texture1DArray;
  1598. D3D11_TEX2D_SRV Texture2D;
  1599. D3D11_TEX2D_ARRAY_SRV Texture2DArray;
  1600. D3D11_TEX2DMS_SRV Texture2DMS;
  1601. D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
  1602. D3D11_TEX3D_SRV Texture3D;
  1603. D3D11_TEXCUBE_SRV TextureCube;
  1604. D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
  1605. D3D11_BUFFEREX_SRV BufferEx;
  1606. };
  1607. } D3D11_SHADER_RESOURCE_VIEW_DESC;
  1608. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
  1609. cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
  1610. cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
  1611. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
  1612. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
  1613. cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
  1614. cpp_quote(" Format = format;")
  1615. cpp_quote(" ViewDimension = dim;")
  1616. cpp_quote(" switch(ViewDimension) {")
  1617. cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
  1618. cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
  1619. cpp_quote(" Buffer.NumElements = mip_levels;")
  1620. cpp_quote(" break;")
  1621. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
  1622. cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
  1623. cpp_quote(" Texture1D.MipLevels = mip_levels;")
  1624. cpp_quote(" break;")
  1625. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
  1626. cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
  1627. cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
  1628. cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
  1629. cpp_quote(" Texture1DArray.ArraySize = array_size;")
  1630. cpp_quote(" break;")
  1631. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
  1632. cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
  1633. cpp_quote(" Texture2D.MipLevels = mip_levels;")
  1634. cpp_quote(" break;")
  1635. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
  1636. cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
  1637. cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
  1638. cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
  1639. cpp_quote(" Texture2DArray.ArraySize = array_size;")
  1640. cpp_quote(" break;")
  1641. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
  1642. cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
  1643. cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
  1644. cpp_quote(" break;")
  1645. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
  1646. cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
  1647. cpp_quote(" Texture3D.MipLevels = mip_levels;")
  1648. cpp_quote(" break;")
  1649. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
  1650. cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
  1651. cpp_quote(" TextureCube.MipLevels = mip_levels;")
  1652. cpp_quote(" break;")
  1653. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
  1654. cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
  1655. cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
  1656. cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
  1657. cpp_quote(" TextureCubeArray.NumCubes = array_size;")
  1658. cpp_quote(" break;")
  1659. cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
  1660. cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
  1661. cpp_quote(" BufferEx.NumElements = mip_levels;")
  1662. cpp_quote(" BufferEx.Flags = flags;")
  1663. cpp_quote(" break;")
  1664. cpp_quote(" default:")
  1665. cpp_quote(" break;")
  1666. cpp_quote(" }")
  1667. cpp_quote(" }")
  1668. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
  1669. cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
  1670. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
  1671. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
  1672. cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
  1673. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
  1674. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
  1675. cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
  1676. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1677. cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
  1678. cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
  1679. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
  1680. cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
  1681. cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
  1682. cpp_quote(" return *this;")
  1683. cpp_quote(" }")
  1684. cpp_quote("};")
  1685. cpp_quote("#endif")
  1686. typedef struct D3D11_TEXTURE1D_DESC
  1687. {
  1688. UINT Width;
  1689. UINT MipLevels;
  1690. UINT ArraySize;
  1691. DXGI_FORMAT Format;
  1692. D3D11_USAGE Usage;
  1693. UINT BindFlags;
  1694. UINT CPUAccessFlags;
  1695. UINT MiscFlags;
  1696. } D3D11_TEXTURE1D_DESC;
  1697. typedef struct D3D11_TEXTURE2D_DESC
  1698. {
  1699. UINT Width;
  1700. UINT Height;
  1701. UINT MipLevels;
  1702. UINT ArraySize;
  1703. DXGI_FORMAT Format;
  1704. DXGI_SAMPLE_DESC SampleDesc;
  1705. D3D11_USAGE Usage;
  1706. UINT BindFlags;
  1707. UINT CPUAccessFlags;
  1708. UINT MiscFlags;
  1709. } D3D11_TEXTURE2D_DESC;
  1710. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1711. cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
  1712. cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
  1713. cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
  1714. cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
  1715. cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
  1716. cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
  1717. cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
  1718. cpp_quote(" Width = width;")
  1719. cpp_quote(" Height = height;")
  1720. cpp_quote(" MipLevels = mipLevels;")
  1721. cpp_quote(" ArraySize = arraySize;")
  1722. cpp_quote(" Format = format;")
  1723. cpp_quote(" SampleDesc.Count = sampleCount;")
  1724. cpp_quote(" SampleDesc.Quality = sampleQuality;")
  1725. cpp_quote(" Usage = usage;")
  1726. cpp_quote(" BindFlags = bindFlags;")
  1727. cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
  1728. cpp_quote(" MiscFlags = miscFlags;")
  1729. cpp_quote(" }" )
  1730. cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
  1731. cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
  1732. cpp_quote("};")
  1733. cpp_quote("#endif")
  1734. typedef struct D3D11_TEXTURE3D_DESC
  1735. {
  1736. UINT Width;
  1737. UINT Height;
  1738. UINT Depth;
  1739. UINT MipLevels;
  1740. DXGI_FORMAT Format;
  1741. D3D11_USAGE Usage;
  1742. UINT BindFlags;
  1743. UINT CPUAccessFlags;
  1744. UINT MiscFlags;
  1745. } D3D11_TEXTURE3D_DESC;
  1746. typedef struct D3D11_VIDEO_DECODER_DESC
  1747. {
  1748. GUID Guid;
  1749. UINT SampleWidth;
  1750. UINT SampleHeight;
  1751. DXGI_FORMAT OutputFormat;
  1752. } D3D11_VIDEO_DECODER_DESC;
  1753. typedef struct D3D11_VIDEO_DECODER_CONFIG
  1754. {
  1755. GUID guidConfigBitstreamEncryption;
  1756. GUID guidConfigMBcontrolEncryption;
  1757. GUID guidConfigResidDiffEncryption;
  1758. UINT ConfigBitstreamRaw;
  1759. UINT ConfigMBcontrolRasterOrder;
  1760. UINT ConfigResidDiffHost;
  1761. UINT ConfigSpatialResid8;
  1762. UINT ConfigResid8Subtraction;
  1763. UINT ConfigSpatialHost8or9Clipping;
  1764. UINT ConfigSpatialResidInterleaved;
  1765. UINT ConfigIntraResidUnsigned;
  1766. UINT ConfigResidDiffAccelerator;
  1767. UINT ConfigHostInverseScan;
  1768. UINT ConfigSpecificIDCT;
  1769. UINT Config4GroupedCoefs;
  1770. USHORT ConfigMinRenderTargetBuffCount;
  1771. USHORT ConfigDecoderSpecific;
  1772. } D3D11_VIDEO_DECODER_CONFIG;
  1773. typedef enum D3D11_VIDEO_FRAME_FORMAT
  1774. {
  1775. D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
  1776. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
  1777. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
  1778. } D3D11_VIDEO_FRAME_FORMAT;
  1779. typedef enum D3D11_VIDEO_USAGE
  1780. {
  1781. D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
  1782. D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
  1783. D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
  1784. } D3D11_VIDEO_USAGE;
  1785. typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
  1786. {
  1787. D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
  1788. DXGI_RATIONAL InputFrameRate;
  1789. UINT InputWidth;
  1790. UINT InputHeight;
  1791. DXGI_RATIONAL OutputFrameRate;
  1792. UINT OutputWidth;
  1793. UINT OutputHeight;
  1794. D3D11_VIDEO_USAGE Usage;
  1795. } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
  1796. typedef struct D3D11_VIDEO_PROCESSOR_CAPS
  1797. {
  1798. UINT DeviceCaps;
  1799. UINT FeatureCaps;
  1800. UINT FilterCaps;
  1801. UINT InputFormatCaps;
  1802. UINT AutoStreamCaps;
  1803. UINT StereoCaps;
  1804. UINT RateConversionCapsCount;
  1805. UINT MaxInputStreams;
  1806. UINT MaxStreamStates;
  1807. } D3D11_VIDEO_PROCESSOR_CAPS;
  1808. typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
  1809. {
  1810. UINT PastFrames;
  1811. UINT FutureFrames;
  1812. UINT ProcessorCaps;
  1813. UINT ITelecineCaps;
  1814. UINT CustomRateCount;
  1815. } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
  1816. typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
  1817. {
  1818. DXGI_RATIONAL CustomRate;
  1819. UINT OutputFrames;
  1820. BOOL InputInterlaced;
  1821. UINT InputFramesOrFields;
  1822. } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
  1823. typedef enum D3D11_VIDEO_PROCESSOR_FILTER
  1824. {
  1825. D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
  1826. D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
  1827. D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
  1828. D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
  1829. D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
  1830. D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
  1831. D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
  1832. D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
  1833. } D3D11_VIDEO_PROCESSOR_FILTER;
  1834. typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
  1835. {
  1836. int Minimum;
  1837. int Maximum;
  1838. int Default;
  1839. float Multiplier;
  1840. } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
  1841. typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
  1842. {
  1843. D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
  1844. D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
  1845. D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
  1846. } D3D11_AUTHENTICATED_CHANNEL_TYPE;
  1847. typedef enum D3D11_VDOV_DIMENSION
  1848. {
  1849. D3D11_VDOV_DIMENSION_UNKNOWN = 0,
  1850. D3D11_VDOV_DIMENSION_TEXTURE2D = 1
  1851. } D3D11_VDOV_DIMENSION;
  1852. typedef struct D3D11_TEX2D_VDOV
  1853. {
  1854. UINT ArraySlice;
  1855. } D3D11_TEX2D_VDOV;
  1856. typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
  1857. {
  1858. GUID DecodeProfile;
  1859. D3D11_VDOV_DIMENSION ViewDimension;
  1860. union {
  1861. D3D11_TEX2D_VDOV Texture2D;
  1862. };
  1863. } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
  1864. typedef enum D3D11_VPIV_DIMENSION
  1865. {
  1866. D3D11_VPIV_DIMENSION_UNKNOWN = 0,
  1867. D3D11_VPIV_DIMENSION_TEXTURE2D = 1
  1868. } D3D11_VPIV_DIMENSION;
  1869. typedef struct D3D11_TEX2D_VPIV
  1870. {
  1871. UINT MipSlice;
  1872. UINT ArraySlice;
  1873. } D3D11_TEX2D_VPIV;
  1874. typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
  1875. {
  1876. UINT FourCC;
  1877. D3D11_VPIV_DIMENSION ViewDimension;
  1878. union {
  1879. D3D11_TEX2D_VPIV Texture2D;
  1880. };
  1881. } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
  1882. typedef enum D3D11_VPOV_DIMENSION
  1883. {
  1884. D3D11_VPOV_DIMENSION_UNKNOWN = 0,
  1885. D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
  1886. D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
  1887. } D3D11_VPOV_DIMENSION;
  1888. typedef struct D3D11_TEX2D_VPOV
  1889. {
  1890. UINT MipSlice;
  1891. } D3D11_TEX2D_VPOV;
  1892. typedef struct D3D11_TEX2D_ARRAY_VPOV
  1893. {
  1894. UINT MipSlice;
  1895. UINT FirstArraySlice;
  1896. UINT ArraySize;
  1897. } D3D11_TEX2D_ARRAY_VPOV;
  1898. typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
  1899. {
  1900. D3D11_VPOV_DIMENSION ViewDimension;
  1901. union {
  1902. D3D11_TEX2D_VPOV Texture2D;
  1903. D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
  1904. };
  1905. } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
  1906. typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
  1907. {
  1908. UINT Caps;
  1909. UINT KeyExchangeTypeCount;
  1910. UINT BlockAlignmentSize;
  1911. ULONGLONG ProtectedMemorySize;
  1912. } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
  1913. typedef struct D3D11_ENCRYPTED_BLOCK_INFO
  1914. {
  1915. UINT NumEncryptedBytesAtBeginning;
  1916. UINT NumBytesInSkipPattern;
  1917. UINT NumBytesInEncryptPattern;
  1918. } D3D11_ENCRYPTED_BLOCK_INFO;
  1919. typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
  1920. {
  1921. D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
  1922. UINT BufferIndex;
  1923. UINT DataOffset;
  1924. UINT DataSize;
  1925. UINT FirstMBaddress;
  1926. UINT NumMBsInBuffer;
  1927. UINT Width;
  1928. UINT Height;
  1929. UINT Stride;
  1930. UINT ReservedBits;
  1931. void *pIV;
  1932. UINT IVSize;
  1933. BOOL PartialEncryption;
  1934. D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
  1935. } D3D11_VIDEO_DECODER_BUFFER_DESC;
  1936. typedef struct D3D11_VIDEO_DECODER_EXTENSION
  1937. {
  1938. UINT Function;
  1939. void *pPrivateInputData;
  1940. UINT PrivateInputDataSize;
  1941. void *pPrivateOutputData;
  1942. UINT PrivateOutputDataSize;
  1943. UINT ResourceCount;
  1944. ID3D11Resource **ppResourceList;
  1945. } D3D11_VIDEO_DECODER_EXTENSION;
  1946. typedef struct D3D11_VIDEO_COLOR_YCbCrA
  1947. {
  1948. float Y;
  1949. float Cb;
  1950. float Cr;
  1951. float A;
  1952. } D3D11_VIDEO_COLOR_YCbCrA;
  1953. typedef struct D3D11_VIDEO_COLOR_RGBA
  1954. {
  1955. float R;
  1956. float G;
  1957. float B;
  1958. float A;
  1959. } D3D11_VIDEO_COLOR_RGBA;
  1960. typedef struct D3D11_VIDEO_COLOR
  1961. {
  1962. union
  1963. {
  1964. D3D11_VIDEO_COLOR_YCbCrA YCbCr;
  1965. D3D11_VIDEO_COLOR_RGBA RGBA;
  1966. };
  1967. } D3D11_VIDEO_COLOR;
  1968. typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
  1969. {
  1970. UINT Usage : 1;
  1971. UINT RGB_Range : 1;
  1972. UINT YCbCr_Matrix : 1;
  1973. UINT YCbCr_xvYCC : 1;
  1974. UINT Nominal_Range : 2;
  1975. UINT Reserved : 26;
  1976. } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
  1977. typedef struct D3D11_VIDEO_PROCESSOR_STREAM
  1978. {
  1979. BOOL Enable;
  1980. UINT OutputIndex;
  1981. UINT InputFrameOrField;
  1982. UINT PastFrames;
  1983. UINT FutureFrames;
  1984. ID3D11VideoProcessorInputView **ppPastSurfaces;
  1985. ID3D11VideoProcessorInputView *pInputSurface;
  1986. ID3D11VideoProcessorInputView **ppFutureSurfaces;
  1987. ID3D11VideoProcessorInputView **ppPastSurfacesRight;
  1988. ID3D11VideoProcessorInputView *pInputSurfaceRight;
  1989. ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
  1990. } D3D11_VIDEO_PROCESSOR_STREAM;
  1991. typedef struct D3D11_OMAC
  1992. {
  1993. BYTE Omac[D3D11_OMAC_SIZE];
  1994. } D3D11_OMAC;
  1995. typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
  1996. {
  1997. D3D11_OMAC omac;
  1998. GUID ConfigureType;
  1999. HANDLE hChannel;
  2000. UINT SequenceNumber;
  2001. HRESULT ReturnCode;
  2002. } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
  2003. typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  2004. {
  2005. UINT64 Frequency;
  2006. BOOL Disjoint;
  2007. } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
  2008. typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
  2009. {
  2010. UINT64 IAVertices;
  2011. UINT64 IAPrimitives;
  2012. UINT64 VSInvocations;
  2013. UINT64 GSInvocations;
  2014. UINT64 GSPrimitives;
  2015. UINT64 CInvocations;
  2016. UINT64 CPrimitives;
  2017. UINT64 PSInvocations;
  2018. UINT64 HSInvocations;
  2019. UINT64 DSInvocations;
  2020. UINT64 CSInvocations;
  2021. } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
  2022. typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
  2023. {
  2024. UINT VertexCountPerInstance;
  2025. UINT InstanceCount;
  2026. UINT StartVertexLocation;
  2027. UINT StartInstanceLocation;
  2028. } D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
  2029. typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
  2030. {
  2031. UINT IndexCountPerInstance;
  2032. UINT InstanceCount;
  2033. UINT StartIndexLocation;
  2034. INT BaseVertexLocation;
  2035. UINT StartInstanceLocation;
  2036. } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
  2037. typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
  2038. {
  2039. D3D11_OMAC omac;
  2040. GUID ConfigureType;
  2041. HANDLE hChannel;
  2042. UINT SequenceNumber;
  2043. } D3D11_AUTHENTICATED_CONFIGURE_INPUT;
  2044. typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
  2045. {
  2046. GUID QueryType;
  2047. HANDLE hChannel;
  2048. UINT SequenceNumber;
  2049. } D3D11_AUTHENTICATED_QUERY_INPUT;
  2050. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
  2051. {
  2052. D3D11_OMAC omac;
  2053. GUID QueryType;
  2054. HANDLE hChannel;
  2055. UINT SequenceNumber;
  2056. HRESULT ReturnCode;
  2057. } D3D11_AUTHENTICATED_QUERY_OUTPUT;
  2058. typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
  2059. {
  2060. struct
  2061. {
  2062. UINT ProtectionEnabled : 1;
  2063. UINT OverlayOrFullscreenRequired : 1;
  2064. UINT Reserved : 30;
  2065. } Flags;
  2066. UINT Value;
  2067. } D3D11_AUTHENTICATED_PROTECTION_FLAGS;
  2068. typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
  2069. {
  2070. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2071. D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
  2072. } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
  2073. typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
  2074. {
  2075. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2076. D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
  2077. } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
  2078. typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
  2079. {
  2080. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2081. HANDLE DeviceHandle;
  2082. } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
  2083. typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
  2084. {
  2085. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  2086. HANDLE DecoderHandle;
  2087. } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
  2088. typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
  2089. {
  2090. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2091. HANDLE DecoderHandle;
  2092. HANDLE CryptoSessionHandle;
  2093. HANDLE DeviceHandle;
  2094. } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
  2095. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
  2096. {
  2097. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2098. UINT RestrictedSharedResourceProcessCount;
  2099. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
  2100. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
  2101. {
  2102. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  2103. UINT ProcessIndex;
  2104. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
  2105. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
  2106. {
  2107. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2108. UINT ProcessIndex;
  2109. D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
  2110. HANDLE ProcessHandle;
  2111. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
  2112. typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
  2113. {
  2114. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2115. UINT UnrestrictedProtectedSharedResourceCount;
  2116. } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
  2117. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
  2118. {
  2119. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  2120. HANDLE DeviceHandle;
  2121. HANDLE CryptoSessionHandle;
  2122. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
  2123. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
  2124. {
  2125. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2126. HANDLE DeviceHandle;
  2127. HANDLE CryptoSessionHandle;
  2128. UINT OutputIDCount;
  2129. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
  2130. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
  2131. {
  2132. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  2133. HANDLE DeviceHandle;
  2134. HANDLE CryptoSessionHandle;
  2135. UINT OutputIDIndex;
  2136. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
  2137. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
  2138. {
  2139. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2140. HANDLE DeviceHandle;
  2141. HANDLE CryptoSessionHandle;
  2142. UINT OutputIDIndex;
  2143. UINT64 OutputID;
  2144. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
  2145. typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
  2146. {
  2147. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2148. D3D11_BUS_TYPE BusType;
  2149. BOOL AccessibleInContiguousBlocks;
  2150. BOOL AccessibleInNonContiguousBlocks;
  2151. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
  2152. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
  2153. {
  2154. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2155. UINT EncryptionGuidCount;
  2156. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
  2157. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
  2158. {
  2159. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  2160. UINT EncryptionGuidIndex;
  2161. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
  2162. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
  2163. {
  2164. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2165. UINT EncryptionGuidIndex;
  2166. GUID EncryptionGuid;
  2167. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
  2168. typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
  2169. {
  2170. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  2171. GUID EncryptionGuid;
  2172. } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
  2173. typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
  2174. {
  2175. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  2176. UINT StartSequenceQuery;
  2177. UINT StartSequenceConfigure;
  2178. } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
  2179. typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
  2180. {
  2181. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  2182. D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
  2183. } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
  2184. typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
  2185. {
  2186. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  2187. HANDLE DecoderHandle;
  2188. HANDLE CryptoSessionHandle;
  2189. HANDLE DeviceHandle;
  2190. } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
  2191. typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
  2192. {
  2193. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  2194. D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
  2195. HANDLE ProcessHandle;
  2196. BOOL AllowAccess;
  2197. } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
  2198. typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
  2199. {
  2200. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  2201. GUID EncryptionGuid;
  2202. } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
  2203. [
  2204. object,
  2205. local,
  2206. uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
  2207. ]
  2208. interface ID3D11DeviceChild : IUnknown
  2209. {
  2210. void GetDevice(
  2211. [out] ID3D11Device **ppDevice);
  2212. HRESULT GetPrivateData(
  2213. [in] REFGUID guid,
  2214. [in, out] UINT *pDataSize,
  2215. [out] void *pData);
  2216. HRESULT SetPrivateData(
  2217. [in] REFGUID guid,
  2218. [in] UINT DataSize,
  2219. [in] const void *pData);
  2220. HRESULT SetPrivateDataInterface(
  2221. [in] REFGUID guid,
  2222. [in] const IUnknown *pData);
  2223. }
  2224. [
  2225. object,
  2226. local,
  2227. uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
  2228. ]
  2229. interface ID3D11Asynchronous : ID3D11DeviceChild
  2230. {
  2231. UINT GetDataSize();
  2232. }
  2233. [
  2234. object,
  2235. local,
  2236. uuid(d6c00747-87b7-425e-b84d-44d108560afd)
  2237. ]
  2238. interface ID3D11Query : ID3D11Asynchronous
  2239. {
  2240. void GetDesc(
  2241. [out] D3D11_QUERY_DESC *pDesc);
  2242. }
  2243. [
  2244. object,
  2245. local,
  2246. uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
  2247. ]
  2248. interface ID3D11Resource : ID3D11DeviceChild
  2249. {
  2250. void GetType(
  2251. [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
  2252. void SetEvictionPriority(
  2253. [in] UINT EvictionPriority);
  2254. UINT GetEvictionPriority();
  2255. }
  2256. [
  2257. object,
  2258. local,
  2259. uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
  2260. ]
  2261. interface ID3D11View : ID3D11DeviceChild
  2262. {
  2263. void GetResource(
  2264. [out] ID3D11Resource **ppResource);
  2265. }
  2266. [
  2267. object,
  2268. local,
  2269. uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
  2270. ]
  2271. interface ID3D11BlendState : ID3D11DeviceChild
  2272. {
  2273. void GetDesc(
  2274. [out] D3D11_BLEND_DESC *pDesc);
  2275. }
  2276. [
  2277. object,
  2278. local,
  2279. uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
  2280. ]
  2281. interface ID3D11Buffer : ID3D11Resource
  2282. {
  2283. void GetDesc(
  2284. [out] D3D11_BUFFER_DESC *pDesc);
  2285. }
  2286. [
  2287. object,
  2288. local,
  2289. uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
  2290. ]
  2291. interface ID3D11ClassInstance : ID3D11DeviceChild
  2292. {
  2293. void GetClassLinkage(
  2294. [out] ID3D11ClassLinkage **ppLinkage);
  2295. void GetDesc(
  2296. [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
  2297. void GetInstanceName(
  2298. [out] LPSTR pInstanceName,
  2299. [in, out] SIZE_T *pBufferLength);
  2300. void GetTypeName(
  2301. [out] LPSTR pTypeName,
  2302. [in, out] SIZE_T *pBufferLength);
  2303. }
  2304. [
  2305. object,
  2306. local,
  2307. uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
  2308. ]
  2309. interface ID3D11ClassLinkage : ID3D11DeviceChild
  2310. {
  2311. HRESULT GetClassInstance(
  2312. [in] LPCSTR pClassInstanceName,
  2313. [in] UINT InstanceIndex,
  2314. [out] ID3D11ClassInstance **ppInstance);
  2315. HRESULT CreateClassInstance(
  2316. [in] LPCSTR pClassTypeName,
  2317. [in] UINT ConstantBufferOffset,
  2318. [in] UINT ConstantVectorOffset,
  2319. [in] UINT TextureOffset,
  2320. [in] UINT SamplerOffset,
  2321. [out] ID3D11ClassInstance **ppInstance);
  2322. }
  2323. [
  2324. object,
  2325. local,
  2326. uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
  2327. ]
  2328. interface ID3D11CommandList : ID3D11DeviceChild
  2329. {
  2330. UINT GetContextFlags();
  2331. }
  2332. [
  2333. object,
  2334. local,
  2335. uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
  2336. ]
  2337. interface ID3D11ComputeShader : ID3D11DeviceChild
  2338. {
  2339. }
  2340. [
  2341. object,
  2342. local,
  2343. uuid(6e8c49fb-a371-4770-b440-29086022b741)
  2344. ]
  2345. interface ID3D11Counter : ID3D11Asynchronous
  2346. {
  2347. void GetDesc(
  2348. [out] D3D11_COUNTER_DESC *pDesc);
  2349. }
  2350. [
  2351. object,
  2352. local,
  2353. uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
  2354. ]
  2355. interface ID3D11DepthStencilState : ID3D11DeviceChild
  2356. {
  2357. void GetDesc(
  2358. [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
  2359. }
  2360. [
  2361. object,
  2362. local,
  2363. uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
  2364. ]
  2365. interface ID3D11DepthStencilView : ID3D11View
  2366. {
  2367. void GetDesc(
  2368. [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
  2369. }
  2370. [
  2371. object,
  2372. local,
  2373. uuid(f582c508-0f36-490c-9977-31eece268cfa)
  2374. ]
  2375. interface ID3D11DomainShader : ID3D11DeviceChild
  2376. {
  2377. }
  2378. [
  2379. object,
  2380. local,
  2381. uuid(38325b96-effb-4022-ba02-2e795b70275c)
  2382. ]
  2383. interface ID3D11GeometryShader : ID3D11DeviceChild
  2384. {
  2385. }
  2386. [
  2387. object,
  2388. local,
  2389. uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
  2390. ]
  2391. interface ID3D11HullShader : ID3D11DeviceChild
  2392. {
  2393. }
  2394. [
  2395. object,
  2396. local,
  2397. uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
  2398. ]
  2399. interface ID3D11InputLayout : ID3D11DeviceChild
  2400. {
  2401. }
  2402. [
  2403. object,
  2404. local,
  2405. uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
  2406. ]
  2407. interface ID3D11PixelShader : ID3D11DeviceChild
  2408. {
  2409. }
  2410. [
  2411. object,
  2412. local,
  2413. uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
  2414. ]
  2415. interface ID3D11Predicate : ID3D11Query
  2416. {
  2417. }
  2418. [
  2419. object,
  2420. local,
  2421. uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
  2422. ]
  2423. interface ID3D11RasterizerState : ID3D11DeviceChild
  2424. {
  2425. void GetDesc(
  2426. [out] D3D11_RASTERIZER_DESC *pDesc);
  2427. }
  2428. [
  2429. object,
  2430. local,
  2431. uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
  2432. ]
  2433. interface ID3D11RenderTargetView : ID3D11View
  2434. {
  2435. void GetDesc(
  2436. [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
  2437. }
  2438. [
  2439. object,
  2440. local,
  2441. uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
  2442. ]
  2443. interface ID3D11SamplerState : ID3D11DeviceChild
  2444. {
  2445. void GetDesc(
  2446. [out] D3D11_SAMPLER_DESC *pDesc);
  2447. }
  2448. [
  2449. object,
  2450. local,
  2451. uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
  2452. ]
  2453. interface ID3D11ShaderResourceView : ID3D11View
  2454. {
  2455. void GetDesc(
  2456. [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
  2457. }
  2458. [
  2459. object,
  2460. local,
  2461. uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
  2462. ]
  2463. interface ID3D11Texture1D : ID3D11Resource
  2464. {
  2465. void GetDesc(
  2466. [out] D3D11_TEXTURE1D_DESC *pDesc);
  2467. }
  2468. [
  2469. object,
  2470. local,
  2471. uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
  2472. ]
  2473. interface ID3D11Texture2D : ID3D11Resource
  2474. {
  2475. void GetDesc(
  2476. [out] D3D11_TEXTURE2D_DESC *pDesc);
  2477. }
  2478. [
  2479. object,
  2480. local,
  2481. uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
  2482. ]
  2483. interface ID3D11Texture3D : ID3D11Resource
  2484. {
  2485. void GetDesc(
  2486. [out] D3D11_TEXTURE3D_DESC *pDesc);
  2487. }
  2488. [
  2489. object,
  2490. local,
  2491. uuid(28acf509-7f5c-48f6-8611-f316010a6380)
  2492. ]
  2493. interface ID3D11UnorderedAccessView : ID3D11View
  2494. {
  2495. void GetDesc(
  2496. [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
  2497. }
  2498. [
  2499. object,
  2500. local,
  2501. uuid(3b301d64-d678-4289-8897-22f8928b72f3)
  2502. ]
  2503. interface ID3D11VertexShader : ID3D11DeviceChild
  2504. {
  2505. }
  2506. [
  2507. object,
  2508. local,
  2509. uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
  2510. ]
  2511. interface ID3D11DeviceContext : ID3D11DeviceChild
  2512. {
  2513. void VSSetConstantBuffers(
  2514. [in] UINT StartSlot,
  2515. [in] UINT NumBuffers,
  2516. [in] ID3D11Buffer *const *ppConstantBuffers);
  2517. void PSSetShaderResources(
  2518. [in] UINT StartSlot,
  2519. [in] UINT NumViews,
  2520. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2521. void PSSetShader(
  2522. [in] ID3D11PixelShader *pPixelShader,
  2523. [in] ID3D11ClassInstance *const *ppClassInstances,
  2524. UINT NumClassInstances);
  2525. void PSSetSamplers(
  2526. [in] UINT StartSlot,
  2527. [in] UINT NumSamplers,
  2528. [in] ID3D11SamplerState *const *ppSamplers);
  2529. void VSSetShader(
  2530. [in] ID3D11VertexShader *pVertexShader,
  2531. [in] ID3D11ClassInstance *const *ppClassInstances,
  2532. UINT NumClassInstances);
  2533. void DrawIndexed(
  2534. [in] UINT IndexCount,
  2535. [in] UINT StartIndexLocation,
  2536. [in] INT BaseVertexLocation);
  2537. void Draw(
  2538. [in] UINT VertexCount,
  2539. [in] UINT StartVertexLocation);
  2540. HRESULT Map(
  2541. [in] ID3D11Resource *pResource,
  2542. [in] UINT Subresource,
  2543. [in] D3D11_MAP MapType,
  2544. [in] UINT MapFlags,
  2545. [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
  2546. void Unmap(
  2547. [in] ID3D11Resource *pResource,
  2548. [in] UINT Subresource);
  2549. void PSSetConstantBuffers(
  2550. [in] UINT StartSlot,
  2551. [in] UINT NumBuffers,
  2552. [in] ID3D11Buffer *const *ppConstantBuffers);
  2553. void IASetInputLayout(
  2554. [in] ID3D11InputLayout *pInputLayout);
  2555. void IASetVertexBuffers(
  2556. [in] UINT StartSlot,
  2557. [in] UINT NumBuffers,
  2558. [in] ID3D11Buffer *const *ppVertexBuffers,
  2559. [in] const UINT *pStrides,
  2560. [in] const UINT *pOffsets);
  2561. void IASetIndexBuffer(
  2562. [in] ID3D11Buffer *pIndexBuffer,
  2563. [in] DXGI_FORMAT Format,
  2564. [in] UINT Offset);
  2565. void DrawIndexedInstanced(
  2566. [in] UINT IndexCountPerInstance,
  2567. [in] UINT InstanceCount,
  2568. [in] UINT StartIndexLocation,
  2569. [in] INT BaseVertexLocation,
  2570. [in] UINT StartInstanceLocation);
  2571. void DrawInstanced(
  2572. [in] UINT VertexCountPerInstance,
  2573. [in] UINT InstanceCount,
  2574. [in] UINT StartVertexLocation,
  2575. [in] UINT StartInstanceLocation);
  2576. void GSSetConstantBuffers(
  2577. [in] UINT StartSlot,
  2578. [in] UINT NumBuffers,
  2579. [in] ID3D11Buffer *const *ppConstantBuffers);
  2580. void GSSetShader(
  2581. [in] ID3D11GeometryShader *pShader,
  2582. [in] ID3D11ClassInstance *const *ppClassInstances,
  2583. UINT NumClassInstances);
  2584. void IASetPrimitiveTopology(
  2585. [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
  2586. void VSSetShaderResources(
  2587. [in] UINT StartSlot,
  2588. [in] UINT NumViews,
  2589. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2590. void VSSetSamplers(
  2591. [in] UINT StartSlot,
  2592. [in] UINT NumSamplers,
  2593. [in] ID3D11SamplerState *const *ppSamplers);
  2594. void Begin(
  2595. [in] ID3D11Asynchronous *pAsync);
  2596. void End(
  2597. [in] ID3D11Asynchronous *pAsync);
  2598. HRESULT GetData(
  2599. [in] ID3D11Asynchronous *pAsync,
  2600. [in] void *pData,
  2601. [in] UINT DataSize,
  2602. [in] UINT GetDataFlags);
  2603. void SetPredication(
  2604. [in] ID3D11Predicate *pPredicate,
  2605. [in] BOOL PredicateValue);
  2606. void GSSetShaderResources(
  2607. [in] UINT StartSlot,
  2608. [in] UINT NumViews,
  2609. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2610. void GSSetSamplers(
  2611. [in] UINT StartSlot,
  2612. [in] UINT NumSamplers,
  2613. [in] ID3D11SamplerState *const *ppSamplers);
  2614. void OMSetRenderTargets(
  2615. [in] UINT NumViews,
  2616. [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
  2617. [in] ID3D11DepthStencilView *pDepthStencilView);
  2618. void OMSetRenderTargetsAndUnorderedAccessViews(
  2619. [in] UINT NumRTVs,
  2620. [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
  2621. [in] ID3D11DepthStencilView *pDepthStencilView,
  2622. [in] UINT UAVStartSlot,
  2623. [in] UINT NumUAVs,
  2624. [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  2625. [in] const UINT *pUAVInitialCounts);
  2626. void OMSetBlendState(
  2627. [in] ID3D11BlendState *pBlendState,
  2628. [in] const FLOAT BlendFactor[4],
  2629. [in] UINT SampleMask);
  2630. void OMSetDepthStencilState(
  2631. [in] ID3D11DepthStencilState *pDepthStencilState,
  2632. [in] UINT StencilRef);
  2633. void SOSetTargets(
  2634. [in] UINT NumBuffers,
  2635. [in] ID3D11Buffer *const *ppSOTargets,
  2636. [in] const UINT *pOffsets);
  2637. void DrawAuto();
  2638. void DrawIndexedInstancedIndirect(
  2639. [in] ID3D11Buffer *pBufferForArgs,
  2640. [in] UINT AlignedByteOffsetForArgs);
  2641. void DrawInstancedIndirect(
  2642. [in] ID3D11Buffer *pBufferForArgs,
  2643. [in] UINT AlignedByteOffsetForArgs);
  2644. void Dispatch(
  2645. [in] UINT ThreadGroupCountX,
  2646. [in] UINT ThreadGroupCountY,
  2647. [in] UINT ThreadGroupCountZ);
  2648. void DispatchIndirect(
  2649. [in] ID3D11Buffer *pBufferForArgs,
  2650. [in] UINT AlignedByteOffsetForArgs);
  2651. void RSSetState(
  2652. [in] ID3D11RasterizerState *pRasterizerState);
  2653. void RSSetViewports(
  2654. [in] UINT NumViewports,
  2655. [in] const D3D11_VIEWPORT *pViewports);
  2656. void RSSetScissorRects(
  2657. [in] UINT NumRects,
  2658. [in] const D3D11_RECT *pRects);
  2659. void CopySubresourceRegion(
  2660. [in] ID3D11Resource *pDstResource,
  2661. [in] UINT DstSubresource,
  2662. [in] UINT DstX,
  2663. [in] UINT DstY,
  2664. [in] UINT DstZ,
  2665. [in] ID3D11Resource *pSrcResource,
  2666. [in] UINT SrcSubresource,
  2667. [in] const D3D11_BOX *pSrcBox);
  2668. void CopyResource(
  2669. [in] ID3D11Resource *pDstResource,
  2670. [in] ID3D11Resource *pSrcResource);
  2671. void UpdateSubresource(
  2672. [in] ID3D11Resource *pDstResource,
  2673. [in] UINT DstSubresource,
  2674. [in] const D3D11_BOX *pDstBox,
  2675. [in] const void *pSrcData,
  2676. [in] UINT SrcRowPitch,
  2677. [in] UINT SrcDepthPitch);
  2678. void CopyStructureCount(
  2679. [in] ID3D11Buffer *pDstBuffer,
  2680. [in] UINT DstAlignedByteOffset,
  2681. [in] ID3D11UnorderedAccessView *pSrcView);
  2682. void ClearRenderTargetView(
  2683. [in] ID3D11RenderTargetView *pRenderTargetView,
  2684. [in] const FLOAT ColorRGBA[4]);
  2685. void ClearUnorderedAccessViewUint(
  2686. [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
  2687. [in] const UINT Values[4]);
  2688. void ClearUnorderedAccessViewFloat(
  2689. [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
  2690. [in] const FLOAT Values[4]);
  2691. void ClearDepthStencilView(
  2692. [in] ID3D11DepthStencilView *pDepthStencilView,
  2693. [in] UINT ClearFlags,
  2694. [in] FLOAT Depth,
  2695. [in] UINT8 Stencil);
  2696. void GenerateMips(
  2697. [in] ID3D11ShaderResourceView *pShaderResourceView);
  2698. void SetResourceMinLOD(
  2699. [in] ID3D11Resource *pResource, FLOAT MinLOD);
  2700. FLOAT GetResourceMinLOD(
  2701. [in] ID3D11Resource *pResource);
  2702. void ResolveSubresource(
  2703. [in] ID3D11Resource *pDstResource,
  2704. [in] UINT DstSubresource,
  2705. [in] ID3D11Resource *pSrcResource,
  2706. [in] UINT SrcSubresource,
  2707. [in] DXGI_FORMAT Format);
  2708. void ExecuteCommandList(
  2709. [in] ID3D11CommandList *pCommandList,
  2710. BOOL RestoreContextState);
  2711. void HSSetShaderResources(
  2712. [in] UINT StartSlot,
  2713. [in] UINT NumViews,
  2714. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2715. void HSSetShader(
  2716. [in] ID3D11HullShader *pHullShader,
  2717. [in] ID3D11ClassInstance *const *ppClassInstances,
  2718. UINT NumClassInstances);
  2719. void HSSetSamplers(
  2720. [in] UINT StartSlot,
  2721. [in] UINT NumSamplers,
  2722. [in] ID3D11SamplerState *const *ppSamplers);
  2723. void HSSetConstantBuffers(
  2724. [in] UINT StartSlot,
  2725. [in] UINT NumBuffers,
  2726. [in] ID3D11Buffer *const *ppConstantBuffers);
  2727. void DSSetShaderResources(
  2728. [in] UINT StartSlot,
  2729. [in] UINT NumViews,
  2730. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2731. void DSSetShader(
  2732. [in] ID3D11DomainShader *pDomainShader,
  2733. [in] ID3D11ClassInstance *const *ppClassInstances,
  2734. UINT NumClassInstances);
  2735. void DSSetSamplers(
  2736. [in] UINT StartSlot,
  2737. [in] UINT NumSamplers,
  2738. [in] ID3D11SamplerState *const *ppSamplers);
  2739. void DSSetConstantBuffers(
  2740. [in] UINT StartSlot,
  2741. [in] UINT NumBuffers,
  2742. [in] ID3D11Buffer *const *ppConstantBuffers);
  2743. void CSSetShaderResources(
  2744. [in] UINT StartSlot,
  2745. [in] UINT NumViews,
  2746. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2747. void CSSetUnorderedAccessViews(
  2748. [in] UINT StartSlot,
  2749. [in] UINT NumUAVs,
  2750. [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  2751. [in] const UINT *pUAVInitialCounts);
  2752. void CSSetShader(
  2753. [in] ID3D11ComputeShader *pComputeShader,
  2754. [in] ID3D11ClassInstance *const *ppClassInstances,
  2755. UINT NumClassInstances);
  2756. void CSSetSamplers(
  2757. [in] UINT StartSlot,
  2758. [in] UINT NumSamplers,
  2759. [in] ID3D11SamplerState *const *ppSamplers);
  2760. void CSSetConstantBuffers(
  2761. [in] UINT StartSlot,
  2762. [in] UINT NumBuffers,
  2763. [in] ID3D11Buffer *const *ppConstantBuffers);
  2764. void VSGetConstantBuffers(
  2765. [in] UINT StartSlot,
  2766. [in] UINT NumBuffers,
  2767. [out] ID3D11Buffer **ppConstantBuffers);
  2768. void PSGetShaderResources(
  2769. [in] UINT StartSlot,
  2770. [in] UINT NumViews,
  2771. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2772. void PSGetShader(
  2773. [out] ID3D11PixelShader **ppPixelShader,
  2774. [out] ID3D11ClassInstance **ppClassInstances,
  2775. [in, out] UINT *pNumClassInstances);
  2776. void PSGetSamplers(
  2777. [in] UINT StartSlot,
  2778. [in] UINT NumSamplers,
  2779. [out] ID3D11SamplerState **ppSamplers);
  2780. void VSGetShader(
  2781. [out] ID3D11VertexShader **ppVertexShader,
  2782. [out] ID3D11ClassInstance **ppClassInstances,
  2783. [in, out] UINT *pNumClassInstances);
  2784. void PSGetConstantBuffers(
  2785. [in] UINT StartSlot,
  2786. [in] UINT NumBuffers,
  2787. [out] ID3D11Buffer **ppConstantBuffers);
  2788. void IAGetInputLayout(
  2789. [out] ID3D11InputLayout **ppInputLayout);
  2790. void IAGetVertexBuffers(
  2791. [in] UINT StartSlot,
  2792. [in] UINT NumBuffers,
  2793. [out] ID3D11Buffer **ppVertexBuffers,
  2794. [out] UINT *pStrides,
  2795. [out] UINT *pOffsets);
  2796. void IAGetIndexBuffer(
  2797. [out] ID3D11Buffer **pIndexBuffer,
  2798. [out] DXGI_FORMAT* Format,
  2799. [out] UINT* Offset);
  2800. void GSGetConstantBuffers(
  2801. [in] UINT StartSlot,
  2802. [in] UINT NumBuffers,
  2803. [out] ID3D11Buffer **ppConstantBuffers);
  2804. void GSGetShader(
  2805. [out] ID3D11GeometryShader **ppGeometryShader,
  2806. [out] ID3D11ClassInstance **ppClassInstances,
  2807. [in, out] UINT *pNumClassInstances);
  2808. void IAGetPrimitiveTopology(
  2809. [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
  2810. void VSGetShaderResources(
  2811. [in] UINT StartSlot,
  2812. [in] UINT NumViews,
  2813. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2814. void VSGetSamplers(
  2815. [in] UINT StartSlot,
  2816. [in] UINT NumSamplers,
  2817. [out] ID3D11SamplerState **ppSamplers);
  2818. void GetPredication(
  2819. [out] ID3D11Predicate **ppPredicate,
  2820. [out] BOOL *pPredicateValue);
  2821. void GSGetShaderResources(
  2822. [in] UINT StartSlot,
  2823. [in] UINT NumViews,
  2824. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2825. void GSGetSamplers(
  2826. [in] UINT StartSlot,
  2827. [in] UINT NumSamplers,
  2828. [out] ID3D11SamplerState **ppSamplers);
  2829. void OMGetRenderTargets(
  2830. [in] UINT NumViews,
  2831. [out] ID3D11RenderTargetView **ppRenderTargetViews,
  2832. [out] ID3D11DepthStencilView **ppDepthStencilView);
  2833. void OMGetRenderTargetsAndUnorderedAccessViews(
  2834. [in] UINT NumRTVs,
  2835. [out] ID3D11RenderTargetView **ppRenderTargetViews,
  2836. [out] ID3D11DepthStencilView **ppDepthStencilView,
  2837. [in] UINT UAVStartSlot,
  2838. [in] UINT NumUAVs,
  2839. [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  2840. void OMGetBlendState(
  2841. [out] ID3D11BlendState **ppBlendState,
  2842. [out] FLOAT BlendFactor[4],
  2843. [out] UINT *pSampleMask);
  2844. void OMGetDepthStencilState(
  2845. [out] ID3D11DepthStencilState **ppDepthStencilState,
  2846. [out] UINT *pStencilRef);
  2847. void SOGetTargets(
  2848. [in] UINT NumBuffers,
  2849. [out] ID3D11Buffer **ppSOTargets);
  2850. void RSGetState(
  2851. [out] ID3D11RasterizerState **ppRasterizerState);
  2852. void RSGetViewports(
  2853. [in, out] UINT *pNumViewports,
  2854. [out] D3D11_VIEWPORT *pViewports);
  2855. void RSGetScissorRects(
  2856. [in, out] UINT *pNumRects,
  2857. [out] D3D11_RECT *pRects);
  2858. void HSGetShaderResources(
  2859. [in] UINT StartSlot,
  2860. [in] UINT NumViews,
  2861. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2862. void HSGetShader(
  2863. [out] ID3D11HullShader **ppHullShader,
  2864. [out] ID3D11ClassInstance **ppClassInstances,
  2865. [in, out] UINT *pNumClassInstances);
  2866. void HSGetSamplers(
  2867. [in] UINT StartSlot,
  2868. [in] UINT NumSamplers,
  2869. [out] ID3D11SamplerState **ppSamplers);
  2870. void HSGetConstantBuffers(
  2871. [in] UINT StartSlot,
  2872. [in] UINT NumBuffers,
  2873. [out] ID3D11Buffer **ppConstantBuffers);
  2874. void DSGetShaderResources(
  2875. [in] UINT StartSlot,
  2876. [in] UINT NumViews,
  2877. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2878. void DSGetShader(
  2879. [out] ID3D11DomainShader **ppDomainShader,
  2880. [out] ID3D11ClassInstance **ppClassInstances,
  2881. [in, out] UINT *pNumClassInstances);
  2882. void DSGetSamplers(
  2883. [in] UINT StartSlot,
  2884. [in] UINT NumSamplers,
  2885. [out] ID3D11SamplerState **ppSamplers);
  2886. void DSGetConstantBuffers(
  2887. [in] UINT StartSlot,
  2888. [in] UINT NumBuffers,
  2889. [out] ID3D11Buffer **ppConstantBuffers);
  2890. void CSGetShaderResources(
  2891. [in] UINT StartSlot,
  2892. [in] UINT NumViews,
  2893. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2894. void CSGetUnorderedAccessViews(
  2895. [in] UINT StartSlot,
  2896. [in] UINT NumUAVs,
  2897. [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  2898. void CSGetShader(
  2899. [out] ID3D11ComputeShader **ppComputeShader,
  2900. [out] ID3D11ClassInstance **ppClassInstances,
  2901. [in, out] UINT *pNumClassInstances);
  2902. void CSGetSamplers(
  2903. [in] UINT StartSlot,
  2904. [in] UINT NumSamplers,
  2905. [out] ID3D11SamplerState **ppSamplers);
  2906. void CSGetConstantBuffers(
  2907. [in] UINT StartSlot,
  2908. [in] UINT NumBuffers,
  2909. [out] ID3D11Buffer **ppConstantBuffers);
  2910. void ClearState();
  2911. void Flush();
  2912. D3D11_DEVICE_CONTEXT_TYPE GetType();
  2913. UINT GetContextFlags();
  2914. HRESULT FinishCommandList(
  2915. BOOL RestoreDeferredContextState,
  2916. [out] ID3D11CommandList **ppCommandList);
  2917. }
  2918. [
  2919. object,
  2920. uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
  2921. local,
  2922. pointer_default(unique)
  2923. ]
  2924. interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
  2925. {
  2926. HRESULT GetCertificateSize(
  2927. UINT *pCertificateSize);
  2928. HRESULT GetCertificate(
  2929. UINT CertificateSize,
  2930. BYTE *pCertificate);
  2931. void GetChannelHandle(
  2932. HANDLE *pChannelHandle);
  2933. }
  2934. [
  2935. object,
  2936. uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
  2937. local,
  2938. pointer_default(unique)
  2939. ]
  2940. interface ID3D11CryptoSession : ID3D11DeviceChild
  2941. {
  2942. void GetCryptoType(
  2943. GUID *pCryptoType);
  2944. void GetDecoderProfile(
  2945. GUID *pDecoderProfile);
  2946. HRESULT GetCertificateSize(
  2947. UINT *pCertificateSize);
  2948. HRESULT GetCertificate(
  2949. UINT CertificateSize,
  2950. BYTE *pCertificate);
  2951. void GetCryptoSessionHandle(
  2952. HANDLE *pCryptoSessionHandle);
  2953. }
  2954. [
  2955. object,
  2956. uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
  2957. local,
  2958. pointer_default(unique)
  2959. ]
  2960. interface ID3D11VideoDecoder : ID3D11DeviceChild
  2961. {
  2962. HRESULT GetCreationParameters(
  2963. D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  2964. D3D11_VIDEO_DECODER_CONFIG *pConfig);
  2965. HRESULT GetDriverHandle(
  2966. HANDLE *pDriverHandle);
  2967. }
  2968. [
  2969. object,
  2970. uuid(31627037-53ab-4200-9061-05faa9ab45f9),
  2971. local,
  2972. pointer_default(unique)
  2973. ]
  2974. interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
  2975. {
  2976. HRESULT GetVideoProcessorContentDesc(
  2977. D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
  2978. HRESULT CheckVideoProcessorFormat(
  2979. DXGI_FORMAT Format,
  2980. UINT *pFlags);
  2981. HRESULT GetVideoProcessorCaps(
  2982. D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
  2983. HRESULT GetVideoProcessorRateConversionCaps(
  2984. UINT TypeIndex,
  2985. D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  2986. HRESULT GetVideoProcessorCustomRate(
  2987. UINT TypeIndex,
  2988. UINT CustomRateIndex,
  2989. D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
  2990. HRESULT GetVideoProcessorFilterRange(
  2991. D3D11_VIDEO_PROCESSOR_FILTER Filter,
  2992. D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
  2993. }
  2994. [
  2995. object,
  2996. uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
  2997. local,
  2998. pointer_default(unique)
  2999. ]
  3000. interface ID3D11VideoProcessor : ID3D11DeviceChild
  3001. {
  3002. void GetContentDesc(
  3003. D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
  3004. void GetRateConversionCaps(
  3005. D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  3006. }
  3007. [
  3008. object,
  3009. uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
  3010. local,
  3011. pointer_default(unique)
  3012. ]
  3013. interface ID3D11VideoDecoderOutputView : ID3D11View
  3014. {
  3015. void GetDesc(
  3016. D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
  3017. }
  3018. [
  3019. object,
  3020. uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
  3021. local,
  3022. pointer_default(unique)
  3023. ]
  3024. interface ID3D11VideoProcessorInputView : ID3D11View
  3025. {
  3026. void GetDesc(
  3027. D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
  3028. }
  3029. [
  3030. object,
  3031. uuid(a048285e-25a9-4527-bd93-d68b68c44254),
  3032. local,
  3033. pointer_default(unique)
  3034. ]
  3035. interface ID3D11VideoProcessorOutputView : ID3D11View
  3036. {
  3037. void GetDesc(
  3038. D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
  3039. }
  3040. [
  3041. object,
  3042. uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
  3043. local,
  3044. pointer_default(unique)
  3045. ]
  3046. interface ID3D11VideoDevice : IUnknown
  3047. {
  3048. HRESULT CreateVideoDecoder(
  3049. const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  3050. const D3D11_VIDEO_DECODER_CONFIG *pConfig,
  3051. ID3D11VideoDecoder **ppDecoder);
  3052. HRESULT CreateVideoProcessor(
  3053. ID3D11VideoProcessorEnumerator *pEnum,
  3054. UINT RateConversionIndex,
  3055. ID3D11VideoProcessor **ppVideoProcessor);
  3056. HRESULT CreateAuthenticatedChannel(
  3057. D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
  3058. ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
  3059. HRESULT CreateCryptoSession(
  3060. const GUID *pCryptoType,
  3061. const GUID *pDecoderProfile,
  3062. const GUID *pKeyExchangeType,
  3063. ID3D11CryptoSession **ppCryptoSession);
  3064. HRESULT CreateVideoDecoderOutputView(
  3065. ID3D11Resource *pResource,
  3066. const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
  3067. ID3D11VideoDecoderOutputView **ppVDOVView);
  3068. HRESULT CreateVideoProcessorInputView(
  3069. ID3D11Resource *pResource,
  3070. ID3D11VideoProcessorEnumerator *pEnum,
  3071. const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
  3072. ID3D11VideoProcessorInputView **ppVPIView);
  3073. HRESULT CreateVideoProcessorOutputView(
  3074. ID3D11Resource *pResource,
  3075. ID3D11VideoProcessorEnumerator *pEnum,
  3076. const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
  3077. ID3D11VideoProcessorOutputView **ppVPOView);
  3078. HRESULT CreateVideoProcessorEnumerator(
  3079. const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
  3080. ID3D11VideoProcessorEnumerator **ppEnum);
  3081. UINT GetVideoDecoderProfileCount();
  3082. HRESULT GetVideoDecoderProfile(
  3083. UINT Index,
  3084. GUID *pDecoderProfile);
  3085. HRESULT CheckVideoDecoderFormat(
  3086. const GUID *pDecoderProfile,
  3087. DXGI_FORMAT Format,
  3088. BOOL *pSupported);
  3089. HRESULT GetVideoDecoderConfigCount(
  3090. const D3D11_VIDEO_DECODER_DESC *pDesc,
  3091. UINT *pCount);
  3092. HRESULT GetVideoDecoderConfig(
  3093. const D3D11_VIDEO_DECODER_DESC *pDesc,
  3094. UINT Index,
  3095. D3D11_VIDEO_DECODER_CONFIG *pConfig);
  3096. HRESULT GetContentProtectionCaps(
  3097. const GUID *pCryptoType,
  3098. const GUID *pDecoderProfile,
  3099. D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
  3100. HRESULT CheckCryptoKeyExchange(
  3101. const GUID *pCryptoType,
  3102. const GUID *pDecoderProfile,
  3103. UINT Index,
  3104. GUID *pKeyExchangeType);
  3105. HRESULT SetPrivateData(
  3106. REFGUID guid,
  3107. UINT DataSize,
  3108. const void *pData);
  3109. HRESULT SetPrivateDataInterface(
  3110. REFGUID guid,
  3111. const IUnknown *pData);
  3112. }
  3113. [
  3114. object,
  3115. uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
  3116. local,
  3117. pointer_default(unique)
  3118. ]
  3119. interface ID3D11VideoContext : ID3D11DeviceChild
  3120. {
  3121. HRESULT GetDecoderBuffer(
  3122. [in] ID3D11VideoDecoder *decoder,
  3123. [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
  3124. [out] UINT *buffer_size,
  3125. [out] void **buffer
  3126. );
  3127. HRESULT ReleaseDecoderBuffer(
  3128. [in] ID3D11VideoDecoder *decoder,
  3129. [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
  3130. );
  3131. HRESULT DecoderBeginFrame(
  3132. [in] ID3D11VideoDecoder *decoder,
  3133. [in] ID3D11VideoDecoderOutputView *view,
  3134. [in] UINT key_size,
  3135. [in] const void *key
  3136. );
  3137. HRESULT DecoderEndFrame(
  3138. [in] ID3D11VideoDecoder *decoder
  3139. );
  3140. HRESULT SubmitDecoderBuffers(
  3141. [in] ID3D11VideoDecoder *decoder,
  3142. [in] UINT buffers_count,
  3143. [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
  3144. );
  3145. HRESULT DecoderExtension(
  3146. [in] ID3D11VideoDecoder *decoder,
  3147. [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
  3148. );
  3149. void VideoProcessorSetOutputTargetRect(
  3150. [in] ID3D11VideoProcessor *processor,
  3151. [in] BOOL enable,
  3152. [in] const RECT *rect
  3153. );
  3154. void VideoProcessorSetOutputBackgroundColor(
  3155. [in] ID3D11VideoProcessor *processor,
  3156. [in] BOOL y_cb_cr,
  3157. [in] const D3D11_VIDEO_COLOR *color
  3158. );
  3159. void VideoProcessorSetOutputColorSpace(
  3160. [in] ID3D11VideoProcessor *processor,
  3161. [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  3162. );
  3163. void VideoProcessorSetOutputAlphaFillMode(
  3164. [in] ID3D11VideoProcessor *processor,
  3165. [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
  3166. [in] UINT stream_idx
  3167. );
  3168. void VideoProcessorSetOutputConstriction(
  3169. [in] ID3D11VideoProcessor *processor,
  3170. [in] BOOL enable,
  3171. [in] SIZE size
  3172. );
  3173. void VideoProcessorSetOutputStereoMode(
  3174. [in] ID3D11VideoProcessor *processor,
  3175. [in] BOOL enable
  3176. );
  3177. HRESULT VideoProcessorSetOutputExtension(
  3178. [in] ID3D11VideoProcessor *processor,
  3179. [in] const GUID *guid,
  3180. [in] UINT data_size,
  3181. [in] void *data
  3182. );
  3183. void VideoProcessorGetOutputTargetRect(
  3184. [in] ID3D11VideoProcessor *processor,
  3185. [out] BOOL *enabled,
  3186. [out] RECT *rect
  3187. );
  3188. void VideoProcessorGetOutputBackgroundColor(
  3189. [in] ID3D11VideoProcessor *processor,
  3190. [out] BOOL *y_cb_cr,
  3191. [out] D3D11_VIDEO_COLOR *color
  3192. );
  3193. void VideoProcessorGetOutputColorSpace(
  3194. [in] ID3D11VideoProcessor *processor,
  3195. [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  3196. );
  3197. void VideoProcessorGetOutputAlphaFillMode(
  3198. [in] ID3D11VideoProcessor *processor,
  3199. [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
  3200. [out] UINT *stream_idx
  3201. );
  3202. void VideoProcessorGetOutputConstriction(
  3203. [in] ID3D11VideoProcessor *processor,
  3204. [out] BOOL *enabled,
  3205. [out] SIZE *size
  3206. );
  3207. void VideoProcessorGetOutputStereoMode(
  3208. [in] ID3D11VideoProcessor *processor,
  3209. [out] BOOL *enabled
  3210. );
  3211. HRESULT VideoProcessorGetOutputExtension(
  3212. [in] ID3D11VideoProcessor *processor,
  3213. [in] const GUID *guid,
  3214. [in] UINT data_size,
  3215. [out] void *data
  3216. );
  3217. void VideoProcessorSetStreamFrameFormat(
  3218. [in] ID3D11VideoProcessor *processor,
  3219. [in] UINT stream_idx,
  3220. [in] D3D11_VIDEO_FRAME_FORMAT format
  3221. );
  3222. void VideoProcessorSetStreamColorSpace(
  3223. [in] ID3D11VideoProcessor *processor,
  3224. [in] UINT stream_idx,
  3225. [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  3226. );
  3227. void VideoProcessorSetStreamOutputRate(
  3228. [in] ID3D11VideoProcessor *processor,
  3229. [in] UINT stream_idx,
  3230. [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
  3231. [in] BOOL repeat,
  3232. [in] const DXGI_RATIONAL *custom_rate
  3233. );
  3234. void VideoProcessorSetStreamSourceRect(
  3235. [in] ID3D11VideoProcessor *processor,
  3236. [in] UINT stream_idx,
  3237. [in] BOOL enable,
  3238. [in] const RECT *rect
  3239. );
  3240. void VideoProcessorSetStreamDestRect(
  3241. [in] ID3D11VideoProcessor *processor,
  3242. [in] UINT stream_idx,
  3243. [in] BOOL enable,
  3244. [in] const RECT *rect
  3245. );
  3246. void VideoProcessorSetStreamAlpha(
  3247. [in] ID3D11VideoProcessor *processor,
  3248. [in] UINT stream_idx,
  3249. [in] BOOL enable,
  3250. [in] float alpha
  3251. );
  3252. void VideoProcessorSetStreamPalette(
  3253. [in] ID3D11VideoProcessor *processor,
  3254. [in] UINT stream_idx,
  3255. [in] UINT entry_count,
  3256. [in] const UINT *entries
  3257. );
  3258. void VideoProcessorSetStreamPixelAspectRatio(
  3259. [in] ID3D11VideoProcessor *processor,
  3260. [in] UINT stream_idx,
  3261. [in] BOOL enable,
  3262. [in] const DXGI_RATIONAL *src_aspect_ratio,
  3263. [in] const DXGI_RATIONAL *dst_aspect_ratio
  3264. );
  3265. void VideoProcessorSetStreamLumaKey(
  3266. [in] ID3D11VideoProcessor *processor,
  3267. [in] UINT stream_idx,
  3268. [in] BOOL enable,
  3269. [in] float lower,
  3270. [in] float upper
  3271. );
  3272. void VideoProcessorSetStreamStereoFormat(
  3273. [in] ID3D11VideoProcessor *processor,
  3274. [in] UINT stream_idx,
  3275. [in] BOOL enable,
  3276. [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
  3277. [in] BOOL left_view_frame0,
  3278. [in] BOOL base_view_frame0,
  3279. [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
  3280. [in] int mono_offset
  3281. );
  3282. void VideoProcessorSetStreamAutoProcessingMode(
  3283. [in] ID3D11VideoProcessor *processor,
  3284. [in] UINT stream_idx,
  3285. [in] BOOL enable
  3286. );
  3287. void VideoProcessorSetStreamFilter(
  3288. [in] ID3D11VideoProcessor *processor,
  3289. [in] UINT stream_idx,
  3290. [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
  3291. [in] BOOL enable,
  3292. [in] int level
  3293. );
  3294. HRESULT VideoProcessorSetStreamExtension(
  3295. [in] ID3D11VideoProcessor *processor,
  3296. [in] UINT stream_idx,
  3297. [in] const GUID *guid,
  3298. [in] UINT data_size,
  3299. [in] void *data
  3300. );
  3301. void VideoProcessorGetStreamFrameFormat(
  3302. [in] ID3D11VideoProcessor *processor,
  3303. [in] UINT stream_idx,
  3304. [out] D3D11_VIDEO_FRAME_FORMAT *format
  3305. );
  3306. void VideoProcessorGetStreamColorSpace(
  3307. [in] ID3D11VideoProcessor *processor,
  3308. [in] UINT stream_idx,
  3309. [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  3310. );
  3311. void VideoProcessorGetStreamOutputRate(
  3312. [in] ID3D11VideoProcessor *processor,
  3313. [in] UINT stream_idx,
  3314. [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
  3315. [out] BOOL *repeat,
  3316. [out] DXGI_RATIONAL *custom_rate
  3317. );
  3318. void VideoProcessorGetStreamSourceRect(
  3319. [in] ID3D11VideoProcessor *processor,
  3320. [in] UINT stream_idx,
  3321. [out] BOOL *enabled,
  3322. [out] RECT *rect
  3323. );
  3324. void VideoProcessorGetStreamDestRect(
  3325. [in] ID3D11VideoProcessor *processor,
  3326. [in] UINT stream_idx,
  3327. [out] BOOL *enabled,
  3328. [out] RECT *rect
  3329. );
  3330. void VideoProcessorGetStreamAlpha(
  3331. [in] ID3D11VideoProcessor *processor,
  3332. [in] UINT stream_idx,
  3333. [out] BOOL *enabled,
  3334. [out] float *alpha
  3335. );
  3336. void VideoProcessorGetStreamPalette(
  3337. [in] ID3D11VideoProcessor *processor,
  3338. [in] UINT stream_idx,
  3339. [in] UINT entry_count,
  3340. [out] UINT *entries
  3341. );
  3342. void VideoProcessorGetStreamPixelAspectRatio(
  3343. [in] ID3D11VideoProcessor *processor,
  3344. [in] UINT stream_idx,
  3345. [out] BOOL *enabled,
  3346. [out] DXGI_RATIONAL *src_aspect_ratio,
  3347. [out] DXGI_RATIONAL *dst_aspect_ratio
  3348. );
  3349. void VideoProcessorGetStreamLumaKey(
  3350. [in] ID3D11VideoProcessor *processor,
  3351. [in] UINT stream_idx,
  3352. [out] BOOL *enabled,
  3353. [out] float *lower,
  3354. [out] float *upper
  3355. );
  3356. void VideoProcessorGetStreamStereoFormat(
  3357. [in] ID3D11VideoProcessor *processor,
  3358. [in] UINT stream_idx,
  3359. [out] BOOL *enabled,
  3360. [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
  3361. [out] BOOL *left_view_frame0,
  3362. [out] BOOL *base_view_frame0,
  3363. [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
  3364. [out] int *mono_offset
  3365. );
  3366. void VideoProcessorGetStreamAutoProcessingMode(
  3367. [in] ID3D11VideoProcessor *processor,
  3368. [in] UINT stream_idx,
  3369. [out] BOOL *enabled
  3370. );
  3371. void VideoProcessorGetStreamFilter(
  3372. [in] ID3D11VideoProcessor *processor,
  3373. [in] UINT stream_idx,
  3374. [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
  3375. [out] BOOL *enabled,
  3376. [out] int *level
  3377. );
  3378. HRESULT VideoProcessorGetStreamExtension(
  3379. [in] ID3D11VideoProcessor *processor,
  3380. [in] UINT stream_idx,
  3381. [in] const GUID *guid,
  3382. [in] UINT data_size,
  3383. [out] void *data
  3384. );
  3385. HRESULT VideoProcessorBlt(
  3386. [in] ID3D11VideoProcessor *processor,
  3387. [in] ID3D11VideoProcessorOutputView *view,
  3388. [in] UINT frame_idx,
  3389. [in] UINT stream_count,
  3390. [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
  3391. );
  3392. HRESULT NegotiateCryptoSessionKeyExchange(
  3393. [in] ID3D11CryptoSession *session,
  3394. [in] UINT data_size,
  3395. [in, out] void *data
  3396. );
  3397. void EncryptionBlt(
  3398. [in] ID3D11CryptoSession *session,
  3399. [in] ID3D11Texture2D *src_surface,
  3400. [in] ID3D11Texture2D *dst_surface,
  3401. [in] UINT iv_size,
  3402. [in, out] void *iv
  3403. );
  3404. void DecryptionBlt(
  3405. [in] ID3D11CryptoSession *session,
  3406. [in] ID3D11Texture2D *src_surface,
  3407. [in] ID3D11Texture2D *dst_surface,
  3408. [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
  3409. [in] UINT key_size,
  3410. [in] const void *key,
  3411. [in] UINT iv_size,
  3412. [in, out] void *iv
  3413. );
  3414. void StartSessionKeyRefresh(
  3415. [in] ID3D11CryptoSession *session,
  3416. [in] UINT random_number_size,
  3417. [out] void *random_number
  3418. );
  3419. void FinishSessionKeyRefresh(
  3420. [in] ID3D11CryptoSession *session
  3421. );
  3422. HRESULT GetEncryptionBltKey(
  3423. [in] ID3D11CryptoSession *session,
  3424. [in] UINT key_size,
  3425. [out] void *key
  3426. );
  3427. HRESULT NegotiateAuthenticatedChannelKeyExchange(
  3428. [in] ID3D11AuthenticatedChannel *channel,
  3429. [in] UINT data_size,
  3430. [in, out] void *data
  3431. );
  3432. HRESULT QueryAuthenticatedChannel(
  3433. [in] ID3D11AuthenticatedChannel *channel,
  3434. [in] UINT input_size,
  3435. [in] const void *input,
  3436. [in] UINT output_size,
  3437. [out] void *output
  3438. );
  3439. HRESULT ConfigureAuthenticatedChannel(
  3440. [in] ID3D11AuthenticatedChannel *channel,
  3441. [in] UINT input_size,
  3442. [in] const void *input,
  3443. [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
  3444. );
  3445. void VideoProcessorSetStreamRotation(
  3446. [in] ID3D11VideoProcessor *processor,
  3447. [in] UINT stream_idx,
  3448. [in] BOOL enable,
  3449. [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
  3450. );
  3451. void VideoProcessorGetStreamRotation(
  3452. [in] ID3D11VideoProcessor *processor,
  3453. [in] UINT stream_idx,
  3454. [out] BOOL *enable,
  3455. [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
  3456. );
  3457. }
  3458. [
  3459. object,
  3460. local,
  3461. uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
  3462. ]
  3463. interface ID3D11Device : IUnknown
  3464. {
  3465. HRESULT CreateBuffer(
  3466. [in] const D3D11_BUFFER_DESC *pDesc,
  3467. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  3468. [out] ID3D11Buffer **ppBuffer);
  3469. HRESULT CreateTexture1D(
  3470. [in] const D3D11_TEXTURE1D_DESC *pDesc,
  3471. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  3472. [out] ID3D11Texture1D **ppTexture1D);
  3473. HRESULT CreateTexture2D(
  3474. [in] const D3D11_TEXTURE2D_DESC *pDesc,
  3475. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  3476. [out] ID3D11Texture2D **ppTexture2D);
  3477. HRESULT CreateTexture3D(
  3478. [in] const D3D11_TEXTURE3D_DESC *pDesc,
  3479. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  3480. [out] ID3D11Texture3D **ppTexture3D);
  3481. HRESULT CreateShaderResourceView(
  3482. [in] ID3D11Resource *pResource,
  3483. [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
  3484. [out] ID3D11ShaderResourceView **ppSRView);
  3485. HRESULT CreateUnorderedAccessView(
  3486. [in] ID3D11Resource *pResource,
  3487. [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
  3488. [out] ID3D11UnorderedAccessView **ppUAView);
  3489. HRESULT CreateRenderTargetView(
  3490. [in] ID3D11Resource *pResource,
  3491. [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
  3492. [out] ID3D11RenderTargetView **ppRTView);
  3493. HRESULT CreateDepthStencilView(
  3494. [in] ID3D11Resource *pResource,
  3495. [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  3496. [out] ID3D11DepthStencilView **ppDepthStencilView);
  3497. HRESULT CreateInputLayout(
  3498. [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
  3499. [in] UINT NumElements,
  3500. [in] const void *pShaderBytecodeWithInputSignature,
  3501. [in] SIZE_T BytecodeLength,
  3502. [out] ID3D11InputLayout **ppInputLayout);
  3503. HRESULT CreateVertexShader(
  3504. [in] const void *pShaderBytecode,
  3505. [in] SIZE_T BytecodeLength,
  3506. [in] ID3D11ClassLinkage *pClassLinkage,
  3507. [out] ID3D11VertexShader **ppVertexShader);
  3508. HRESULT CreateGeometryShader(
  3509. [in] const void *pShaderBytecode,
  3510. [in] SIZE_T BytecodeLength,
  3511. [in] ID3D11ClassLinkage *pClassLinkage,
  3512. [out] ID3D11GeometryShader **ppGeometryShader);
  3513. HRESULT CreateGeometryShaderWithStreamOutput(
  3514. [in] const void *pShaderBytecode,
  3515. [in] SIZE_T BytecodeLength,
  3516. [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
  3517. [in] UINT NumEntries,
  3518. [in] const UINT *pBufferStrides,
  3519. [in] UINT NumStrides,
  3520. [in] UINT RasterizedStream,
  3521. [in] ID3D11ClassLinkage *pClassLinkage,
  3522. [out] ID3D11GeometryShader **ppGeometryShader);
  3523. HRESULT CreatePixelShader(
  3524. [in] const void *pShaderBytecode,
  3525. [in] SIZE_T BytecodeLength,
  3526. [in] ID3D11ClassLinkage *pClassLinkage,
  3527. [out] ID3D11PixelShader **ppPixelShader);
  3528. HRESULT CreateHullShader(
  3529. [in] const void *pShaderBytecode,
  3530. [in] SIZE_T BytecodeLength,
  3531. [in] ID3D11ClassLinkage *pClassLinkage,
  3532. [out] ID3D11HullShader **ppHullShader);
  3533. HRESULT CreateDomainShader(
  3534. [in] const void *pShaderBytecode,
  3535. [in] SIZE_T BytecodeLength,
  3536. [in] ID3D11ClassLinkage *pClassLinkage,
  3537. [out] ID3D11DomainShader **ppDomainShader);
  3538. HRESULT CreateComputeShader(
  3539. [in] const void *pShaderBytecode,
  3540. [in] SIZE_T BytecodeLength,
  3541. [in] ID3D11ClassLinkage *pClassLinkage,
  3542. [out] ID3D11ComputeShader **ppComputeShader);
  3543. HRESULT CreateClassLinkage(
  3544. [out] ID3D11ClassLinkage **ppLinkage);
  3545. HRESULT CreateBlendState(
  3546. [in] const D3D11_BLEND_DESC *pBlendStateDesc,
  3547. [out] ID3D11BlendState **ppBlendState);
  3548. HRESULT CreateDepthStencilState(
  3549. [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  3550. [out] ID3D11DepthStencilState **ppDepthStencilState);
  3551. HRESULT CreateRasterizerState(
  3552. [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
  3553. [out] ID3D11RasterizerState **ppRasterizerState);
  3554. HRESULT CreateSamplerState(
  3555. [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
  3556. [out] ID3D11SamplerState **ppSamplerState);
  3557. HRESULT CreateQuery(
  3558. [in] const D3D11_QUERY_DESC *pQueryDesc,
  3559. [out] ID3D11Query **ppQuery);
  3560. HRESULT CreatePredicate(
  3561. [in] const D3D11_QUERY_DESC *pPredicateDesc,
  3562. [out] ID3D11Predicate **ppPredicate);
  3563. HRESULT CreateCounter(
  3564. [in] const D3D11_COUNTER_DESC *pCounterDesc,
  3565. [out] ID3D11Counter **ppCounter);
  3566. HRESULT CreateDeferredContext(
  3567. UINT ContextFlags,
  3568. [out] ID3D11DeviceContext **ppDeferredContext);
  3569. HRESULT OpenSharedResource(
  3570. [in] HANDLE hResource,
  3571. [in] REFIID ReturnedInterface,
  3572. [out] void **ppResource);
  3573. HRESULT CheckFormatSupport(
  3574. [in] DXGI_FORMAT Format,
  3575. [out] UINT *pFormatSupport);
  3576. HRESULT CheckMultisampleQualityLevels(
  3577. [in] DXGI_FORMAT Format,
  3578. [in] UINT SampleCount,
  3579. [out] UINT *pNumQualityLevels);
  3580. void CheckCounterInfo(
  3581. [out] D3D11_COUNTER_INFO *pCounterInfo);
  3582. HRESULT CheckCounter(
  3583. [in] const D3D11_COUNTER_DESC *pDesc,
  3584. [out] D3D11_COUNTER_TYPE *pType,
  3585. [out] UINT *pActiveCounters,
  3586. [out] LPSTR szName,
  3587. [in, out] UINT *pNameLength,
  3588. [out] LPSTR szUnits,
  3589. [in, out] UINT *pUnitsLength,
  3590. [out] LPSTR szDescription,
  3591. [in, out] UINT *pDescriptionLength);
  3592. HRESULT CheckFeatureSupport(
  3593. D3D11_FEATURE Feature,
  3594. [out] void *pFeatureSupportData,
  3595. UINT FeatureSupportDataSize);
  3596. HRESULT GetPrivateData(
  3597. [in] REFGUID guid,
  3598. [in, out] UINT *pDataSize,
  3599. [out] void *pData);
  3600. HRESULT SetPrivateData(
  3601. [in] REFGUID guid,
  3602. [in] UINT DataSize,
  3603. [in] const void *pData);
  3604. HRESULT SetPrivateDataInterface(
  3605. [in] REFGUID guid,
  3606. [in] const IUnknown *pData);
  3607. D3D_FEATURE_LEVEL GetFeatureLevel();
  3608. UINT GetCreationFlags();
  3609. HRESULT GetDeviceRemovedReason();
  3610. void GetImmediateContext(
  3611. [out] ID3D11DeviceContext **ppImmediateContext);
  3612. HRESULT SetExceptionMode(UINT RaiseFlags);
  3613. UINT GetExceptionMode();
  3614. }
  3615. typedef enum D3D11_CREATE_DEVICE_FLAG {
  3616. D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
  3617. D3D11_CREATE_DEVICE_DEBUG = 0x0002,
  3618. D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
  3619. D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
  3620. D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
  3621. D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
  3622. D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
  3623. D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
  3624. D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
  3625. } D3D11_CREATE_DEVICE_FLAG;
  3626. typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
  3627. {
  3628. D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x0001,
  3629. D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x0002,
  3630. } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
  3631. const UINT D3D11_SDK_VERSION = 7;
  3632. cpp_quote("#include <d3d10_1.h>")
  3633. cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
  3634. cpp_quote("# include <d3d11sdklayers.h>")
  3635. cpp_quote("#endif")
  3636. cpp_quote("#include <d3d10misc.h>")
  3637. cpp_quote("#include <d3d10shader.h>")
  3638. cpp_quote("#include <d3d10effect.h>")
  3639. cpp_quote("#include <d3d10_1shader.h>")
  3640. const UINT _FACD3D11 = 0x87c;
  3641. cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
  3642. cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
  3643. cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3644. cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
  3645. cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3646. cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
  3647. cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
  3648. cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3649. [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
  3650. HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
  3651. const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
  3652. D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);