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- /*
- * Copyright 2018 Józef Kucia
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- import "oaidl.idl";
- import "ocidl.idl";
- import "d3d11.idl";
- import "d3d12.idl";
- typedef struct D3D11_RESOURCE_FLAGS
- {
- UINT BindFlags;
- UINT MiscFlags;
- UINT CPUAccessFlags;
- UINT StructureByteStride;
- } D3D11_RESOURCE_FLAGS;
- [
- uuid(85611e73-70a9-490e-9614-a9e302777904),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D11On12Device : IUnknown
- {
- HRESULT CreateWrappedResource(IUnknown *d3d12_resource,
- const D3D11_RESOURCE_FLAGS *flags,
- D3D12_RESOURCE_STATES input_state,
- D3D12_RESOURCE_STATES output_state,
- REFIID iid, void **d3d11_resource);
- void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count);
- void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count);
- }
- [local] HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags,
- const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
- IUnknown * const *queues, UINT queue_count, UINT node_mask,
- ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
- D3D_FEATURE_LEVEL *obtained_feature_level);
- typedef HRESULT (__stdcall *PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT flags,
- const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
- IUnknown * const *queues, UINT queue_count, UINT node_mask,
- ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
- D3D_FEATURE_LEVEL *obtained_feature_level);
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