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- /*** Autogenerated by WIDL 7.7 from include/d3d12shader.idl - Do not edit ***/
- #ifdef _WIN32
- #ifndef __REQUIRED_RPCNDR_H_VERSION__
- #define __REQUIRED_RPCNDR_H_VERSION__ 475
- #endif
- #include <rpc.h>
- #include <rpcndr.h>
- #endif
- #ifndef COM_NO_WINDOWS_H
- #include <windows.h>
- #include <ole2.h>
- #endif
- #ifndef __d3d12shader_h__
- #define __d3d12shader_h__
- /* Forward declarations */
- #ifndef __ID3D12ShaderReflectionType_FWD_DEFINED__
- #define __ID3D12ShaderReflectionType_FWD_DEFINED__
- typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
- #ifdef __cplusplus
- interface ID3D12ShaderReflectionType;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12ShaderReflectionVariable_FWD_DEFINED__
- #define __ID3D12ShaderReflectionVariable_FWD_DEFINED__
- typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
- #ifdef __cplusplus
- interface ID3D12ShaderReflectionVariable;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
- #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
- typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
- #ifdef __cplusplus
- interface ID3D12ShaderReflectionConstantBuffer;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12ShaderReflection_FWD_DEFINED__
- #define __ID3D12ShaderReflection_FWD_DEFINED__
- typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
- #ifdef __cplusplus
- interface ID3D12ShaderReflection;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12FunctionParameterReflection_FWD_DEFINED__
- #define __ID3D12FunctionParameterReflection_FWD_DEFINED__
- typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
- #ifdef __cplusplus
- interface ID3D12FunctionParameterReflection;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12FunctionReflection_FWD_DEFINED__
- #define __ID3D12FunctionReflection_FWD_DEFINED__
- typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
- #ifdef __cplusplus
- interface ID3D12FunctionReflection;
- #endif /* __cplusplus */
- #endif
- #ifndef __ID3D12LibraryReflection_FWD_DEFINED__
- #define __ID3D12LibraryReflection_FWD_DEFINED__
- typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
- #ifdef __cplusplus
- interface ID3D12LibraryReflection;
- #endif /* __cplusplus */
- #endif
- /* Headers for imported files */
- #include <oaidl.h>
- #include <ocidl.h>
- #include <d3dcommon.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum D3D12_SHADER_VERSION_TYPE {
- D3D12_SHVER_PIXEL_SHADER = 0x0,
- D3D12_SHVER_VERTEX_SHADER = 0x1,
- D3D12_SHVER_GEOMETRY_SHADER = 0x2,
- D3D12_SHVER_HULL_SHADER = 0x3,
- D3D12_SHVER_DOMAIN_SHADER = 0x4,
- D3D12_SHVER_COMPUTE_SHADER = 0x5,
- D3D12_SHVER_RESERVED0 = 0xfff0
- } D3D12_SHADER_VERSION_TYPE;
- typedef struct _D3D12_SHADER_DESC {
- UINT Version;
- const char *Creator;
- UINT Flags;
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InputParameters;
- UINT OutputParameters;
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT CutInstructionCount;
- UINT EmitInstructionCount;
- D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
- UINT GSMaxOutputVertexCount;
- D3D_PRIMITIVE InputPrimitive;
- UINT PatchConstantParameters;
- UINT cGSInstanceCount;
- UINT cControlPoints;
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
- D3D_TESSELLATOR_PARTITIONING HSPartitioning;
- D3D_TESSELLATOR_DOMAIN TessellatorDomain;
- UINT cBarrierInstructions;
- UINT cInterlockedInstructions;
- UINT cTextureStoreInstructions;
- } D3D12_SHADER_DESC;
- typedef struct _D3D12_SHADER_VARIABLE_DESC {
- const char *Name;
- UINT StartOffset;
- UINT Size;
- UINT uFlags;
- void *DefaultValue;
- UINT StartTexture;
- UINT TextureSize;
- UINT StartSampler;
- UINT SamplerSize;
- } D3D12_SHADER_VARIABLE_DESC;
- typedef struct _D3D12_SHADER_TYPE_DESC {
- D3D_SHADER_VARIABLE_CLASS Class;
- D3D_SHADER_VARIABLE_TYPE Type;
- UINT Rows;
- UINT Columns;
- UINT Elements;
- UINT Members;
- UINT Offset;
- const char *Name;
- } D3D12_SHADER_TYPE_DESC;
- typedef struct _D3D12_SHADER_BUFFER_DESC {
- const char *Name;
- D3D_CBUFFER_TYPE Type;
- UINT Variables;
- UINT Size;
- UINT uFlags;
- } D3D12_SHADER_BUFFER_DESC;
- typedef struct _D3D12_SHADER_INPUT_BIND_DESC {
- const char *Name;
- D3D_SHADER_INPUT_TYPE Type;
- UINT BindPoint;
- UINT BindCount;
- UINT uFlags;
- D3D_RESOURCE_RETURN_TYPE ReturnType;
- D3D_SRV_DIMENSION Dimension;
- UINT NumSamples;
- UINT Space;
- UINT uID;
- } D3D12_SHADER_INPUT_BIND_DESC;
- typedef struct _D3D12_SIGNATURE_PARAMETER_DESC {
- const char *SemanticName;
- UINT SemanticIndex;
- UINT Register;
- D3D_NAME SystemValueType;
- D3D_REGISTER_COMPONENT_TYPE ComponentType;
- BYTE Mask;
- BYTE ReadWriteMask;
- UINT Stream;
- D3D_MIN_PRECISION MinPrecision;
- } D3D12_SIGNATURE_PARAMETER_DESC;
- typedef struct _D3D12_PARAMETER_DESC {
- const char *Name;
- const char *SemanticName;
- D3D_SHADER_VARIABLE_TYPE Type;
- D3D_SHADER_VARIABLE_CLASS Class;
- UINT Rows;
- UINT Columns;
- D3D_INTERPOLATION_MODE InterpolationMode;
- D3D_PARAMETER_FLAGS Flags;
- UINT FirstInRegister;
- UINT FirstInComponent;
- UINT FirstOutRegister;
- UINT FirstOutComponent;
- } D3D12_PARAMETER_DESC;
- typedef struct _D3D12_FUNCTION_DESC {
- UINT Version;
- const char *Creator;
- UINT Flags;
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT MovInstructionCount;
- UINT MovcInstructionCount;
- UINT ConversionInstructionCount;
- UINT BitwiseInstructionCount;
- D3D_FEATURE_LEVEL MinFeatureLevel;
- UINT64 RequiredFeatureFlags;
- const char *Name;
- INT FunctionParameterCount;
- WINBOOL HasReturn;
- WINBOOL Has10Level9VertexShader;
- WINBOOL Has10Level9PixelShader;
- } D3D12_FUNCTION_DESC;
- typedef struct _D3D12_LIBRARY_DESC {
- const char *Creator;
- UINT Flags;
- UINT FunctionCount;
- } D3D12_LIBRARY_DESC;
- #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
- #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
- typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
- #ifdef __cplusplus
- interface ID3D12ShaderReflectionConstantBuffer;
- #endif /* __cplusplus */
- #endif
- /*****************************************************************************
- * ID3D12ShaderReflectionType interface
- */
- #ifndef __ID3D12ShaderReflectionType_INTERFACE_DEFINED__
- #define __ID3D12ShaderReflectionType_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("e913c351-783d-48ca-a1d1-4f306284ad56")
- ID3D12ShaderReflectionType
- {
- BEGIN_INTERFACE
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_SHADER_TYPE_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByIndex(
- UINT index) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByName(
- const char *name) = 0;
- virtual const char * STDMETHODCALLTYPE GetMemberTypeName(
- UINT index) = 0;
- virtual HRESULT STDMETHODCALLTYPE IsEqual(
- ID3D12ShaderReflectionType *type) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetSubType(
- ) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetBaseClass(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetNumInterfaces(
- ) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetInterfaceByIndex(
- UINT index) = 0;
- virtual HRESULT STDMETHODCALLTYPE IsOfType(
- ID3D12ShaderReflectionType *type) = 0;
- virtual HRESULT STDMETHODCALLTYPE ImplementsInterface(
- ID3D12ShaderReflectionType *base) = 0;
- END_INTERFACE
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56)
- #endif
- #else
- typedef struct ID3D12ShaderReflectionTypeVtbl {
- BEGIN_INTERFACE
- /*** ID3D12ShaderReflectionType methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12ShaderReflectionType *This,
- D3D12_SHADER_TYPE_DESC *desc);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)(
- ID3D12ShaderReflectionType *This,
- UINT index);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByName)(
- ID3D12ShaderReflectionType *This,
- const char *name);
- const char * (STDMETHODCALLTYPE *GetMemberTypeName)(
- ID3D12ShaderReflectionType *This,
- UINT index);
- HRESULT (STDMETHODCALLTYPE *IsEqual)(
- ID3D12ShaderReflectionType *This,
- ID3D12ShaderReflectionType *type);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetSubType)(
- ID3D12ShaderReflectionType *This);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetBaseClass)(
- ID3D12ShaderReflectionType *This);
- UINT (STDMETHODCALLTYPE *GetNumInterfaces)(
- ID3D12ShaderReflectionType *This);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetInterfaceByIndex)(
- ID3D12ShaderReflectionType *This,
- UINT index);
- HRESULT (STDMETHODCALLTYPE *IsOfType)(
- ID3D12ShaderReflectionType *This,
- ID3D12ShaderReflectionType *type);
- HRESULT (STDMETHODCALLTYPE *ImplementsInterface)(
- ID3D12ShaderReflectionType *This,
- ID3D12ShaderReflectionType *base);
- END_INTERFACE
- } ID3D12ShaderReflectionTypeVtbl;
- interface ID3D12ShaderReflectionType {
- CONST_VTBL ID3D12ShaderReflectionTypeVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** ID3D12ShaderReflectionType methods ***/
- #define ID3D12ShaderReflectionType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12ShaderReflectionType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index)
- #define ID3D12ShaderReflectionType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name)
- #define ID3D12ShaderReflectionType_GetMemberTypeName(This,index) (This)->lpVtbl->GetMemberTypeName(This,index)
- #define ID3D12ShaderReflectionType_IsEqual(This,type) (This)->lpVtbl->IsEqual(This,type)
- #define ID3D12ShaderReflectionType_GetSubType(This) (This)->lpVtbl->GetSubType(This)
- #define ID3D12ShaderReflectionType_GetBaseClass(This) (This)->lpVtbl->GetBaseClass(This)
- #define ID3D12ShaderReflectionType_GetNumInterfaces(This) (This)->lpVtbl->GetNumInterfaces(This)
- #define ID3D12ShaderReflectionType_GetInterfaceByIndex(This,index) (This)->lpVtbl->GetInterfaceByIndex(This,index)
- #define ID3D12ShaderReflectionType_IsOfType(This,type) (This)->lpVtbl->IsOfType(This,type)
- #define ID3D12ShaderReflectionType_ImplementsInterface(This,base) (This)->lpVtbl->ImplementsInterface(This,base)
- #else
- /*** ID3D12ShaderReflectionType methods ***/
- static FORCEINLINE HRESULT ID3D12ShaderReflectionType_GetDesc(ID3D12ShaderReflectionType* This,D3D12_SHADER_TYPE_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByIndex(ID3D12ShaderReflectionType* This,UINT index) {
- return This->lpVtbl->GetMemberTypeByIndex(This,index);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByName(ID3D12ShaderReflectionType* This,const char *name) {
- return This->lpVtbl->GetMemberTypeByName(This,name);
- }
- static FORCEINLINE const char * ID3D12ShaderReflectionType_GetMemberTypeName(ID3D12ShaderReflectionType* This,UINT index) {
- return This->lpVtbl->GetMemberTypeName(This,index);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsEqual(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) {
- return This->lpVtbl->IsEqual(This,type);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetSubType(ID3D12ShaderReflectionType* This) {
- return This->lpVtbl->GetSubType(This);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetBaseClass(ID3D12ShaderReflectionType* This) {
- return This->lpVtbl->GetBaseClass(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflectionType_GetNumInterfaces(ID3D12ShaderReflectionType* This) {
- return This->lpVtbl->GetNumInterfaces(This);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetInterfaceByIndex(ID3D12ShaderReflectionType* This,UINT index) {
- return This->lpVtbl->GetInterfaceByIndex(This,index);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsOfType(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) {
- return This->lpVtbl->IsOfType(This,type);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflectionType_ImplementsInterface(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *base) {
- return This->lpVtbl->ImplementsInterface(This,base);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12ShaderReflectionVariable interface
- */
- #ifndef __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__
- #define __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("8337a8a6-a216-444a-b2f4-314733a73aea")
- ID3D12ShaderReflectionVariable
- {
- BEGIN_INTERFACE
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_SHADER_VARIABLE_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetType(
- ) = 0;
- virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetBuffer(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetInterfaceSlot(
- UINT index) = 0;
- END_INTERFACE
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea)
- #endif
- #else
- typedef struct ID3D12ShaderReflectionVariableVtbl {
- BEGIN_INTERFACE
- /*** ID3D12ShaderReflectionVariable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12ShaderReflectionVariable *This,
- D3D12_SHADER_VARIABLE_DESC *desc);
- ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetType)(
- ID3D12ShaderReflectionVariable *This);
- ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetBuffer)(
- ID3D12ShaderReflectionVariable *This);
- UINT (STDMETHODCALLTYPE *GetInterfaceSlot)(
- ID3D12ShaderReflectionVariable *This,
- UINT index);
- END_INTERFACE
- } ID3D12ShaderReflectionVariableVtbl;
- interface ID3D12ShaderReflectionVariable {
- CONST_VTBL ID3D12ShaderReflectionVariableVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** ID3D12ShaderReflectionVariable methods ***/
- #define ID3D12ShaderReflectionVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12ShaderReflectionVariable_GetType(This) (This)->lpVtbl->GetType(This)
- #define ID3D12ShaderReflectionVariable_GetBuffer(This) (This)->lpVtbl->GetBuffer(This)
- #define ID3D12ShaderReflectionVariable_GetInterfaceSlot(This,index) (This)->lpVtbl->GetInterfaceSlot(This,index)
- #else
- /*** ID3D12ShaderReflectionVariable methods ***/
- static FORCEINLINE HRESULT ID3D12ShaderReflectionVariable_GetDesc(ID3D12ShaderReflectionVariable* This,D3D12_SHADER_VARIABLE_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionVariable_GetType(ID3D12ShaderReflectionVariable* This) {
- return This->lpVtbl->GetType(This);
- }
- static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflectionVariable_GetBuffer(ID3D12ShaderReflectionVariable* This) {
- return This->lpVtbl->GetBuffer(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflectionVariable_GetInterfaceSlot(ID3D12ShaderReflectionVariable* This,UINT index) {
- return This->lpVtbl->GetInterfaceSlot(This,index);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12ShaderReflectionConstantBuffer interface
- */
- #ifndef __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__
- #define __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("c59598b4-48b3-4869-b9b1-b1618b14a8b7")
- ID3D12ShaderReflectionConstantBuffer
- {
- BEGIN_INTERFACE
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_SHADER_BUFFER_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByIndex(
- UINT index) = 0;
- virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
- const char *name) = 0;
- END_INTERFACE
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7)
- #endif
- #else
- typedef struct ID3D12ShaderReflectionConstantBufferVtbl {
- BEGIN_INTERFACE
- /*** ID3D12ShaderReflectionConstantBuffer methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12ShaderReflectionConstantBuffer *This,
- D3D12_SHADER_BUFFER_DESC *desc);
- ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByIndex)(
- ID3D12ShaderReflectionConstantBuffer *This,
- UINT index);
- ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
- ID3D12ShaderReflectionConstantBuffer *This,
- const char *name);
- END_INTERFACE
- } ID3D12ShaderReflectionConstantBufferVtbl;
- interface ID3D12ShaderReflectionConstantBuffer {
- CONST_VTBL ID3D12ShaderReflectionConstantBufferVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** ID3D12ShaderReflectionConstantBuffer methods ***/
- #define ID3D12ShaderReflectionConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index)
- #define ID3D12ShaderReflectionConstantBuffer_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
- #else
- /*** ID3D12ShaderReflectionConstantBuffer methods ***/
- static FORCEINLINE HRESULT ID3D12ShaderReflectionConstantBuffer_GetDesc(ID3D12ShaderReflectionConstantBuffer* This,D3D12_SHADER_BUFFER_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(ID3D12ShaderReflectionConstantBuffer* This,UINT index) {
- return This->lpVtbl->GetVariableByIndex(This,index);
- }
- static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByName(ID3D12ShaderReflectionConstantBuffer* This,const char *name) {
- return This->lpVtbl->GetVariableByName(This,name);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12ShaderReflection interface
- */
- #ifndef __ID3D12ShaderReflection_INTERFACE_DEFINED__
- #define __ID3D12ShaderReflection_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("5a58797d-a72c-478d-8ba2-efc6b0efe88e")
- ID3D12ShaderReflection : public IUnknown
- {
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_SHADER_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex(
- UINT index) = 0;
- virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName(
- const char *name) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc(
- UINT index,
- D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetInputParameterDesc(
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetOutputParameterDesc(
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetPatchConstantParameterDesc(
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
- const char *name) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName(
- const char *name,
- D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
- virtual UINT STDMETHODCALLTYPE GetMovInstructionCount(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetMovcInstructionCount(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetConversionInstructionCount(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetBitwiseInstructionCount(
- ) = 0;
- virtual D3D_PRIMITIVE STDMETHODCALLTYPE GetGSInputPrimitive(
- ) = 0;
- virtual WINBOOL STDMETHODCALLTYPE IsSampleFrequencyShader(
- ) = 0;
- virtual UINT STDMETHODCALLTYPE GetNumInterfaceSlots(
- ) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetMinFeatureLevel(
- D3D_FEATURE_LEVEL *level) = 0;
- virtual UINT STDMETHODCALLTYPE GetThreadGroupSize(
- UINT *sizex,
- UINT *sizey,
- UINT *sizez) = 0;
- virtual UINT64 STDMETHODCALLTYPE GetRequiresFlags(
- ) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e)
- #endif
- #else
- typedef struct ID3D12ShaderReflectionVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D12ShaderReflection *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D12ShaderReflection *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D12ShaderReflection *This);
- /*** ID3D12ShaderReflection methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12ShaderReflection *This,
- D3D12_SHADER_DESC *desc);
- ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)(
- ID3D12ShaderReflection *This,
- UINT index);
- ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)(
- ID3D12ShaderReflection *This,
- const char *name);
- HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)(
- ID3D12ShaderReflection *This,
- UINT index,
- D3D12_SHADER_INPUT_BIND_DESC *desc);
- HRESULT (STDMETHODCALLTYPE *GetInputParameterDesc)(
- ID3D12ShaderReflection *This,
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc);
- HRESULT (STDMETHODCALLTYPE *GetOutputParameterDesc)(
- ID3D12ShaderReflection *This,
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc);
- HRESULT (STDMETHODCALLTYPE *GetPatchConstantParameterDesc)(
- ID3D12ShaderReflection *This,
- UINT index,
- D3D12_SIGNATURE_PARAMETER_DESC *desc);
- ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
- ID3D12ShaderReflection *This,
- const char *name);
- HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)(
- ID3D12ShaderReflection *This,
- const char *name,
- D3D12_SHADER_INPUT_BIND_DESC *desc);
- UINT (STDMETHODCALLTYPE *GetMovInstructionCount)(
- ID3D12ShaderReflection *This);
- UINT (STDMETHODCALLTYPE *GetMovcInstructionCount)(
- ID3D12ShaderReflection *This);
- UINT (STDMETHODCALLTYPE *GetConversionInstructionCount)(
- ID3D12ShaderReflection *This);
- UINT (STDMETHODCALLTYPE *GetBitwiseInstructionCount)(
- ID3D12ShaderReflection *This);
- D3D_PRIMITIVE (STDMETHODCALLTYPE *GetGSInputPrimitive)(
- ID3D12ShaderReflection *This);
- WINBOOL (STDMETHODCALLTYPE *IsSampleFrequencyShader)(
- ID3D12ShaderReflection *This);
- UINT (STDMETHODCALLTYPE *GetNumInterfaceSlots)(
- ID3D12ShaderReflection *This);
- HRESULT (STDMETHODCALLTYPE *GetMinFeatureLevel)(
- ID3D12ShaderReflection *This,
- D3D_FEATURE_LEVEL *level);
- UINT (STDMETHODCALLTYPE *GetThreadGroupSize)(
- ID3D12ShaderReflection *This,
- UINT *sizex,
- UINT *sizey,
- UINT *sizez);
- UINT64 (STDMETHODCALLTYPE *GetRequiresFlags)(
- ID3D12ShaderReflection *This);
- END_INTERFACE
- } ID3D12ShaderReflectionVtbl;
- interface ID3D12ShaderReflection {
- CONST_VTBL ID3D12ShaderReflectionVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D12ShaderReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D12ShaderReflection_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D12ShaderReflection_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D12ShaderReflection methods ***/
- #define ID3D12ShaderReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12ShaderReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index)
- #define ID3D12ShaderReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name)
- #define ID3D12ShaderReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc)
- #define ID3D12ShaderReflection_GetInputParameterDesc(This,index,desc) (This)->lpVtbl->GetInputParameterDesc(This,index,desc)
- #define ID3D12ShaderReflection_GetOutputParameterDesc(This,index,desc) (This)->lpVtbl->GetOutputParameterDesc(This,index,desc)
- #define ID3D12ShaderReflection_GetPatchConstantParameterDesc(This,index,desc) (This)->lpVtbl->GetPatchConstantParameterDesc(This,index,desc)
- #define ID3D12ShaderReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
- #define ID3D12ShaderReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc)
- #define ID3D12ShaderReflection_GetMovInstructionCount(This) (This)->lpVtbl->GetMovInstructionCount(This)
- #define ID3D12ShaderReflection_GetMovcInstructionCount(This) (This)->lpVtbl->GetMovcInstructionCount(This)
- #define ID3D12ShaderReflection_GetConversionInstructionCount(This) (This)->lpVtbl->GetConversionInstructionCount(This)
- #define ID3D12ShaderReflection_GetBitwiseInstructionCount(This) (This)->lpVtbl->GetBitwiseInstructionCount(This)
- #define ID3D12ShaderReflection_GetGSInputPrimitive(This) (This)->lpVtbl->GetGSInputPrimitive(This)
- #define ID3D12ShaderReflection_IsSampleFrequencyShader(This) (This)->lpVtbl->IsSampleFrequencyShader(This)
- #define ID3D12ShaderReflection_GetNumInterfaceSlots(This) (This)->lpVtbl->GetNumInterfaceSlots(This)
- #define ID3D12ShaderReflection_GetMinFeatureLevel(This,level) (This)->lpVtbl->GetMinFeatureLevel(This,level)
- #define ID3D12ShaderReflection_GetThreadGroupSize(This,sizex,sizey,sizez) (This)->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez)
- #define ID3D12ShaderReflection_GetRequiresFlags(This) (This)->lpVtbl->GetRequiresFlags(This)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D12ShaderReflection_QueryInterface(ID3D12ShaderReflection* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D12ShaderReflection_AddRef(ID3D12ShaderReflection* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D12ShaderReflection_Release(ID3D12ShaderReflection* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D12ShaderReflection methods ***/
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetDesc(ID3D12ShaderReflection* This,D3D12_SHADER_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByIndex(ID3D12ShaderReflection* This,UINT index) {
- return This->lpVtbl->GetConstantBufferByIndex(This,index);
- }
- static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByName(ID3D12ShaderReflection* This,const char *name) {
- return This->lpVtbl->GetConstantBufferByName(This,name);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) {
- return This->lpVtbl->GetResourceBindingDesc(This,index,desc);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetInputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
- return This->lpVtbl->GetInputParameterDesc(This,index,desc);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetOutputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
- return This->lpVtbl->GetOutputParameterDesc(This,index,desc);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetPatchConstantParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
- return This->lpVtbl->GetPatchConstantParameterDesc(This,index,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflection_GetVariableByName(ID3D12ShaderReflection* This,const char *name) {
- return This->lpVtbl->GetVariableByName(This,name);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDescByName(ID3D12ShaderReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) {
- return This->lpVtbl->GetResourceBindingDescByName(This,name,desc);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetMovInstructionCount(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetMovInstructionCount(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetMovcInstructionCount(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetMovcInstructionCount(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetConversionInstructionCount(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetConversionInstructionCount(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetBitwiseInstructionCount(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetBitwiseInstructionCount(This);
- }
- static FORCEINLINE D3D_PRIMITIVE ID3D12ShaderReflection_GetGSInputPrimitive(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetGSInputPrimitive(This);
- }
- static FORCEINLINE WINBOOL ID3D12ShaderReflection_IsSampleFrequencyShader(ID3D12ShaderReflection* This) {
- return This->lpVtbl->IsSampleFrequencyShader(This);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetNumInterfaceSlots(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetNumInterfaceSlots(This);
- }
- static FORCEINLINE HRESULT ID3D12ShaderReflection_GetMinFeatureLevel(ID3D12ShaderReflection* This,D3D_FEATURE_LEVEL *level) {
- return This->lpVtbl->GetMinFeatureLevel(This,level);
- }
- static FORCEINLINE UINT ID3D12ShaderReflection_GetThreadGroupSize(ID3D12ShaderReflection* This,UINT *sizex,UINT *sizey,UINT *sizez) {
- return This->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez);
- }
- static FORCEINLINE UINT64 ID3D12ShaderReflection_GetRequiresFlags(ID3D12ShaderReflection* This) {
- return This->lpVtbl->GetRequiresFlags(This);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12ShaderReflection_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12FunctionParameterReflection interface
- */
- #ifndef __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__
- #define __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("ec25f42d-7006-4f2b-b33e-02cc3375733f")
- ID3D12FunctionParameterReflection
- {
- BEGIN_INTERFACE
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_PARAMETER_DESC *desc) = 0;
- END_INTERFACE
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f)
- #endif
- #else
- typedef struct ID3D12FunctionParameterReflectionVtbl {
- BEGIN_INTERFACE
- /*** ID3D12FunctionParameterReflection methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12FunctionParameterReflection *This,
- D3D12_PARAMETER_DESC *desc);
- END_INTERFACE
- } ID3D12FunctionParameterReflectionVtbl;
- interface ID3D12FunctionParameterReflection {
- CONST_VTBL ID3D12FunctionParameterReflectionVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** ID3D12FunctionParameterReflection methods ***/
- #define ID3D12FunctionParameterReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #else
- /*** ID3D12FunctionParameterReflection methods ***/
- static FORCEINLINE HRESULT ID3D12FunctionParameterReflection_GetDesc(ID3D12FunctionParameterReflection* This,D3D12_PARAMETER_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12FunctionReflection interface
- */
- #ifndef __ID3D12FunctionReflection_INTERFACE_DEFINED__
- #define __ID3D12FunctionReflection_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("1108795c-2772-4ba9-b2a8-d464dc7e2799")
- ID3D12FunctionReflection
- {
- BEGIN_INTERFACE
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_FUNCTION_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex(
- UINT index) = 0;
- virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName(
- const char *name) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc(
- UINT index,
- D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
- virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
- const char *name) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName(
- const char *name,
- D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
- virtual ID3D12FunctionParameterReflection * STDMETHODCALLTYPE GetFunctionParameter(
- INT index) = 0;
- END_INTERFACE
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99)
- #endif
- #else
- typedef struct ID3D12FunctionReflectionVtbl {
- BEGIN_INTERFACE
- /*** ID3D12FunctionReflection methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12FunctionReflection *This,
- D3D12_FUNCTION_DESC *desc);
- ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)(
- ID3D12FunctionReflection *This,
- UINT index);
- ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)(
- ID3D12FunctionReflection *This,
- const char *name);
- HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)(
- ID3D12FunctionReflection *This,
- UINT index,
- D3D12_SHADER_INPUT_BIND_DESC *desc);
- ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
- ID3D12FunctionReflection *This,
- const char *name);
- HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)(
- ID3D12FunctionReflection *This,
- const char *name,
- D3D12_SHADER_INPUT_BIND_DESC *desc);
- ID3D12FunctionParameterReflection * (STDMETHODCALLTYPE *GetFunctionParameter)(
- ID3D12FunctionReflection *This,
- INT index);
- END_INTERFACE
- } ID3D12FunctionReflectionVtbl;
- interface ID3D12FunctionReflection {
- CONST_VTBL ID3D12FunctionReflectionVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** ID3D12FunctionReflection methods ***/
- #define ID3D12FunctionReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12FunctionReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index)
- #define ID3D12FunctionReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name)
- #define ID3D12FunctionReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc)
- #define ID3D12FunctionReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
- #define ID3D12FunctionReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc)
- #define ID3D12FunctionReflection_GetFunctionParameter(This,index) (This)->lpVtbl->GetFunctionParameter(This,index)
- #else
- /*** ID3D12FunctionReflection methods ***/
- static FORCEINLINE HRESULT ID3D12FunctionReflection_GetDesc(ID3D12FunctionReflection* This,D3D12_FUNCTION_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByIndex(ID3D12FunctionReflection* This,UINT index) {
- return This->lpVtbl->GetConstantBufferByIndex(This,index);
- }
- static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByName(ID3D12FunctionReflection* This,const char *name) {
- return This->lpVtbl->GetConstantBufferByName(This,name);
- }
- static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDesc(ID3D12FunctionReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) {
- return This->lpVtbl->GetResourceBindingDesc(This,index,desc);
- }
- static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12FunctionReflection_GetVariableByName(ID3D12FunctionReflection* This,const char *name) {
- return This->lpVtbl->GetVariableByName(This,name);
- }
- static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDescByName(ID3D12FunctionReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) {
- return This->lpVtbl->GetResourceBindingDescByName(This,name,desc);
- }
- static FORCEINLINE ID3D12FunctionParameterReflection * ID3D12FunctionReflection_GetFunctionParameter(ID3D12FunctionReflection* This,INT index) {
- return This->lpVtbl->GetFunctionParameter(This,index);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12FunctionReflection_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D12LibraryReflection interface
- */
- #ifndef __ID3D12LibraryReflection_INTERFACE_DEFINED__
- #define __ID3D12LibraryReflection_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("8e349d19-54db-4a56-9dc9-119d87bdb804")
- ID3D12LibraryReflection : public IUnknown
- {
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- D3D12_LIBRARY_DESC *desc) = 0;
- virtual ID3D12FunctionReflection * STDMETHODCALLTYPE GetFunctionByIndex(
- INT index) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04)
- #endif
- #else
- typedef struct ID3D12LibraryReflectionVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D12LibraryReflection *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D12LibraryReflection *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D12LibraryReflection *This);
- /*** ID3D12LibraryReflection methods ***/
- HRESULT (STDMETHODCALLTYPE *GetDesc)(
- ID3D12LibraryReflection *This,
- D3D12_LIBRARY_DESC *desc);
- ID3D12FunctionReflection * (STDMETHODCALLTYPE *GetFunctionByIndex)(
- ID3D12LibraryReflection *This,
- INT index);
- END_INTERFACE
- } ID3D12LibraryReflectionVtbl;
- interface ID3D12LibraryReflection {
- CONST_VTBL ID3D12LibraryReflectionVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D12LibraryReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D12LibraryReflection_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D12LibraryReflection_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D12LibraryReflection methods ***/
- #define ID3D12LibraryReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
- #define ID3D12LibraryReflection_GetFunctionByIndex(This,index) (This)->lpVtbl->GetFunctionByIndex(This,index)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D12LibraryReflection_QueryInterface(ID3D12LibraryReflection* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D12LibraryReflection_AddRef(ID3D12LibraryReflection* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D12LibraryReflection_Release(ID3D12LibraryReflection* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D12LibraryReflection methods ***/
- static FORCEINLINE HRESULT ID3D12LibraryReflection_GetDesc(ID3D12LibraryReflection* This,D3D12_LIBRARY_DESC *desc) {
- return This->lpVtbl->GetDesc(This,desc);
- }
- static FORCEINLINE ID3D12FunctionReflection * ID3D12LibraryReflection_GetFunctionByIndex(ID3D12LibraryReflection* This,INT index) {
- return This->lpVtbl->GetFunctionByIndex(This,index);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3D12LibraryReflection_INTERFACE_DEFINED__ */
- /* Begin additional prototypes for all interfaces */
- /* End additional prototypes */
- #ifdef __cplusplus
- }
- #endif
- #endif /* __d3d12shader_h__ */
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