123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296 |
- /*
- * Copyright (C) 2002 Jason Edmeades
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #ifndef __WINE_D3D8CAPS_H
- #define __WINE_D3D8CAPS_H
- #ifdef __i386__
- #include <pshpack4.h>
- #endif
- /*
- * Definitions
- */
- #define D3DCAPS_READ_SCANLINE 0x20000
- #define D3DCURSORCAPS_COLOR 1
- #define D3DCURSORCAPS_LOWRES 2
- #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
- #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
- #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
- #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
- #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
- #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
- #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
- #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
- #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
- #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
- #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
- #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
- #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
- #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
- #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
- #define D3DDEVCAPS_PUREDEVICE 0x0100000
- #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
- #define D3DDEVCAPS_RTPATCHES 0x0400000
- #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
- #define D3DDEVCAPS_NPATCHES 0x1000000
- #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
- #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
- #define D3DFVFCAPS_PSIZE 0x100000
- #define D3DLINECAPS_TEXTURE 0x01
- #define D3DLINECAPS_ZTEST 0x02
- #define D3DLINECAPS_BLEND 0x04
- #define D3DLINECAPS_ALPHACMP 0x08
- #define D3DLINECAPS_FOG 0x10
- #define D3DPBLENDCAPS_ZERO 0x0001
- #define D3DPBLENDCAPS_ONE 0x0002
- #define D3DPBLENDCAPS_SRCCOLOR 0x0004
- #define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
- #define D3DPBLENDCAPS_SRCALPHA 0x0010
- #define D3DPBLENDCAPS_INVSRCALPHA 0x0020
- #define D3DPBLENDCAPS_DESTALPHA 0x0040
- #define D3DPBLENDCAPS_INVDESTALPHA 0x0080
- #define D3DPBLENDCAPS_DESTCOLOR 0x0100
- #define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
- #define D3DPBLENDCAPS_SRCALPHASAT 0x0400
- #define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
- #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
- #define D3DPCMPCAPS_NEVER 0x01
- #define D3DPCMPCAPS_LESS 0x02
- #define D3DPCMPCAPS_EQUAL 0x04
- #define D3DPCMPCAPS_LESSEQUAL 0x08
- #define D3DPCMPCAPS_GREATER 0x10
- #define D3DPCMPCAPS_NOTEQUAL 0x20
- #define D3DPCMPCAPS_GREATEREQUAL 0x40
- #define D3DPCMPCAPS_ALWAYS 0x80
- #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
- #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
- #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
- #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
- #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
- #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
- #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
- #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
- #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
- #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
- #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
- #define D3DPRASTERCAPS_DITHER 0x00000001
- #define D3DPRASTERCAPS_PAT 0x00000008
- #define D3DPRASTERCAPS_ZTEST 0x00000010
- #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
- #define D3DPRASTERCAPS_FOGTABLE 0x00000100
- #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
- #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
- #define D3DPRASTERCAPS_ZBIAS 0x00004000
- #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
- #define D3DPRASTERCAPS_FOGRANGE 0x00010000
- #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
- #define D3DPRASTERCAPS_WBUFFER 0x00040000
- #define D3DPRASTERCAPS_WFOG 0x00100000
- #define D3DPRASTERCAPS_ZFOG 0x00200000
- #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
- #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
- #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
- #define D3DPRESENT_INTERVAL_ONE 0x00000001
- #define D3DPRESENT_INTERVAL_TWO 0x00000002
- #define D3DPRESENT_INTERVAL_THREE 0x00000004
- #define D3DPRESENT_INTERVAL_FOUR 0x00000008
- #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
- #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
- #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
- #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
- #define D3DPSHADECAPS_FOGGOURAUD 0x80000
- #define D3DPTADDRESSCAPS_WRAP 0x01
- #define D3DPTADDRESSCAPS_MIRROR 0x02
- #define D3DPTADDRESSCAPS_CLAMP 0x04
- #define D3DPTADDRESSCAPS_BORDER 0x08
- #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
- #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
- #define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
- #define D3DPTEXTURECAPS_POW2 0x00002
- #define D3DPTEXTURECAPS_ALPHA 0x00004
- #define D3DPTEXTURECAPS_SQUAREONLY 0x00020
- #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
- #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
- #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
- #define D3DPTEXTURECAPS_PROJECTED 0x00400
- #define D3DPTEXTURECAPS_CUBEMAP 0x00800
- #define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
- #define D3DPTEXTURECAPS_MIPMAP 0x04000
- #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
- #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
- #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
- #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
- #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
- #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
- #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
- #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
- #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
- #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
- #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
- #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
- #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
- #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
- #define D3DSTENCILCAPS_KEEP 0x01
- #define D3DSTENCILCAPS_ZERO 0x02
- #define D3DSTENCILCAPS_REPLACE 0x04
- #define D3DSTENCILCAPS_INCRSAT 0x08
- #define D3DSTENCILCAPS_DECRSAT 0x10
- #define D3DSTENCILCAPS_INVERT 0x20
- #define D3DSTENCILCAPS_INCR 0x40
- #define D3DSTENCILCAPS_DECR 0x80
- #define D3DTEXOPCAPS_DISABLE 0x0000001
- #define D3DTEXOPCAPS_SELECTARG1 0x0000002
- #define D3DTEXOPCAPS_SELECTARG2 0x0000004
- #define D3DTEXOPCAPS_MODULATE 0x0000008
- #define D3DTEXOPCAPS_MODULATE2X 0x0000010
- #define D3DTEXOPCAPS_MODULATE4X 0x0000020
- #define D3DTEXOPCAPS_ADD 0x0000040
- #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
- #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
- #define D3DTEXOPCAPS_SUBTRACT 0x0000200
- #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
- #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
- #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
- #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
- #define D3DTEXOPCAPS_PREMODULATE 0x0010000
- #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
- #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
- #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
- #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
- #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
- #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
- #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
- #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
- #define D3DTEXOPCAPS_LERP 0x2000000
- #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
- #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
- #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
- #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
- #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
- #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
- #define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
- #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
- #define D3DCAPS3_RESERVED 0x8000001f
- #define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
- #define D3DCAPS2_CANRENDERWINDOWED 0x0080000
- #define D3DCAPS2_CANMANAGERESOURCE 0x10000000
- #define D3DCAPS2_DYNAMICTEXTURES 0x20000000
- #define D3DCAPS2_FULLSCREENGAMMA 0x0020000
- #define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
- #define D3DCAPS2_RESERVED 0x2000000
- /*
- * The d3dcaps8 structure
- */
- typedef struct _D3DCAPS8 {
- D3DDEVTYPE DeviceType;
- UINT AdapterOrdinal;
- DWORD Caps;
- DWORD Caps2;
- DWORD Caps3;
- DWORD PresentationIntervals;
- DWORD CursorCaps;
- DWORD DevCaps;
- DWORD PrimitiveMiscCaps;
- DWORD RasterCaps;
- DWORD ZCmpCaps;
- DWORD SrcBlendCaps;
- DWORD DestBlendCaps;
- DWORD AlphaCmpCaps;
- DWORD ShadeCaps;
- DWORD TextureCaps;
- DWORD TextureFilterCaps;
- DWORD CubeTextureFilterCaps;
- DWORD VolumeTextureFilterCaps;
- DWORD TextureAddressCaps;
- DWORD VolumeTextureAddressCaps;
- DWORD LineCaps;
- DWORD MaxTextureWidth, MaxTextureHeight;
- DWORD MaxVolumeExtent;
- DWORD MaxTextureRepeat;
- DWORD MaxTextureAspectRatio;
- DWORD MaxAnisotropy;
- float MaxVertexW;
- float GuardBandLeft;
- float GuardBandTop;
- float GuardBandRight;
- float GuardBandBottom;
- float ExtentsAdjust;
- DWORD StencilCaps;
- DWORD FVFCaps;
- DWORD TextureOpCaps;
- DWORD MaxTextureBlendStages;
- DWORD MaxSimultaneousTextures;
- DWORD VertexProcessingCaps;
- DWORD MaxActiveLights;
- DWORD MaxUserClipPlanes;
- DWORD MaxVertexBlendMatrices;
- DWORD MaxVertexBlendMatrixIndex;
- float MaxPointSize;
- DWORD MaxPrimitiveCount;
- DWORD MaxVertexIndex;
- DWORD MaxStreams;
- DWORD MaxStreamStride;
- DWORD VertexShaderVersion;
- DWORD MaxVertexShaderConst;
- DWORD PixelShaderVersion;
- float MaxPixelShaderValue;
- } D3DCAPS8;
- #ifdef __i386__
- #include <poppack.h>
- #endif
- #endif /* __WINE_D3D8CAPS_H */
|