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- /*
- * Copyright (C) 2002 Jason Edmeades
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #ifndef __WINE_D3D8TYPES_H
- #define __WINE_D3D8TYPES_H
- #ifdef __i386__
- #include <pshpack4.h>
- #endif
- /*****************************************************************************
- * Direct 3D v8 #defines
- */
- #define D3DCLEAR_TARGET 1
- #define D3DCLEAR_ZBUFFER 2
- #define D3DCLEAR_STENCIL 4
- #define D3DCLIPPLANE0 (1 << 0)
- #define D3DCLIPPLANE1 (1 << 1)
- #define D3DCLIPPLANE2 (1 << 2)
- #define D3DCLIPPLANE3 (1 << 3)
- #define D3DCLIPPLANE4 (1 << 4)
- #define D3DCLIPPLANE5 (1 << 5)
- #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
- #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
- #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
- #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
- #define D3DCS_LEFT 0x001
- #define D3DCS_RIGHT 0x002
- #define D3DCS_TOP 0x004
- #define D3DCS_BOTTOM 0x008
- #define D3DCS_FRONT 0x010
- #define D3DCS_BACK 0x020
- #define D3DCS_PLANE0 0x040
- #define D3DCS_PLANE1 0x080
- #define D3DCS_PLANE2 0x100
- #define D3DCS_PLANE3 0x200
- #define D3DCS_PLANE4 0x400
- #define D3DCS_PLANE5 0x800
- #define D3DCS_ALL 0xFFF
- #define D3DFVF_TEXTUREFORMAT1 3
- #define D3DFVF_TEXTUREFORMAT2 0
- #define D3DFVF_TEXTUREFORMAT3 1
- #define D3DFVF_TEXTUREFORMAT4 2
- #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
- #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
- #define D3DLOCK_READONLY 0x0010
- #define D3DLOCK_NOSYSLOCK 0x0800
- #define D3DLOCK_NOOVERWRITE 0x1000
- #define D3DLOCK_DISCARD 0x2000
- #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
- #define D3DMAXUSERCLIPPLANES 32
- #define D3DRENDERSTATE_WRAPBIAS 0x80
- #define D3DTSS_TCI_PASSTHRU 0x00000
- #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
- #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
- #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
- #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
- #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
- #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
- #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
- #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
- #define D3DUSAGE_RENDERTARGET 0x01
- #define D3DUSAGE_DEPTHSTENCIL 0x02
- #define D3DUSAGE_WRITEONLY 0x08
- #define D3DUSAGE_SOFTWAREPROCESSING 0x10
- #define D3DUSAGE_DONOTCLIP 0x20
- #define D3DUSAGE_POINTS 0x40
- #define D3DUSAGE_RTPATCHES 0x80
- #define D3DUSAGE_NPATCHES 0x100
- #define D3DUSAGE_DYNAMIC 0x200
- #define D3DWRAP_U 1
- #define D3DWRAP_V 2
- #define D3DWRAP_W 4
- #define D3DWRAPCOORD_0 1
- #define D3DWRAPCOORD_1 2
- #define D3DWRAPCOORD_2 4
- #define D3DWRAPCOORD_3 8
- #define MAX_DEVICE_IDENTIFIER_STRING 512
- #define D3DFVF_RESERVED0 0x0001
- #define D3DFVF_POSITION_MASK 0x000E
- #define D3DFVF_XYZ 0x0002
- #define D3DFVF_XYZRHW 0x0004
- #define D3DFVF_XYZB1 0x0006
- #define D3DFVF_XYZB2 0x0008
- #define D3DFVF_XYZB3 0x000a
- #define D3DFVF_XYZB4 0x000c
- #define D3DFVF_XYZB5 0x000e
- #define D3DFVF_NORMAL 0x0010
- #define D3DFVF_PSIZE 0x0020
- #define D3DFVF_DIFFUSE 0x0040
- #define D3DFVF_SPECULAR 0x0080
- #define D3DFVF_TEXCOUNT_MASK 0x0f00
- #define D3DFVF_TEXCOUNT_SHIFT 8
- #define D3DFVF_TEX0 0x0000
- #define D3DFVF_TEX1 0x0100
- #define D3DFVF_TEX2 0x0200
- #define D3DFVF_TEX3 0x0300
- #define D3DFVF_TEX4 0x0400
- #define D3DFVF_TEX5 0x0500
- #define D3DFVF_TEX6 0x0600
- #define D3DFVF_TEX7 0x0700
- #define D3DFVF_TEX8 0x0800
- #define D3DFVF_LASTBETA_UBYTE4 0x1000
- #define D3DFVF_RESERVED2 0xE000
- #define D3DTA_SELECTMASK 0x0000000f
- #define D3DTA_DIFFUSE 0x00000000
- #define D3DTA_CURRENT 0x00000001
- #define D3DTA_TEXTURE 0x00000002
- #define D3DTA_TFACTOR 0x00000003
- #define D3DTA_SPECULAR 0x00000004
- #define D3DTA_COMPLEMENT 0x00000010
- #define D3DTA_ALPHAREPLICATE 0x00000020
- #define D3DTA_TEMP 0x00000005
- #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
- #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
- #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
- #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
- #ifndef MAKEFOURCC
- #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
- ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
- ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
- #endif
- /****************************
- * Vertex Shaders Declaration
- */
- typedef enum _D3DVSD_TOKENTYPE {
- D3DVSD_TOKEN_NOP = 0,
- D3DVSD_TOKEN_STREAM = 1,
- D3DVSD_TOKEN_STREAMDATA = 2,
- D3DVSD_TOKEN_TESSELLATOR = 3,
- D3DVSD_TOKEN_CONSTMEM = 4,
- D3DVSD_TOKEN_EXT = 5,
- /* RESERVED = 6 */
- D3DVSD_TOKEN_END = 7,
- D3DVSD_FORCE_DWORD = 0x7FFFFFFF
- } D3DVSD_TOKENTYPE;
- /** input registers for vertex shaders functions */
- /*
- #define D3DVSDE_POSITION 0
- #define D3DVSDE_BLENDWEIGHT 1
- #define D3DVSDE_BLENDINDICES 2
- #define D3DVSDE_NORMAL 3
- #define D3DVSDE_PSIZE 4
- #define D3DVSDE_DIFFUSE 5
- #define D3DVSDE_SPECULAR 6
- #define D3DVSDE_TEXCOORD0 7
- #define D3DVSDE_TEXCOORD1 8
- #define D3DVSDE_TEXCOORD2 9
- #define D3DVSDE_TEXCOORD3 10
- #define D3DVSDE_TEXCOORD4 11
- #define D3DVSDE_TEXCOORD5 12
- #define D3DVSDE_TEXCOORD6 13
- #define D3DVSDE_TEXCOORD7 14
- #define D3DVSDE_POSITION2 15
- #define D3DVSDE_NORMAL2 16
- */
- /** Address of the vertex register. 0 - 16 */
- typedef enum _D3DVSDE_REGISTER {
- D3DVSDE_POSITION = 0,
- D3DVSDE_BLENDWEIGHT = 1,
- D3DVSDE_BLENDINDICES = 2,
- D3DVSDE_NORMAL = 3,
- D3DVSDE_PSIZE = 4,
- D3DVSDE_DIFFUSE = 5,
- D3DVSDE_SPECULAR = 6,
- D3DVSDE_TEXCOORD0 = 7,
- D3DVSDE_TEXCOORD1 = 8,
- D3DVSDE_TEXCOORD2 = 9,
- D3DVSDE_TEXCOORD3 = 10,
- D3DVSDE_TEXCOORD4 = 11,
- D3DVSDE_TEXCOORD5 = 12,
- D3DVSDE_TEXCOORD6 = 13,
- D3DVSDE_TEXCOORD7 = 14,
- D3DVSDE_POSITION2 = 15,
- D3DVSDE_NORMAL2 = 16
- } D3DVSDE_REGISTER;
- /** bit-field declaration for VertexRegister Type */
- /*
- #define D3DVSDT_FLOAT1 0x00
- #define D3DVSDT_FLOAT2 0x01
- #define D3DVSDT_FLOAT3 0x02
- #define D3DVSDT_FLOAT4 0x03
- #define D3DVSDT_D3DCOLOR 0x04
- #define D3DVSDT_UBYTE4 0x05
- #define D3DVSDT_SHORT2 0x06
- #define D3DVSDT_SHORT4 0x07
- */
- typedef enum _D3DVSDT_TYPE {
- D3DVSDT_FLOAT1 = 0x00,
- D3DVSDT_FLOAT2 = 0x01,
- D3DVSDT_FLOAT3 = 0x02,
- D3DVSDT_FLOAT4 = 0x03,
- D3DVSDT_D3DCOLOR = 0x04,
- D3DVSDT_UBYTE4 = 0x05,
- D3DVSDT_SHORT2 = 0x06,
- D3DVSDT_SHORT4 = 0x07
- } D3DVSDT_TYPE;
- #define D3DVSD_CONSTADDRESSSHIFT 0
- #define D3DVSD_EXTINFOSHIFT 0
- #define D3DVSD_STREAMNUMBERSHIFT 0
- #define D3DVSD_VERTEXREGSHIFT 0
- #define D3DVSD_CONSTRSSHIFT 16
- #define D3DVSD_DATATYPESHIFT 16
- #define D3DVSD_SKIPCOUNTSHIFT 16
- #define D3DVSD_VERTEXREGINSHIFT 20
- #define D3DVSD_EXTCOUNTSHIFT 24
- #define D3DVSD_CONSTCOUNTSHIFT 25
- #define D3DVSD_DATALOADTYPESHIFT 28
- #define D3DVSD_STREAMTESSSHIFT 28
- #define D3DVSD_TOKENTYPESHIFT 29
- #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
- #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
- #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
- #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
- #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
- #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
- #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
- #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
- #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
- #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
- #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
- #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
- #define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
- #define D3DVSD_MAKETOKENTYPE(TokenType) \
- (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
- #define D3DVSD_CONST(ConstantAddress, Count) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
- #define D3DVSD_END() 0xFFFFFFFF
- #define D3DVSD_NOP() 0x00000000
- #define D3DVSD_REG(VertexRegister, Type) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
- #define D3DVSD_SKIP(Count) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
- #define D3DVSD_STREAM(StreamNumber) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
- #define D3DVSD_STREAM_TESS() \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
- #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
- #define D3DVSD_TESSUV(Register) \
- (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
- /********************************
- * Pixel/Vertex Shaders Functions
- */
- /** Maximum number of supported texture coordinates sets operation */
- #define D3DDP_MAXTEXCOORD 8
- /** opcode token mask */
- #define D3DSI_OPCODE_MASK 0x0000FFFF
- /** opcodes types for PS and VS */
- typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
- D3DSIO_NOP = 0,
- D3DSIO_MOV = 1,
- D3DSIO_ADD = 2,
- D3DSIO_SUB = 3,
- D3DSIO_MAD = 4,
- D3DSIO_MUL = 5,
- D3DSIO_RCP = 6,
- D3DSIO_RSQ = 7,
- D3DSIO_DP3 = 8,
- D3DSIO_DP4 = 9,
- D3DSIO_MIN = 10,
- D3DSIO_MAX = 11,
- D3DSIO_SLT = 12,
- D3DSIO_SGE = 13,
- D3DSIO_EXP = 14,
- D3DSIO_LOG = 15,
- D3DSIO_LIT = 16,
- D3DSIO_DST = 17,
- D3DSIO_LRP = 18,
- D3DSIO_FRC = 19,
- D3DSIO_M4x4 = 20,
- D3DSIO_M4x3 = 21,
- D3DSIO_M3x4 = 22,
- D3DSIO_M3x3 = 23,
- D3DSIO_M3x2 = 24,
- D3DSIO_TEXCOORD = 64,
- D3DSIO_TEXKILL = 65,
- D3DSIO_TEX = 66,
- D3DSIO_TEXBEM = 67,
- D3DSIO_TEXBEML = 68,
- D3DSIO_TEXREG2AR = 69,
- D3DSIO_TEXREG2GB = 70,
- D3DSIO_TEXM3x2PAD = 71,
- D3DSIO_TEXM3x2TEX = 72,
- D3DSIO_TEXM3x3PAD = 73,
- D3DSIO_TEXM3x3TEX = 74,
- D3DSIO_TEXM3x3DIFF = 75,
- D3DSIO_TEXM3x3SPEC = 76,
- D3DSIO_TEXM3x3VSPEC = 77,
- D3DSIO_EXPP = 78,
- D3DSIO_LOGP = 79,
- D3DSIO_CND = 80,
- D3DSIO_DEF = 81,
- D3DSIO_TEXREG2RGB = 82,
- D3DSIO_TEXDP3TEX = 83,
- D3DSIO_TEXM3x2DEPTH = 84,
- D3DSIO_TEXDP3 = 85,
- D3DSIO_TEXM3x3 = 86,
- D3DSIO_TEXDEPTH = 87,
- D3DSIO_CMP = 88,
- D3DSIO_BEM = 89,
- D3DSIO_PHASE = 0xFFFD,
- D3DSIO_COMMENT = 0xFFFE,
- D3DSIO_END = 0XFFFF,
- D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
- } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
- /** for parallelism */
- #define D3DSI_COISSUE 0x40000000
- /** destination parameter modifiers (.xyzw) */
- #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
- #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
- #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
- #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
- #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
- #define D3DSP_DSTMOD_SHIFT 20
- #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
- typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
- D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
- D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
- D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
- } D3DSHADER_PARAM_DSTMOD_TYPE;
- /** destination param */
- #define D3DSP_DSTSHIFT_SHIFT 24
- #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
- /** destination/source reg type */
- #define D3DSP_REGTYPE_SHIFT 28
- #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
- typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
- D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
- D3DSPR_FORCE_DWORD = 0x7FFFFFFF
- } D3DSHADER_PARAM_REGISTER_TYPE;
- typedef enum _D3DVS_RASTOUT_OFFSETS {
- D3DSRO_POSITION = 0,
- D3DSRO_FOG = 1,
- D3DSRO_POINT_SIZE = 2,
- D3DSRO_FORCE_DWORD = 0x7FFFFFFF
- } D3DVS_RASTOUT_OFFSETS;
- #define D3DVS_ADDRESSMODE_SHIFT 13
- #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
- typedef enum _D3DVS_ADDRESSMODE_TYPE {
- D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
- D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
- D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
- } D3DVS_ADDRESSMODE_TYPE;
- #define D3DVS_SWIZZLE_SHIFT 16
- #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
- #define D3DSP_SWIZZLE_SHIFT 16
- #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
- #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
- #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
- #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
- #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
- #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
- #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
- #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
- #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
- #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
- #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
- #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
- #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
- #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
- #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
- #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
- #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
- #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
- #define D3DSP_NOSWIZZLE \
- ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
- #define D3DSP_SRCMOD_SHIFT 24
- #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
- typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
- D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
- D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
- } D3DSHADER_PARAM_SRCMOD_TYPE;
- #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
- #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
- #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
- #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
- #define D3DSI_COMMENTSIZE_SHIFT 16
- #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
- #define D3DSHADER_COMMENT(commentSize) \
- ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
- #define D3DPS_END() 0x0000FFFF
- #define D3DVS_END() 0x0000FFFF
- /*****************************************************************************
- * Direct 3D v8 enumerated types
- */
- typedef enum _D3DBACKBUFFER_TYPE {
- D3DBACKBUFFER_TYPE_MONO = 0,
- D3DBACKBUFFER_TYPE_LEFT = 1,
- D3DBACKBUFFER_TYPE_RIGHT = 2,
- D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
- } D3DBACKBUFFER_TYPE;
- typedef enum _D3DBASISTYPE{
- D3DBASIS_BEZIER = 0,
- D3DBASIS_BSPLINE = 1,
- D3DBASIS_INTERPOLATE = 2,
- D3DBASIS_FORCE_DWORD = 0x7fffffff
- } D3DBASISTYPE;
- typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- D3DBLEND_FORCE_DWORD = 0x7fffffff
- } D3DBLEND;
- typedef enum _D3DBLENDOP {
- D3DBLENDOP_ADD = 1,
- D3DBLENDOP_SUBTRACT = 2,
- D3DBLENDOP_REVSUBTRACT = 3,
- D3DBLENDOP_MIN = 4,
- D3DBLENDOP_MAX = 5,
- D3DBLENDOP_FORCE_DWORD = 0x7fffffff
- } D3DBLENDOP;
- typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- D3DCMP_FORCE_DWORD = 0x7fffffff
- } D3DCMPFUNC;
- typedef enum _D3DCUBEMAP_FACES {
- D3DCUBEMAP_FACE_POSITIVE_X = 0,
- D3DCUBEMAP_FACE_NEGATIVE_X = 1,
- D3DCUBEMAP_FACE_POSITIVE_Y = 2,
- D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
- D3DCUBEMAP_FACE_POSITIVE_Z = 4,
- D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
- D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
- } D3DCUBEMAP_FACES;
- typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- D3DCULL_FORCE_DWORD = 0x7fffffff
- } D3DCULL;
- typedef enum _D3DDEBUGMONITORTOKENS {
- D3DDMT_ENABLE = 0,
- D3DDMT_DISABLE = 1,
- D3DDMT_FORCE_DWORD = 0x7fffffff
- } D3DDEBUGMONITORTOKENS;
- typedef enum _D3DDEVTYPE {
- D3DDEVTYPE_HAL = 1,
- D3DDEVTYPE_REF = 2,
- D3DDEVTYPE_SW = 3,
- D3DDEVTYPE_FORCE_DWORD = 0xffffffff
- } D3DDEVTYPE;
- typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- D3DFILL_FORCE_DWORD = 0x7fffffff
- } D3DFILLMODE;
- typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff
- } D3DFOGMODE;
- typedef enum _D3DFORMAT {
- D3DFMT_UNKNOWN = 0,
- D3DFMT_R8G8B8 = 20,
- D3DFMT_A8R8G8B8 = 21,
- D3DFMT_X8R8G8B8 = 22,
- D3DFMT_R5G6B5 = 23,
- D3DFMT_X1R5G5B5 = 24,
- D3DFMT_A1R5G5B5 = 25,
- D3DFMT_A4R4G4B4 = 26,
- D3DFMT_R3G3B2 = 27,
- D3DFMT_A8 = 28,
- D3DFMT_A8R3G3B2 = 29,
- D3DFMT_X4R4G4B4 = 30,
- D3DFMT_A2B10G10R10 = 31,
- D3DFMT_G16R16 = 34,
- D3DFMT_A8P8 = 40,
- D3DFMT_P8 = 41,
- D3DFMT_L8 = 50,
- D3DFMT_A8L8 = 51,
- D3DFMT_A4L4 = 52,
- D3DFMT_V8U8 = 60,
- D3DFMT_L6V5U5 = 61,
- D3DFMT_X8L8V8U8 = 62,
- D3DFMT_Q8W8V8U8 = 63,
- D3DFMT_V16U16 = 64,
- D3DFMT_W11V11U10 = 65,
- D3DFMT_A2W10V10U10 = 67,
- D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
- D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
- D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
- D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
- D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
- D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
- D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
- D3DFMT_D16_LOCKABLE = 70,
- D3DFMT_D32 = 71,
- D3DFMT_D15S1 = 73,
- D3DFMT_D24S8 = 75,
- D3DFMT_D16 = 80,
- D3DFMT_D24X8 = 77,
- D3DFMT_D24X4S4 = 79,
- D3DFMT_VERTEXDATA = 100,
- D3DFMT_INDEX16 = 101,
- D3DFMT_INDEX32 = 102,
- D3DFMT_FORCE_DWORD = 0xFFFFFFFF
- } D3DFORMAT;
- typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- D3DLIGHT_FORCE_DWORD = 0x7fffffff
- } D3DLIGHTTYPE;
- typedef enum _D3DMATERIALCOLORSOURCE {
- D3DMCS_MATERIAL = 0,
- D3DMCS_COLOR1 = 1,
- D3DMCS_COLOR2 = 2,
- D3DMCS_FORCE_DWORD = 0x7fffffff
- } D3DMATERIALCOLORSOURCE;
- typedef enum _D3DMULTISAMPLE_TYPE {
- D3DMULTISAMPLE_NONE = 0,
- D3DMULTISAMPLE_2_SAMPLES = 2,
- D3DMULTISAMPLE_3_SAMPLES = 3,
- D3DMULTISAMPLE_4_SAMPLES = 4,
- D3DMULTISAMPLE_5_SAMPLES = 5,
- D3DMULTISAMPLE_6_SAMPLES = 6,
- D3DMULTISAMPLE_7_SAMPLES = 7,
- D3DMULTISAMPLE_8_SAMPLES = 8,
- D3DMULTISAMPLE_9_SAMPLES = 9,
- D3DMULTISAMPLE_10_SAMPLES = 10,
- D3DMULTISAMPLE_11_SAMPLES = 11,
- D3DMULTISAMPLE_12_SAMPLES = 12,
- D3DMULTISAMPLE_13_SAMPLES = 13,
- D3DMULTISAMPLE_14_SAMPLES = 14,
- D3DMULTISAMPLE_15_SAMPLES = 15,
- D3DMULTISAMPLE_16_SAMPLES = 16,
- D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
- } D3DMULTISAMPLE_TYPE;
- typedef enum _D3DORDERTYPE {
- D3DORDER_LINEAR = 1,
- D3DORDER_QUADRATIC = 2,
- D3DORDER_CUBIC = 3,
- D3DORDER_QUINTIC = 5,
- D3DORDER_FORCE_DWORD = 0x7fffffff
- } D3DORDERTYPE;
- typedef enum _D3DPATCHEDGESTYLE {
- D3DPATCHEDGE_DISCRETE = 0,
- D3DPATCHEDGE_CONTINUOUS = 1,
- D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
- } D3DPATCHEDGESTYLE;
- typedef enum _D3DPOOL {
- D3DPOOL_DEFAULT = 0,
- D3DPOOL_MANAGED = 1,
- D3DPOOL_SYSTEMMEM = 2,
- D3DPOOL_SCRATCH = 3,
- D3DPOOL_FORCE_DWORD = 0x7fffffff
- } D3DPOOL;
- typedef enum _D3DPRIMITIVETYPE {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff
- } D3DPRIMITIVETYPE;
- typedef enum _D3DRENDERSTATETYPE {
- D3DRS_ZENABLE = 7,
- D3DRS_FILLMODE = 8,
- D3DRS_SHADEMODE = 9,
- D3DRS_LINEPATTERN = 10,
- D3DRS_ZWRITEENABLE = 14,
- D3DRS_ALPHATESTENABLE = 15,
- D3DRS_LASTPIXEL = 16,
- D3DRS_SRCBLEND = 19,
- D3DRS_DESTBLEND = 20,
- D3DRS_CULLMODE = 22,
- D3DRS_ZFUNC = 23,
- D3DRS_ALPHAREF = 24,
- D3DRS_ALPHAFUNC = 25,
- D3DRS_DITHERENABLE = 26,
- D3DRS_ALPHABLENDENABLE = 27,
- D3DRS_FOGENABLE = 28,
- D3DRS_SPECULARENABLE = 29,
- D3DRS_ZVISIBLE = 30,
- D3DRS_FOGCOLOR = 34,
- D3DRS_FOGTABLEMODE = 35,
- D3DRS_FOGSTART = 36,
- D3DRS_FOGEND = 37,
- D3DRS_FOGDENSITY = 38,
- D3DRS_EDGEANTIALIAS = 40,
- D3DRS_ZBIAS = 47,
- D3DRS_RANGEFOGENABLE = 48,
- D3DRS_STENCILENABLE = 52,
- D3DRS_STENCILFAIL = 53,
- D3DRS_STENCILZFAIL = 54,
- D3DRS_STENCILPASS = 55,
- D3DRS_STENCILFUNC = 56,
- D3DRS_STENCILREF = 57,
- D3DRS_STENCILMASK = 58,
- D3DRS_STENCILWRITEMASK = 59,
- D3DRS_TEXTUREFACTOR = 60,
- D3DRS_WRAP0 = 128,
- D3DRS_WRAP1 = 129,
- D3DRS_WRAP2 = 130,
- D3DRS_WRAP3 = 131,
- D3DRS_WRAP4 = 132,
- D3DRS_WRAP5 = 133,
- D3DRS_WRAP6 = 134,
- D3DRS_WRAP7 = 135,
- D3DRS_CLIPPING = 136,
- D3DRS_LIGHTING = 137,
- D3DRS_AMBIENT = 139,
- D3DRS_FOGVERTEXMODE = 140,
- D3DRS_COLORVERTEX = 141,
- D3DRS_LOCALVIEWER = 142,
- D3DRS_NORMALIZENORMALS = 143,
- D3DRS_DIFFUSEMATERIALSOURCE = 145,
- D3DRS_SPECULARMATERIALSOURCE = 146,
- D3DRS_AMBIENTMATERIALSOURCE = 147,
- D3DRS_EMISSIVEMATERIALSOURCE = 148,
- D3DRS_VERTEXBLEND = 151,
- D3DRS_CLIPPLANEENABLE = 152,
- D3DRS_SOFTWAREVERTEXPROCESSING = 153,
- D3DRS_POINTSIZE = 154,
- D3DRS_POINTSIZE_MIN = 155,
- D3DRS_POINTSPRITEENABLE = 156,
- D3DRS_POINTSCALEENABLE = 157,
- D3DRS_POINTSCALE_A = 158,
- D3DRS_POINTSCALE_B = 159,
- D3DRS_POINTSCALE_C = 160,
- D3DRS_MULTISAMPLEANTIALIAS = 161,
- D3DRS_MULTISAMPLEMASK = 162,
- D3DRS_PATCHEDGESTYLE = 163,
- D3DRS_PATCHSEGMENTS = 164,
- D3DRS_DEBUGMONITORTOKEN = 165,
- D3DRS_POINTSIZE_MAX = 166,
- D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
- D3DRS_COLORWRITEENABLE = 168,
- D3DRS_TWEENFACTOR = 170,
- D3DRS_BLENDOP = 171,
- D3DRS_POSITIONORDER = 172,
- D3DRS_NORMALORDER = 173,
- D3DRS_FORCE_DWORD = 0x7fffffff
- } D3DRENDERSTATETYPE;
- typedef enum _D3DRESOURCETYPE {
- D3DRTYPE_SURFACE = 1,
- D3DRTYPE_VOLUME = 2,
- D3DRTYPE_TEXTURE = 3,
- D3DRTYPE_VOLUMETEXTURE = 4,
- D3DRTYPE_CUBETEXTURE = 5,
- D3DRTYPE_VERTEXBUFFER = 6,
- D3DRTYPE_INDEXBUFFER = 7,
- D3DRTYPE_FORCE_DWORD = 0x7fffffff
- } D3DRESOURCETYPE;
- typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- D3DSHADE_FORCE_DWORD = 0x7fffffff
- } D3DSHADEMODE;
- typedef enum _D3DSTATEBLOCKTYPE {
- D3DSBT_ALL = 1,
- D3DSBT_PIXELSTATE = 2,
- D3DSBT_VERTEXSTATE = 3,
- D3DSBT_FORCE_DWORD = 0xffffffff
- } D3DSTATEBLOCKTYPE;
- typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
- } D3DSTENCILOP;
- typedef enum _D3DSWAPEFFECT {
- D3DSWAPEFFECT_DISCARD = 1,
- D3DSWAPEFFECT_FLIP = 2,
- D3DSWAPEFFECT_COPY = 3,
- D3DSWAPEFFECT_COPY_VSYNC = 4,
- D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
- } D3DSWAPEFFECT;
- typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
- D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_MIRRORONCE = 5,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREADDRESS;
- typedef enum _D3DTEXTUREFILTERTYPE {
- D3DTEXF_NONE = 0,
- D3DTEXF_POINT = 1,
- D3DTEXF_LINEAR = 2,
- D3DTEXF_ANISOTROPIC = 3,
- D3DTEXF_FLATCUBIC = 4,
- D3DTEXF_GAUSSIANCUBIC = 5,
- D3DTEXF_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREFILTERTYPE;
- typedef enum _D3DTEXTUREOP {
- D3DTOP_DISABLE = 1,
- D3DTOP_SELECTARG1 = 2,
- D3DTOP_SELECTARG2 = 3,
- D3DTOP_MODULATE = 4,
- D3DTOP_MODULATE2X = 5,
- D3DTOP_MODULATE4X = 6,
- D3DTOP_ADD = 7,
- D3DTOP_ADDSIGNED = 8,
- D3DTOP_ADDSIGNED2X = 9,
- D3DTOP_SUBTRACT = 10,
- D3DTOP_ADDSMOOTH = 11,
- D3DTOP_BLENDDIFFUSEALPHA = 12,
- D3DTOP_BLENDTEXTUREALPHA = 13,
- D3DTOP_BLENDFACTORALPHA = 14,
- D3DTOP_BLENDTEXTUREALPHAPM = 15,
- D3DTOP_BLENDCURRENTALPHA = 16,
- D3DTOP_PREMODULATE = 17,
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
- D3DTOP_MODULATECOLOR_ADDALPHA = 19,
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
- D3DTOP_BUMPENVMAP = 22,
- D3DTOP_BUMPENVMAPLUMINANCE = 23,
- D3DTOP_DOTPRODUCT3 = 24,
- D3DTOP_MULTIPLYADD = 25,
- D3DTOP_LERP = 26,
- D3DTOP_FORCE_DWORD = 0x7fffffff,
- } D3DTEXTUREOP;
- typedef enum _D3DTEXTURESTAGESTATETYPE {
- D3DTSS_COLOROP = 1,
- D3DTSS_COLORARG1 = 2,
- D3DTSS_COLORARG2 = 3,
- D3DTSS_ALPHAOP = 4,
- D3DTSS_ALPHAARG1 = 5,
- D3DTSS_ALPHAARG2 = 6,
- D3DTSS_BUMPENVMAT00 = 7,
- D3DTSS_BUMPENVMAT01 = 8,
- D3DTSS_BUMPENVMAT10 = 9,
- D3DTSS_BUMPENVMAT11 = 10,
- D3DTSS_TEXCOORDINDEX = 11,
- D3DTSS_ADDRESSU = 13,
- D3DTSS_ADDRESSV = 14,
- D3DTSS_BORDERCOLOR = 15,
- D3DTSS_MAGFILTER = 16,
- D3DTSS_MINFILTER = 17,
- D3DTSS_MIPFILTER = 18,
- D3DTSS_MIPMAPLODBIAS = 19,
- D3DTSS_MAXMIPLEVEL = 20,
- D3DTSS_MAXANISOTROPY = 21,
- D3DTSS_BUMPENVLSCALE = 22,
- D3DTSS_BUMPENVLOFFSET = 23,
- D3DTSS_TEXTURETRANSFORMFLAGS = 24,
- D3DTSS_ADDRESSW = 25,
- D3DTSS_COLORARG0 = 26,
- D3DTSS_ALPHAARG0 = 27,
- D3DTSS_RESULTARG = 28,
- D3DTSS_FORCE_DWORD = 0x7fffffff
- } D3DTEXTURESTAGESTATETYPE;
- typedef enum _D3DTEXTURETRANSFORMFLAGS {
- D3DTTFF_DISABLE = 0,
- D3DTTFF_COUNT1 = 1,
- D3DTTFF_COUNT2 = 2,
- D3DTTFF_COUNT3 = 3,
- D3DTTFF_COUNT4 = 4,
- D3DTTFF_PROJECTED = 256,
- D3DTTFF_FORCE_DWORD = 0x7fffffff
- } D3DTEXTURETRANSFORMFLAGS;
- typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTS_VIEW = 2,
- D3DTS_PROJECTION = 3,
- D3DTS_TEXTURE0 = 16,
- D3DTS_TEXTURE1 = 17,
- D3DTS_TEXTURE2 = 18,
- D3DTS_TEXTURE3 = 19,
- D3DTS_TEXTURE4 = 20,
- D3DTS_TEXTURE5 = 21,
- D3DTS_TEXTURE6 = 22,
- D3DTS_TEXTURE7 = 23,
- D3DTS_FORCE_DWORD = 0x7fffffff
- } D3DTRANSFORMSTATETYPE;
- typedef enum _D3DVERTEXBLENDFLAGS {
- D3DVBF_DISABLE = 0,
- D3DVBF_1WEIGHTS = 1,
- D3DVBF_2WEIGHTS = 2,
- D3DVBF_3WEIGHTS = 3,
- D3DVBF_TWEENING = 255,
- D3DVBF_0WEIGHTS = 256
- } D3DVERTEXBLENDFLAGS;
- typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1,
- D3DZB_USEW = 2,
- D3DZB_FORCE_DWORD = 0x7fffffff
- } D3DZBUFFERTYPE;
- /*****************************************************************************
- * Direct 3D v8 typedefs
- */
- typedef DWORD D3DCOLOR;
- /*****************************************************************************
- * Direct 3D v8 structures
- */
- typedef struct _D3DADAPTER_IDENTIFIER8 {
- char Driver[MAX_DEVICE_IDENTIFIER_STRING];
- char Description[MAX_DEVICE_IDENTIFIER_STRING];
- LARGE_INTEGER DriverVersion;
- DWORD VendorId;
- DWORD DeviceId;
- DWORD SubSysId;
- DWORD Revision;
- GUID DeviceIdentifier;
- DWORD WHQLLevel;
- } D3DADAPTER_IDENTIFIER8;
- typedef struct _D3DBOX {
- UINT Left;
- UINT Top;
- UINT Right;
- UINT Bottom;
- UINT Front;
- UINT Back;
- } D3DBOX;
- typedef struct _D3DCLIPSTATUS8 {
- DWORD ClipUnion;
- DWORD ClipIntersection;
- } D3DCLIPSTATUS8;
- typedef struct _D3DCOLORVALUE {
- float r;
- float g;
- float b;
- float a;
- } D3DCOLORVALUE;
- typedef struct _D3DDEVICE_CREATION_PARAMETERS {
- UINT AdapterOrdinal;
- D3DDEVTYPE DeviceType;
- HWND hFocusWindow;
- DWORD BehaviorFlags;
- } D3DDEVICE_CREATION_PARAMETERS;
- typedef struct _D3DDISPLAYMODE {
- UINT Width;
- UINT Height;
- UINT RefreshRate;
- D3DFORMAT Format;
- } D3DDISPLAYMODE;
- typedef struct _D3DGAMMARAMP {
- WORD red [256];
- WORD green[256];
- WORD blue [256];
- } D3DGAMMARAMP;
- typedef struct _D3DINDEXBUFFER_DESC {
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
- } D3DINDEXBUFFER_DESC;
- #ifndef D3DVECTOR_DEFINED
- typedef struct _D3DVECTOR {
- float x;
- float y;
- float z;
- } D3DVECTOR;
- #define D3DVECTOR_DEFINED
- #endif
- typedef struct _D3DLIGHT8 {
- D3DLIGHTTYPE Type;
- D3DCOLORVALUE Diffuse;
- D3DCOLORVALUE Specular;
- D3DCOLORVALUE Ambient;
- D3DVECTOR Position;
- D3DVECTOR Direction;
- float Range;
- float Falloff;
- float Attenuation0;
- float Attenuation1;
- float Attenuation2;
- float Theta;
- float Phi;
- } D3DLIGHT8;
- typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
- } D3DLINEPATTERN;
- typedef struct _D3DLOCKED_BOX {
- INT RowPitch;
- INT SlicePitch;
- void* pBits;
- } D3DLOCKED_BOX;
- typedef struct _D3DLOCKED_RECT {
- INT Pitch;
- void* pBits;
- } D3DLOCKED_RECT;
- typedef struct _D3DMATERIAL8 {
- D3DCOLORVALUE Diffuse;
- D3DCOLORVALUE Ambient;
- D3DCOLORVALUE Specular;
- D3DCOLORVALUE Emissive;
- float Power;
- } D3DMATERIAL8;
- typedef struct _D3DMATRIX {
- union {
- struct {
- float _11, _12, _13, _14;
- float _21, _22, _23, _24;
- float _31, _32, _33, _34;
- float _41, _42, _43, _44;
- } DUMMYSTRUCTNAME;
- float m[4][4];
- } DUMMYUNIONNAME;
- } D3DMATRIX;
- typedef struct _D3DPRESENT_PARAMETERS_ {
- UINT BackBufferWidth;
- UINT BackBufferHeight;
- D3DFORMAT BackBufferFormat;
- UINT BackBufferCount;
- D3DMULTISAMPLE_TYPE MultiSampleType;
- D3DSWAPEFFECT SwapEffect;
- HWND hDeviceWindow;
- WINBOOL Windowed;
- WINBOOL EnableAutoDepthStencil;
- D3DFORMAT AutoDepthStencilFormat;
- DWORD Flags;
- UINT FullScreen_RefreshRateInHz;
- UINT FullScreen_PresentationInterval;
- } D3DPRESENT_PARAMETERS;
- #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
- typedef struct _D3DRANGE {
- UINT Offset;
- UINT Size;
- } D3DRANGE;
- typedef struct _D3DRASTER_STATUS {
- WINBOOL InVBlank;
- UINT ScanLine;
- } D3DRASTER_STATUS;
- typedef struct _D3DRECT {
- LONG x1;
- LONG y1;
- LONG x2;
- LONG y2;
- } D3DRECT;
- typedef struct _D3DRECTPATCH_INFO {
- UINT StartVertexOffsetWidth;
- UINT StartVertexOffsetHeight;
- UINT Width;
- UINT Height;
- UINT Stride;
- D3DBASISTYPE Basis;
- D3DORDERTYPE Order;
- } D3DRECTPATCH_INFO;
- typedef struct _D3DSURFACE_DESC {
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
- D3DMULTISAMPLE_TYPE MultiSampleType;
- UINT Width;
- UINT Height;
- } D3DSURFACE_DESC;
- typedef struct _D3DTRIPATCH_INFO {
- UINT StartVertexOffset;
- UINT NumVertices;
- D3DBASISTYPE Basis;
- D3DORDERTYPE Order;
- } D3DTRIPATCH_INFO;
- typedef struct _D3DVERTEXBUFFER_DESC {
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
- DWORD FVF;
- } D3DVERTEXBUFFER_DESC;
- typedef struct _D3DVIEWPORT8 {
- DWORD X;
- DWORD Y;
- DWORD Width;
- DWORD Height;
- float MinZ;
- float MaxZ;
- } D3DVIEWPORT8;
- typedef struct _D3DVOLUME_DESC {
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
- UINT Width;
- UINT Height;
- UINT Depth;
- } D3DVOLUME_DESC;
- #ifdef __i386__
- #include <poppack.h>
- #endif
- #endif /* __WINE_D3D8TYPES_H */
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