d3d8types.h 38 KB

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  1. /*
  2. * Copyright (C) 2002 Jason Edmeades
  3. *
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Lesser General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2.1 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Lesser General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Lesser General Public
  15. * License along with this library; if not, write to the Free Software
  16. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  17. */
  18. #ifndef __WINE_D3D8TYPES_H
  19. #define __WINE_D3D8TYPES_H
  20. #ifdef __i386__
  21. #include <pshpack4.h>
  22. #endif
  23. /*****************************************************************************
  24. * Direct 3D v8 #defines
  25. */
  26. #define D3DCLEAR_TARGET 1
  27. #define D3DCLEAR_ZBUFFER 2
  28. #define D3DCLEAR_STENCIL 4
  29. #define D3DCLIPPLANE0 (1 << 0)
  30. #define D3DCLIPPLANE1 (1 << 1)
  31. #define D3DCLIPPLANE2 (1 << 2)
  32. #define D3DCLIPPLANE3 (1 << 3)
  33. #define D3DCLIPPLANE4 (1 << 4)
  34. #define D3DCLIPPLANE5 (1 << 5)
  35. #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
  36. #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  37. #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  38. #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  39. #define D3DCS_LEFT 0x001
  40. #define D3DCS_RIGHT 0x002
  41. #define D3DCS_TOP 0x004
  42. #define D3DCS_BOTTOM 0x008
  43. #define D3DCS_FRONT 0x010
  44. #define D3DCS_BACK 0x020
  45. #define D3DCS_PLANE0 0x040
  46. #define D3DCS_PLANE1 0x080
  47. #define D3DCS_PLANE2 0x100
  48. #define D3DCS_PLANE3 0x200
  49. #define D3DCS_PLANE4 0x400
  50. #define D3DCS_PLANE5 0x800
  51. #define D3DCS_ALL 0xFFF
  52. #define D3DFVF_TEXTUREFORMAT1 3
  53. #define D3DFVF_TEXTUREFORMAT2 0
  54. #define D3DFVF_TEXTUREFORMAT3 1
  55. #define D3DFVF_TEXTUREFORMAT4 2
  56. #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  57. #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  58. #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  59. #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  60. #define D3DLOCK_READONLY 0x0010
  61. #define D3DLOCK_NOSYSLOCK 0x0800
  62. #define D3DLOCK_NOOVERWRITE 0x1000
  63. #define D3DLOCK_DISCARD 0x2000
  64. #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
  65. #define D3DMAXUSERCLIPPLANES 32
  66. #define D3DRENDERSTATE_WRAPBIAS 0x80
  67. #define D3DTSS_TCI_PASSTHRU 0x00000
  68. #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
  69. #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
  70. #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
  71. #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
  72. #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  73. #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  74. #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  75. #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  76. #define D3DUSAGE_RENDERTARGET 0x01
  77. #define D3DUSAGE_DEPTHSTENCIL 0x02
  78. #define D3DUSAGE_WRITEONLY 0x08
  79. #define D3DUSAGE_SOFTWAREPROCESSING 0x10
  80. #define D3DUSAGE_DONOTCLIP 0x20
  81. #define D3DUSAGE_POINTS 0x40
  82. #define D3DUSAGE_RTPATCHES 0x80
  83. #define D3DUSAGE_NPATCHES 0x100
  84. #define D3DUSAGE_DYNAMIC 0x200
  85. #define D3DWRAP_U 1
  86. #define D3DWRAP_V 2
  87. #define D3DWRAP_W 4
  88. #define D3DWRAPCOORD_0 1
  89. #define D3DWRAPCOORD_1 2
  90. #define D3DWRAPCOORD_2 4
  91. #define D3DWRAPCOORD_3 8
  92. #define MAX_DEVICE_IDENTIFIER_STRING 512
  93. #define D3DFVF_RESERVED0 0x0001
  94. #define D3DFVF_POSITION_MASK 0x000E
  95. #define D3DFVF_XYZ 0x0002
  96. #define D3DFVF_XYZRHW 0x0004
  97. #define D3DFVF_XYZB1 0x0006
  98. #define D3DFVF_XYZB2 0x0008
  99. #define D3DFVF_XYZB3 0x000a
  100. #define D3DFVF_XYZB4 0x000c
  101. #define D3DFVF_XYZB5 0x000e
  102. #define D3DFVF_NORMAL 0x0010
  103. #define D3DFVF_PSIZE 0x0020
  104. #define D3DFVF_DIFFUSE 0x0040
  105. #define D3DFVF_SPECULAR 0x0080
  106. #define D3DFVF_TEXCOUNT_MASK 0x0f00
  107. #define D3DFVF_TEXCOUNT_SHIFT 8
  108. #define D3DFVF_TEX0 0x0000
  109. #define D3DFVF_TEX1 0x0100
  110. #define D3DFVF_TEX2 0x0200
  111. #define D3DFVF_TEX3 0x0300
  112. #define D3DFVF_TEX4 0x0400
  113. #define D3DFVF_TEX5 0x0500
  114. #define D3DFVF_TEX6 0x0600
  115. #define D3DFVF_TEX7 0x0700
  116. #define D3DFVF_TEX8 0x0800
  117. #define D3DFVF_LASTBETA_UBYTE4 0x1000
  118. #define D3DFVF_RESERVED2 0xE000
  119. #define D3DTA_SELECTMASK 0x0000000f
  120. #define D3DTA_DIFFUSE 0x00000000
  121. #define D3DTA_CURRENT 0x00000001
  122. #define D3DTA_TEXTURE 0x00000002
  123. #define D3DTA_TFACTOR 0x00000003
  124. #define D3DTA_SPECULAR 0x00000004
  125. #define D3DTA_COMPLEMENT 0x00000010
  126. #define D3DTA_ALPHAREPLICATE 0x00000020
  127. #define D3DTA_TEMP 0x00000005
  128. #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
  129. #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
  130. #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
  131. #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
  132. #ifndef MAKEFOURCC
  133. #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  134. ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  135. ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  136. #endif
  137. /****************************
  138. * Vertex Shaders Declaration
  139. */
  140. typedef enum _D3DVSD_TOKENTYPE {
  141. D3DVSD_TOKEN_NOP = 0,
  142. D3DVSD_TOKEN_STREAM = 1,
  143. D3DVSD_TOKEN_STREAMDATA = 2,
  144. D3DVSD_TOKEN_TESSELLATOR = 3,
  145. D3DVSD_TOKEN_CONSTMEM = 4,
  146. D3DVSD_TOKEN_EXT = 5,
  147. /* RESERVED = 6 */
  148. D3DVSD_TOKEN_END = 7,
  149. D3DVSD_FORCE_DWORD = 0x7FFFFFFF
  150. } D3DVSD_TOKENTYPE;
  151. /** input registers for vertex shaders functions */
  152. /*
  153. #define D3DVSDE_POSITION 0
  154. #define D3DVSDE_BLENDWEIGHT 1
  155. #define D3DVSDE_BLENDINDICES 2
  156. #define D3DVSDE_NORMAL 3
  157. #define D3DVSDE_PSIZE 4
  158. #define D3DVSDE_DIFFUSE 5
  159. #define D3DVSDE_SPECULAR 6
  160. #define D3DVSDE_TEXCOORD0 7
  161. #define D3DVSDE_TEXCOORD1 8
  162. #define D3DVSDE_TEXCOORD2 9
  163. #define D3DVSDE_TEXCOORD3 10
  164. #define D3DVSDE_TEXCOORD4 11
  165. #define D3DVSDE_TEXCOORD5 12
  166. #define D3DVSDE_TEXCOORD6 13
  167. #define D3DVSDE_TEXCOORD7 14
  168. #define D3DVSDE_POSITION2 15
  169. #define D3DVSDE_NORMAL2 16
  170. */
  171. /** Address of the vertex register. 0 - 16 */
  172. typedef enum _D3DVSDE_REGISTER {
  173. D3DVSDE_POSITION = 0,
  174. D3DVSDE_BLENDWEIGHT = 1,
  175. D3DVSDE_BLENDINDICES = 2,
  176. D3DVSDE_NORMAL = 3,
  177. D3DVSDE_PSIZE = 4,
  178. D3DVSDE_DIFFUSE = 5,
  179. D3DVSDE_SPECULAR = 6,
  180. D3DVSDE_TEXCOORD0 = 7,
  181. D3DVSDE_TEXCOORD1 = 8,
  182. D3DVSDE_TEXCOORD2 = 9,
  183. D3DVSDE_TEXCOORD3 = 10,
  184. D3DVSDE_TEXCOORD4 = 11,
  185. D3DVSDE_TEXCOORD5 = 12,
  186. D3DVSDE_TEXCOORD6 = 13,
  187. D3DVSDE_TEXCOORD7 = 14,
  188. D3DVSDE_POSITION2 = 15,
  189. D3DVSDE_NORMAL2 = 16
  190. } D3DVSDE_REGISTER;
  191. /** bit-field declaration for VertexRegister Type */
  192. /*
  193. #define D3DVSDT_FLOAT1 0x00
  194. #define D3DVSDT_FLOAT2 0x01
  195. #define D3DVSDT_FLOAT3 0x02
  196. #define D3DVSDT_FLOAT4 0x03
  197. #define D3DVSDT_D3DCOLOR 0x04
  198. #define D3DVSDT_UBYTE4 0x05
  199. #define D3DVSDT_SHORT2 0x06
  200. #define D3DVSDT_SHORT4 0x07
  201. */
  202. typedef enum _D3DVSDT_TYPE {
  203. D3DVSDT_FLOAT1 = 0x00,
  204. D3DVSDT_FLOAT2 = 0x01,
  205. D3DVSDT_FLOAT3 = 0x02,
  206. D3DVSDT_FLOAT4 = 0x03,
  207. D3DVSDT_D3DCOLOR = 0x04,
  208. D3DVSDT_UBYTE4 = 0x05,
  209. D3DVSDT_SHORT2 = 0x06,
  210. D3DVSDT_SHORT4 = 0x07
  211. } D3DVSDT_TYPE;
  212. #define D3DVSD_CONSTADDRESSSHIFT 0
  213. #define D3DVSD_EXTINFOSHIFT 0
  214. #define D3DVSD_STREAMNUMBERSHIFT 0
  215. #define D3DVSD_VERTEXREGSHIFT 0
  216. #define D3DVSD_CONSTRSSHIFT 16
  217. #define D3DVSD_DATATYPESHIFT 16
  218. #define D3DVSD_SKIPCOUNTSHIFT 16
  219. #define D3DVSD_VERTEXREGINSHIFT 20
  220. #define D3DVSD_EXTCOUNTSHIFT 24
  221. #define D3DVSD_CONSTCOUNTSHIFT 25
  222. #define D3DVSD_DATALOADTYPESHIFT 28
  223. #define D3DVSD_STREAMTESSSHIFT 28
  224. #define D3DVSD_TOKENTYPESHIFT 29
  225. #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
  226. #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
  227. #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
  228. #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
  229. #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
  230. #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
  231. #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
  232. #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
  233. #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
  234. #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
  235. #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
  236. #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
  237. #define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
  238. #define D3DVSD_MAKETOKENTYPE(TokenType) \
  239. (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
  240. #define D3DVSD_CONST(ConstantAddress, Count) \
  241. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
  242. #define D3DVSD_END() 0xFFFFFFFF
  243. #define D3DVSD_NOP() 0x00000000
  244. #define D3DVSD_REG(VertexRegister, Type) \
  245. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
  246. #define D3DVSD_SKIP(Count) \
  247. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
  248. #define D3DVSD_STREAM(StreamNumber) \
  249. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
  250. #define D3DVSD_STREAM_TESS() \
  251. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
  252. #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
  253. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
  254. #define D3DVSD_TESSUV(Register) \
  255. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
  256. /********************************
  257. * Pixel/Vertex Shaders Functions
  258. */
  259. /** Maximum number of supported texture coordinates sets operation */
  260. #define D3DDP_MAXTEXCOORD 8
  261. /** opcode token mask */
  262. #define D3DSI_OPCODE_MASK 0x0000FFFF
  263. /** opcodes types for PS and VS */
  264. typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
  265. D3DSIO_NOP = 0,
  266. D3DSIO_MOV = 1,
  267. D3DSIO_ADD = 2,
  268. D3DSIO_SUB = 3,
  269. D3DSIO_MAD = 4,
  270. D3DSIO_MUL = 5,
  271. D3DSIO_RCP = 6,
  272. D3DSIO_RSQ = 7,
  273. D3DSIO_DP3 = 8,
  274. D3DSIO_DP4 = 9,
  275. D3DSIO_MIN = 10,
  276. D3DSIO_MAX = 11,
  277. D3DSIO_SLT = 12,
  278. D3DSIO_SGE = 13,
  279. D3DSIO_EXP = 14,
  280. D3DSIO_LOG = 15,
  281. D3DSIO_LIT = 16,
  282. D3DSIO_DST = 17,
  283. D3DSIO_LRP = 18,
  284. D3DSIO_FRC = 19,
  285. D3DSIO_M4x4 = 20,
  286. D3DSIO_M4x3 = 21,
  287. D3DSIO_M3x4 = 22,
  288. D3DSIO_M3x3 = 23,
  289. D3DSIO_M3x2 = 24,
  290. D3DSIO_TEXCOORD = 64,
  291. D3DSIO_TEXKILL = 65,
  292. D3DSIO_TEX = 66,
  293. D3DSIO_TEXBEM = 67,
  294. D3DSIO_TEXBEML = 68,
  295. D3DSIO_TEXREG2AR = 69,
  296. D3DSIO_TEXREG2GB = 70,
  297. D3DSIO_TEXM3x2PAD = 71,
  298. D3DSIO_TEXM3x2TEX = 72,
  299. D3DSIO_TEXM3x3PAD = 73,
  300. D3DSIO_TEXM3x3TEX = 74,
  301. D3DSIO_TEXM3x3DIFF = 75,
  302. D3DSIO_TEXM3x3SPEC = 76,
  303. D3DSIO_TEXM3x3VSPEC = 77,
  304. D3DSIO_EXPP = 78,
  305. D3DSIO_LOGP = 79,
  306. D3DSIO_CND = 80,
  307. D3DSIO_DEF = 81,
  308. D3DSIO_TEXREG2RGB = 82,
  309. D3DSIO_TEXDP3TEX = 83,
  310. D3DSIO_TEXM3x2DEPTH = 84,
  311. D3DSIO_TEXDP3 = 85,
  312. D3DSIO_TEXM3x3 = 86,
  313. D3DSIO_TEXDEPTH = 87,
  314. D3DSIO_CMP = 88,
  315. D3DSIO_BEM = 89,
  316. D3DSIO_PHASE = 0xFFFD,
  317. D3DSIO_COMMENT = 0xFFFE,
  318. D3DSIO_END = 0XFFFF,
  319. D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
  320. } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  321. /** for parallelism */
  322. #define D3DSI_COISSUE 0x40000000
  323. /** destination parameter modifiers (.xyzw) */
  324. #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
  325. #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
  326. #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
  327. #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
  328. #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
  329. #define D3DSP_DSTMOD_SHIFT 20
  330. #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
  331. typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
  332. D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
  333. D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
  334. D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
  335. } D3DSHADER_PARAM_DSTMOD_TYPE;
  336. /** destination param */
  337. #define D3DSP_DSTSHIFT_SHIFT 24
  338. #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
  339. /** destination/source reg type */
  340. #define D3DSP_REGTYPE_SHIFT 28
  341. #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
  342. typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
  343. D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
  344. D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
  345. D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
  346. D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
  347. D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
  348. D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
  349. D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
  350. D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
  351. D3DSPR_FORCE_DWORD = 0x7FFFFFFF
  352. } D3DSHADER_PARAM_REGISTER_TYPE;
  353. typedef enum _D3DVS_RASTOUT_OFFSETS {
  354. D3DSRO_POSITION = 0,
  355. D3DSRO_FOG = 1,
  356. D3DSRO_POINT_SIZE = 2,
  357. D3DSRO_FORCE_DWORD = 0x7FFFFFFF
  358. } D3DVS_RASTOUT_OFFSETS;
  359. #define D3DVS_ADDRESSMODE_SHIFT 13
  360. #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
  361. typedef enum _D3DVS_ADDRESSMODE_TYPE {
  362. D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
  363. D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
  364. D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
  365. } D3DVS_ADDRESSMODE_TYPE;
  366. #define D3DVS_SWIZZLE_SHIFT 16
  367. #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
  368. #define D3DSP_SWIZZLE_SHIFT 16
  369. #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
  370. #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
  371. #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
  372. #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
  373. #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
  374. #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
  375. #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
  376. #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
  377. #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
  378. #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
  379. #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
  380. #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
  381. #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
  382. #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
  383. #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
  384. #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
  385. #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
  386. #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
  387. #define D3DSP_NOSWIZZLE \
  388. ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
  389. #define D3DSP_SRCMOD_SHIFT 24
  390. #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
  391. typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
  392. D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
  393. D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
  394. D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
  395. D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
  396. D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
  397. D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
  398. D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
  399. D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
  400. D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
  401. D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
  402. D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
  403. D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
  404. } D3DSHADER_PARAM_SRCMOD_TYPE;
  405. #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
  406. #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
  407. #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
  408. #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
  409. #define D3DSI_COMMENTSIZE_SHIFT 16
  410. #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
  411. #define D3DSHADER_COMMENT(commentSize) \
  412. ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
  413. #define D3DPS_END() 0x0000FFFF
  414. #define D3DVS_END() 0x0000FFFF
  415. /*****************************************************************************
  416. * Direct 3D v8 enumerated types
  417. */
  418. typedef enum _D3DBACKBUFFER_TYPE {
  419. D3DBACKBUFFER_TYPE_MONO = 0,
  420. D3DBACKBUFFER_TYPE_LEFT = 1,
  421. D3DBACKBUFFER_TYPE_RIGHT = 2,
  422. D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
  423. } D3DBACKBUFFER_TYPE;
  424. typedef enum _D3DBASISTYPE{
  425. D3DBASIS_BEZIER = 0,
  426. D3DBASIS_BSPLINE = 1,
  427. D3DBASIS_INTERPOLATE = 2,
  428. D3DBASIS_FORCE_DWORD = 0x7fffffff
  429. } D3DBASISTYPE;
  430. typedef enum _D3DBLEND {
  431. D3DBLEND_ZERO = 1,
  432. D3DBLEND_ONE = 2,
  433. D3DBLEND_SRCCOLOR = 3,
  434. D3DBLEND_INVSRCCOLOR = 4,
  435. D3DBLEND_SRCALPHA = 5,
  436. D3DBLEND_INVSRCALPHA = 6,
  437. D3DBLEND_DESTALPHA = 7,
  438. D3DBLEND_INVDESTALPHA = 8,
  439. D3DBLEND_DESTCOLOR = 9,
  440. D3DBLEND_INVDESTCOLOR = 10,
  441. D3DBLEND_SRCALPHASAT = 11,
  442. D3DBLEND_BOTHSRCALPHA = 12,
  443. D3DBLEND_BOTHINVSRCALPHA = 13,
  444. D3DBLEND_FORCE_DWORD = 0x7fffffff
  445. } D3DBLEND;
  446. typedef enum _D3DBLENDOP {
  447. D3DBLENDOP_ADD = 1,
  448. D3DBLENDOP_SUBTRACT = 2,
  449. D3DBLENDOP_REVSUBTRACT = 3,
  450. D3DBLENDOP_MIN = 4,
  451. D3DBLENDOP_MAX = 5,
  452. D3DBLENDOP_FORCE_DWORD = 0x7fffffff
  453. } D3DBLENDOP;
  454. typedef enum _D3DCMPFUNC {
  455. D3DCMP_NEVER = 1,
  456. D3DCMP_LESS = 2,
  457. D3DCMP_EQUAL = 3,
  458. D3DCMP_LESSEQUAL = 4,
  459. D3DCMP_GREATER = 5,
  460. D3DCMP_NOTEQUAL = 6,
  461. D3DCMP_GREATEREQUAL = 7,
  462. D3DCMP_ALWAYS = 8,
  463. D3DCMP_FORCE_DWORD = 0x7fffffff
  464. } D3DCMPFUNC;
  465. typedef enum _D3DCUBEMAP_FACES {
  466. D3DCUBEMAP_FACE_POSITIVE_X = 0,
  467. D3DCUBEMAP_FACE_NEGATIVE_X = 1,
  468. D3DCUBEMAP_FACE_POSITIVE_Y = 2,
  469. D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
  470. D3DCUBEMAP_FACE_POSITIVE_Z = 4,
  471. D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
  472. D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
  473. } D3DCUBEMAP_FACES;
  474. typedef enum _D3DCULL {
  475. D3DCULL_NONE = 1,
  476. D3DCULL_CW = 2,
  477. D3DCULL_CCW = 3,
  478. D3DCULL_FORCE_DWORD = 0x7fffffff
  479. } D3DCULL;
  480. typedef enum _D3DDEBUGMONITORTOKENS {
  481. D3DDMT_ENABLE = 0,
  482. D3DDMT_DISABLE = 1,
  483. D3DDMT_FORCE_DWORD = 0x7fffffff
  484. } D3DDEBUGMONITORTOKENS;
  485. typedef enum _D3DDEVTYPE {
  486. D3DDEVTYPE_HAL = 1,
  487. D3DDEVTYPE_REF = 2,
  488. D3DDEVTYPE_SW = 3,
  489. D3DDEVTYPE_FORCE_DWORD = 0xffffffff
  490. } D3DDEVTYPE;
  491. typedef enum _D3DFILLMODE {
  492. D3DFILL_POINT = 1,
  493. D3DFILL_WIREFRAME = 2,
  494. D3DFILL_SOLID = 3,
  495. D3DFILL_FORCE_DWORD = 0x7fffffff
  496. } D3DFILLMODE;
  497. typedef enum _D3DFOGMODE {
  498. D3DFOG_NONE = 0,
  499. D3DFOG_EXP = 1,
  500. D3DFOG_EXP2 = 2,
  501. D3DFOG_LINEAR = 3,
  502. D3DFOG_FORCE_DWORD = 0x7fffffff
  503. } D3DFOGMODE;
  504. typedef enum _D3DFORMAT {
  505. D3DFMT_UNKNOWN = 0,
  506. D3DFMT_R8G8B8 = 20,
  507. D3DFMT_A8R8G8B8 = 21,
  508. D3DFMT_X8R8G8B8 = 22,
  509. D3DFMT_R5G6B5 = 23,
  510. D3DFMT_X1R5G5B5 = 24,
  511. D3DFMT_A1R5G5B5 = 25,
  512. D3DFMT_A4R4G4B4 = 26,
  513. D3DFMT_R3G3B2 = 27,
  514. D3DFMT_A8 = 28,
  515. D3DFMT_A8R3G3B2 = 29,
  516. D3DFMT_X4R4G4B4 = 30,
  517. D3DFMT_A2B10G10R10 = 31,
  518. D3DFMT_G16R16 = 34,
  519. D3DFMT_A8P8 = 40,
  520. D3DFMT_P8 = 41,
  521. D3DFMT_L8 = 50,
  522. D3DFMT_A8L8 = 51,
  523. D3DFMT_A4L4 = 52,
  524. D3DFMT_V8U8 = 60,
  525. D3DFMT_L6V5U5 = 61,
  526. D3DFMT_X8L8V8U8 = 62,
  527. D3DFMT_Q8W8V8U8 = 63,
  528. D3DFMT_V16U16 = 64,
  529. D3DFMT_W11V11U10 = 65,
  530. D3DFMT_A2W10V10U10 = 67,
  531. D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
  532. D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  533. D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  534. D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  535. D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  536. D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  537. D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  538. D3DFMT_D16_LOCKABLE = 70,
  539. D3DFMT_D32 = 71,
  540. D3DFMT_D15S1 = 73,
  541. D3DFMT_D24S8 = 75,
  542. D3DFMT_D16 = 80,
  543. D3DFMT_D24X8 = 77,
  544. D3DFMT_D24X4S4 = 79,
  545. D3DFMT_VERTEXDATA = 100,
  546. D3DFMT_INDEX16 = 101,
  547. D3DFMT_INDEX32 = 102,
  548. D3DFMT_FORCE_DWORD = 0xFFFFFFFF
  549. } D3DFORMAT;
  550. typedef enum _D3DLIGHTTYPE {
  551. D3DLIGHT_POINT = 1,
  552. D3DLIGHT_SPOT = 2,
  553. D3DLIGHT_DIRECTIONAL = 3,
  554. D3DLIGHT_FORCE_DWORD = 0x7fffffff
  555. } D3DLIGHTTYPE;
  556. typedef enum _D3DMATERIALCOLORSOURCE {
  557. D3DMCS_MATERIAL = 0,
  558. D3DMCS_COLOR1 = 1,
  559. D3DMCS_COLOR2 = 2,
  560. D3DMCS_FORCE_DWORD = 0x7fffffff
  561. } D3DMATERIALCOLORSOURCE;
  562. typedef enum _D3DMULTISAMPLE_TYPE {
  563. D3DMULTISAMPLE_NONE = 0,
  564. D3DMULTISAMPLE_2_SAMPLES = 2,
  565. D3DMULTISAMPLE_3_SAMPLES = 3,
  566. D3DMULTISAMPLE_4_SAMPLES = 4,
  567. D3DMULTISAMPLE_5_SAMPLES = 5,
  568. D3DMULTISAMPLE_6_SAMPLES = 6,
  569. D3DMULTISAMPLE_7_SAMPLES = 7,
  570. D3DMULTISAMPLE_8_SAMPLES = 8,
  571. D3DMULTISAMPLE_9_SAMPLES = 9,
  572. D3DMULTISAMPLE_10_SAMPLES = 10,
  573. D3DMULTISAMPLE_11_SAMPLES = 11,
  574. D3DMULTISAMPLE_12_SAMPLES = 12,
  575. D3DMULTISAMPLE_13_SAMPLES = 13,
  576. D3DMULTISAMPLE_14_SAMPLES = 14,
  577. D3DMULTISAMPLE_15_SAMPLES = 15,
  578. D3DMULTISAMPLE_16_SAMPLES = 16,
  579. D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
  580. } D3DMULTISAMPLE_TYPE;
  581. typedef enum _D3DORDERTYPE {
  582. D3DORDER_LINEAR = 1,
  583. D3DORDER_QUADRATIC = 2,
  584. D3DORDER_CUBIC = 3,
  585. D3DORDER_QUINTIC = 5,
  586. D3DORDER_FORCE_DWORD = 0x7fffffff
  587. } D3DORDERTYPE;
  588. typedef enum _D3DPATCHEDGESTYLE {
  589. D3DPATCHEDGE_DISCRETE = 0,
  590. D3DPATCHEDGE_CONTINUOUS = 1,
  591. D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
  592. } D3DPATCHEDGESTYLE;
  593. typedef enum _D3DPOOL {
  594. D3DPOOL_DEFAULT = 0,
  595. D3DPOOL_MANAGED = 1,
  596. D3DPOOL_SYSTEMMEM = 2,
  597. D3DPOOL_SCRATCH = 3,
  598. D3DPOOL_FORCE_DWORD = 0x7fffffff
  599. } D3DPOOL;
  600. typedef enum _D3DPRIMITIVETYPE {
  601. D3DPT_POINTLIST = 1,
  602. D3DPT_LINELIST = 2,
  603. D3DPT_LINESTRIP = 3,
  604. D3DPT_TRIANGLELIST = 4,
  605. D3DPT_TRIANGLESTRIP = 5,
  606. D3DPT_TRIANGLEFAN = 6,
  607. D3DPT_FORCE_DWORD = 0x7fffffff
  608. } D3DPRIMITIVETYPE;
  609. typedef enum _D3DRENDERSTATETYPE {
  610. D3DRS_ZENABLE = 7,
  611. D3DRS_FILLMODE = 8,
  612. D3DRS_SHADEMODE = 9,
  613. D3DRS_LINEPATTERN = 10,
  614. D3DRS_ZWRITEENABLE = 14,
  615. D3DRS_ALPHATESTENABLE = 15,
  616. D3DRS_LASTPIXEL = 16,
  617. D3DRS_SRCBLEND = 19,
  618. D3DRS_DESTBLEND = 20,
  619. D3DRS_CULLMODE = 22,
  620. D3DRS_ZFUNC = 23,
  621. D3DRS_ALPHAREF = 24,
  622. D3DRS_ALPHAFUNC = 25,
  623. D3DRS_DITHERENABLE = 26,
  624. D3DRS_ALPHABLENDENABLE = 27,
  625. D3DRS_FOGENABLE = 28,
  626. D3DRS_SPECULARENABLE = 29,
  627. D3DRS_ZVISIBLE = 30,
  628. D3DRS_FOGCOLOR = 34,
  629. D3DRS_FOGTABLEMODE = 35,
  630. D3DRS_FOGSTART = 36,
  631. D3DRS_FOGEND = 37,
  632. D3DRS_FOGDENSITY = 38,
  633. D3DRS_EDGEANTIALIAS = 40,
  634. D3DRS_ZBIAS = 47,
  635. D3DRS_RANGEFOGENABLE = 48,
  636. D3DRS_STENCILENABLE = 52,
  637. D3DRS_STENCILFAIL = 53,
  638. D3DRS_STENCILZFAIL = 54,
  639. D3DRS_STENCILPASS = 55,
  640. D3DRS_STENCILFUNC = 56,
  641. D3DRS_STENCILREF = 57,
  642. D3DRS_STENCILMASK = 58,
  643. D3DRS_STENCILWRITEMASK = 59,
  644. D3DRS_TEXTUREFACTOR = 60,
  645. D3DRS_WRAP0 = 128,
  646. D3DRS_WRAP1 = 129,
  647. D3DRS_WRAP2 = 130,
  648. D3DRS_WRAP3 = 131,
  649. D3DRS_WRAP4 = 132,
  650. D3DRS_WRAP5 = 133,
  651. D3DRS_WRAP6 = 134,
  652. D3DRS_WRAP7 = 135,
  653. D3DRS_CLIPPING = 136,
  654. D3DRS_LIGHTING = 137,
  655. D3DRS_AMBIENT = 139,
  656. D3DRS_FOGVERTEXMODE = 140,
  657. D3DRS_COLORVERTEX = 141,
  658. D3DRS_LOCALVIEWER = 142,
  659. D3DRS_NORMALIZENORMALS = 143,
  660. D3DRS_DIFFUSEMATERIALSOURCE = 145,
  661. D3DRS_SPECULARMATERIALSOURCE = 146,
  662. D3DRS_AMBIENTMATERIALSOURCE = 147,
  663. D3DRS_EMISSIVEMATERIALSOURCE = 148,
  664. D3DRS_VERTEXBLEND = 151,
  665. D3DRS_CLIPPLANEENABLE = 152,
  666. D3DRS_SOFTWAREVERTEXPROCESSING = 153,
  667. D3DRS_POINTSIZE = 154,
  668. D3DRS_POINTSIZE_MIN = 155,
  669. D3DRS_POINTSPRITEENABLE = 156,
  670. D3DRS_POINTSCALEENABLE = 157,
  671. D3DRS_POINTSCALE_A = 158,
  672. D3DRS_POINTSCALE_B = 159,
  673. D3DRS_POINTSCALE_C = 160,
  674. D3DRS_MULTISAMPLEANTIALIAS = 161,
  675. D3DRS_MULTISAMPLEMASK = 162,
  676. D3DRS_PATCHEDGESTYLE = 163,
  677. D3DRS_PATCHSEGMENTS = 164,
  678. D3DRS_DEBUGMONITORTOKEN = 165,
  679. D3DRS_POINTSIZE_MAX = 166,
  680. D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
  681. D3DRS_COLORWRITEENABLE = 168,
  682. D3DRS_TWEENFACTOR = 170,
  683. D3DRS_BLENDOP = 171,
  684. D3DRS_POSITIONORDER = 172,
  685. D3DRS_NORMALORDER = 173,
  686. D3DRS_FORCE_DWORD = 0x7fffffff
  687. } D3DRENDERSTATETYPE;
  688. typedef enum _D3DRESOURCETYPE {
  689. D3DRTYPE_SURFACE = 1,
  690. D3DRTYPE_VOLUME = 2,
  691. D3DRTYPE_TEXTURE = 3,
  692. D3DRTYPE_VOLUMETEXTURE = 4,
  693. D3DRTYPE_CUBETEXTURE = 5,
  694. D3DRTYPE_VERTEXBUFFER = 6,
  695. D3DRTYPE_INDEXBUFFER = 7,
  696. D3DRTYPE_FORCE_DWORD = 0x7fffffff
  697. } D3DRESOURCETYPE;
  698. typedef enum _D3DSHADEMODE {
  699. D3DSHADE_FLAT = 1,
  700. D3DSHADE_GOURAUD = 2,
  701. D3DSHADE_PHONG = 3,
  702. D3DSHADE_FORCE_DWORD = 0x7fffffff
  703. } D3DSHADEMODE;
  704. typedef enum _D3DSTATEBLOCKTYPE {
  705. D3DSBT_ALL = 1,
  706. D3DSBT_PIXELSTATE = 2,
  707. D3DSBT_VERTEXSTATE = 3,
  708. D3DSBT_FORCE_DWORD = 0xffffffff
  709. } D3DSTATEBLOCKTYPE;
  710. typedef enum _D3DSTENCILOP {
  711. D3DSTENCILOP_KEEP = 1,
  712. D3DSTENCILOP_ZERO = 2,
  713. D3DSTENCILOP_REPLACE = 3,
  714. D3DSTENCILOP_INCRSAT = 4,
  715. D3DSTENCILOP_DECRSAT = 5,
  716. D3DSTENCILOP_INVERT = 6,
  717. D3DSTENCILOP_INCR = 7,
  718. D3DSTENCILOP_DECR = 8,
  719. D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
  720. } D3DSTENCILOP;
  721. typedef enum _D3DSWAPEFFECT {
  722. D3DSWAPEFFECT_DISCARD = 1,
  723. D3DSWAPEFFECT_FLIP = 2,
  724. D3DSWAPEFFECT_COPY = 3,
  725. D3DSWAPEFFECT_COPY_VSYNC = 4,
  726. D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
  727. } D3DSWAPEFFECT;
  728. typedef enum _D3DTEXTUREADDRESS {
  729. D3DTADDRESS_WRAP = 1,
  730. D3DTADDRESS_MIRROR = 2,
  731. D3DTADDRESS_CLAMP = 3,
  732. D3DTADDRESS_BORDER = 4,
  733. D3DTADDRESS_MIRRORONCE = 5,
  734. D3DTADDRESS_FORCE_DWORD = 0x7fffffff
  735. } D3DTEXTUREADDRESS;
  736. typedef enum _D3DTEXTUREFILTERTYPE {
  737. D3DTEXF_NONE = 0,
  738. D3DTEXF_POINT = 1,
  739. D3DTEXF_LINEAR = 2,
  740. D3DTEXF_ANISOTROPIC = 3,
  741. D3DTEXF_FLATCUBIC = 4,
  742. D3DTEXF_GAUSSIANCUBIC = 5,
  743. D3DTEXF_FORCE_DWORD = 0x7fffffff
  744. } D3DTEXTUREFILTERTYPE;
  745. typedef enum _D3DTEXTUREOP {
  746. D3DTOP_DISABLE = 1,
  747. D3DTOP_SELECTARG1 = 2,
  748. D3DTOP_SELECTARG2 = 3,
  749. D3DTOP_MODULATE = 4,
  750. D3DTOP_MODULATE2X = 5,
  751. D3DTOP_MODULATE4X = 6,
  752. D3DTOP_ADD = 7,
  753. D3DTOP_ADDSIGNED = 8,
  754. D3DTOP_ADDSIGNED2X = 9,
  755. D3DTOP_SUBTRACT = 10,
  756. D3DTOP_ADDSMOOTH = 11,
  757. D3DTOP_BLENDDIFFUSEALPHA = 12,
  758. D3DTOP_BLENDTEXTUREALPHA = 13,
  759. D3DTOP_BLENDFACTORALPHA = 14,
  760. D3DTOP_BLENDTEXTUREALPHAPM = 15,
  761. D3DTOP_BLENDCURRENTALPHA = 16,
  762. D3DTOP_PREMODULATE = 17,
  763. D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
  764. D3DTOP_MODULATECOLOR_ADDALPHA = 19,
  765. D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
  766. D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
  767. D3DTOP_BUMPENVMAP = 22,
  768. D3DTOP_BUMPENVMAPLUMINANCE = 23,
  769. D3DTOP_DOTPRODUCT3 = 24,
  770. D3DTOP_MULTIPLYADD = 25,
  771. D3DTOP_LERP = 26,
  772. D3DTOP_FORCE_DWORD = 0x7fffffff,
  773. } D3DTEXTUREOP;
  774. typedef enum _D3DTEXTURESTAGESTATETYPE {
  775. D3DTSS_COLOROP = 1,
  776. D3DTSS_COLORARG1 = 2,
  777. D3DTSS_COLORARG2 = 3,
  778. D3DTSS_ALPHAOP = 4,
  779. D3DTSS_ALPHAARG1 = 5,
  780. D3DTSS_ALPHAARG2 = 6,
  781. D3DTSS_BUMPENVMAT00 = 7,
  782. D3DTSS_BUMPENVMAT01 = 8,
  783. D3DTSS_BUMPENVMAT10 = 9,
  784. D3DTSS_BUMPENVMAT11 = 10,
  785. D3DTSS_TEXCOORDINDEX = 11,
  786. D3DTSS_ADDRESSU = 13,
  787. D3DTSS_ADDRESSV = 14,
  788. D3DTSS_BORDERCOLOR = 15,
  789. D3DTSS_MAGFILTER = 16,
  790. D3DTSS_MINFILTER = 17,
  791. D3DTSS_MIPFILTER = 18,
  792. D3DTSS_MIPMAPLODBIAS = 19,
  793. D3DTSS_MAXMIPLEVEL = 20,
  794. D3DTSS_MAXANISOTROPY = 21,
  795. D3DTSS_BUMPENVLSCALE = 22,
  796. D3DTSS_BUMPENVLOFFSET = 23,
  797. D3DTSS_TEXTURETRANSFORMFLAGS = 24,
  798. D3DTSS_ADDRESSW = 25,
  799. D3DTSS_COLORARG0 = 26,
  800. D3DTSS_ALPHAARG0 = 27,
  801. D3DTSS_RESULTARG = 28,
  802. D3DTSS_FORCE_DWORD = 0x7fffffff
  803. } D3DTEXTURESTAGESTATETYPE;
  804. typedef enum _D3DTEXTURETRANSFORMFLAGS {
  805. D3DTTFF_DISABLE = 0,
  806. D3DTTFF_COUNT1 = 1,
  807. D3DTTFF_COUNT2 = 2,
  808. D3DTTFF_COUNT3 = 3,
  809. D3DTTFF_COUNT4 = 4,
  810. D3DTTFF_PROJECTED = 256,
  811. D3DTTFF_FORCE_DWORD = 0x7fffffff
  812. } D3DTEXTURETRANSFORMFLAGS;
  813. typedef enum _D3DTRANSFORMSTATETYPE {
  814. D3DTS_VIEW = 2,
  815. D3DTS_PROJECTION = 3,
  816. D3DTS_TEXTURE0 = 16,
  817. D3DTS_TEXTURE1 = 17,
  818. D3DTS_TEXTURE2 = 18,
  819. D3DTS_TEXTURE3 = 19,
  820. D3DTS_TEXTURE4 = 20,
  821. D3DTS_TEXTURE5 = 21,
  822. D3DTS_TEXTURE6 = 22,
  823. D3DTS_TEXTURE7 = 23,
  824. D3DTS_FORCE_DWORD = 0x7fffffff
  825. } D3DTRANSFORMSTATETYPE;
  826. typedef enum _D3DVERTEXBLENDFLAGS {
  827. D3DVBF_DISABLE = 0,
  828. D3DVBF_1WEIGHTS = 1,
  829. D3DVBF_2WEIGHTS = 2,
  830. D3DVBF_3WEIGHTS = 3,
  831. D3DVBF_TWEENING = 255,
  832. D3DVBF_0WEIGHTS = 256
  833. } D3DVERTEXBLENDFLAGS;
  834. typedef enum _D3DZBUFFERTYPE {
  835. D3DZB_FALSE = 0,
  836. D3DZB_TRUE = 1,
  837. D3DZB_USEW = 2,
  838. D3DZB_FORCE_DWORD = 0x7fffffff
  839. } D3DZBUFFERTYPE;
  840. /*****************************************************************************
  841. * Direct 3D v8 typedefs
  842. */
  843. typedef DWORD D3DCOLOR;
  844. /*****************************************************************************
  845. * Direct 3D v8 structures
  846. */
  847. typedef struct _D3DADAPTER_IDENTIFIER8 {
  848. char Driver[MAX_DEVICE_IDENTIFIER_STRING];
  849. char Description[MAX_DEVICE_IDENTIFIER_STRING];
  850. LARGE_INTEGER DriverVersion;
  851. DWORD VendorId;
  852. DWORD DeviceId;
  853. DWORD SubSysId;
  854. DWORD Revision;
  855. GUID DeviceIdentifier;
  856. DWORD WHQLLevel;
  857. } D3DADAPTER_IDENTIFIER8;
  858. typedef struct _D3DBOX {
  859. UINT Left;
  860. UINT Top;
  861. UINT Right;
  862. UINT Bottom;
  863. UINT Front;
  864. UINT Back;
  865. } D3DBOX;
  866. typedef struct _D3DCLIPSTATUS8 {
  867. DWORD ClipUnion;
  868. DWORD ClipIntersection;
  869. } D3DCLIPSTATUS8;
  870. typedef struct _D3DCOLORVALUE {
  871. float r;
  872. float g;
  873. float b;
  874. float a;
  875. } D3DCOLORVALUE;
  876. typedef struct _D3DDEVICE_CREATION_PARAMETERS {
  877. UINT AdapterOrdinal;
  878. D3DDEVTYPE DeviceType;
  879. HWND hFocusWindow;
  880. DWORD BehaviorFlags;
  881. } D3DDEVICE_CREATION_PARAMETERS;
  882. typedef struct _D3DDISPLAYMODE {
  883. UINT Width;
  884. UINT Height;
  885. UINT RefreshRate;
  886. D3DFORMAT Format;
  887. } D3DDISPLAYMODE;
  888. typedef struct _D3DGAMMARAMP {
  889. WORD red [256];
  890. WORD green[256];
  891. WORD blue [256];
  892. } D3DGAMMARAMP;
  893. typedef struct _D3DINDEXBUFFER_DESC {
  894. D3DFORMAT Format;
  895. D3DRESOURCETYPE Type;
  896. DWORD Usage;
  897. D3DPOOL Pool;
  898. UINT Size;
  899. } D3DINDEXBUFFER_DESC;
  900. #ifndef D3DVECTOR_DEFINED
  901. typedef struct _D3DVECTOR {
  902. float x;
  903. float y;
  904. float z;
  905. } D3DVECTOR;
  906. #define D3DVECTOR_DEFINED
  907. #endif
  908. typedef struct _D3DLIGHT8 {
  909. D3DLIGHTTYPE Type;
  910. D3DCOLORVALUE Diffuse;
  911. D3DCOLORVALUE Specular;
  912. D3DCOLORVALUE Ambient;
  913. D3DVECTOR Position;
  914. D3DVECTOR Direction;
  915. float Range;
  916. float Falloff;
  917. float Attenuation0;
  918. float Attenuation1;
  919. float Attenuation2;
  920. float Theta;
  921. float Phi;
  922. } D3DLIGHT8;
  923. typedef struct _D3DLINEPATTERN {
  924. WORD wRepeatFactor;
  925. WORD wLinePattern;
  926. } D3DLINEPATTERN;
  927. typedef struct _D3DLOCKED_BOX {
  928. INT RowPitch;
  929. INT SlicePitch;
  930. void* pBits;
  931. } D3DLOCKED_BOX;
  932. typedef struct _D3DLOCKED_RECT {
  933. INT Pitch;
  934. void* pBits;
  935. } D3DLOCKED_RECT;
  936. typedef struct _D3DMATERIAL8 {
  937. D3DCOLORVALUE Diffuse;
  938. D3DCOLORVALUE Ambient;
  939. D3DCOLORVALUE Specular;
  940. D3DCOLORVALUE Emissive;
  941. float Power;
  942. } D3DMATERIAL8;
  943. typedef struct _D3DMATRIX {
  944. union {
  945. struct {
  946. float _11, _12, _13, _14;
  947. float _21, _22, _23, _24;
  948. float _31, _32, _33, _34;
  949. float _41, _42, _43, _44;
  950. } DUMMYSTRUCTNAME;
  951. float m[4][4];
  952. } DUMMYUNIONNAME;
  953. } D3DMATRIX;
  954. typedef struct _D3DPRESENT_PARAMETERS_ {
  955. UINT BackBufferWidth;
  956. UINT BackBufferHeight;
  957. D3DFORMAT BackBufferFormat;
  958. UINT BackBufferCount;
  959. D3DMULTISAMPLE_TYPE MultiSampleType;
  960. D3DSWAPEFFECT SwapEffect;
  961. HWND hDeviceWindow;
  962. WINBOOL Windowed;
  963. WINBOOL EnableAutoDepthStencil;
  964. D3DFORMAT AutoDepthStencilFormat;
  965. DWORD Flags;
  966. UINT FullScreen_RefreshRateInHz;
  967. UINT FullScreen_PresentationInterval;
  968. } D3DPRESENT_PARAMETERS;
  969. #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
  970. typedef struct _D3DRANGE {
  971. UINT Offset;
  972. UINT Size;
  973. } D3DRANGE;
  974. typedef struct _D3DRASTER_STATUS {
  975. WINBOOL InVBlank;
  976. UINT ScanLine;
  977. } D3DRASTER_STATUS;
  978. typedef struct _D3DRECT {
  979. LONG x1;
  980. LONG y1;
  981. LONG x2;
  982. LONG y2;
  983. } D3DRECT;
  984. typedef struct _D3DRECTPATCH_INFO {
  985. UINT StartVertexOffsetWidth;
  986. UINT StartVertexOffsetHeight;
  987. UINT Width;
  988. UINT Height;
  989. UINT Stride;
  990. D3DBASISTYPE Basis;
  991. D3DORDERTYPE Order;
  992. } D3DRECTPATCH_INFO;
  993. typedef struct _D3DSURFACE_DESC {
  994. D3DFORMAT Format;
  995. D3DRESOURCETYPE Type;
  996. DWORD Usage;
  997. D3DPOOL Pool;
  998. UINT Size;
  999. D3DMULTISAMPLE_TYPE MultiSampleType;
  1000. UINT Width;
  1001. UINT Height;
  1002. } D3DSURFACE_DESC;
  1003. typedef struct _D3DTRIPATCH_INFO {
  1004. UINT StartVertexOffset;
  1005. UINT NumVertices;
  1006. D3DBASISTYPE Basis;
  1007. D3DORDERTYPE Order;
  1008. } D3DTRIPATCH_INFO;
  1009. typedef struct _D3DVERTEXBUFFER_DESC {
  1010. D3DFORMAT Format;
  1011. D3DRESOURCETYPE Type;
  1012. DWORD Usage;
  1013. D3DPOOL Pool;
  1014. UINT Size;
  1015. DWORD FVF;
  1016. } D3DVERTEXBUFFER_DESC;
  1017. typedef struct _D3DVIEWPORT8 {
  1018. DWORD X;
  1019. DWORD Y;
  1020. DWORD Width;
  1021. DWORD Height;
  1022. float MinZ;
  1023. float MaxZ;
  1024. } D3DVIEWPORT8;
  1025. typedef struct _D3DVOLUME_DESC {
  1026. D3DFORMAT Format;
  1027. D3DRESOURCETYPE Type;
  1028. DWORD Usage;
  1029. D3DPOOL Pool;
  1030. UINT Size;
  1031. UINT Width;
  1032. UINT Height;
  1033. UINT Depth;
  1034. } D3DVOLUME_DESC;
  1035. #ifdef __i386__
  1036. #include <poppack.h>
  1037. #endif
  1038. #endif /* __WINE_D3D8TYPES_H */