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- /*
- * Copyright (C) 2002-2003 Jason Edmeades
- * Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #ifndef __WINE_D3D9CAPS_H
- #define __WINE_D3D9CAPS_H
- #ifdef __i386__
- #include <pshpack4.h>
- #endif
- /*
- * Definitions
- */
- #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
- #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
- #define D3DCURSORCAPS_COLOR 1
- #define D3DCURSORCAPS_LOWRES 2
- #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
- #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
- #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
- #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
- #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
- #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
- #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
- #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
- #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
- #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
- #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
- #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
- #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
- #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
- #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
- #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
- #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
- #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
- #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
- #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
- #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
- #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
- #define D3DDEVCAPS_PUREDEVICE 0x0100000
- #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
- #define D3DDEVCAPS_RTPATCHES 0x0400000
- #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
- #define D3DDEVCAPS_NPATCHES 0x1000000
- #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
- #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
- #define D3DFVFCAPS_PSIZE 0x100000
- #define D3DLINECAPS_TEXTURE 0x01
- #define D3DLINECAPS_ZTEST 0x02
- #define D3DLINECAPS_BLEND 0x04
- #define D3DLINECAPS_ALPHACMP 0x08
- #define D3DLINECAPS_FOG 0x10
- #define D3DLINECAPS_ANTIALIAS 0x20
- #define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
- #define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
- #define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
- #define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
- #define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
- #define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
- #define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
- #define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
- #define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
- #define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
- #define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
- #define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
- #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
- #define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
- #ifndef D3D_DISABLE_9EX
- #define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
- #define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
- #endif
- #define D3DPCMPCAPS_NEVER 0x01
- #define D3DPCMPCAPS_LESS 0x02
- #define D3DPCMPCAPS_EQUAL 0x04
- #define D3DPCMPCAPS_LESSEQUAL 0x08
- #define D3DPCMPCAPS_GREATER 0x10
- #define D3DPCMPCAPS_NOTEQUAL 0x20
- #define D3DPCMPCAPS_GREATEREQUAL 0x40
- #define D3DPCMPCAPS_ALWAYS 0x80
- #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
- #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
- #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
- #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
- #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
- #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
- #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
- #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
- #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
- #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
- #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
- #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
- #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
- #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
- #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
- #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
- #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
- #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
- #ifndef D3D_DISABLE_9EX
- #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
- #endif
- #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
- #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
- #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
- #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
- #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
- #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
- #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
- #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
- #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
- #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
- #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
- #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
- #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
- #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
- #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
- #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
- #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
- #define D3DPRESENT_INTERVAL_ONE 0x00000001
- #define D3DPRESENT_INTERVAL_TWO 0x00000002
- #define D3DPRESENT_INTERVAL_THREE 0x00000004
- #define D3DPRESENT_INTERVAL_FOUR 0x00000008
- #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
- #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
- #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
- #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
- #define D3DPSHADECAPS_FOGGOURAUD 0x80000
- #define D3DPTADDRESSCAPS_WRAP 0x01
- #define D3DPTADDRESSCAPS_MIRROR 0x02
- #define D3DPTADDRESSCAPS_CLAMP 0x04
- #define D3DPTADDRESSCAPS_BORDER 0x08
- #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
- #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
- #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
- #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
- #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
- #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
- #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
- #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
- #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
- #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
- #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
- #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
- #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
- #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
- #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
- #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
- #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
- #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
- #define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
- #define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
- #define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
- #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
- #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
- #define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
- #define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
- #ifndef D3D_DISABLE_9EX
- #define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
- #endif
- #define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
- #define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
- #define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
- #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
- #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
- #define D3DSTENCILCAPS_KEEP 0x01
- #define D3DSTENCILCAPS_ZERO 0x02
- #define D3DSTENCILCAPS_REPLACE 0x04
- #define D3DSTENCILCAPS_INCRSAT 0x08
- #define D3DSTENCILCAPS_DECRSAT 0x10
- #define D3DSTENCILCAPS_INVERT 0x20
- #define D3DSTENCILCAPS_INCR 0x40
- #define D3DSTENCILCAPS_DECR 0x80
- #define D3DSTENCILCAPS_TWOSIDED 0x100
- #define D3DTEXOPCAPS_DISABLE 0x0000001
- #define D3DTEXOPCAPS_SELECTARG1 0x0000002
- #define D3DTEXOPCAPS_SELECTARG2 0x0000004
- #define D3DTEXOPCAPS_MODULATE 0x0000008
- #define D3DTEXOPCAPS_MODULATE2X 0x0000010
- #define D3DTEXOPCAPS_MODULATE4X 0x0000020
- #define D3DTEXOPCAPS_ADD 0x0000040
- #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
- #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
- #define D3DTEXOPCAPS_SUBTRACT 0x0000200
- #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
- #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
- #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
- #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
- #define D3DTEXOPCAPS_PREMODULATE 0x0010000
- #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
- #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
- #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
- #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
- #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
- #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
- #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
- #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
- #define D3DTEXOPCAPS_LERP 0x2000000
- #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
- #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
- #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
- #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
- #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
- #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
- #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
- #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
- #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
- #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
- #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
- #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
- #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
- #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
- #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
- #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
- #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
- #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
- #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
- #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
- #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
- #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
- #define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
- #define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
- #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
- #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
- #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
- #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
- #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
- #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
- #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
- #ifndef D3D_DISABLE_9EX
- #define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
- #endif
- #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DVS20_MAX_NUMTEMPS 32
- #define D3DVS20_MIN_NUMTEMPS 12
- #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
- #define D3DVS20CAPS_PREDICATION (1 << 0)
- #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
- #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
- #define D3DPS20CAPS_PREDICATION (1 << 2)
- #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
- #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
- #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMTEMPS 32
- #define D3DPS20_MIN_NUMTEMPS 12
- #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
- #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
- #define D3DMIN30SHADERINSTRUCTIONS 512
- #define D3DMAX30SHADERINSTRUCTIONS 32768
- typedef struct _D3DVSHADERCAPS2_0 {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- } D3DVSHADERCAPS2_0;
- typedef struct _D3DPSHADERCAPS2_0 {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- INT NumInstructionSlots;
- } D3DPSHADERCAPS2_0;
- /*
- * The d3dcaps9 structure
- */
- typedef struct _D3DCAPS9 {
- D3DDEVTYPE DeviceType;
- UINT AdapterOrdinal;
-
- DWORD Caps;
- DWORD Caps2;
- DWORD Caps3;
- DWORD PresentationIntervals;
-
- DWORD CursorCaps;
-
- DWORD DevCaps;
-
- DWORD PrimitiveMiscCaps;
- DWORD RasterCaps;
- DWORD ZCmpCaps;
- DWORD SrcBlendCaps;
- DWORD DestBlendCaps;
- DWORD AlphaCmpCaps;
- DWORD ShadeCaps;
- DWORD TextureCaps;
- DWORD TextureFilterCaps;
- DWORD CubeTextureFilterCaps;
- DWORD VolumeTextureFilterCaps;
- DWORD TextureAddressCaps;
- DWORD VolumeTextureAddressCaps;
-
- DWORD LineCaps;
-
- DWORD MaxTextureWidth, MaxTextureHeight;
- DWORD MaxVolumeExtent;
-
- DWORD MaxTextureRepeat;
- DWORD MaxTextureAspectRatio;
- DWORD MaxAnisotropy;
- float MaxVertexW;
-
- float GuardBandLeft;
- float GuardBandTop;
- float GuardBandRight;
- float GuardBandBottom;
-
- float ExtentsAdjust;
- DWORD StencilCaps;
-
- DWORD FVFCaps;
- DWORD TextureOpCaps;
- DWORD MaxTextureBlendStages;
- DWORD MaxSimultaneousTextures;
-
- DWORD VertexProcessingCaps;
- DWORD MaxActiveLights;
- DWORD MaxUserClipPlanes;
- DWORD MaxVertexBlendMatrices;
- DWORD MaxVertexBlendMatrixIndex;
-
- float MaxPointSize;
-
- DWORD MaxPrimitiveCount;
- DWORD MaxVertexIndex;
- DWORD MaxStreams;
- DWORD MaxStreamStride;
-
- DWORD VertexShaderVersion;
- DWORD MaxVertexShaderConst;
-
- DWORD PixelShaderVersion;
- float PixelShader1xMaxValue;
- /* DX 9 */
- DWORD DevCaps2;
- float MaxNpatchTessellationLevel;
- DWORD Reserved5;
- UINT MasterAdapterOrdinal;
- UINT AdapterOrdinalInGroup;
- UINT NumberOfAdaptersInGroup;
- DWORD DeclTypes;
- DWORD NumSimultaneousRTs;
- DWORD StretchRectFilterCaps;
- D3DVSHADERCAPS2_0 VS20Caps;
- D3DPSHADERCAPS2_0 PS20Caps;
- DWORD VertexTextureFilterCaps;
- DWORD MaxVShaderInstructionsExecuted;
- DWORD MaxPShaderInstructionsExecuted;
- DWORD MaxVertexShader30InstructionSlots;
- DWORD MaxPixelShader30InstructionSlots;
- } D3DCAPS9;
- #ifndef D3D_DISABLE_9EX
- #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
- #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
- #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
- #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
- #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
- #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
- #define D3DOVERLAYCAPS_STRETCHX 0x00000040
- #define D3DOVERLAYCAPS_STRETCHY 0x00000080
- typedef struct _D3DOVERLAYCAPS {
- UINT Caps;
- UINT MaxOverlayDisplayWidth;
- UINT MaxOverlayDisplayHeight;
- } D3DOVERLAYCAPS;
- #define D3DCPCAPS_SOFTWARE 0x00000001
- #define D3DCPCAPS_HARDWARE 0x00000002
- #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
- #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
- #define D3DCPCAPS_CONTENTKEY 0x00000010
- #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
- #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
- #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
- #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
- #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
- typedef struct _D3DCONTENTPROTECTIONCAPS {
- DWORD Caps;
- GUID KeyExchangeType;
- UINT BufferAlignmentStart;
- UINT BlockAlignmentSize;
- ULONGLONG ProtectedMemorySize;
- } D3DCONTENTPROTECTIONCAPS;
- DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
- DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
- DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
- DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
- #endif
- #ifdef __i386__
- #include <poppack.h>
- #endif
- #endif
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