d3d9caps.h 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455
  1. /*
  2. * Copyright (C) 2002-2003 Jason Edmeades
  3. * Raphael Junqueira
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18. */
  19. #ifndef __WINE_D3D9CAPS_H
  20. #define __WINE_D3D9CAPS_H
  21. #ifdef __i386__
  22. #include <pshpack4.h>
  23. #endif
  24. /*
  25. * Definitions
  26. */
  27. #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
  28. #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
  29. #define D3DCURSORCAPS_COLOR 1
  30. #define D3DCURSORCAPS_LOWRES 2
  31. #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
  32. #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
  33. #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
  34. #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
  35. #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
  36. #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
  37. #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
  38. #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
  39. #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
  40. #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
  41. #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
  42. #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
  43. #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
  44. #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
  45. #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
  46. #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
  47. #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
  48. #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
  49. #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
  50. #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
  51. #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
  52. #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
  53. #define D3DDEVCAPS_PUREDEVICE 0x0100000
  54. #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
  55. #define D3DDEVCAPS_RTPATCHES 0x0400000
  56. #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
  57. #define D3DDEVCAPS_NPATCHES 0x1000000
  58. #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
  59. #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
  60. #define D3DFVFCAPS_PSIZE 0x100000
  61. #define D3DLINECAPS_TEXTURE 0x01
  62. #define D3DLINECAPS_ZTEST 0x02
  63. #define D3DLINECAPS_BLEND 0x04
  64. #define D3DLINECAPS_ALPHACMP 0x08
  65. #define D3DLINECAPS_FOG 0x10
  66. #define D3DLINECAPS_ANTIALIAS 0x20
  67. #define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
  68. #define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
  69. #define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
  70. #define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
  71. #define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
  72. #define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
  73. #define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
  74. #define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
  75. #define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
  76. #define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
  77. #define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
  78. #define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
  79. #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
  80. #define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
  81. #ifndef D3D_DISABLE_9EX
  82. #define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
  83. #define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
  84. #endif
  85. #define D3DPCMPCAPS_NEVER 0x01
  86. #define D3DPCMPCAPS_LESS 0x02
  87. #define D3DPCMPCAPS_EQUAL 0x04
  88. #define D3DPCMPCAPS_LESSEQUAL 0x08
  89. #define D3DPCMPCAPS_GREATER 0x10
  90. #define D3DPCMPCAPS_NOTEQUAL 0x20
  91. #define D3DPCMPCAPS_GREATEREQUAL 0x40
  92. #define D3DPCMPCAPS_ALWAYS 0x80
  93. #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
  94. #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
  95. #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
  96. #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
  97. #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
  98. #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
  99. #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
  100. #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
  101. #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
  102. #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
  103. #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
  104. #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
  105. #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
  106. #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
  107. #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
  108. #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
  109. #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
  110. #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
  111. #ifndef D3D_DISABLE_9EX
  112. #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
  113. #endif
  114. #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
  115. #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
  116. #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
  117. #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
  118. #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
  119. #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
  120. #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
  121. #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
  122. #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
  123. #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
  124. #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
  125. #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
  126. #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
  127. #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
  128. #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
  129. #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
  130. #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
  131. #define D3DPRESENT_INTERVAL_ONE 0x00000001
  132. #define D3DPRESENT_INTERVAL_TWO 0x00000002
  133. #define D3DPRESENT_INTERVAL_THREE 0x00000004
  134. #define D3DPRESENT_INTERVAL_FOUR 0x00000008
  135. #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
  136. #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
  137. #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
  138. #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
  139. #define D3DPSHADECAPS_FOGGOURAUD 0x80000
  140. #define D3DPTADDRESSCAPS_WRAP 0x01
  141. #define D3DPTADDRESSCAPS_MIRROR 0x02
  142. #define D3DPTADDRESSCAPS_CLAMP 0x04
  143. #define D3DPTADDRESSCAPS_BORDER 0x08
  144. #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
  145. #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
  146. #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
  147. #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
  148. #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
  149. #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
  150. #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
  151. #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
  152. #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
  153. #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
  154. #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
  155. #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
  156. #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
  157. #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
  158. #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
  159. #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
  160. #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
  161. #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
  162. #define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
  163. #define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
  164. #define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
  165. #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
  166. #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
  167. #define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
  168. #define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
  169. #ifndef D3D_DISABLE_9EX
  170. #define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
  171. #endif
  172. #define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
  173. #define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
  174. #define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
  175. #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
  176. #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
  177. #define D3DSTENCILCAPS_KEEP 0x01
  178. #define D3DSTENCILCAPS_ZERO 0x02
  179. #define D3DSTENCILCAPS_REPLACE 0x04
  180. #define D3DSTENCILCAPS_INCRSAT 0x08
  181. #define D3DSTENCILCAPS_DECRSAT 0x10
  182. #define D3DSTENCILCAPS_INVERT 0x20
  183. #define D3DSTENCILCAPS_INCR 0x40
  184. #define D3DSTENCILCAPS_DECR 0x80
  185. #define D3DSTENCILCAPS_TWOSIDED 0x100
  186. #define D3DTEXOPCAPS_DISABLE 0x0000001
  187. #define D3DTEXOPCAPS_SELECTARG1 0x0000002
  188. #define D3DTEXOPCAPS_SELECTARG2 0x0000004
  189. #define D3DTEXOPCAPS_MODULATE 0x0000008
  190. #define D3DTEXOPCAPS_MODULATE2X 0x0000010
  191. #define D3DTEXOPCAPS_MODULATE4X 0x0000020
  192. #define D3DTEXOPCAPS_ADD 0x0000040
  193. #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
  194. #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
  195. #define D3DTEXOPCAPS_SUBTRACT 0x0000200
  196. #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
  197. #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
  198. #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
  199. #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
  200. #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
  201. #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
  202. #define D3DTEXOPCAPS_PREMODULATE 0x0010000
  203. #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
  204. #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
  205. #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
  206. #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
  207. #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
  208. #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
  209. #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
  210. #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
  211. #define D3DTEXOPCAPS_LERP 0x2000000
  212. #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
  213. #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
  214. #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
  215. #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
  216. #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
  217. #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
  218. #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
  219. #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
  220. #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
  221. #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
  222. #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
  223. #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
  224. #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
  225. #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
  226. #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
  227. #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
  228. #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
  229. #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
  230. #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
  231. #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
  232. #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
  233. #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
  234. #define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
  235. #define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
  236. #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
  237. #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
  238. #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
  239. #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
  240. #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
  241. #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
  242. #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
  243. #ifndef D3D_DISABLE_9EX
  244. #define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
  245. #endif
  246. #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
  247. #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
  248. #define D3DVS20_MAX_NUMTEMPS 32
  249. #define D3DVS20_MIN_NUMTEMPS 12
  250. #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
  251. #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
  252. #define D3DVS20CAPS_PREDICATION (1 << 0)
  253. #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
  254. #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
  255. #define D3DPS20CAPS_PREDICATION (1 << 2)
  256. #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
  257. #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
  258. #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
  259. #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
  260. #define D3DPS20_MAX_NUMTEMPS 32
  261. #define D3DPS20_MIN_NUMTEMPS 12
  262. #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
  263. #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
  264. #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
  265. #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
  266. #define D3DMIN30SHADERINSTRUCTIONS 512
  267. #define D3DMAX30SHADERINSTRUCTIONS 32768
  268. typedef struct _D3DVSHADERCAPS2_0 {
  269. DWORD Caps;
  270. INT DynamicFlowControlDepth;
  271. INT NumTemps;
  272. INT StaticFlowControlDepth;
  273. } D3DVSHADERCAPS2_0;
  274. typedef struct _D3DPSHADERCAPS2_0 {
  275. DWORD Caps;
  276. INT DynamicFlowControlDepth;
  277. INT NumTemps;
  278. INT StaticFlowControlDepth;
  279. INT NumInstructionSlots;
  280. } D3DPSHADERCAPS2_0;
  281. /*
  282. * The d3dcaps9 structure
  283. */
  284. typedef struct _D3DCAPS9 {
  285. D3DDEVTYPE DeviceType;
  286. UINT AdapterOrdinal;
  287. DWORD Caps;
  288. DWORD Caps2;
  289. DWORD Caps3;
  290. DWORD PresentationIntervals;
  291. DWORD CursorCaps;
  292. DWORD DevCaps;
  293. DWORD PrimitiveMiscCaps;
  294. DWORD RasterCaps;
  295. DWORD ZCmpCaps;
  296. DWORD SrcBlendCaps;
  297. DWORD DestBlendCaps;
  298. DWORD AlphaCmpCaps;
  299. DWORD ShadeCaps;
  300. DWORD TextureCaps;
  301. DWORD TextureFilterCaps;
  302. DWORD CubeTextureFilterCaps;
  303. DWORD VolumeTextureFilterCaps;
  304. DWORD TextureAddressCaps;
  305. DWORD VolumeTextureAddressCaps;
  306. DWORD LineCaps;
  307. DWORD MaxTextureWidth, MaxTextureHeight;
  308. DWORD MaxVolumeExtent;
  309. DWORD MaxTextureRepeat;
  310. DWORD MaxTextureAspectRatio;
  311. DWORD MaxAnisotropy;
  312. float MaxVertexW;
  313. float GuardBandLeft;
  314. float GuardBandTop;
  315. float GuardBandRight;
  316. float GuardBandBottom;
  317. float ExtentsAdjust;
  318. DWORD StencilCaps;
  319. DWORD FVFCaps;
  320. DWORD TextureOpCaps;
  321. DWORD MaxTextureBlendStages;
  322. DWORD MaxSimultaneousTextures;
  323. DWORD VertexProcessingCaps;
  324. DWORD MaxActiveLights;
  325. DWORD MaxUserClipPlanes;
  326. DWORD MaxVertexBlendMatrices;
  327. DWORD MaxVertexBlendMatrixIndex;
  328. float MaxPointSize;
  329. DWORD MaxPrimitiveCount;
  330. DWORD MaxVertexIndex;
  331. DWORD MaxStreams;
  332. DWORD MaxStreamStride;
  333. DWORD VertexShaderVersion;
  334. DWORD MaxVertexShaderConst;
  335. DWORD PixelShaderVersion;
  336. float PixelShader1xMaxValue;
  337. /* DX 9 */
  338. DWORD DevCaps2;
  339. float MaxNpatchTessellationLevel;
  340. DWORD Reserved5;
  341. UINT MasterAdapterOrdinal;
  342. UINT AdapterOrdinalInGroup;
  343. UINT NumberOfAdaptersInGroup;
  344. DWORD DeclTypes;
  345. DWORD NumSimultaneousRTs;
  346. DWORD StretchRectFilterCaps;
  347. D3DVSHADERCAPS2_0 VS20Caps;
  348. D3DPSHADERCAPS2_0 PS20Caps;
  349. DWORD VertexTextureFilterCaps;
  350. DWORD MaxVShaderInstructionsExecuted;
  351. DWORD MaxPShaderInstructionsExecuted;
  352. DWORD MaxVertexShader30InstructionSlots;
  353. DWORD MaxPixelShader30InstructionSlots;
  354. } D3DCAPS9;
  355. #ifndef D3D_DISABLE_9EX
  356. #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
  357. #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
  358. #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
  359. #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
  360. #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
  361. #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
  362. #define D3DOVERLAYCAPS_STRETCHX 0x00000040
  363. #define D3DOVERLAYCAPS_STRETCHY 0x00000080
  364. typedef struct _D3DOVERLAYCAPS {
  365. UINT Caps;
  366. UINT MaxOverlayDisplayWidth;
  367. UINT MaxOverlayDisplayHeight;
  368. } D3DOVERLAYCAPS;
  369. #define D3DCPCAPS_SOFTWARE 0x00000001
  370. #define D3DCPCAPS_HARDWARE 0x00000002
  371. #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
  372. #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
  373. #define D3DCPCAPS_CONTENTKEY 0x00000010
  374. #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
  375. #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
  376. #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
  377. #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
  378. #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
  379. typedef struct _D3DCONTENTPROTECTIONCAPS {
  380. DWORD Caps;
  381. GUID KeyExchangeType;
  382. UINT BufferAlignmentStart;
  383. UINT BlockAlignmentSize;
  384. ULONGLONG ProtectedMemorySize;
  385. } D3DCONTENTPROTECTIONCAPS;
  386. DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
  387. DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
  388. DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
  389. DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
  390. #endif
  391. #ifdef __i386__
  392. #include <poppack.h>
  393. #endif
  394. #endif