d3d9types.h 52 KB

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  1. /*
  2. * Copyright (C) 2002-2003 Jason Edmeades
  3. * Copyright (C) 2002-2003 Raphael Junqueira
  4. * Copyright (C) 2005 Oliver Stieber
  5. *
  6. * This library is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * This library is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with this library; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  19. */
  20. #ifndef __WINE_D3D9TYPES_H
  21. #define __WINE_D3D9TYPES_H
  22. #ifdef __i386__
  23. #include <pshpack4.h>
  24. #endif
  25. /*****************************************************************************
  26. * Direct 3D v9 #defines
  27. */
  28. #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
  29. #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
  30. #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
  31. #define D3DCLIPPLANE0 (1 << 0)
  32. #define D3DCLIPPLANE1 (1 << 1)
  33. #define D3DCLIPPLANE2 (1 << 2)
  34. #define D3DCLIPPLANE3 (1 << 3)
  35. #define D3DCLIPPLANE4 (1 << 4)
  36. #define D3DCLIPPLANE5 (1 << 5)
  37. #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
  38. #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  39. #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  40. #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  41. #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
  42. #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
  43. #define D3DCS_LEFT __MSABI_LONG(0x001)
  44. #define D3DCS_RIGHT __MSABI_LONG(0x002)
  45. #define D3DCS_TOP __MSABI_LONG(0x004)
  46. #define D3DCS_BOTTOM __MSABI_LONG(0x008)
  47. #define D3DCS_FRONT __MSABI_LONG(0x010)
  48. #define D3DCS_BACK __MSABI_LONG(0x020)
  49. #define D3DCS_PLANE0 __MSABI_LONG(0x040)
  50. #define D3DCS_PLANE1 __MSABI_LONG(0x080)
  51. #define D3DCS_PLANE2 __MSABI_LONG(0x100)
  52. #define D3DCS_PLANE3 __MSABI_LONG(0x200)
  53. #define D3DCS_PLANE4 __MSABI_LONG(0x400)
  54. #define D3DCS_PLANE5 __MSABI_LONG(0x800)
  55. #define D3DCS_ALL __MSABI_LONG(0xFFF)
  56. #define D3DFVF_TEXTUREFORMAT1 3u
  57. #define D3DFVF_TEXTUREFORMAT2 0u
  58. #define D3DFVF_TEXTUREFORMAT3 1u
  59. #define D3DFVF_TEXTUREFORMAT4 2u
  60. #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  61. #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  62. #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  63. #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  64. #define D3DLOCK_READONLY 0x0010
  65. #define D3DLOCK_NOSYSLOCK 0x0800
  66. #define D3DLOCK_NOOVERWRITE 0x1000
  67. #define D3DLOCK_DISCARD 0x2000
  68. #define D3DLOCK_DONOTWAIT 0x4000
  69. #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
  70. #define D3DMAXUSERCLIPPLANES 32
  71. #define D3DCLIPPLANE0 (1 << 0)
  72. #define D3DCLIPPLANE1 (1 << 1)
  73. #define D3DCLIPPLANE2 (1 << 2)
  74. #define D3DCLIPPLANE3 (1 << 3)
  75. #define D3DCLIPPLANE4 (1 << 4)
  76. #define D3DCLIPPLANE5 (1 << 5)
  77. #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
  78. /* MSDN has this in d3d9caps.h, but it should be here */
  79. #define D3DTSS_TCI_PASSTHRU 0x00000
  80. #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
  81. #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
  82. #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
  83. #define D3DTSS_TCI_SPHEREMAP 0x40000
  84. #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
  85. #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  86. #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  87. #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  88. #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  89. #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
  90. #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
  91. #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
  92. #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
  93. #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
  94. #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
  95. #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
  96. #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
  97. #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
  98. #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
  99. #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
  100. /* Parts added with d3d9ex */
  101. #if !defined(D3D_DISABLE_9EX)
  102. #define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800)
  103. #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
  104. #define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000)
  105. #define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000)
  106. #define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
  107. #endif /* D3D_DISABLE_9EX */
  108. #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
  109. #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
  110. #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
  111. #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
  112. #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
  113. #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
  114. #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
  115. #define D3DWRAP_U 1
  116. #define D3DWRAP_V 2
  117. #define D3DWRAP_W 4
  118. #define D3DWRAPCOORD_0 1
  119. #define D3DWRAPCOORD_1 2
  120. #define D3DWRAPCOORD_2 4
  121. #define D3DWRAPCOORD_3 8
  122. #define MAX_DEVICE_IDENTIFIER_STRING 512
  123. #define D3DFVF_RESERVED0 0x0001
  124. #define D3DFVF_POSITION_MASK 0x400E
  125. #define D3DFVF_XYZ 0x0002
  126. #define D3DFVF_XYZRHW 0x0004
  127. #define D3DFVF_XYZB1 0x0006
  128. #define D3DFVF_XYZB2 0x0008
  129. #define D3DFVF_XYZB3 0x000a
  130. #define D3DFVF_XYZB4 0x000c
  131. #define D3DFVF_XYZB5 0x000e
  132. #define D3DFVF_XYZW 0x4002
  133. #define D3DFVF_NORMAL 0x0010
  134. #define D3DFVF_PSIZE 0x0020
  135. #define D3DFVF_DIFFUSE 0x0040
  136. #define D3DFVF_SPECULAR 0x0080
  137. #define D3DFVF_TEXCOUNT_MASK 0x0f00
  138. #define D3DFVF_TEXCOUNT_SHIFT 8
  139. #define D3DFVF_TEX0 0x0000
  140. #define D3DFVF_TEX1 0x0100
  141. #define D3DFVF_TEX2 0x0200
  142. #define D3DFVF_TEX3 0x0300
  143. #define D3DFVF_TEX4 0x0400
  144. #define D3DFVF_TEX5 0x0500
  145. #define D3DFVF_TEX6 0x0600
  146. #define D3DFVF_TEX7 0x0700
  147. #define D3DFVF_TEX8 0x0800
  148. #define D3DFVF_LASTBETA_UBYTE4 0x1000
  149. #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
  150. #define D3DFVF_RESERVED2 0x6000
  151. #define D3DTA_SELECTMASK 0x0000000f
  152. #define D3DTA_DIFFUSE 0x00000000
  153. #define D3DTA_CURRENT 0x00000001
  154. #define D3DTA_TEXTURE 0x00000002
  155. #define D3DTA_TFACTOR 0x00000003
  156. #define D3DTA_SPECULAR 0x00000004
  157. #define D3DTA_TEMP 0x00000005
  158. #define D3DTA_CONSTANT 0x00000006
  159. #define D3DTA_COMPLEMENT 0x00000010
  160. #define D3DTA_ALPHAREPLICATE 0x00000020
  161. #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
  162. #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
  163. #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
  164. #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
  165. #define D3DPV_DONOTCOPYDATA (1 << 0)
  166. #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
  167. #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
  168. #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
  169. #define MAXD3DDECLLENGTH 64 /* +end marker */
  170. #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
  171. #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
  172. #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
  173. #define MAXD3DDECLUSAGEINDEX 15
  174. #define D3DDMAPSAMPLER 256
  175. #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
  176. #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
  177. #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
  178. #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
  179. #ifndef MAKEFOURCC
  180. #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  181. ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  182. ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  183. #endif
  184. /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
  185. #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
  186. #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
  187. #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
  188. #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
  189. #ifndef D3D_DISABLE_9EX
  190. #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
  191. #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
  192. #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
  193. #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
  194. #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
  195. #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
  196. #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
  197. #endif
  198. #define D3DPRESENT_RATE_DEFAULT 0x00000000
  199. /****************************
  200. * Vertex Shaders Declaration
  201. */
  202. typedef enum _D3DDECLUSAGE {
  203. D3DDECLUSAGE_POSITION = 0,
  204. D3DDECLUSAGE_BLENDWEIGHT = 1,
  205. D3DDECLUSAGE_BLENDINDICES = 2,
  206. D3DDECLUSAGE_NORMAL = 3,
  207. D3DDECLUSAGE_PSIZE = 4,
  208. D3DDECLUSAGE_TEXCOORD = 5,
  209. D3DDECLUSAGE_TANGENT = 6,
  210. D3DDECLUSAGE_BINORMAL = 7,
  211. D3DDECLUSAGE_TESSFACTOR = 8,
  212. D3DDECLUSAGE_POSITIONT = 9,
  213. D3DDECLUSAGE_COLOR = 10,
  214. D3DDECLUSAGE_FOG = 11,
  215. D3DDECLUSAGE_DEPTH = 12,
  216. D3DDECLUSAGE_SAMPLE = 13
  217. } D3DDECLUSAGE;
  218. #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
  219. #define D3DMAXDECLUSAGEINDEX 15
  220. #define D3DMAXDECLLENGTH 18
  221. #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
  222. typedef enum _D3DDECLMETHOD {
  223. D3DDECLMETHOD_DEFAULT = 0,
  224. D3DDECLMETHOD_PARTIALU = 1,
  225. D3DDECLMETHOD_PARTIALV = 2,
  226. D3DDECLMETHOD_CROSSUV = 3,
  227. D3DDECLMETHOD_UV = 4,
  228. D3DDECLMETHOD_LOOKUP = 5,
  229. D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
  230. } D3DDECLMETHOD;
  231. #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
  232. typedef enum _D3DDECLTYPE {
  233. D3DDECLTYPE_FLOAT1 = 0,
  234. D3DDECLTYPE_FLOAT2 = 1,
  235. D3DDECLTYPE_FLOAT3 = 2,
  236. D3DDECLTYPE_FLOAT4 = 3,
  237. D3DDECLTYPE_D3DCOLOR = 4,
  238. D3DDECLTYPE_UBYTE4 = 5,
  239. D3DDECLTYPE_SHORT2 = 6,
  240. D3DDECLTYPE_SHORT4 = 7,
  241. /* VS 2.0 */
  242. D3DDECLTYPE_UBYTE4N = 8,
  243. D3DDECLTYPE_SHORT2N = 9,
  244. D3DDECLTYPE_SHORT4N = 10,
  245. D3DDECLTYPE_USHORT2N = 11,
  246. D3DDECLTYPE_USHORT4N = 12,
  247. D3DDECLTYPE_UDEC3 = 13,
  248. D3DDECLTYPE_DEC3N = 14,
  249. D3DDECLTYPE_FLOAT16_2 = 15,
  250. D3DDECLTYPE_FLOAT16_4 = 16,
  251. D3DDECLTYPE_UNUSED = 17,
  252. } D3DDECLTYPE;
  253. #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
  254. typedef struct _D3DVERTEXELEMENT9 {
  255. WORD Stream;
  256. WORD Offset;
  257. BYTE Type;
  258. BYTE Method;
  259. BYTE Usage;
  260. BYTE UsageIndex;
  261. } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
  262. typedef enum _D3DQUERYTYPE {
  263. D3DQUERYTYPE_VCACHE = 4,
  264. D3DQUERYTYPE_RESOURCEMANAGER = 5,
  265. D3DQUERYTYPE_VERTEXSTATS = 6,
  266. D3DQUERYTYPE_EVENT = 8,
  267. D3DQUERYTYPE_OCCLUSION = 9,
  268. D3DQUERYTYPE_TIMESTAMP = 10,
  269. D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
  270. D3DQUERYTYPE_TIMESTAMPFREQ = 12,
  271. D3DQUERYTYPE_PIPELINETIMINGS = 13,
  272. D3DQUERYTYPE_INTERFACETIMINGS = 14,
  273. D3DQUERYTYPE_VERTEXTIMINGS = 15,
  274. D3DQUERYTYPE_PIXELTIMINGS = 16,
  275. D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
  276. D3DQUERYTYPE_CACHEUTILIZATION = 18,
  277. #ifndef D3D_DISABLE_9EX
  278. D3DQUERYTYPE_MEMORYPRESSURE = 19,
  279. #endif
  280. } D3DQUERYTYPE;
  281. #define D3DISSUE_BEGIN (1 << 1)
  282. #define D3DISSUE_END (1 << 0)
  283. #define D3DGETDATA_FLUSH (1 << 0)
  284. #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
  285. #define D3DDP_MAXTEXCOORD 8
  286. #define D3DVSD_MAKETOKENTYPE(TokenType) \
  287. ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
  288. #define D3DVSD_CONST(ConstantAddress, Count) \
  289. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
  290. #define D3DVSD_END() 0xFFFFFFFF
  291. #define D3DVSD_NOP() 0x00000000
  292. #define D3DVSD_REG(VertexRegister, Type) \
  293. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
  294. #define D3DVSD_SKIP(Count) \
  295. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
  296. #define D3DVSD_STREAM(StreamNumber) \
  297. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
  298. #define D3DVSD_STREAM_TESS() \
  299. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
  300. #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
  301. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
  302. #define D3DVSD_TESSUV(Register) \
  303. (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
  304. /********************************
  305. * Pixel/Vertex Shaders Functions
  306. */
  307. /** Maximum number of supported texture coordinates sets operation */
  308. #define D3DDP_MAXTEXCOORD 8
  309. /** opcode token mask */
  310. #define D3DSI_OPCODE_MASK 0x0000FFFF
  311. #define D3DSI_INSTLENGTH_MASK 0x0F000000
  312. #define D3DSI_INSTLENGTH_SHIFT 24
  313. /** opcodes types for PS and VS */
  314. typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
  315. D3DSIO_NOP = 0,
  316. D3DSIO_MOV = 1,
  317. D3DSIO_ADD = 2,
  318. D3DSIO_SUB = 3,
  319. D3DSIO_MAD = 4,
  320. D3DSIO_MUL = 5,
  321. D3DSIO_RCP = 6,
  322. D3DSIO_RSQ = 7,
  323. D3DSIO_DP3 = 8,
  324. D3DSIO_DP4 = 9,
  325. D3DSIO_MIN = 10,
  326. D3DSIO_MAX = 11,
  327. D3DSIO_SLT = 12,
  328. D3DSIO_SGE = 13,
  329. D3DSIO_EXP = 14,
  330. D3DSIO_LOG = 15,
  331. D3DSIO_LIT = 16,
  332. D3DSIO_DST = 17,
  333. D3DSIO_LRP = 18,
  334. D3DSIO_FRC = 19,
  335. D3DSIO_M4x4 = 20,
  336. D3DSIO_M4x3 = 21,
  337. D3DSIO_M3x4 = 22,
  338. D3DSIO_M3x3 = 23,
  339. D3DSIO_M3x2 = 24,
  340. D3DSIO_CALL = 25,
  341. D3DSIO_CALLNZ = 26,
  342. D3DSIO_LOOP = 27,
  343. D3DSIO_RET = 28,
  344. D3DSIO_ENDLOOP = 29,
  345. D3DSIO_LABEL = 30,
  346. D3DSIO_DCL = 31,
  347. D3DSIO_POW = 32,
  348. D3DSIO_CRS = 33,
  349. D3DSIO_SGN = 34,
  350. D3DSIO_ABS = 35,
  351. D3DSIO_NRM = 36,
  352. D3DSIO_SINCOS = 37,
  353. D3DSIO_REP = 38,
  354. D3DSIO_ENDREP = 39,
  355. D3DSIO_IF = 40,
  356. D3DSIO_IFC = 41,
  357. D3DSIO_ELSE = 42,
  358. D3DSIO_ENDIF = 43,
  359. D3DSIO_BREAK = 44,
  360. D3DSIO_BREAKC = 45,
  361. D3DSIO_MOVA = 46,
  362. D3DSIO_DEFB = 47,
  363. D3DSIO_DEFI = 48,
  364. D3DSIO_TEXCOORD = 64,
  365. D3DSIO_TEXKILL = 65,
  366. D3DSIO_TEX = 66,
  367. D3DSIO_TEXBEM = 67,
  368. D3DSIO_TEXBEML = 68,
  369. D3DSIO_TEXREG2AR = 69,
  370. D3DSIO_TEXREG2GB = 70,
  371. D3DSIO_TEXM3x2PAD = 71,
  372. D3DSIO_TEXM3x2TEX = 72,
  373. D3DSIO_TEXM3x3PAD = 73,
  374. D3DSIO_TEXM3x3TEX = 74,
  375. D3DSIO_TEXM3x3DIFF = 75,
  376. D3DSIO_TEXM3x3SPEC = 76,
  377. D3DSIO_TEXM3x3VSPEC = 77,
  378. D3DSIO_EXPP = 78,
  379. D3DSIO_LOGP = 79,
  380. D3DSIO_CND = 80,
  381. D3DSIO_DEF = 81,
  382. D3DSIO_TEXREG2RGB = 82,
  383. D3DSIO_TEXDP3TEX = 83,
  384. D3DSIO_TEXM3x2DEPTH = 84,
  385. D3DSIO_TEXDP3 = 85,
  386. D3DSIO_TEXM3x3 = 86,
  387. D3DSIO_TEXDEPTH = 87,
  388. D3DSIO_CMP = 88,
  389. D3DSIO_BEM = 89,
  390. D3DSIO_DP2ADD = 90,
  391. D3DSIO_DSX = 91,
  392. D3DSIO_DSY = 92,
  393. D3DSIO_TEXLDD = 93,
  394. D3DSIO_SETP = 94,
  395. D3DSIO_TEXLDL = 95,
  396. D3DSIO_BREAKP = 96,
  397. D3DSIO_PHASE = 0xFFFD,
  398. D3DSIO_COMMENT = 0xFFFE,
  399. D3DSIO_END = 0XFFFF,
  400. D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
  401. } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  402. #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
  403. #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
  404. #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
  405. #define D3DSI_TEXLD_PROJECT 0x00010000
  406. #define D3DSI_TEXLD_BIAS 0x00020000
  407. /** for parallelism */
  408. #define D3DSI_COISSUE 0x40000000
  409. #define D3DSP_DCL_USAGE_SHIFT 0
  410. #define D3DSP_DCL_USAGE_MASK 0x0000000f
  411. #define D3DSP_DCL_USAGEINDEX_SHIFT 16
  412. #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
  413. #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
  414. #define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
  415. #define D3DSP_TEXTURETYPE_SHIFT 27
  416. #define D3DSP_TEXTURETYPE_MASK 0x78000000
  417. typedef enum _D3DSAMPLER_TEXTURE_TYPE {
  418. D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
  419. D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
  420. D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
  421. D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
  422. D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
  423. D3DSTT_FORCE_DWORD = 0x7FFFFFFF
  424. } D3DSAMPLER_TEXTURE_TYPE;
  425. #define D3DSP_REGNUM_MASK 0x000007FF
  426. /** destination parameter modifiers (.xyzw) */
  427. #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
  428. #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
  429. #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
  430. #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
  431. #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
  432. #define D3DSP_DSTMOD_SHIFT 20
  433. #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
  434. typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
  435. D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
  436. D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
  437. D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
  438. D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
  439. D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
  440. } D3DSHADER_PARAM_DSTMOD_TYPE;
  441. /** destination param */
  442. #define D3DSP_DSTSHIFT_SHIFT 24
  443. #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
  444. /** destination/source reg type */
  445. #define D3DSP_REGTYPE_SHIFT 28
  446. #define D3DSP_REGTYPE_SHIFT2 8
  447. #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
  448. #define D3DSP_REGTYPE_MASK2 0x00001800
  449. typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
  450. {
  451. D3DSPR_TEMP = 0,
  452. D3DSPR_INPUT = 1,
  453. D3DSPR_CONST = 2,
  454. D3DSPR_ADDR = 3,
  455. D3DSPR_TEXTURE = 3,
  456. D3DSPR_RASTOUT = 4,
  457. D3DSPR_ATTROUT = 5,
  458. D3DSPR_TEXCRDOUT = 6,
  459. D3DSPR_OUTPUT = 6,
  460. D3DSPR_CONSTINT = 7,
  461. D3DSPR_COLOROUT = 8,
  462. D3DSPR_DEPTHOUT = 9,
  463. D3DSPR_SAMPLER = 10,
  464. D3DSPR_CONST2 = 11,
  465. D3DSPR_CONST3 = 12,
  466. D3DSPR_CONST4 = 13,
  467. D3DSPR_CONSTBOOL = 14,
  468. D3DSPR_LOOP = 15,
  469. D3DSPR_TEMPFLOAT16 = 16,
  470. D3DSPR_MISCTYPE = 17,
  471. D3DSPR_LABEL = 18,
  472. D3DSPR_PREDICATE = 19,
  473. D3DSPR_FORCE_DWORD = 0x7fffffff
  474. } D3DSHADER_PARAM_REGISTER_TYPE;
  475. typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
  476. D3DSMO_POSITION = 0,
  477. D3DSMO_FACE = 1
  478. } D3DSHADER_MISCTYPE_OFFSETS;
  479. typedef enum _D3DVS_RASTOUT_OFFSETS {
  480. D3DSRO_POSITION = 0,
  481. D3DSRO_FOG = 1,
  482. D3DSRO_POINT_SIZE = 2,
  483. D3DSRO_FORCE_DWORD = 0x7FFFFFFF
  484. } D3DVS_RASTOUT_OFFSETS;
  485. #define D3DVS_ADDRESSMODE_SHIFT 13
  486. #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
  487. typedef enum _D3DVS_ADDRESSMODE_TYPE {
  488. D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
  489. D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
  490. D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
  491. } D3DVS_ADDRESSMODE_TYPE;
  492. #define D3DSHADER_ADDRESSMODE_SHIFT 13
  493. #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
  494. typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
  495. D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
  496. D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
  497. D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
  498. } D3DSHADER_ADDRESSMODE_TYPE;
  499. #define D3DVS_SWIZZLE_SHIFT 16
  500. #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
  501. #define D3DSP_SWIZZLE_SHIFT 16
  502. #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
  503. #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
  504. #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
  505. #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
  506. #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
  507. #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
  508. #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
  509. #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
  510. #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
  511. #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
  512. #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
  513. #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
  514. #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
  515. #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
  516. #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
  517. #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
  518. #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
  519. #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
  520. #define D3DSP_NOSWIZZLE \
  521. ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
  522. #define D3DSP_SRCMOD_SHIFT 24
  523. #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
  524. typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
  525. D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
  526. D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
  527. D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
  528. D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
  529. D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
  530. D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
  531. D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
  532. D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
  533. D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
  534. D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
  535. D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
  536. D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
  537. D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
  538. D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
  539. D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
  540. } D3DSHADER_PARAM_SRCMOD_TYPE;
  541. #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
  542. #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
  543. #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
  544. #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
  545. #define D3DSI_COMMENTSIZE_SHIFT 16
  546. #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
  547. #define D3DSHADER_COMMENT(commentSize) \
  548. ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
  549. #define D3DPS_END() 0x0000FFFF
  550. #define D3DVS_END() 0x0000FFFF
  551. /*****************************************************************************
  552. * Direct 3D v8 enumerated types
  553. */
  554. typedef enum _D3DBACKBUFFER_TYPE {
  555. D3DBACKBUFFER_TYPE_MONO = 0,
  556. D3DBACKBUFFER_TYPE_LEFT = 1,
  557. D3DBACKBUFFER_TYPE_RIGHT = 2,
  558. D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
  559. } D3DBACKBUFFER_TYPE;
  560. typedef enum _D3DBASISTYPE {
  561. D3DBASIS_BEZIER = 0,
  562. D3DBASIS_BSPLINE = 1,
  563. D3DBASIS_INTERPOLATE = 2,
  564. D3DBASIS_FORCE_DWORD = 0x7fffffff
  565. } D3DBASISTYPE;
  566. typedef enum _D3DBLEND {
  567. D3DBLEND_ZERO = 1,
  568. D3DBLEND_ONE = 2,
  569. D3DBLEND_SRCCOLOR = 3,
  570. D3DBLEND_INVSRCCOLOR = 4,
  571. D3DBLEND_SRCALPHA = 5,
  572. D3DBLEND_INVSRCALPHA = 6,
  573. D3DBLEND_DESTALPHA = 7,
  574. D3DBLEND_INVDESTALPHA = 8,
  575. D3DBLEND_DESTCOLOR = 9,
  576. D3DBLEND_INVDESTCOLOR = 10,
  577. D3DBLEND_SRCALPHASAT = 11,
  578. D3DBLEND_BOTHSRCALPHA = 12,
  579. D3DBLEND_BOTHINVSRCALPHA = 13,
  580. D3DBLEND_BLENDFACTOR = 14,
  581. D3DBLEND_INVBLENDFACTOR = 15,
  582. #ifndef D3D_DISABLE_9EX
  583. D3DBLEND_SRCCOLOR2 = 16,
  584. D3DBLEND_INVSRCCOLOR2 = 17,
  585. #endif
  586. D3DBLEND_FORCE_DWORD = 0x7fffffff
  587. } D3DBLEND;
  588. typedef enum _D3DBLENDOP {
  589. D3DBLENDOP_ADD = 1,
  590. D3DBLENDOP_SUBTRACT = 2,
  591. D3DBLENDOP_REVSUBTRACT = 3,
  592. D3DBLENDOP_MIN = 4,
  593. D3DBLENDOP_MAX = 5,
  594. D3DBLENDOP_FORCE_DWORD = 0x7fffffff
  595. } D3DBLENDOP;
  596. typedef enum _D3DCMPFUNC {
  597. D3DCMP_NEVER = 1,
  598. D3DCMP_LESS = 2,
  599. D3DCMP_EQUAL = 3,
  600. D3DCMP_LESSEQUAL = 4,
  601. D3DCMP_GREATER = 5,
  602. D3DCMP_NOTEQUAL = 6,
  603. D3DCMP_GREATEREQUAL = 7,
  604. D3DCMP_ALWAYS = 8,
  605. D3DCMP_FORCE_DWORD = 0x7fffffff
  606. } D3DCMPFUNC;
  607. typedef enum _D3DCUBEMAP_FACES {
  608. D3DCUBEMAP_FACE_POSITIVE_X = 0,
  609. D3DCUBEMAP_FACE_NEGATIVE_X = 1,
  610. D3DCUBEMAP_FACE_POSITIVE_Y = 2,
  611. D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
  612. D3DCUBEMAP_FACE_POSITIVE_Z = 4,
  613. D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
  614. D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
  615. } D3DCUBEMAP_FACES;
  616. typedef enum _D3DCULL {
  617. D3DCULL_NONE = 1,
  618. D3DCULL_CW = 2,
  619. D3DCULL_CCW = 3,
  620. D3DCULL_FORCE_DWORD = 0x7fffffff
  621. } D3DCULL;
  622. typedef enum _D3DDEBUGMONITORTOKENS {
  623. D3DDMT_ENABLE = 0,
  624. D3DDMT_DISABLE = 1,
  625. D3DDMT_FORCE_DWORD = 0x7fffffff
  626. } D3DDEBUGMONITORTOKENS;
  627. typedef enum _D3DDEGREETYPE {
  628. D3DDEGREE_LINEAR = 1,
  629. D3DDEGREE_QUADRATIC = 2,
  630. D3DDEGREE_CUBIC = 3,
  631. D3DDEGREE_QUINTIC = 5,
  632. D3DDEGREE_FORCE_DWORD = 0x7fffffff
  633. } D3DDEGREETYPE;
  634. typedef enum _D3DDEVTYPE {
  635. D3DDEVTYPE_HAL = 1,
  636. D3DDEVTYPE_REF = 2,
  637. D3DDEVTYPE_SW = 3,
  638. D3DDEVTYPE_NULLREF = 4,
  639. D3DDEVTYPE_FORCE_DWORD = 0xffffffff
  640. } D3DDEVTYPE;
  641. typedef enum _D3DFILLMODE {
  642. D3DFILL_POINT = 1,
  643. D3DFILL_WIREFRAME = 2,
  644. D3DFILL_SOLID = 3,
  645. D3DFILL_FORCE_DWORD = 0x7fffffff
  646. } D3DFILLMODE;
  647. typedef enum _D3DFOGMODE {
  648. D3DFOG_NONE = 0,
  649. D3DFOG_EXP = 1,
  650. D3DFOG_EXP2 = 2,
  651. D3DFOG_LINEAR = 3,
  652. D3DFOG_FORCE_DWORD = 0x7fffffff
  653. } D3DFOGMODE;
  654. typedef enum _D3DFORMAT {
  655. D3DFMT_UNKNOWN = 0,
  656. D3DFMT_R8G8B8 = 20,
  657. D3DFMT_A8R8G8B8 = 21,
  658. D3DFMT_X8R8G8B8 = 22,
  659. D3DFMT_R5G6B5 = 23,
  660. D3DFMT_X1R5G5B5 = 24,
  661. D3DFMT_A1R5G5B5 = 25,
  662. D3DFMT_A4R4G4B4 = 26,
  663. D3DFMT_R3G3B2 = 27,
  664. D3DFMT_A8 = 28,
  665. D3DFMT_A8R3G3B2 = 29,
  666. D3DFMT_X4R4G4B4 = 30,
  667. D3DFMT_A2B10G10R10 = 31,
  668. D3DFMT_A8B8G8R8 = 32,
  669. D3DFMT_X8B8G8R8 = 33,
  670. D3DFMT_G16R16 = 34,
  671. D3DFMT_A2R10G10B10 = 35,
  672. D3DFMT_A16B16G16R16 = 36,
  673. D3DFMT_A8P8 = 40,
  674. D3DFMT_P8 = 41,
  675. D3DFMT_L8 = 50,
  676. D3DFMT_A8L8 = 51,
  677. D3DFMT_A4L4 = 52,
  678. D3DFMT_V8U8 = 60,
  679. D3DFMT_L6V5U5 = 61,
  680. D3DFMT_X8L8V8U8 = 62,
  681. D3DFMT_Q8W8V8U8 = 63,
  682. D3DFMT_V16U16 = 64,
  683. D3DFMT_A2W10V10U10 = 67,
  684. D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
  685. D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  686. D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  687. D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  688. D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  689. D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  690. D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  691. D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
  692. D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
  693. D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
  694. D3DFMT_D16_LOCKABLE = 70,
  695. D3DFMT_D32 = 71,
  696. D3DFMT_D15S1 = 73,
  697. D3DFMT_D24S8 = 75,
  698. D3DFMT_D24X8 = 77,
  699. D3DFMT_D24X4S4 = 79,
  700. D3DFMT_D16 = 80,
  701. D3DFMT_L16 = 81,
  702. D3DFMT_D32F_LOCKABLE = 82,
  703. D3DFMT_D24FS8 = 83,
  704. #ifndef D3D_DISABLE_9EX
  705. D3DFMT_D32_LOCKABLE = 84,
  706. D3DFMT_S8_LOCKABLE = 85,
  707. #endif
  708. D3DFMT_VERTEXDATA = 100,
  709. D3DFMT_INDEX16 = 101,
  710. D3DFMT_INDEX32 = 102,
  711. D3DFMT_Q16W16V16U16 = 110,
  712. /* Floating point formats */
  713. D3DFMT_R16F = 111,
  714. D3DFMT_G16R16F = 112,
  715. D3DFMT_A16B16G16R16F = 113,
  716. /* IEEE formats */
  717. D3DFMT_R32F = 114,
  718. D3DFMT_G32R32F = 115,
  719. D3DFMT_A32B32G32R32F = 116,
  720. D3DFMT_CxV8U8 = 117,
  721. #ifndef D3D_DISABLE_9EX
  722. D3DFMT_A1 = 118,
  723. D3DFMT_A2B10G10R10_XR_BIAS = 119,
  724. D3DFMT_BINARYBUFFER = 199,
  725. #endif
  726. D3DFMT_FORCE_DWORD = 0xFFFFFFFF
  727. } D3DFORMAT;
  728. typedef enum _D3DLIGHTTYPE {
  729. D3DLIGHT_POINT = 1,
  730. D3DLIGHT_SPOT = 2,
  731. D3DLIGHT_DIRECTIONAL = 3,
  732. D3DLIGHT_FORCE_DWORD = 0x7fffffff
  733. } D3DLIGHTTYPE;
  734. typedef enum _D3DMATERIALCOLORSOURCE {
  735. D3DMCS_MATERIAL = 0,
  736. D3DMCS_COLOR1 = 1,
  737. D3DMCS_COLOR2 = 2,
  738. D3DMCS_FORCE_DWORD = 0x7fffffff
  739. } D3DMATERIALCOLORSOURCE;
  740. typedef enum _D3DMULTISAMPLE_TYPE {
  741. D3DMULTISAMPLE_NONE = 0,
  742. D3DMULTISAMPLE_NONMASKABLE = 1,
  743. D3DMULTISAMPLE_2_SAMPLES = 2,
  744. D3DMULTISAMPLE_3_SAMPLES = 3,
  745. D3DMULTISAMPLE_4_SAMPLES = 4,
  746. D3DMULTISAMPLE_5_SAMPLES = 5,
  747. D3DMULTISAMPLE_6_SAMPLES = 6,
  748. D3DMULTISAMPLE_7_SAMPLES = 7,
  749. D3DMULTISAMPLE_8_SAMPLES = 8,
  750. D3DMULTISAMPLE_9_SAMPLES = 9,
  751. D3DMULTISAMPLE_10_SAMPLES = 10,
  752. D3DMULTISAMPLE_11_SAMPLES = 11,
  753. D3DMULTISAMPLE_12_SAMPLES = 12,
  754. D3DMULTISAMPLE_13_SAMPLES = 13,
  755. D3DMULTISAMPLE_14_SAMPLES = 14,
  756. D3DMULTISAMPLE_15_SAMPLES = 15,
  757. D3DMULTISAMPLE_16_SAMPLES = 16,
  758. D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
  759. } D3DMULTISAMPLE_TYPE;
  760. #if 0
  761. typedef enum _D3DORDERTYPE {
  762. D3DORDER_LINEAR = 1,
  763. D3DORDER_QUADRATIC = 2,
  764. D3DORDER_CUBIC = 3,
  765. D3DORDER_QUINTIC = 5,
  766. D3DORDER_FORCE_DWORD = 0x7fffffff
  767. } D3DORDERTYPE;
  768. #endif
  769. typedef enum _D3DPATCHEDGESTYLE {
  770. D3DPATCHEDGE_DISCRETE = 0,
  771. D3DPATCHEDGE_CONTINUOUS = 1,
  772. D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
  773. } D3DPATCHEDGESTYLE;
  774. typedef enum _D3DPOOL {
  775. D3DPOOL_DEFAULT = 0,
  776. D3DPOOL_MANAGED = 1,
  777. D3DPOOL_SYSTEMMEM = 2,
  778. D3DPOOL_SCRATCH = 3,
  779. D3DPOOL_FORCE_DWORD = 0x7fffffff
  780. } D3DPOOL;
  781. typedef enum _D3DPRIMITIVETYPE {
  782. D3DPT_POINTLIST = 1,
  783. D3DPT_LINELIST = 2,
  784. D3DPT_LINESTRIP = 3,
  785. D3DPT_TRIANGLELIST = 4,
  786. D3DPT_TRIANGLESTRIP = 5,
  787. D3DPT_TRIANGLEFAN = 6,
  788. D3DPT_FORCE_DWORD = 0x7fffffff
  789. } D3DPRIMITIVETYPE;
  790. typedef enum _D3DRENDERSTATETYPE {
  791. D3DRS_ZENABLE = 7,
  792. D3DRS_FILLMODE = 8,
  793. D3DRS_SHADEMODE = 9,
  794. D3DRS_ZWRITEENABLE = 14,
  795. D3DRS_ALPHATESTENABLE = 15,
  796. D3DRS_LASTPIXEL = 16,
  797. D3DRS_SRCBLEND = 19,
  798. D3DRS_DESTBLEND = 20,
  799. D3DRS_CULLMODE = 22,
  800. D3DRS_ZFUNC = 23,
  801. D3DRS_ALPHAREF = 24,
  802. D3DRS_ALPHAFUNC = 25,
  803. D3DRS_DITHERENABLE = 26,
  804. D3DRS_ALPHABLENDENABLE = 27,
  805. D3DRS_FOGENABLE = 28,
  806. D3DRS_SPECULARENABLE = 29,
  807. D3DRS_FOGCOLOR = 34,
  808. D3DRS_FOGTABLEMODE = 35,
  809. D3DRS_FOGSTART = 36,
  810. D3DRS_FOGEND = 37,
  811. D3DRS_FOGDENSITY = 38,
  812. D3DRS_RANGEFOGENABLE = 48,
  813. D3DRS_STENCILENABLE = 52,
  814. D3DRS_STENCILFAIL = 53,
  815. D3DRS_STENCILZFAIL = 54,
  816. D3DRS_STENCILPASS = 55,
  817. D3DRS_STENCILFUNC = 56,
  818. D3DRS_STENCILREF = 57,
  819. D3DRS_STENCILMASK = 58,
  820. D3DRS_STENCILWRITEMASK = 59,
  821. D3DRS_TEXTUREFACTOR = 60,
  822. D3DRS_WRAP0 = 128,
  823. D3DRS_WRAP1 = 129,
  824. D3DRS_WRAP2 = 130,
  825. D3DRS_WRAP3 = 131,
  826. D3DRS_WRAP4 = 132,
  827. D3DRS_WRAP5 = 133,
  828. D3DRS_WRAP6 = 134,
  829. D3DRS_WRAP7 = 135,
  830. D3DRS_CLIPPING = 136,
  831. D3DRS_LIGHTING = 137,
  832. D3DRS_AMBIENT = 139,
  833. D3DRS_FOGVERTEXMODE = 140,
  834. D3DRS_COLORVERTEX = 141,
  835. D3DRS_LOCALVIEWER = 142,
  836. D3DRS_NORMALIZENORMALS = 143,
  837. D3DRS_DIFFUSEMATERIALSOURCE = 145,
  838. D3DRS_SPECULARMATERIALSOURCE = 146,
  839. D3DRS_AMBIENTMATERIALSOURCE = 147,
  840. D3DRS_EMISSIVEMATERIALSOURCE = 148,
  841. D3DRS_VERTEXBLEND = 151,
  842. D3DRS_CLIPPLANEENABLE = 152,
  843. D3DRS_POINTSIZE = 154,
  844. D3DRS_POINTSIZE_MIN = 155,
  845. D3DRS_POINTSPRITEENABLE = 156,
  846. D3DRS_POINTSCALEENABLE = 157,
  847. D3DRS_POINTSCALE_A = 158,
  848. D3DRS_POINTSCALE_B = 159,
  849. D3DRS_POINTSCALE_C = 160,
  850. D3DRS_MULTISAMPLEANTIALIAS = 161,
  851. D3DRS_MULTISAMPLEMASK = 162,
  852. D3DRS_PATCHEDGESTYLE = 163,
  853. D3DRS_DEBUGMONITORTOKEN = 165,
  854. D3DRS_POINTSIZE_MAX = 166,
  855. D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
  856. D3DRS_COLORWRITEENABLE = 168,
  857. D3DRS_TWEENFACTOR = 170,
  858. D3DRS_BLENDOP = 171,
  859. D3DRS_POSITIONDEGREE = 172,
  860. D3DRS_NORMALDEGREE = 173,
  861. D3DRS_SCISSORTESTENABLE = 174,
  862. D3DRS_SLOPESCALEDEPTHBIAS = 175,
  863. D3DRS_ANTIALIASEDLINEENABLE = 176,
  864. D3DRS_MINTESSELLATIONLEVEL = 178,
  865. D3DRS_MAXTESSELLATIONLEVEL = 179,
  866. D3DRS_ADAPTIVETESS_X = 180,
  867. D3DRS_ADAPTIVETESS_Y = 181,
  868. D3DRS_ADAPTIVETESS_Z = 182,
  869. D3DRS_ADAPTIVETESS_W = 183,
  870. D3DRS_ENABLEADAPTIVETESSELLATION= 184,
  871. D3DRS_TWOSIDEDSTENCILMODE = 185,
  872. D3DRS_CCW_STENCILFAIL = 186,
  873. D3DRS_CCW_STENCILZFAIL = 187,
  874. D3DRS_CCW_STENCILPASS = 188,
  875. D3DRS_CCW_STENCILFUNC = 189,
  876. D3DRS_COLORWRITEENABLE1 = 190,
  877. D3DRS_COLORWRITEENABLE2 = 191,
  878. D3DRS_COLORWRITEENABLE3 = 192,
  879. D3DRS_BLENDFACTOR = 193,
  880. D3DRS_SRGBWRITEENABLE = 194,
  881. D3DRS_DEPTHBIAS = 195,
  882. D3DRS_WRAP8 = 198,
  883. D3DRS_WRAP9 = 199,
  884. D3DRS_WRAP10 = 200,
  885. D3DRS_WRAP11 = 201,
  886. D3DRS_WRAP12 = 202,
  887. D3DRS_WRAP13 = 203,
  888. D3DRS_WRAP14 = 204,
  889. D3DRS_WRAP15 = 205,
  890. D3DRS_SEPARATEALPHABLENDENABLE = 206,
  891. D3DRS_SRCBLENDALPHA = 207,
  892. D3DRS_DESTBLENDALPHA = 208,
  893. D3DRS_BLENDOPALPHA = 209,
  894. D3DRS_FORCE_DWORD = 0x7fffffff
  895. } D3DRENDERSTATETYPE;
  896. typedef enum _D3DRESOURCETYPE {
  897. D3DRTYPE_SURFACE = 1,
  898. D3DRTYPE_VOLUME = 2,
  899. D3DRTYPE_TEXTURE = 3,
  900. D3DRTYPE_VOLUMETEXTURE = 4,
  901. D3DRTYPE_CUBETEXTURE = 5,
  902. D3DRTYPE_VERTEXBUFFER = 6,
  903. D3DRTYPE_INDEXBUFFER = 7,
  904. D3DRTYPE_FORCE_DWORD = 0x7fffffff
  905. } D3DRESOURCETYPE;
  906. #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
  907. typedef enum _D3DSHADEMODE {
  908. D3DSHADE_FLAT = 1,
  909. D3DSHADE_GOURAUD = 2,
  910. D3DSHADE_PHONG = 3,
  911. D3DSHADE_FORCE_DWORD = 0x7fffffff
  912. } D3DSHADEMODE;
  913. typedef enum _D3DSTATEBLOCKTYPE {
  914. D3DSBT_ALL = 1,
  915. D3DSBT_PIXELSTATE = 2,
  916. D3DSBT_VERTEXSTATE = 3,
  917. D3DSBT_FORCE_DWORD = 0xffffffff
  918. } D3DSTATEBLOCKTYPE;
  919. typedef enum _D3DSTENCILOP {
  920. D3DSTENCILOP_KEEP = 1,
  921. D3DSTENCILOP_ZERO = 2,
  922. D3DSTENCILOP_REPLACE = 3,
  923. D3DSTENCILOP_INCRSAT = 4,
  924. D3DSTENCILOP_DECRSAT = 5,
  925. D3DSTENCILOP_INVERT = 6,
  926. D3DSTENCILOP_INCR = 7,
  927. D3DSTENCILOP_DECR = 8,
  928. D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
  929. } D3DSTENCILOP;
  930. typedef enum _D3DSWAPEFFECT {
  931. D3DSWAPEFFECT_DISCARD = 1,
  932. D3DSWAPEFFECT_FLIP = 2,
  933. D3DSWAPEFFECT_COPY = 3,
  934. #ifndef D3D_DISABLE_9EX
  935. D3DSWAPEFFECT_OVERLAY = 4,
  936. D3DSWAPEFFECT_FLIPEX = 5,
  937. #endif
  938. D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
  939. } D3DSWAPEFFECT;
  940. typedef enum _D3DTEXTUREADDRESS {
  941. D3DTADDRESS_WRAP = 1,
  942. D3DTADDRESS_MIRROR = 2,
  943. D3DTADDRESS_CLAMP = 3,
  944. D3DTADDRESS_BORDER = 4,
  945. D3DTADDRESS_MIRRORONCE = 5,
  946. D3DTADDRESS_FORCE_DWORD = 0x7fffffff
  947. } D3DTEXTUREADDRESS;
  948. typedef enum _D3DTEXTUREFILTERTYPE {
  949. D3DTEXF_NONE = 0,
  950. D3DTEXF_POINT = 1,
  951. D3DTEXF_LINEAR = 2,
  952. D3DTEXF_ANISOTROPIC = 3,
  953. D3DTEXF_FLATCUBIC = 4,
  954. D3DTEXF_GAUSSIANCUBIC = 5,
  955. D3DTEXF_PYRAMIDALQUAD = 6,
  956. D3DTEXF_GAUSSIANQUAD = 7,
  957. #ifndef D3D_DISABLE_9EX
  958. D3DTEXF_CONVOLUTIONMONO = 8,
  959. #endif
  960. D3DTEXF_FORCE_DWORD = 0x7fffffff
  961. } D3DTEXTUREFILTERTYPE;
  962. typedef enum _D3DTEXTUREOP {
  963. D3DTOP_DISABLE = 1,
  964. D3DTOP_SELECTARG1 = 2,
  965. D3DTOP_SELECTARG2 = 3,
  966. D3DTOP_MODULATE = 4,
  967. D3DTOP_MODULATE2X = 5,
  968. D3DTOP_MODULATE4X = 6,
  969. D3DTOP_ADD = 7,
  970. D3DTOP_ADDSIGNED = 8,
  971. D3DTOP_ADDSIGNED2X = 9,
  972. D3DTOP_SUBTRACT = 10,
  973. D3DTOP_ADDSMOOTH = 11,
  974. D3DTOP_BLENDDIFFUSEALPHA = 12,
  975. D3DTOP_BLENDTEXTUREALPHA = 13,
  976. D3DTOP_BLENDFACTORALPHA = 14,
  977. D3DTOP_BLENDTEXTUREALPHAPM = 15,
  978. D3DTOP_BLENDCURRENTALPHA = 16,
  979. D3DTOP_PREMODULATE = 17,
  980. D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
  981. D3DTOP_MODULATECOLOR_ADDALPHA = 19,
  982. D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
  983. D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
  984. D3DTOP_BUMPENVMAP = 22,
  985. D3DTOP_BUMPENVMAPLUMINANCE = 23,
  986. D3DTOP_DOTPRODUCT3 = 24,
  987. D3DTOP_MULTIPLYADD = 25,
  988. D3DTOP_LERP = 26,
  989. D3DTOP_FORCE_DWORD = 0x7fffffff,
  990. } D3DTEXTUREOP;
  991. typedef enum _D3DTEXTURESTAGESTATETYPE {
  992. D3DTSS_COLOROP = 1,
  993. D3DTSS_COLORARG1 = 2,
  994. D3DTSS_COLORARG2 = 3,
  995. D3DTSS_ALPHAOP = 4,
  996. D3DTSS_ALPHAARG1 = 5,
  997. D3DTSS_ALPHAARG2 = 6,
  998. D3DTSS_BUMPENVMAT00 = 7,
  999. D3DTSS_BUMPENVMAT01 = 8,
  1000. D3DTSS_BUMPENVMAT10 = 9,
  1001. D3DTSS_BUMPENVMAT11 = 10,
  1002. D3DTSS_TEXCOORDINDEX = 11,
  1003. D3DTSS_BUMPENVLSCALE = 22,
  1004. D3DTSS_BUMPENVLOFFSET = 23,
  1005. D3DTSS_TEXTURETRANSFORMFLAGS = 24,
  1006. D3DTSS_COLORARG0 = 26,
  1007. D3DTSS_ALPHAARG0 = 27,
  1008. D3DTSS_RESULTARG = 28,
  1009. D3DTSS_CONSTANT = 32,
  1010. D3DTSS_FORCE_DWORD = 0x7fffffff
  1011. } D3DTEXTURESTAGESTATETYPE;
  1012. typedef enum _D3DTEXTURETRANSFORMFLAGS {
  1013. D3DTTFF_DISABLE = 0,
  1014. D3DTTFF_COUNT1 = 1,
  1015. D3DTTFF_COUNT2 = 2,
  1016. D3DTTFF_COUNT3 = 3,
  1017. D3DTTFF_COUNT4 = 4,
  1018. D3DTTFF_PROJECTED = 256,
  1019. D3DTTFF_FORCE_DWORD = 0x7fffffff
  1020. } D3DTEXTURETRANSFORMFLAGS;
  1021. typedef enum _D3DTRANSFORMSTATETYPE {
  1022. D3DTS_VIEW = 2,
  1023. D3DTS_PROJECTION = 3,
  1024. D3DTS_TEXTURE0 = 16,
  1025. D3DTS_TEXTURE1 = 17,
  1026. D3DTS_TEXTURE2 = 18,
  1027. D3DTS_TEXTURE3 = 19,
  1028. D3DTS_TEXTURE4 = 20,
  1029. D3DTS_TEXTURE5 = 21,
  1030. D3DTS_TEXTURE6 = 22,
  1031. D3DTS_TEXTURE7 = 23,
  1032. D3DTS_FORCE_DWORD = 0x7fffffff
  1033. } D3DTRANSFORMSTATETYPE;
  1034. typedef enum _D3DVERTEXBLENDFLAGS {
  1035. D3DVBF_DISABLE = 0,
  1036. D3DVBF_1WEIGHTS = 1,
  1037. D3DVBF_2WEIGHTS = 2,
  1038. D3DVBF_3WEIGHTS = 3,
  1039. D3DVBF_TWEENING = 255,
  1040. D3DVBF_0WEIGHTS = 256
  1041. } D3DVERTEXBLENDFLAGS;
  1042. typedef enum _D3DZBUFFERTYPE {
  1043. D3DZB_FALSE = 0,
  1044. D3DZB_TRUE = 1,
  1045. D3DZB_USEW = 2,
  1046. D3DZB_FORCE_DWORD = 0x7fffffff
  1047. } D3DZBUFFERTYPE;
  1048. typedef enum _D3DSAMPLERSTATETYPE {
  1049. D3DSAMP_ADDRESSU = 1,
  1050. D3DSAMP_ADDRESSV = 2,
  1051. D3DSAMP_ADDRESSW = 3,
  1052. D3DSAMP_BORDERCOLOR = 4,
  1053. D3DSAMP_MAGFILTER = 5,
  1054. D3DSAMP_MINFILTER = 6,
  1055. D3DSAMP_MIPFILTER = 7,
  1056. D3DSAMP_MIPMAPLODBIAS = 8,
  1057. D3DSAMP_MAXMIPLEVEL = 9,
  1058. D3DSAMP_MAXANISOTROPY = 10,
  1059. D3DSAMP_SRGBTEXTURE = 11,
  1060. D3DSAMP_ELEMENTINDEX = 12,
  1061. D3DSAMP_DMAPOFFSET = 13,
  1062. D3DSAMP_FORCE_DWORD = 0x7fffffff,
  1063. } D3DSAMPLERSTATETYPE;
  1064. /*****************************************************************************
  1065. * Direct 3D v9 typedefs
  1066. */
  1067. #ifndef D3DCOLOR_DEFINED
  1068. typedef DWORD D3DCOLOR;
  1069. #define D3DCOLOR_DEFINED
  1070. #endif
  1071. /*****************************************************************************
  1072. * Direct 3D v9 structures
  1073. */
  1074. typedef struct _D3DADAPTER_IDENTIFIER9 {
  1075. char Driver[MAX_DEVICE_IDENTIFIER_STRING];
  1076. char Description[MAX_DEVICE_IDENTIFIER_STRING];
  1077. char DeviceName[32];
  1078. LARGE_INTEGER DriverVersion;
  1079. DWORD VendorId;
  1080. DWORD DeviceId;
  1081. DWORD SubSysId;
  1082. DWORD Revision;
  1083. GUID DeviceIdentifier;
  1084. DWORD WHQLLevel;
  1085. } D3DADAPTER_IDENTIFIER9;
  1086. typedef struct _D3DBOX {
  1087. UINT Left;
  1088. UINT Top;
  1089. UINT Right;
  1090. UINT Bottom;
  1091. UINT Front;
  1092. UINT Back;
  1093. } D3DBOX;
  1094. typedef struct _D3DCLIPSTATUS9 {
  1095. DWORD ClipUnion;
  1096. DWORD ClipIntersection;
  1097. } D3DCLIPSTATUS9;
  1098. #ifndef D3DCOLORVALUE_DEFINED
  1099. typedef struct _D3DCOLORVALUE {
  1100. float r;
  1101. float g;
  1102. float b;
  1103. float a;
  1104. } D3DCOLORVALUE;
  1105. #define D3DCOLORVALUE_DEFINED
  1106. #endif
  1107. typedef struct _D3DDEVICE_CREATION_PARAMETERS {
  1108. UINT AdapterOrdinal;
  1109. D3DDEVTYPE DeviceType;
  1110. HWND hFocusWindow;
  1111. DWORD BehaviorFlags;
  1112. } D3DDEVICE_CREATION_PARAMETERS;
  1113. typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
  1114. float MaxBandwidthUtilized;
  1115. float FrontEndUploadMemoryUtilizedPercent;
  1116. float VertexRateUtilizedPercent;
  1117. float TriangleSetupRateUtilizedPercent;
  1118. float FillRateUtilizedPercent;
  1119. } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
  1120. typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
  1121. float TextureCacheHitRate;
  1122. float PostTransformVertexCacheHitRate;
  1123. } D3DDEVINFO_D3D9CACHEUTILIZATION;
  1124. typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
  1125. float WaitingForGPUToUseApplicationResourceTimePercent;
  1126. float WaitingForGPUToAcceptMoreCommandsTimePercent;
  1127. float WaitingForGPUToStayWithinLatencyTimePercent;
  1128. float WaitingForGPUExclusiveResourceTimePercent;
  1129. float WaitingForGPUOtherTimePercent;
  1130. } D3DDEVINFO_D3D9INTERFACETIMINGS;
  1131. typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
  1132. float VertexProcessingTimePercent;
  1133. float PixelProcessingTimePercent;
  1134. float OtherGPUProcessingTimePercent;
  1135. float GPUIdleTimePercent;
  1136. } D3DDEVINFO_D3D9PIPELINETIMINGS;
  1137. typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
  1138. float MemoryProcessingPercent;
  1139. float ComputationProcessingPercent;
  1140. } D3DDEVINFO_D3D9STAGETIMINGS;
  1141. /* Vertex cache optimization hints. */
  1142. typedef struct D3DDEVINFO_VCACHE {
  1143. /* Must be a 4 char code FOURCC (e.g. CACH) */
  1144. DWORD Pattern;
  1145. /* 0 to get the longest strips, 1 vertex cache */
  1146. DWORD OptMethod;
  1147. /* Cache size to use (only valid if OptMethod==1) */
  1148. DWORD CacheSize;
  1149. /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
  1150. DWORD MagicNumber;
  1151. } D3DDEVINFO_VCACHE;
  1152. typedef struct D3DRESOURCESTATS {
  1153. WINBOOL bThrashing;
  1154. DWORD ApproxBytesDownloaded;
  1155. DWORD NumEvicts;
  1156. DWORD NumVidCreates;
  1157. DWORD LastPri;
  1158. DWORD NumUsed;
  1159. DWORD NumUsedInVidMem;
  1160. DWORD WorkingSet;
  1161. DWORD WorkingSetBytes;
  1162. DWORD TotalManaged;
  1163. DWORD TotalBytes;
  1164. } D3DRESOURCESTATS;
  1165. typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
  1166. D3DRESOURCESTATS stats[D3DRTYPECOUNT];
  1167. } D3DDEVINFO_D3DRESOURCEMANAGER;
  1168. typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
  1169. DWORD NumRenderedTriangles;
  1170. DWORD NumExtraClippingTriangles;
  1171. } D3DDEVINFO_D3DVERTEXSTATS;
  1172. typedef struct _D3DDISPLAYMODE {
  1173. UINT Width;
  1174. UINT Height;
  1175. UINT RefreshRate;
  1176. D3DFORMAT Format;
  1177. } D3DDISPLAYMODE;
  1178. typedef struct _D3DGAMMARAMP {
  1179. WORD red [256];
  1180. WORD green[256];
  1181. WORD blue [256];
  1182. } D3DGAMMARAMP;
  1183. typedef struct _D3DINDEXBUFFER_DESC {
  1184. D3DFORMAT Format;
  1185. D3DRESOURCETYPE Type;
  1186. DWORD Usage;
  1187. D3DPOOL Pool;
  1188. UINT Size;
  1189. } D3DINDEXBUFFER_DESC;
  1190. #ifndef D3DVECTOR_DEFINED
  1191. typedef struct _D3DVECTOR {
  1192. float x;
  1193. float y;
  1194. float z;
  1195. } D3DVECTOR;
  1196. #define D3DVECTOR_DEFINED
  1197. #endif
  1198. typedef struct _D3DLIGHT9 {
  1199. D3DLIGHTTYPE Type;
  1200. D3DCOLORVALUE Diffuse;
  1201. D3DCOLORVALUE Specular;
  1202. D3DCOLORVALUE Ambient;
  1203. D3DVECTOR Position;
  1204. D3DVECTOR Direction;
  1205. float Range;
  1206. float Falloff;
  1207. float Attenuation0;
  1208. float Attenuation1;
  1209. float Attenuation2;
  1210. float Theta;
  1211. float Phi;
  1212. } D3DLIGHT9;
  1213. typedef struct _D3DLINEPATTERN {
  1214. WORD wRepeatFactor;
  1215. WORD wLinePattern;
  1216. } D3DLINEPATTERN;
  1217. typedef struct _D3DLOCKED_BOX {
  1218. INT RowPitch;
  1219. INT SlicePitch;
  1220. void* pBits;
  1221. } D3DLOCKED_BOX;
  1222. typedef struct _D3DLOCKED_RECT {
  1223. INT Pitch;
  1224. void* pBits;
  1225. } D3DLOCKED_RECT;
  1226. typedef struct _D3DMATERIAL9 {
  1227. D3DCOLORVALUE Diffuse;
  1228. D3DCOLORVALUE Ambient;
  1229. D3DCOLORVALUE Specular;
  1230. D3DCOLORVALUE Emissive;
  1231. float Power;
  1232. } D3DMATERIAL9;
  1233. #ifndef D3DMATRIX_DEFINED
  1234. typedef struct _D3DMATRIX {
  1235. union {
  1236. struct {
  1237. float _11, _12, _13, _14;
  1238. float _21, _22, _23, _24;
  1239. float _31, _32, _33, _34;
  1240. float _41, _42, _43, _44;
  1241. } DUMMYSTRUCTNAME;
  1242. float m[4][4];
  1243. } DUMMYUNIONNAME;
  1244. } D3DMATRIX;
  1245. #define D3DMATRIX_DEFINED
  1246. #endif
  1247. typedef struct _D3DPRESENT_PARAMETERS_ {
  1248. UINT BackBufferWidth;
  1249. UINT BackBufferHeight;
  1250. D3DFORMAT BackBufferFormat;
  1251. UINT BackBufferCount;
  1252. D3DMULTISAMPLE_TYPE MultiSampleType;
  1253. DWORD MultiSampleQuality;
  1254. D3DSWAPEFFECT SwapEffect;
  1255. HWND hDeviceWindow;
  1256. WINBOOL Windowed;
  1257. WINBOOL EnableAutoDepthStencil;
  1258. D3DFORMAT AutoDepthStencilFormat;
  1259. DWORD Flags;
  1260. UINT FullScreen_RefreshRateInHz;
  1261. UINT PresentationInterval;
  1262. } D3DPRESENT_PARAMETERS;
  1263. typedef struct _D3DRANGE {
  1264. UINT Offset;
  1265. UINT Size;
  1266. } D3DRANGE;
  1267. typedef struct _D3DRASTER_STATUS {
  1268. WINBOOL InVBlank;
  1269. UINT ScanLine;
  1270. } D3DRASTER_STATUS;
  1271. #ifndef D3DRECT_DEFINED
  1272. typedef struct _D3DRECT {
  1273. LONG x1;
  1274. LONG y1;
  1275. LONG x2;
  1276. LONG y2;
  1277. } D3DRECT;
  1278. #define D3DRECT_DEFINED
  1279. #endif
  1280. typedef struct _D3DRECTPATCH_INFO {
  1281. UINT StartVertexOffsetWidth;
  1282. UINT StartVertexOffsetHeight;
  1283. UINT Width;
  1284. UINT Height;
  1285. UINT Stride;
  1286. D3DBASISTYPE Basis;
  1287. D3DDEGREETYPE Degree;
  1288. } D3DRECTPATCH_INFO;
  1289. typedef struct _D3DSURFACE_DESC {
  1290. D3DFORMAT Format;
  1291. D3DRESOURCETYPE Type;
  1292. DWORD Usage;
  1293. D3DPOOL Pool;
  1294. D3DMULTISAMPLE_TYPE MultiSampleType;
  1295. DWORD MultiSampleQuality;
  1296. UINT Width;
  1297. UINT Height;
  1298. } D3DSURFACE_DESC;
  1299. typedef struct _D3DTRIPATCH_INFO {
  1300. UINT StartVertexOffset;
  1301. UINT NumVertices;
  1302. D3DBASISTYPE Basis;
  1303. D3DDEGREETYPE Degree;
  1304. } D3DTRIPATCH_INFO;
  1305. typedef struct _D3DVERTEXBUFFER_DESC {
  1306. D3DFORMAT Format;
  1307. D3DRESOURCETYPE Type;
  1308. DWORD Usage;
  1309. D3DPOOL Pool;
  1310. UINT Size;
  1311. DWORD FVF;
  1312. } D3DVERTEXBUFFER_DESC;
  1313. typedef struct _D3DVIEWPORT9 {
  1314. DWORD X;
  1315. DWORD Y;
  1316. DWORD Width;
  1317. DWORD Height;
  1318. float MinZ;
  1319. float MaxZ;
  1320. } D3DVIEWPORT9;
  1321. typedef struct _D3DVOLUME_DESC {
  1322. D3DFORMAT Format;
  1323. D3DRESOURCETYPE Type;
  1324. DWORD Usage;
  1325. D3DPOOL Pool;
  1326. UINT Width;
  1327. UINT Height;
  1328. UINT Depth;
  1329. } D3DVOLUME_DESC;
  1330. /* Parts added with d3d9ex */
  1331. #if !defined(D3D_DISABLE_9EX)
  1332. typedef enum D3DSCANLINEORDERING
  1333. {
  1334. D3DSCANLINEORDERING_UNKNOWN,
  1335. D3DSCANLINEORDERING_PROGRESSIVE,
  1336. D3DSCANLINEORDERING_INTERLACED,
  1337. } D3DSCANLINEORDERING;
  1338. typedef struct D3DDISPLAYMODEFILTER
  1339. {
  1340. UINT Size;
  1341. D3DFORMAT Format;
  1342. D3DSCANLINEORDERING ScanLineOrdering;
  1343. } D3DDISPLAYMODEFILTER;
  1344. typedef struct D3DDISPLAYMODEEX
  1345. {
  1346. UINT Size;
  1347. UINT Width;
  1348. UINT Height;
  1349. UINT RefreshRate;
  1350. D3DFORMAT Format;
  1351. D3DSCANLINEORDERING ScanLineOrdering;
  1352. } D3DDISPLAYMODEEX;
  1353. typedef enum D3DDISPLAYROTATION
  1354. {
  1355. D3DDISPLAYROTATION_IDENTITY = 1,
  1356. D3DDISPLAYROTATION_90,
  1357. D3DDISPLAYROTATION_180,
  1358. D3DDISPLAYROTATION_270
  1359. } D3DDISPLAYROTATION;
  1360. typedef struct _D3DMEMORYPRESSURE
  1361. {
  1362. UINT64 BytesEvictedFromProcess;
  1363. UINT64 SizeOfInefficientAllocation;
  1364. DWORD LevelOfEfficiency;
  1365. } D3DMEMORYPRESSURE;
  1366. typedef enum _D3DCOMPOSERECTSOP{
  1367. D3DCOMPOSERECTS_COPY = 1,
  1368. D3DCOMPOSERECTS_OR,
  1369. D3DCOMPOSERECTS_AND,
  1370. D3DCOMPOSERECTS_NEG,
  1371. D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
  1372. } D3DCOMPOSERECTSOP;
  1373. typedef struct _D3DPRESENTSTATS
  1374. {
  1375. UINT PresentCount;
  1376. UINT PresentRefreshCount;
  1377. UINT SyncRefreshCount;
  1378. LARGE_INTEGER SyncQPCTime;
  1379. LARGE_INTEGER SyncGPUTime;
  1380. } D3DPRESENTSTATS;
  1381. #endif /* D3D_DISABLE_9EX */
  1382. typedef enum _D3DSHADER_COMPARISON
  1383. {
  1384. D3DSPC_RESERVED0 = 0,
  1385. D3DSPC_GT,
  1386. D3DSPC_EQ,
  1387. D3DSPC_GE,
  1388. D3DSPC_LT,
  1389. D3DSPC_NE,
  1390. D3DSPC_LE,
  1391. D3DSPC_RESERVED1,
  1392. } D3DSHADER_COMPARISON;
  1393. #ifdef __i386__
  1394. #include <poppack.h>
  1395. #endif
  1396. #endif /* __WINE_D3D9TYPES_H */