d3dx9anim.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410
  1. #include <_mingw_unicode.h>
  2. #undef INTERFACE
  3. /*
  4. * Copyright 2011 Dylan Smith
  5. *
  6. * This library is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * This library is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with this library; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  19. */
  20. #ifndef __WINE_D3DX9ANIM_H
  21. #define __WINE_D3DX9ANIM_H
  22. DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
  23. DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
  24. DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
  25. DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
  26. typedef enum _D3DXMESHDATATYPE
  27. {
  28. D3DXMESHTYPE_MESH = 1,
  29. D3DXMESHTYPE_PMESH = 2,
  30. D3DXMESHTYPE_PATCHMESH = 3,
  31. D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
  32. } D3DXMESHDATATYPE;
  33. typedef enum _D3DXCALLBACK_SEARCH_FLAGS
  34. {
  35. D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
  36. D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002,
  37. D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff,
  38. } D3DXCALLBACK_SEARCH_FLAGS;
  39. typedef enum _D3DXPLAYBACK_TYPE
  40. {
  41. D3DXPLAY_LOOP = 0,
  42. D3DXPLAY_ONCE = 1,
  43. D3DXPLAY_PINGPONG = 2,
  44. D3DXPLAY_FORCE_DWORD = 0x7fffffff,
  45. } D3DXPLAYBACK_TYPE;
  46. typedef enum _D3DXCOMPRESSION_FLAGS
  47. {
  48. D3DXCOMPRESSION_DEFAULT = 0x00000000,
  49. D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
  50. } D3DXCOMPRESSION_FLAGS;
  51. typedef enum _D3DXPRIORITY_TYPE
  52. {
  53. D3DXPRIORITY_LOW = 0,
  54. D3DXPRIORITY_HIGH = 1,
  55. D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
  56. } D3DXPRIORITY_TYPE;
  57. typedef enum _D3DXEVENT_TYPE
  58. {
  59. D3DXEVENT_TRACKSPEED = 0,
  60. D3DXEVENT_TRACKWEIGHT = 1,
  61. D3DXEVENT_TRACKPOSITION = 2,
  62. D3DXEVENT_TRACKENABLE = 3,
  63. D3DXEVENT_PRIORITYBLEND = 4,
  64. D3DXEVENT_FORCE_DWORD = 0x7fffffff,
  65. } D3DXEVENT_TYPE;
  66. typedef enum _D3DXTRANSITION_TYPE
  67. {
  68. D3DXTRANSITION_LINEAR = 0,
  69. D3DXTRANSITION_EASEINEASEOUT = 1,
  70. D3DXTRANSITION_FORCE_DWORD = 0x7fffffff,
  71. } D3DXTRANSITION_TYPE;
  72. typedef struct _D3DXMESHDATA
  73. {
  74. D3DXMESHDATATYPE Type;
  75. union
  76. {
  77. ID3DXMesh *pMesh;
  78. ID3DXPMesh *pPMesh;
  79. ID3DXPatchMesh *pPatchMesh;
  80. } DUMMYUNIONNAME;
  81. } D3DXMESHDATA, *LPD3DXMESHDATA;
  82. typedef struct _D3DXMESHCONTAINER
  83. {
  84. char *Name;
  85. D3DXMESHDATA MeshData;
  86. LPD3DXMATERIAL pMaterials;
  87. LPD3DXEFFECTINSTANCE pEffects;
  88. DWORD NumMaterials;
  89. DWORD *pAdjacency;
  90. ID3DXSkinInfo *pSkinInfo;
  91. struct _D3DXMESHCONTAINER *pNextMeshContainer;
  92. } D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
  93. typedef struct _D3DXFRAME
  94. {
  95. char *Name;
  96. D3DXMATRIX TransformationMatrix;
  97. LPD3DXMESHCONTAINER pMeshContainer;
  98. struct _D3DXFRAME *pFrameSibling;
  99. struct _D3DXFRAME *pFrameFirstChild;
  100. } D3DXFRAME, *LPD3DXFRAME;
  101. typedef struct _D3DXKEY_VECTOR3
  102. {
  103. FLOAT Time;
  104. D3DXVECTOR3 Value;
  105. } D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
  106. typedef struct _D3DXKEY_QUATERNION
  107. {
  108. FLOAT Time;
  109. D3DXQUATERNION Value;
  110. } D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
  111. typedef struct _D3DXKEY_CALLBACK
  112. {
  113. float Time;
  114. void *pCallbackData;
  115. } D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
  116. typedef struct _D3DXTRACK_DESC
  117. {
  118. D3DXPRIORITY_TYPE Priority;
  119. FLOAT Weight;
  120. FLOAT Speed;
  121. DOUBLE Position;
  122. WINBOOL Enable;
  123. } D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
  124. typedef struct _D3DXEVENT_DESC
  125. {
  126. D3DXEVENT_TYPE Type;
  127. UINT Track;
  128. DOUBLE StartTime;
  129. DOUBLE Duration;
  130. D3DXTRANSITION_TYPE Transition;
  131. union
  132. {
  133. FLOAT Weight;
  134. FLOAT Speed;
  135. DOUBLE Position;
  136. WINBOOL Enable;
  137. } DUMMYUNIONNAME;
  138. } D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
  139. typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
  140. typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
  141. typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
  142. typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
  143. typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
  144. typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
  145. typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
  146. typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
  147. typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
  148. #undef INTERFACE
  149. #define INTERFACE ID3DXAllocateHierarchy
  150. DECLARE_INTERFACE(ID3DXAllocateHierarchy)
  151. {
  152. STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
  153. STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
  154. const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
  155. DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
  156. D3DXMESHCONTAINER **new_mesh_container) PURE;
  157. STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
  158. STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
  159. };
  160. #undef INTERFACE
  161. #define INTERFACE ID3DXLoadUserData
  162. DECLARE_INTERFACE(ID3DXLoadUserData)
  163. {
  164. STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE;
  165. STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE;
  166. STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE;
  167. };
  168. #undef INTERFACE
  169. #define INTERFACE ID3DXSaveUserData
  170. DECLARE_INTERFACE(ID3DXSaveUserData)
  171. {
  172. STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame,
  173. ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE;
  174. STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container,
  175. ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE;
  176. STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE;
  177. STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE;
  178. STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE;
  179. STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE;
  180. };
  181. #undef INTERFACE
  182. #define INTERFACE ID3DXAnimationSet
  183. DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
  184. {
  185. /*** IUnknown methods ***/
  186. STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
  187. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  188. STDMETHOD_(ULONG, Release)(THIS) PURE;
  189. /*** ID3DXAnimationSet methods ***/
  190. STDMETHOD_(const char *, GetName)(THIS) PURE;
  191. STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
  192. STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
  193. STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
  194. STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
  195. STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
  196. STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
  197. D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
  198. STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
  199. void **callback_data) PURE;
  200. };
  201. #undef INTERFACE
  202. #define INTERFACE ID3DXKeyframedAnimationSet
  203. DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
  204. {
  205. /*** IUnknown methods ***/
  206. STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
  207. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  208. STDMETHOD_(ULONG, Release)(THIS) PURE;
  209. /*** ID3DXAnimationSet methods ***/
  210. STDMETHOD_(const char *, GetName)(THIS) PURE;
  211. STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
  212. STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
  213. STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
  214. STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
  215. STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
  216. STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
  217. D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
  218. STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
  219. void **callback_data) PURE;
  220. /*** ID3DXKeyframedAnimationSet methods ***/
  221. STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
  222. STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
  223. STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
  224. STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
  225. STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
  226. STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
  227. STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
  228. STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
  229. STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
  230. STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
  231. STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
  232. STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
  233. STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
  234. STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
  235. STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
  236. STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
  237. STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
  238. STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
  239. STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
  240. STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
  241. STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
  242. STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
  243. UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
  244. const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
  245. DWORD *animation_index) PURE;
  246. STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
  247. ID3DXBuffer **compressed_data) PURE;
  248. STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
  249. };
  250. #undef INTERFACE
  251. #define INTERFACE ID3DXCompressedAnimationSet
  252. DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
  253. {
  254. /*** IUnknown methods ***/
  255. STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
  256. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  257. STDMETHOD_(ULONG, Release)(THIS) PURE;
  258. /*** ID3DXAnimationSet methods ***/
  259. STDMETHOD_(const char *, GetName)(THIS) PURE;
  260. STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
  261. STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
  262. STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
  263. STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
  264. STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
  265. STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
  266. D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
  267. STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
  268. void **callback_data) PURE;
  269. /*** ID3DXCompressedAnimationSet methods ***/
  270. STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
  271. STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
  272. STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
  273. STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
  274. STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
  275. };
  276. #undef INTERFACE
  277. #define INTERFACE ID3DXAnimationCallbackHandler
  278. DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
  279. {
  280. STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE;
  281. };
  282. #undef INTERFACE
  283. #define INTERFACE ID3DXAnimationController
  284. DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
  285. {
  286. /*** IUnknown methods ***/
  287. STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
  288. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  289. STDMETHOD_(ULONG, Release)(THIS) PURE;
  290. /*** ID3DXAnimationController methods ***/
  291. STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
  292. STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
  293. STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
  294. STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
  295. STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
  296. D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
  297. STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
  298. STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
  299. STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
  300. STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE;
  301. STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
  302. STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler *callback_handler) PURE;
  303. STDMETHOD(ResetTime)(THIS) PURE;
  304. STDMETHOD_(double, GetTime)(THIS) PURE;
  305. STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE;
  306. STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE;
  307. STDMETHOD(SetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE priority) PURE;
  308. STDMETHOD(SetTrackSpeed)(THIS_ UINT track, float speed) PURE;
  309. STDMETHOD(SetTrackWeight)(THIS_ UINT track, float weight) PURE;
  310. STDMETHOD(SetTrackPosition)(THIS_ UINT track, double position) PURE;
  311. STDMETHOD(SetTrackEnable)(THIS_ UINT track, WINBOOL enable) PURE;
  312. STDMETHOD(SetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE;
  313. STDMETHOD(GetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE;
  314. STDMETHOD(SetPriorityBlend)(THIS_ float blend_weight) PURE;
  315. STDMETHOD_(float, GetPriorityBlend)(THIS) PURE;
  316. STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, float new_speed,
  317. double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
  318. STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, float new_weight,
  319. double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
  320. STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, double new_position, double start_time) PURE;
  321. STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, WINBOOL new_enable, double start_time) PURE;
  322. STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ float new_blend_weight,
  323. double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
  324. STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
  325. STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
  326. STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
  327. STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
  328. STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
  329. STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
  330. STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE event) PURE;
  331. STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
  332. STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc) PURE;
  333. STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
  334. UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE;
  335. };
  336. #undef INTERFACE
  337. #ifdef __cplusplus
  338. extern "C" {
  339. #endif
  340. HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
  341. struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
  342. D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
  343. HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
  344. struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
  345. D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
  346. #define D3DXLoadMeshHierarchyFromX __MINGW_NAME_AW(D3DXLoadMeshHierarchyFromX)
  347. HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
  348. struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc,
  349. struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy,
  350. struct ID3DXAnimationController **animation_controller);
  351. HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
  352. const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
  353. ID3DXSaveUserData *user_data_saver);
  354. HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
  355. const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
  356. ID3DXSaveUserData *user_data_saver);
  357. #define D3DXSaveMeshHierarchyToFile __MINGW_NAME_AW(D3DXSaveMeshHierarchyToFile)
  358. HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
  359. HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child);
  360. D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
  361. HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
  362. UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root);
  363. HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center,
  364. FLOAT *radius);
  365. HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
  366. D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
  367. const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
  368. HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
  369. D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
  370. const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
  371. HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count,
  372. UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller);
  373. #ifdef __cplusplus
  374. }
  375. #endif
  376. #endif /* __WINE_D3DX9ANIM_H */