mfd3d12.h 12 KB

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  1. /*** Autogenerated by WIDL 7.7 from include/mfd3d12.idl - Do not edit ***/
  2. #ifdef _WIN32
  3. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  4. #define __REQUIRED_RPCNDR_H_VERSION__ 475
  5. #endif
  6. #include <rpc.h>
  7. #include <rpcndr.h>
  8. #endif
  9. #ifndef COM_NO_WINDOWS_H
  10. #include <windows.h>
  11. #include <ole2.h>
  12. #endif
  13. #ifndef __mfd3d12_h__
  14. #define __mfd3d12_h__
  15. /* Forward declarations */
  16. #ifndef __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__
  17. #define __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__
  18. typedef interface IMFD3D12SynchronizationObjectCommands IMFD3D12SynchronizationObjectCommands;
  19. #ifdef __cplusplus
  20. interface IMFD3D12SynchronizationObjectCommands;
  21. #endif /* __cplusplus */
  22. #endif
  23. #ifndef __IMFD3D12SynchronizationObject_FWD_DEFINED__
  24. #define __IMFD3D12SynchronizationObject_FWD_DEFINED__
  25. typedef interface IMFD3D12SynchronizationObject IMFD3D12SynchronizationObject;
  26. #ifdef __cplusplus
  27. interface IMFD3D12SynchronizationObject;
  28. #endif /* __cplusplus */
  29. #endif
  30. /* Headers for imported files */
  31. #include <mfidl.h>
  32. #include <d3d12.h>
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. #include <winapifamily.h>
  37. #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
  38. /*****************************************************************************
  39. * IMFD3D12SynchronizationObjectCommands interface
  40. */
  41. #ifndef __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__
  42. #define __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__
  43. DEFINE_GUID(IID_IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33);
  44. #if defined(__cplusplus) && !defined(CINTERFACE)
  45. MIDL_INTERFACE("09d0f835-92ff-4e53-8efa-40faa551f233")
  46. IMFD3D12SynchronizationObjectCommands : public IUnknown
  47. {
  48. virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReady(
  49. ID3D12CommandQueue *pProducerCommandQueue) = 0;
  50. virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReadyWait(
  51. ID3D12CommandQueue *pConsumerCommandQueue) = 0;
  52. virtual HRESULT STDMETHODCALLTYPE SignalEventOnResourceReady(
  53. HANDLE hEvent) = 0;
  54. virtual HRESULT STDMETHODCALLTYPE EnqueueResourceRelease(
  55. ID3D12CommandQueue *pConsumerCommandQueue) = 0;
  56. };
  57. #ifdef __CRT_UUID_DECL
  58. __CRT_UUID_DECL(IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33)
  59. #endif
  60. #else
  61. typedef struct IMFD3D12SynchronizationObjectCommandsVtbl {
  62. BEGIN_INTERFACE
  63. /*** IUnknown methods ***/
  64. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  65. IMFD3D12SynchronizationObjectCommands *This,
  66. REFIID riid,
  67. void **ppvObject);
  68. ULONG (STDMETHODCALLTYPE *AddRef)(
  69. IMFD3D12SynchronizationObjectCommands *This);
  70. ULONG (STDMETHODCALLTYPE *Release)(
  71. IMFD3D12SynchronizationObjectCommands *This);
  72. /*** IMFD3D12SynchronizationObjectCommands methods ***/
  73. HRESULT (STDMETHODCALLTYPE *EnqueueResourceReady)(
  74. IMFD3D12SynchronizationObjectCommands *This,
  75. ID3D12CommandQueue *pProducerCommandQueue);
  76. HRESULT (STDMETHODCALLTYPE *EnqueueResourceReadyWait)(
  77. IMFD3D12SynchronizationObjectCommands *This,
  78. ID3D12CommandQueue *pConsumerCommandQueue);
  79. HRESULT (STDMETHODCALLTYPE *SignalEventOnResourceReady)(
  80. IMFD3D12SynchronizationObjectCommands *This,
  81. HANDLE hEvent);
  82. HRESULT (STDMETHODCALLTYPE *EnqueueResourceRelease)(
  83. IMFD3D12SynchronizationObjectCommands *This,
  84. ID3D12CommandQueue *pConsumerCommandQueue);
  85. END_INTERFACE
  86. } IMFD3D12SynchronizationObjectCommandsVtbl;
  87. interface IMFD3D12SynchronizationObjectCommands {
  88. CONST_VTBL IMFD3D12SynchronizationObjectCommandsVtbl* lpVtbl;
  89. };
  90. #ifdef COBJMACROS
  91. #ifndef WIDL_C_INLINE_WRAPPERS
  92. /*** IUnknown methods ***/
  93. #define IMFD3D12SynchronizationObjectCommands_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  94. #define IMFD3D12SynchronizationObjectCommands_AddRef(This) (This)->lpVtbl->AddRef(This)
  95. #define IMFD3D12SynchronizationObjectCommands_Release(This) (This)->lpVtbl->Release(This)
  96. /*** IMFD3D12SynchronizationObjectCommands methods ***/
  97. #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(This,pProducerCommandQueue) (This)->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue)
  98. #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue)
  99. #define IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(This,hEvent) (This)->lpVtbl->SignalEventOnResourceReady(This,hEvent)
  100. #define IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue)
  101. #else
  102. /*** IUnknown methods ***/
  103. static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_QueryInterface(IMFD3D12SynchronizationObjectCommands* This,REFIID riid,void **ppvObject) {
  104. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  105. }
  106. static FORCEINLINE ULONG IMFD3D12SynchronizationObjectCommands_AddRef(IMFD3D12SynchronizationObjectCommands* This) {
  107. return This->lpVtbl->AddRef(This);
  108. }
  109. static FORCEINLINE ULONG IMFD3D12SynchronizationObjectCommands_Release(IMFD3D12SynchronizationObjectCommands* This) {
  110. return This->lpVtbl->Release(This);
  111. }
  112. /*** IMFD3D12SynchronizationObjectCommands methods ***/
  113. static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pProducerCommandQueue) {
  114. return This->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue);
  115. }
  116. static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) {
  117. return This->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue);
  118. }
  119. static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(IMFD3D12SynchronizationObjectCommands* This,HANDLE hEvent) {
  120. return This->lpVtbl->SignalEventOnResourceReady(This,hEvent);
  121. }
  122. static FORCEINLINE HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) {
  123. return This->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue);
  124. }
  125. #endif
  126. #endif
  127. #endif
  128. #endif /* __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__ */
  129. /*****************************************************************************
  130. * IMFD3D12SynchronizationObject interface
  131. */
  132. #ifndef __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__
  133. #define __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__
  134. DEFINE_GUID(IID_IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23);
  135. #if defined(__cplusplus) && !defined(CINTERFACE)
  136. MIDL_INTERFACE("802302b0-82de-45e1-b421-f19ee5bdaf23")
  137. IMFD3D12SynchronizationObject : public IUnknown
  138. {
  139. virtual HRESULT STDMETHODCALLTYPE SignalEventOnFinalResourceRelease(
  140. HANDLE hEvent) = 0;
  141. virtual HRESULT STDMETHODCALLTYPE Reset(
  142. ) = 0;
  143. };
  144. #ifdef __CRT_UUID_DECL
  145. __CRT_UUID_DECL(IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23)
  146. #endif
  147. #else
  148. typedef struct IMFD3D12SynchronizationObjectVtbl {
  149. BEGIN_INTERFACE
  150. /*** IUnknown methods ***/
  151. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  152. IMFD3D12SynchronizationObject *This,
  153. REFIID riid,
  154. void **ppvObject);
  155. ULONG (STDMETHODCALLTYPE *AddRef)(
  156. IMFD3D12SynchronizationObject *This);
  157. ULONG (STDMETHODCALLTYPE *Release)(
  158. IMFD3D12SynchronizationObject *This);
  159. /*** IMFD3D12SynchronizationObject methods ***/
  160. HRESULT (STDMETHODCALLTYPE *SignalEventOnFinalResourceRelease)(
  161. IMFD3D12SynchronizationObject *This,
  162. HANDLE hEvent);
  163. HRESULT (STDMETHODCALLTYPE *Reset)(
  164. IMFD3D12SynchronizationObject *This);
  165. END_INTERFACE
  166. } IMFD3D12SynchronizationObjectVtbl;
  167. interface IMFD3D12SynchronizationObject {
  168. CONST_VTBL IMFD3D12SynchronizationObjectVtbl* lpVtbl;
  169. };
  170. #ifdef COBJMACROS
  171. #ifndef WIDL_C_INLINE_WRAPPERS
  172. /*** IUnknown methods ***/
  173. #define IMFD3D12SynchronizationObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  174. #define IMFD3D12SynchronizationObject_AddRef(This) (This)->lpVtbl->AddRef(This)
  175. #define IMFD3D12SynchronizationObject_Release(This) (This)->lpVtbl->Release(This)
  176. /*** IMFD3D12SynchronizationObject methods ***/
  177. #define IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(This,hEvent) (This)->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent)
  178. #define IMFD3D12SynchronizationObject_Reset(This) (This)->lpVtbl->Reset(This)
  179. #else
  180. /*** IUnknown methods ***/
  181. static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_QueryInterface(IMFD3D12SynchronizationObject* This,REFIID riid,void **ppvObject) {
  182. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  183. }
  184. static FORCEINLINE ULONG IMFD3D12SynchronizationObject_AddRef(IMFD3D12SynchronizationObject* This) {
  185. return This->lpVtbl->AddRef(This);
  186. }
  187. static FORCEINLINE ULONG IMFD3D12SynchronizationObject_Release(IMFD3D12SynchronizationObject* This) {
  188. return This->lpVtbl->Release(This);
  189. }
  190. /*** IMFD3D12SynchronizationObject methods ***/
  191. static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(IMFD3D12SynchronizationObject* This,HANDLE hEvent) {
  192. return This->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent);
  193. }
  194. static FORCEINLINE HRESULT IMFD3D12SynchronizationObject_Reset(IMFD3D12SynchronizationObject* This) {
  195. return This->lpVtbl->Reset(This);
  196. }
  197. #endif
  198. #endif
  199. #endif
  200. #endif /* __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__ */
  201. #if NTDDI_VERSION >= NTDDI_WIN10_CO
  202. HRESULT MFCreateD3D12SynchronizationObject(ID3D12Device *pDevice, REFIID riid, void **ppvSyncObject);
  203. #endif /* NTDDI_WIN10_CO */
  204. typedef enum MF_MT_D3D_RESOURCE_VERSION_ENUM {
  205. MF_D3D11_RESOURCE = 0,
  206. MF_D3D12_RESOURCE = 1
  207. } MF_MT_D3D_RESOURCE_VERSION_ENUM;
  208. EXTERN_GUID(MF_D3D12_SYNCHRONIZATION_OBJECT, 0x2a7c8d6a, 0x85a6, 0x494d, 0xa0, 0x46, 0x6, 0xea, 0x1a, 0x13, 0x8f, 0x4b);
  209. EXTERN_GUID(MF_MT_D3D_RESOURCE_VERSION, 0x174f1e85, 0xfe26, 0x453d, 0xb5, 0x2e, 0x5b, 0xdd, 0x4e, 0x55, 0xb9, 0x44);
  210. EXTERN_GUID(MF_MT_D3D12_CPU_READBACK, 0x28ee9fe3, 0xd481, 0x46a6, 0xb9, 0x8a, 0x7f, 0x69, 0xd5, 0x28, 0xe, 0x82);
  211. EXTERN_GUID(MF_MT_D3D12_TEXTURE_LAYOUT, 0x97c85caa, 0xbeb, 0x4ee1, 0x97, 0x15, 0xf2, 0x2f, 0xad, 0x8c, 0x10, 0xf5);
  212. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, 0xeeac2585, 0x3430, 0x498c, 0x84, 0xa2, 0x77, 0xb1, 0xbb, 0xa5, 0x70, 0xf6);
  213. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL, 0xb1138dc3, 0x1d5, 0x4c14, 0x9b, 0xdc, 0xcd, 0xc9, 0x33, 0x6f, 0x55, 0xb9);
  214. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0x82c85647, 0x5057, 0x4960, 0x95, 0x59, 0xf4, 0x5b, 0x8e, 0x27, 0x14, 0x27);
  215. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, 0xba06bfac, 0xffe3, 0x474a, 0xab, 0x55, 0x16, 0x1e, 0xe4, 0x41, 0x7a, 0x2e);
  216. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER, 0xa6a1e439, 0x2f96, 0x4ab5, 0x98, 0xdc, 0xad, 0xf7, 0x49, 0x73, 0x50, 0x5d);
  217. EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, 0xa4940b2, 0xcfd6, 0x4738, 0x9d, 0x2, 0x98, 0x11, 0x37, 0x34, 0x1, 0x5a);
  218. EXTERN_GUID(MF_SA_D3D12_HEAP_FLAGS, 0x496b3266, 0xd28f, 0x4f8c, 0x93, 0xa7, 0x4a, 0x59, 0x6b, 0x1a, 0x31, 0xa1);
  219. EXTERN_GUID(MF_SA_D3D12_HEAP_TYPE, 0x56f26a76, 0xbbc1, 0x4ce0, 0xbb, 0x11, 0xe2, 0x23, 0x68, 0xd8, 0x74, 0xed);
  220. EXTERN_GUID(MF_SA_D3D12_CLEAR_VALUE, 0x86ba9a39, 0x526, 0x495d, 0x9a, 0xb5, 0x54, 0xec, 0x9f, 0xad, 0x6f, 0xc3);
  221. #endif /* WINAPI_PARTITION_APP */
  222. /* Begin additional prototypes for all interfaces */
  223. /* End additional prototypes */
  224. #ifdef __cplusplus
  225. }
  226. #endif
  227. #endif /* __mfd3d12_h__ */