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- /*
- * Copyright 2022 Rémi Bernon for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #ifdef __WIDL__
- #pragma winrt ns_prefix
- #endif
- import "inspectable.idl";
- import "windows.foundation.idl";
- namespace Windows.Devices.Haptics {
- interface ISimpleHapticsControllerFeedback;
- interface ISimpleHapticsController;
- runtimeclass SimpleHapticsControllerFeedback;
- runtimeclass SimpleHapticsController;
- declare {
- interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *>;
- interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *>;
- }
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback),
- uuid(3d577ef8-4cee-11e6-b535-001bdc06ab3b)
- ]
- interface ISimpleHapticsControllerFeedback : IInspectable
- {
- [propget] HRESULT Waveform([out, retval] UINT16 *value);
- [propget] HRESULT Duration([out, retval] Windows.Foundation.TimeSpan *value);
- }
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- exclusiveto(Windows.Devices.Haptics.SimpleHapticsController),
- uuid(3d577ef9-4cee-11e6-b535-001bdc06ab3b)
- ]
- interface ISimpleHapticsController : IInspectable
- {
- [propget] HRESULT Id([out, retval] HSTRING *value);
- [propget] HRESULT SupportedFeedback([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *> **value);
- [propget] HRESULT IsIntensitySupported([out, retval] boolean *value);
- [propget] HRESULT IsPlayCountSupported([out, retval] boolean *value);
- [propget] HRESULT IsPlayDurationSupported([out, retval] boolean *value);
- [propget] HRESULT IsReplayPauseIntervalSupported([out, retval] boolean *value);
- HRESULT StopFeedback();
- [overload("SendHapticFeedback")]
- HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback);
- [overload("SendHapticFeedback")]
- HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
- [in] DOUBLE intensity);
- HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
- [in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan duration);
- HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
- [in] DOUBLE intensity, [in] INT32 count,
- [in] Windows.Foundation.TimeSpan interval);
- }
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- marshaling_behavior(agile)
- ]
- runtimeclass SimpleHapticsControllerFeedback
- {
- [default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback;
- }
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- marshaling_behavior(agile)
- ]
- runtimeclass SimpleHapticsController
- {
- [default] interface Windows.Devices.Haptics.ISimpleHapticsController;
- }
- }
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