12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871787278737874787578767877787878797880788178827883788478857886788778887889789078917892789378947895789678977898789979007901790279037904790579067907790879097910791179127913791479157916791779187919792079217922792379247925792679277928792979307931793279337934793579367937793879397940794179427943794479457946794779487949795079517952795379547955795679577958795979607961796279637964796579667967796879697970797179727973797479757976797779787979798079817982798379847985798679877988798979907991799279937994799579967997799879998000800180028003800480058006800780088009801080118012801380148015801680178018801980208021802280238024802580268027802880298030803180328033803480358036803780388039804080418042804380448045804680478048804980508051805280538054805580568057805880598060806180628063806480658066806780688069807080718072807380748075807680778078807980808081808280838084808580868087808880898090809180928093809480958096809780988099810081018102810381048105810681078108810981108111811281138114811581168117811881198120812181228123812481258126812781288129813081318132813381348135813681378138813981408141814281438144814581468147814881498150815181528153815481558156815781588159816081618162816381648165816681678168816981708171817281738174817581768177817881798180818181828183818481858186818781888189819081918192819381948195819681978198819982008201820282038204820582068207820882098210821182128213821482158216821782188219822082218222822382248225822682278228822982308231823282338234823582368237823882398240824182428243824482458246824782488249825082518252825382548255825682578258825982608261826282638264826582668267826882698270827182728273827482758276827782788279828082818282828382848285828682878288828982908291829282938294829582968297829882998300830183028303830483058306830783088309831083118312831383148315831683178318831983208321832283238324832583268327832883298330833183328333833483358336833783388339834083418342834383448345834683478348834983508351835283538354835583568357835883598360836183628363836483658366836783688369837083718372837383748375837683778378837983808381838283838384838583868387838883898390839183928393839483958396 |
- /*** Autogenerated by WIDL 7.7 from include/windows.gaming.input.idl - Do not edit ***/
- #ifdef _WIN32
- #ifndef __REQUIRED_RPCNDR_H_VERSION__
- #define __REQUIRED_RPCNDR_H_VERSION__ 475
- #endif
- #include <rpc.h>
- #include <rpcndr.h>
- #endif
- #ifndef COM_NO_WINDOWS_H
- #include <windows.h>
- #include <ole2.h>
- #endif
- #ifndef __windows_gaming_input_h__
- #define __windows_gaming_input_h__
- /* Forward declarations */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick ABI::Windows::Gaming::Input::IArcadeStick
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStick;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics ABI::Windows::Gaming::Input::IArcadeStickStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStickStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 ABI::Windows::Gaming::Input::IArcadeStickStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStickStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick ABI::Windows::Gaming::Input::IFlightStick
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IFlightStick;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics ABI::Windows::Gaming::Input::IFlightStickStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IFlightStickStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController ABI::Windows::Gaming::Input::IGameController
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGameController;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad ABI::Windows::Gaming::Input::IGamepad
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepad;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2 ABI::Windows::Gaming::Input::IGamepad2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepad2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel ABI::Windows::Gaming::Input::IRacingWheel
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheel;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics ABI::Windows::Gaming::Input::IRacingWheelStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheelStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 ABI::Windows::Gaming::Input::IRacingWheelStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheelStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController ABI::Windows::Gaming::Input::IRawGameController
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRawGameController;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 ABI::Windows::Gaming::Input::IRawGameController2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRawGameController2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics ABI::Windows::Gaming::Input::IGamepadStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepadStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 ABI::Windows::Gaming::Input::IGamepadStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepadStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset ABI::Windows::Gaming::Input::IHeadset
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IHeadset;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics ABI::Windows::Gaming::Input::IRawGameControllerStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRawGameControllerStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo ABI::Windows::Gaming::Input::IGameControllerBatteryInfo
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGameControllerBatteryInfo;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class ArcadeStick;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStick __x_ABI_CWindows_CGaming_CInput_CArcadeStick;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__ */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class FlightStick;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStick __x_ABI_CWindows_CGaming_CInput_CFlightStick;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__ */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class Gamepad;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepad __x_ABI_CWindows_CGaming_CInput_CGamepad;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__ */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class Headset;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CHeadset __x_ABI_CWindows_CGaming_CInput_CHeadset;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__ */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class RacingWheel;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheel __x_ABI_CWindows_CGaming_CInput_CRacingWheel;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__ */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__
- #ifdef __cplusplus
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- class RawGameController;
- }
- }
- }
- }
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CRawGameController __x_ABI_CWindows_CGaming_CInput_CRawGameController;
- #endif /* defined __cplusplus */
- #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__ */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
- #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
- typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset;
- #ifdef __cplusplus
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__
- #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__
- typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs;
- #ifdef __cplusplus
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CGamepad __FIVector_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CRawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- /* Headers for imported files */
- #include <inspectable.h>
- #include <asyncinfo.h>
- #include <eventtoken.h>
- #include <windowscontracts.h>
- #include <windows.foundation.h>
- #include <windows.devices.haptics.h>
- #include <windows.gaming.input.forcefeedback.h>
- #include <windows.system.h>
- #include <windows.devices.power.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons;
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading;
- #else /* __cplusplus */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef struct ArcadeStickReading ArcadeStickReading;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading;
- #else /* __cplusplus */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef struct FlightStickReading FlightStickReading;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading;
- #else /* __cplusplus */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef struct GamepadReading GamepadReading;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration;
- #else /* __cplusplus */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef struct GamepadVibration GamepadVibration;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #ifndef __cplusplus
- typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading;
- #else /* __cplusplus */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef struct RacingWheelReading RacingWheelReading;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick ABI::Windows::Gaming::Input::IArcadeStick
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStick;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics ABI::Windows::Gaming::Input::IArcadeStickStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStickStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 ABI::Windows::Gaming::Input::IArcadeStickStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IArcadeStickStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick ABI::Windows::Gaming::Input::IFlightStick
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IFlightStick;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics ABI::Windows::Gaming::Input::IFlightStickStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IFlightStickStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController ABI::Windows::Gaming::Input::IGameController
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGameController;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo ABI::Windows::Gaming::Input::IGameControllerBatteryInfo
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGameControllerBatteryInfo;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad ABI::Windows::Gaming::Input::IGamepad
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepad;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2 ABI::Windows::Gaming::Input::IGamepad2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepad2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics ABI::Windows::Gaming::Input::IGamepadStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepadStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 ABI::Windows::Gaming::Input::IGamepadStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IGamepadStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel ABI::Windows::Gaming::Input::IRacingWheel
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheel;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics ABI::Windows::Gaming::Input::IRacingWheelStatics
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheelStatics;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 ABI::Windows::Gaming::Input::IRacingWheelStatics2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRacingWheelStatics2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController ABI::Windows::Gaming::Input::IRawGameController
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRawGameController;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__
- typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2;
- #ifdef __cplusplus
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 ABI::Windows::Gaming::Input::IRawGameController2
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- interface IRawGameController2;
- }
- }
- }
- }
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CGamepad __FIVector_1_Windows__CGaming__CInput__CGamepad;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::Gamepad* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RacingWheel* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
- typedef interface __FIVector_1_Windows__CGaming__CInput__CRawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController;
- #ifdef __cplusplus
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RawGameController* >
- #endif /* __cplusplus */
- #endif
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum ArcadeStickButtons {
- ArcadeStickButtons_None = 0x0,
- ArcadeStickButtons_StickUp = 0x1,
- ArcadeStickButtons_StickDown = 0x2,
- ArcadeStickButtons_StickLeft = 0x4,
- ArcadeStickButtons_StickRight = 0x8,
- ArcadeStickButtons_Action1 = 0x10,
- ArcadeStickButtons_Action2 = 0x20,
- ArcadeStickButtons_Action3 = 0x40,
- ArcadeStickButtons_Action4 = 0x80,
- ArcadeStickButtons_Action5 = 0x100,
- ArcadeStickButtons_Action6 = 0x200,
- ArcadeStickButtons_Special1 = 0x400,
- ArcadeStickButtons_Special2 = 0x800
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons {
- ArcadeStickButtons_None = 0x0,
- ArcadeStickButtons_StickUp = 0x1,
- ArcadeStickButtons_StickDown = 0x2,
- ArcadeStickButtons_StickLeft = 0x4,
- ArcadeStickButtons_StickRight = 0x8,
- ArcadeStickButtons_Action1 = 0x10,
- ArcadeStickButtons_Action2 = 0x20,
- ArcadeStickButtons_Action3 = 0x40,
- ArcadeStickButtons_Action4 = 0x80,
- ArcadeStickButtons_Action5 = 0x100,
- ArcadeStickButtons_Action6 = 0x200,
- ArcadeStickButtons_Special1 = 0x400,
- ArcadeStickButtons_Special2 = 0x800
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define ArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum FlightStickButtons {
- FlightStickButtons_None = 0x0,
- FlightStickButtons_FirePrimary = 0x1,
- FlightStickButtons_FireSecondary = 0x2
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons {
- FlightStickButtons_None = 0x0,
- FlightStickButtons_FirePrimary = 0x1,
- FlightStickButtons_FireSecondary = 0x2
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define FlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum GamepadButtons {
- GamepadButtons_None = 0x0,
- GamepadButtons_Menu = 0x1,
- GamepadButtons_View = 0x2,
- GamepadButtons_A = 0x4,
- GamepadButtons_B = 0x8,
- GamepadButtons_X = 0x10,
- GamepadButtons_Y = 0x20,
- GamepadButtons_DPadUp = 0x40,
- GamepadButtons_DPadDown = 0x80,
- GamepadButtons_DPadLeft = 0x100,
- GamepadButtons_DPadRight = 0x200,
- GamepadButtons_LeftShoulder = 0x400,
- GamepadButtons_RightShoulder = 0x800,
- GamepadButtons_LeftThumbstick = 0x1000,
- GamepadButtons_RightThumbstick = 0x2000,
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle1 = 0x4000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle2 = 0x8000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle3 = 0x10000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle4 = 0x20000
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons {
- GamepadButtons_None = 0x0,
- GamepadButtons_Menu = 0x1,
- GamepadButtons_View = 0x2,
- GamepadButtons_A = 0x4,
- GamepadButtons_B = 0x8,
- GamepadButtons_X = 0x10,
- GamepadButtons_Y = 0x20,
- GamepadButtons_DPadUp = 0x40,
- GamepadButtons_DPadDown = 0x80,
- GamepadButtons_DPadLeft = 0x100,
- GamepadButtons_DPadRight = 0x200,
- GamepadButtons_LeftShoulder = 0x400,
- GamepadButtons_RightShoulder = 0x800,
- GamepadButtons_LeftThumbstick = 0x1000,
- GamepadButtons_RightThumbstick = 0x2000,
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle1 = 0x4000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle2 = 0x8000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle3 = 0x10000,
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- GamepadButtons_Paddle4 = 0x20000
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum GameControllerButtonLabel {
- GameControllerButtonLabel_None = 0,
- GameControllerButtonLabel_XboxBack = 1,
- GameControllerButtonLabel_XboxStart = 2,
- GameControllerButtonLabel_XboxMenu = 3,
- GameControllerButtonLabel_XboxView = 4,
- GameControllerButtonLabel_XboxUp = 5,
- GameControllerButtonLabel_XboxDown = 6,
- GameControllerButtonLabel_XboxLeft = 7,
- GameControllerButtonLabel_XboxRight = 8,
- GameControllerButtonLabel_XboxA = 9,
- GameControllerButtonLabel_XboxB = 10,
- GameControllerButtonLabel_XboxX = 11,
- GameControllerButtonLabel_XboxY = 12,
- GameControllerButtonLabel_XboxLeftBumper = 13,
- GameControllerButtonLabel_XboxLeftTrigger = 14,
- GameControllerButtonLabel_XboxLeftStickButton = 15,
- GameControllerButtonLabel_XboxRightBumper = 16,
- GameControllerButtonLabel_XboxRightTrigger = 17,
- GameControllerButtonLabel_XboxRightStickButton = 18,
- GameControllerButtonLabel_XboxPaddle1 = 19,
- GameControllerButtonLabel_XboxPaddle2 = 20,
- GameControllerButtonLabel_XboxPaddle3 = 21,
- GameControllerButtonLabel_XboxPaddle4 = 22,
- GameControllerButtonLabel_Mode = 23,
- GameControllerButtonLabel_Select = 24,
- GameControllerButtonLabel_Menu = 25,
- GameControllerButtonLabel_View = 26,
- GameControllerButtonLabel_Back = 27,
- GameControllerButtonLabel_Start = 28,
- GameControllerButtonLabel_Options = 29,
- GameControllerButtonLabel_Share = 30,
- GameControllerButtonLabel_Up = 31,
- GameControllerButtonLabel_Down = 32,
- GameControllerButtonLabel_Left = 33,
- GameControllerButtonLabel_Right = 34,
- GameControllerButtonLabel_LetterA = 35,
- GameControllerButtonLabel_LetterB = 36,
- GameControllerButtonLabel_LetterC = 37,
- GameControllerButtonLabel_LetterL = 38,
- GameControllerButtonLabel_LetterR = 39,
- GameControllerButtonLabel_LetterX = 40,
- GameControllerButtonLabel_LetterY = 41,
- GameControllerButtonLabel_LetterZ = 42,
- GameControllerButtonLabel_Cross = 43,
- GameControllerButtonLabel_Circle = 44,
- GameControllerButtonLabel_Square = 45,
- GameControllerButtonLabel_Triangle = 46,
- GameControllerButtonLabel_LeftBumper = 47,
- GameControllerButtonLabel_LeftTrigger = 48,
- GameControllerButtonLabel_LeftStickButton = 49,
- GameControllerButtonLabel_Left1 = 50,
- GameControllerButtonLabel_Left2 = 51,
- GameControllerButtonLabel_Left3 = 52,
- GameControllerButtonLabel_RightBumper = 53,
- GameControllerButtonLabel_RightTrigger = 54,
- GameControllerButtonLabel_RightStickButton = 55,
- GameControllerButtonLabel_Right1 = 56,
- GameControllerButtonLabel_Right2 = 57,
- GameControllerButtonLabel_Right3 = 58,
- GameControllerButtonLabel_Paddle1 = 59,
- GameControllerButtonLabel_Paddle2 = 60,
- GameControllerButtonLabel_Paddle3 = 61,
- GameControllerButtonLabel_Paddle4 = 62,
- GameControllerButtonLabel_Plus = 63,
- GameControllerButtonLabel_Minus = 64,
- GameControllerButtonLabel_DownLeftArrow = 65,
- GameControllerButtonLabel_DialLeft = 66,
- GameControllerButtonLabel_DialRight = 67,
- GameControllerButtonLabel_Suspension = 68
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel {
- GameControllerButtonLabel_None = 0,
- GameControllerButtonLabel_XboxBack = 1,
- GameControllerButtonLabel_XboxStart = 2,
- GameControllerButtonLabel_XboxMenu = 3,
- GameControllerButtonLabel_XboxView = 4,
- GameControllerButtonLabel_XboxUp = 5,
- GameControllerButtonLabel_XboxDown = 6,
- GameControllerButtonLabel_XboxLeft = 7,
- GameControllerButtonLabel_XboxRight = 8,
- GameControllerButtonLabel_XboxA = 9,
- GameControllerButtonLabel_XboxB = 10,
- GameControllerButtonLabel_XboxX = 11,
- GameControllerButtonLabel_XboxY = 12,
- GameControllerButtonLabel_XboxLeftBumper = 13,
- GameControllerButtonLabel_XboxLeftTrigger = 14,
- GameControllerButtonLabel_XboxLeftStickButton = 15,
- GameControllerButtonLabel_XboxRightBumper = 16,
- GameControllerButtonLabel_XboxRightTrigger = 17,
- GameControllerButtonLabel_XboxRightStickButton = 18,
- GameControllerButtonLabel_XboxPaddle1 = 19,
- GameControllerButtonLabel_XboxPaddle2 = 20,
- GameControllerButtonLabel_XboxPaddle3 = 21,
- GameControllerButtonLabel_XboxPaddle4 = 22,
- GameControllerButtonLabel_Mode = 23,
- GameControllerButtonLabel_Select = 24,
- GameControllerButtonLabel_Menu = 25,
- GameControllerButtonLabel_View = 26,
- GameControllerButtonLabel_Back = 27,
- GameControllerButtonLabel_Start = 28,
- GameControllerButtonLabel_Options = 29,
- GameControllerButtonLabel_Share = 30,
- GameControllerButtonLabel_Up = 31,
- GameControllerButtonLabel_Down = 32,
- GameControllerButtonLabel_Left = 33,
- GameControllerButtonLabel_Right = 34,
- GameControllerButtonLabel_LetterA = 35,
- GameControllerButtonLabel_LetterB = 36,
- GameControllerButtonLabel_LetterC = 37,
- GameControllerButtonLabel_LetterL = 38,
- GameControllerButtonLabel_LetterR = 39,
- GameControllerButtonLabel_LetterX = 40,
- GameControllerButtonLabel_LetterY = 41,
- GameControllerButtonLabel_LetterZ = 42,
- GameControllerButtonLabel_Cross = 43,
- GameControllerButtonLabel_Circle = 44,
- GameControllerButtonLabel_Square = 45,
- GameControllerButtonLabel_Triangle = 46,
- GameControllerButtonLabel_LeftBumper = 47,
- GameControllerButtonLabel_LeftTrigger = 48,
- GameControllerButtonLabel_LeftStickButton = 49,
- GameControllerButtonLabel_Left1 = 50,
- GameControllerButtonLabel_Left2 = 51,
- GameControllerButtonLabel_Left3 = 52,
- GameControllerButtonLabel_RightBumper = 53,
- GameControllerButtonLabel_RightTrigger = 54,
- GameControllerButtonLabel_RightStickButton = 55,
- GameControllerButtonLabel_Right1 = 56,
- GameControllerButtonLabel_Right2 = 57,
- GameControllerButtonLabel_Right3 = 58,
- GameControllerButtonLabel_Paddle1 = 59,
- GameControllerButtonLabel_Paddle2 = 60,
- GameControllerButtonLabel_Paddle3 = 61,
- GameControllerButtonLabel_Paddle4 = 62,
- GameControllerButtonLabel_Plus = 63,
- GameControllerButtonLabel_Minus = 64,
- GameControllerButtonLabel_DownLeftArrow = 65,
- GameControllerButtonLabel_DialLeft = 66,
- GameControllerButtonLabel_DialRight = 67,
- GameControllerButtonLabel_Suspension = 68
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum GameControllerSwitchKind {
- GameControllerSwitchKind_TwoWay = 0,
- GameControllerSwitchKind_FourWay = 1,
- GameControllerSwitchKind_EightWay = 2
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind {
- GameControllerSwitchKind_TwoWay = 0,
- GameControllerSwitchKind_FourWay = 1,
- GameControllerSwitchKind_EightWay = 2
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum GameControllerSwitchPosition {
- GameControllerSwitchPosition_Center = 0,
- GameControllerSwitchPosition_Up = 1,
- GameControllerSwitchPosition_UpRight = 2,
- GameControllerSwitchPosition_Right = 3,
- GameControllerSwitchPosition_DownRight = 4,
- GameControllerSwitchPosition_Down = 5,
- GameControllerSwitchPosition_DownLeft = 6,
- GameControllerSwitchPosition_Left = 7,
- GameControllerSwitchPosition_UpLeft = 8
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition {
- GameControllerSwitchPosition_Center = 0,
- GameControllerSwitchPosition_Up = 1,
- GameControllerSwitchPosition_UpRight = 2,
- GameControllerSwitchPosition_Right = 3,
- GameControllerSwitchPosition_DownRight = 4,
- GameControllerSwitchPosition_Down = 5,
- GameControllerSwitchPosition_DownLeft = 6,
- GameControllerSwitchPosition_Left = 7,
- GameControllerSwitchPosition_UpLeft = 8
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- enum RacingWheelButtons {
- RacingWheelButtons_None = 0x0,
- RacingWheelButtons_PreviousGear = 0x1,
- RacingWheelButtons_NextGear = 0x2,
- RacingWheelButtons_DPadUp = 0x4,
- RacingWheelButtons_DPadDown = 0x8,
- RacingWheelButtons_DPadLeft = 0x10,
- RacingWheelButtons_DPadRight = 0x20,
- RacingWheelButtons_Button1 = 0x40,
- RacingWheelButtons_Button2 = 0x80,
- RacingWheelButtons_Button3 = 0x100,
- RacingWheelButtons_Button4 = 0x200,
- RacingWheelButtons_Button5 = 0x400,
- RacingWheelButtons_Button6 = 0x800,
- RacingWheelButtons_Button7 = 0x1000,
- RacingWheelButtons_Button8 = 0x2000,
- RacingWheelButtons_Button9 = 0x4000,
- RacingWheelButtons_Button10 = 0x8000,
- RacingWheelButtons_Button11 = 0x10000,
- RacingWheelButtons_Button12 = 0x20000,
- RacingWheelButtons_Button13 = 0x40000,
- RacingWheelButtons_Button14 = 0x80000,
- RacingWheelButtons_Button15 = 0x100000,
- RacingWheelButtons_Button16 = 0x200000
- };
- }
- }
- }
- }
- extern "C" {
- #else
- enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons {
- RacingWheelButtons_None = 0x0,
- RacingWheelButtons_PreviousGear = 0x1,
- RacingWheelButtons_NextGear = 0x2,
- RacingWheelButtons_DPadUp = 0x4,
- RacingWheelButtons_DPadDown = 0x8,
- RacingWheelButtons_DPadLeft = 0x10,
- RacingWheelButtons_DPadRight = 0x20,
- RacingWheelButtons_Button1 = 0x40,
- RacingWheelButtons_Button2 = 0x80,
- RacingWheelButtons_Button3 = 0x100,
- RacingWheelButtons_Button4 = 0x200,
- RacingWheelButtons_Button5 = 0x400,
- RacingWheelButtons_Button6 = 0x800,
- RacingWheelButtons_Button7 = 0x1000,
- RacingWheelButtons_Button8 = 0x2000,
- RacingWheelButtons_Button9 = 0x4000,
- RacingWheelButtons_Button10 = 0x8000,
- RacingWheelButtons_Button11 = 0x10000,
- RacingWheelButtons_Button12 = 0x20000,
- RacingWheelButtons_Button13 = 0x40000,
- RacingWheelButtons_Button14 = 0x80000,
- RacingWheelButtons_Button15 = 0x100000,
- RacingWheelButtons_Button16 = 0x200000
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define RacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- struct ArcadeStickReading {
- UINT64 Timestamp;
- enum ArcadeStickButtons Buttons;
- };
- }
- }
- }
- }
- extern "C" {
- #else
- struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading {
- UINT64 Timestamp;
- enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons Buttons;
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define ArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- struct FlightStickReading {
- UINT64 Timestamp;
- enum FlightStickButtons Buttons;
- enum GameControllerSwitchPosition HatSwitch;
- DOUBLE Roll;
- DOUBLE Pitch;
- DOUBLE Yaw;
- DOUBLE Throttle;
- };
- }
- }
- }
- }
- extern "C" {
- #else
- struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading {
- UINT64 Timestamp;
- enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons Buttons;
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition HatSwitch;
- DOUBLE Roll;
- DOUBLE Pitch;
- DOUBLE Yaw;
- DOUBLE Throttle;
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define FlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- struct GamepadReading {
- UINT64 Timestamp;
- enum GamepadButtons Buttons;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- DOUBLE LeftThumbstickX;
- DOUBLE LeftThumbstickY;
- DOUBLE RightThumbstickX;
- DOUBLE RightThumbstickY;
- };
- }
- }
- }
- }
- extern "C" {
- #else
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading {
- UINT64 Timestamp;
- enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons Buttons;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- DOUBLE LeftThumbstickX;
- DOUBLE LeftThumbstickY;
- DOUBLE RightThumbstickX;
- DOUBLE RightThumbstickY;
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- struct GamepadVibration {
- DOUBLE LeftMotor;
- DOUBLE RightMotor;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- };
- }
- }
- }
- }
- extern "C" {
- #else
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration {
- DOUBLE LeftMotor;
- DOUBLE RightMotor;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define GamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifdef __cplusplus
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- struct RacingWheelReading {
- UINT64 Timestamp;
- enum RacingWheelButtons Buttons;
- INT32 PatternShifterGear;
- DOUBLE Wheel;
- DOUBLE Throttle;
- DOUBLE Brake;
- DOUBLE Clutch;
- DOUBLE Handbrake;
- };
- }
- }
- }
- }
- extern "C" {
- #else
- struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading {
- UINT64 Timestamp;
- enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons Buttons;
- INT32 PatternShifterGear;
- DOUBLE Wheel;
- DOUBLE Throttle;
- DOUBLE Brake;
- DOUBLE Clutch;
- DOUBLE Handbrake;
- };
- #ifdef WIDL_using_Windows_Gaming_Input
- #define RacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IArcadeStick interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick, 0xb14a539d, 0xbefb, 0x4c81, 0x80,0x51, 0x15,0xec,0xf3,0xb1,0x30,0x36);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("b14a539d-befb-4c81-8051-15ecf3b13036")
- IArcadeStick : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE GetButtonLabel(
- enum ArcadeStickButtons button,
- enum GameControllerButtonLabel *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetCurrentReading(
- struct ArcadeStickReading *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick, 0xb14a539d, 0xbefb, 0x4c81, 0x80,0x51, 0x15,0xec,0xf3,0xb1,0x30,0x36)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- TrustLevel *trustLevel);
- /*** IArcadeStick methods ***/
- HRESULT (STDMETHODCALLTYPE *GetButtonLabel)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
- HRESULT (STDMETHODCALLTYPE *GetCurrentReading)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This,
- struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IArcadeStick methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IArcadeStick methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) {
- return This->lpVtbl->GetButtonLabel(This,button,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value) {
- return This->lpVtbl->GetCurrentReading(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IArcadeStick IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick
- #define IArcadeStickVtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl
- #define IArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick
- #define IArcadeStick_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface
- #define IArcadeStick_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef
- #define IArcadeStick_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release
- #define IArcadeStick_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids
- #define IArcadeStick_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName
- #define IArcadeStick_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel
- #define IArcadeStick_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel
- #define IArcadeStick_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IArcadeStickStatics interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94,0x58, 0x20,0x0f,0x1a,0x30,0x01,0x8e);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("5c37b8c8-37b1-4ad8-9458-200f1a30018e")
- IArcadeStickStatics : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickAdded(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickAdded(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickRemoved(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickRemoved(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_ArcadeSticks(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94,0x58, 0x20,0x0f,0x1a,0x30,0x01,0x8e)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- TrustLevel *trustLevel);
- /*** IArcadeStickStatics methods ***/
- HRESULT (STDMETHODCALLTYPE *add_ArcadeStickAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_ArcadeStickAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_ArcadeStickRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_ArcadeStickRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_ArcadeSticks)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This,
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IArcadeStickStatics methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(This,value,token) (This)->lpVtbl->add_ArcadeStickAdded(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(This,token) (This)->lpVtbl->remove_ArcadeStickAdded(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(This,value,token) (This)->lpVtbl->add_ArcadeStickRemoved(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(This,token) (This)->lpVtbl->remove_ArcadeStickRemoved(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(This,value) (This)->lpVtbl->get_ArcadeSticks(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IArcadeStickStatics methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_ArcadeStickAdded(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_ArcadeStickAdded(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_ArcadeStickRemoved(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_ArcadeStickRemoved(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value) {
- return This->lpVtbl->get_ArcadeSticks(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IArcadeStickStatics IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics
- #define IArcadeStickStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl
- #define IArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics
- #define IArcadeStickStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface
- #define IArcadeStickStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef
- #define IArcadeStickStatics_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release
- #define IArcadeStickStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids
- #define IArcadeStickStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName
- #define IArcadeStickStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel
- #define IArcadeStickStatics_add_ArcadeStickAdded __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded
- #define IArcadeStickStatics_remove_ArcadeStickAdded __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded
- #define IArcadeStickStatics_add_ArcadeStickRemoved __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved
- #define IArcadeStickStatics_remove_ArcadeStickRemoved __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved
- #define IArcadeStickStatics_get_ArcadeSticks __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IArcadeStickStatics2 interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5,0x9c, 0x59,0x6f,0x0e,0x2a,0x49,0xdf);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("52b5d744-bb86-445a-b59c-596f0e2a49df")
- IArcadeStickStatics2 : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE FromGameController(
- ABI::Windows::Gaming::Input::IGameController *controller,
- ABI::Windows::Gaming::Input::IArcadeStick **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5,0x9c, 0x59,0x6f,0x0e,0x2a,0x49,0xdf)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This,
- TrustLevel *trustLevel);
- /*** IArcadeStickStatics2 methods ***/
- HRESULT (STDMETHODCALLTYPE *FromGameController)(
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *controller,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IArcadeStickStatics2 methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IArcadeStickStatics2 methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) {
- return This->lpVtbl->FromGameController(This,controller,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IArcadeStickStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2
- #define IArcadeStickStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl
- #define IArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2
- #define IArcadeStickStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface
- #define IArcadeStickStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef
- #define IArcadeStickStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release
- #define IArcadeStickStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids
- #define IArcadeStickStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName
- #define IArcadeStickStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel
- #define IArcadeStickStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IFlightStick interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick, 0xb4a2c01c, 0xb83b, 0x4459, 0xa1,0xa9, 0x97,0xb0,0x3c,0x33,0xda,0x7c);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("b4a2c01c-b83b-4459-a1a9-97b03c33da7c")
- IFlightStick : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_HatSwitchKind(
- enum GameControllerSwitchKind *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetButtonLabel(
- enum FlightStickButtons button,
- enum GameControllerButtonLabel *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetCurrentReading(
- struct FlightStickReading *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIFlightStick, 0xb4a2c01c, 0xb83b, 0x4459, 0xa1,0xa9, 0x97,0xb0,0x3c,0x33,0xda,0x7c)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- TrustLevel *trustLevel);
- /*** IFlightStick methods ***/
- HRESULT (STDMETHODCALLTYPE *get_HatSwitchKind)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value);
- HRESULT (STDMETHODCALLTYPE *GetButtonLabel)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
- HRESULT (STDMETHODCALLTYPE *GetCurrentReading)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This,
- struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IFlightStick methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind(This,value) (This)->lpVtbl->get_HatSwitchKind(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IFlightStick methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value) {
- return This->lpVtbl->get_HatSwitchKind(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) {
- return This->lpVtbl->GetButtonLabel(This,button,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading *value) {
- return This->lpVtbl->GetCurrentReading(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IFlightStick IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick
- #define IFlightStickVtbl __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl
- #define IFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick
- #define IFlightStick_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface
- #define IFlightStick_AddRef __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef
- #define IFlightStick_Release __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release
- #define IFlightStick_GetIids __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids
- #define IFlightStick_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName
- #define IFlightStick_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel
- #define IFlightStick_get_HatSwitchKind __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind
- #define IFlightStick_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel
- #define IFlightStick_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IFlightStickStatics interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83,0xdc, 0x5c,0xec,0x8a,0x18,0xa5,0x20);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("5514924a-fecc-435e-83dc-5cec8a18a520")
- IFlightStickStatics : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_FlightStickAdded(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_FlightStickAdded(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_FlightStickRemoved(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_FlightStickRemoved(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_FlightSticks(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* > **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE FromGameController(
- ABI::Windows::Gaming::Input::IGameController *controller,
- ABI::Windows::Gaming::Input::IFlightStick **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83,0xdc, 0x5c,0xec,0x8a,0x18,0xa5,0x20)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- TrustLevel *trustLevel);
- /*** IFlightStickStatics methods ***/
- HRESULT (STDMETHODCALLTYPE *add_FlightStickAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_FlightStickAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_FlightStickRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_FlightStickRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_FlightSticks)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value);
- HRESULT (STDMETHODCALLTYPE *FromGameController)(
- __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *controller,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IFlightStickStatics methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded(This,value,token) (This)->lpVtbl->add_FlightStickAdded(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded(This,token) (This)->lpVtbl->remove_FlightStickAdded(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved(This,value,token) (This)->lpVtbl->add_FlightStickRemoved(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved(This,token) (This)->lpVtbl->remove_FlightStickRemoved(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks(This,value) (This)->lpVtbl->get_FlightSticks(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IFlightStickStatics methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_FlightStickAdded(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_FlightStickAdded(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_FlightStickRemoved(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_FlightStickRemoved(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value) {
- return This->lpVtbl->get_FlightSticks(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) {
- return This->lpVtbl->FromGameController(This,controller,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IFlightStickStatics IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics
- #define IFlightStickStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl
- #define IFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics
- #define IFlightStickStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface
- #define IFlightStickStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef
- #define IFlightStickStatics_Release __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release
- #define IFlightStickStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids
- #define IFlightStickStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName
- #define IFlightStickStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel
- #define IFlightStickStatics_add_FlightStickAdded __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded
- #define IFlightStickStatics_remove_FlightStickAdded __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded
- #define IFlightStickStatics_add_FlightStickRemoved __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved
- #define IFlightStickStatics_remove_FlightStickRemoved __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved
- #define IFlightStickStatics_get_FlightSticks __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks
- #define IFlightStickStatics_FromGameController __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IGameController interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82,0x67, 0xb9,0xfe,0x22,0x15,0xbf,0xbd);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("1baf6522-5f64-42c5-8267-b9fe2215bfbd")
- IGameController : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_HeadsetConnected(
- ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > *handler,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_HeadsetConnected(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_HeadsetDisconnected(
- ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > *handler,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_HeadsetDisconnected(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_UserChanged(
- ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > *handler,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_UserChanged(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_Headset(
- ABI::Windows::Gaming::Input::IHeadset **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_IsWireless(
- boolean *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_User(
- ABI::Windows::System::IUser **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82,0x67, 0xb9,0xfe,0x22,0x15,0xbf,0xbd)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- TrustLevel *trustLevel);
- /*** IGameController methods ***/
- HRESULT (STDMETHODCALLTYPE *add_HeadsetConnected)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_HeadsetConnected)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_HeadsetDisconnected)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_HeadsetDisconnected)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_UserChanged)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *handler,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_UserChanged)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_Headset)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- __x_ABI_CWindows_CGaming_CInput_CIHeadset **value);
- HRESULT (STDMETHODCALLTYPE *get_IsWireless)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- boolean *value);
- HRESULT (STDMETHODCALLTYPE *get_User)(
- __x_ABI_CWindows_CGaming_CInput_CIGameController *This,
- __x_ABI_CWindows_CSystem_CIUser **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGameController {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGameController methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(This,handler,token) (This)->lpVtbl->add_HeadsetConnected(This,handler,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(This,token) (This)->lpVtbl->remove_HeadsetConnected(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(This,handler,token) (This)->lpVtbl->add_HeadsetDisconnected(This,handler,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(This,token) (This)->lpVtbl->remove_HeadsetDisconnected(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(This,handler,token) (This)->lpVtbl->add_UserChanged(This,handler,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(This,token) (This)->lpVtbl->remove_UserChanged(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(This,value) (This)->lpVtbl->get_Headset(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(This,value) (This)->lpVtbl->get_IsWireless(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(This,value) (This)->lpVtbl->get_User(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(__x_ABI_CWindows_CGaming_CInput_CIGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGameController methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,EventRegistrationToken *token) {
- return This->lpVtbl->add_HeadsetConnected(This,handler,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_HeadsetConnected(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,EventRegistrationToken *token) {
- return This->lpVtbl->add_HeadsetDisconnected(This,handler,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_HeadsetDisconnected(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *handler,EventRegistrationToken *token) {
- return This->lpVtbl->add_UserChanged(This,handler,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_UserChanged(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__x_ABI_CWindows_CGaming_CInput_CIHeadset **value) {
- return This->lpVtbl->get_Headset(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,boolean *value) {
- return This->lpVtbl->get_IsWireless(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__x_ABI_CWindows_CSystem_CIUser **value) {
- return This->lpVtbl->get_User(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGameController IID___x_ABI_CWindows_CGaming_CInput_CIGameController
- #define IGameControllerVtbl __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl
- #define IGameController __x_ABI_CWindows_CGaming_CInput_CIGameController
- #define IGameController_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface
- #define IGameController_AddRef __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef
- #define IGameController_Release __x_ABI_CWindows_CGaming_CInput_CIGameController_Release
- #define IGameController_GetIids __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids
- #define IGameController_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName
- #define IGameController_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel
- #define IGameController_add_HeadsetConnected __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected
- #define IGameController_remove_HeadsetConnected __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected
- #define IGameController_add_HeadsetDisconnected __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected
- #define IGameController_remove_HeadsetDisconnected __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected
- #define IGameController_add_UserChanged __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged
- #define IGameController_remove_UserChanged __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged
- #define IGameController_get_Headset __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset
- #define IGameController_get_IsWireless __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless
- #define IGameController_get_User __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- /*****************************************************************************
- * IGamepad interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepad, 0xbc7bb43c, 0x0a69, 0x3903, 0x9e,0x9d, 0xa5,0x0f,0x86,0xa4,0x5d,0xe5);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("bc7bb43c-0a69-3903-9e9d-a50f86a45de5")
- IGamepad : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_Vibration(
- struct GamepadVibration *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE put_Vibration(
- struct GamepadVibration value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetCurrentReading(
- struct GamepadReading *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepad, 0xbc7bb43c, 0x0a69, 0x3903, 0x9e,0x9d, 0xa5,0x0f,0x86,0xa4,0x5d,0xe5)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- TrustLevel *trustLevel);
- /*** IGamepad methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Vibration)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value);
- HRESULT (STDMETHODCALLTYPE *put_Vibration)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value);
- HRESULT (STDMETHODCALLTYPE *GetCurrentReading)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *This,
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGamepad {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGamepad methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(This,value) (This)->lpVtbl->get_Vibration(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(This,value) (This)->lpVtbl->put_Vibration(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGamepad methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value) {
- return This->lpVtbl->get_Vibration(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value) {
- return This->lpVtbl->put_Vibration(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading *value) {
- return This->lpVtbl->GetCurrentReading(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGamepad IID___x_ABI_CWindows_CGaming_CInput_CIGamepad
- #define IGamepadVtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl
- #define IGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad
- #define IGamepad_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface
- #define IGamepad_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef
- #define IGamepad_Release __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release
- #define IGamepad_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids
- #define IGamepad_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName
- #define IGamepad_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel
- #define IGamepad_get_Vibration __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration
- #define IGamepad_put_Vibration __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration
- #define IGamepad_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- /*****************************************************************************
- * IGamepad2 interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2, 0x3c1689bd, 0x5915, 0x4245, 0xb0,0xc0, 0xc8,0x9f,0xae,0x03,0x08,0xff);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("3c1689bd-5915-4245-b0c0-c89fae0308ff")
- IGamepad2 : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE GetButtonLabel(
- enum GamepadButtons button,
- enum GameControllerButtonLabel *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepad2, 0x3c1689bd, 0x5915, 0x4245, 0xb0,0xc0, 0xc8,0x9f,0xae,0x03,0x08,0xff)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This,
- TrustLevel *trustLevel);
- /*** IGamepad2 methods ***/
- HRESULT (STDMETHODCALLTYPE *GetButtonLabel)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This,
- enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGamepad2 methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGamepad2 methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) {
- return This->lpVtbl->GetButtonLabel(This,button,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGamepad2 IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2
- #define IGamepad2Vtbl __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl
- #define IGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2
- #define IGamepad2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface
- #define IGamepad2_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef
- #define IGamepad2_Release __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release
- #define IGamepad2_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids
- #define IGamepad2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName
- #define IGamepad2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel
- #define IGamepad2_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IRacingWheel interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel, 0xf546656f, 0xe106, 0x4c82, 0xa9,0x0f, 0x55,0x40,0x12,0x90,0x4b,0x85);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("f546656f-e106-4c82-a90f-554012904b85")
- IRacingWheel : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_HasClutch(
- boolean *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_HasHandbrake(
- boolean *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_HasPatternShifter(
- boolean *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_MaxPatternShifterGear(
- INT32 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_MaxWheelAngle(
- DOUBLE *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_WheelMotor(
- ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetButtonLabel(
- enum RacingWheelButtons button,
- enum GameControllerButtonLabel *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetCurrentReading(
- struct RacingWheelReading *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel, 0xf546656f, 0xe106, 0x4c82, 0xa9,0x0f, 0x55,0x40,0x12,0x90,0x4b,0x85)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- TrustLevel *trustLevel);
- /*** IRacingWheel methods ***/
- HRESULT (STDMETHODCALLTYPE *get_HasClutch)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- boolean *value);
- HRESULT (STDMETHODCALLTYPE *get_HasHandbrake)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- boolean *value);
- HRESULT (STDMETHODCALLTYPE *get_HasPatternShifter)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- boolean *value);
- HRESULT (STDMETHODCALLTYPE *get_MaxPatternShifterGear)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- INT32 *value);
- HRESULT (STDMETHODCALLTYPE *get_MaxWheelAngle)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- DOUBLE *value);
- HRESULT (STDMETHODCALLTYPE *get_WheelMotor)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value);
- HRESULT (STDMETHODCALLTYPE *GetButtonLabel)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
- HRESULT (STDMETHODCALLTYPE *GetCurrentReading)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This,
- struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRacingWheel methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(This,value) (This)->lpVtbl->get_HasClutch(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(This,value) (This)->lpVtbl->get_HasHandbrake(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(This,value) (This)->lpVtbl->get_HasPatternShifter(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(This,value) (This)->lpVtbl->get_MaxPatternShifterGear(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(This,value) (This)->lpVtbl->get_MaxWheelAngle(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(This,value) (This)->lpVtbl->get_WheelMotor(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRacingWheel methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) {
- return This->lpVtbl->get_HasClutch(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) {
- return This->lpVtbl->get_HasHandbrake(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) {
- return This->lpVtbl->get_HasPatternShifter(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,INT32 *value) {
- return This->lpVtbl->get_MaxPatternShifterGear(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,DOUBLE *value) {
- return This->lpVtbl->get_MaxWheelAngle(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value) {
- return This->lpVtbl->get_WheelMotor(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) {
- return This->lpVtbl->GetButtonLabel(This,button,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value) {
- return This->lpVtbl->GetCurrentReading(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRacingWheel IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel
- #define IRacingWheelVtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl
- #define IRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel
- #define IRacingWheel_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface
- #define IRacingWheel_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef
- #define IRacingWheel_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release
- #define IRacingWheel_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids
- #define IRacingWheel_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName
- #define IRacingWheel_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel
- #define IRacingWheel_get_HasClutch __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch
- #define IRacingWheel_get_HasHandbrake __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake
- #define IRacingWheel_get_HasPatternShifter __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter
- #define IRacingWheel_get_MaxPatternShifterGear __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear
- #define IRacingWheel_get_MaxWheelAngle __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle
- #define IRacingWheel_get_WheelMotor __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor
- #define IRacingWheel_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel
- #define IRacingWheel_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IRacingWheelStatics interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f,0x94, 0x69,0xf1,0xe6,0x51,0x4c,0x7d);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("3ac12cd5-581b-4936-9f94-69f1e6514c7d")
- IRacingWheelStatics : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_RacingWheelAdded(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelAdded(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_RacingWheelRemoved(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelRemoved(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_RacingWheels(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f,0x94, 0x69,0xf1,0xe6,0x51,0x4c,0x7d)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- TrustLevel *trustLevel);
- /*** IRacingWheelStatics methods ***/
- HRESULT (STDMETHODCALLTYPE *add_RacingWheelAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_RacingWheelAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_RacingWheelRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_RacingWheelRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_RacingWheels)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This,
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRacingWheelStatics methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(This,value,token) (This)->lpVtbl->add_RacingWheelAdded(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(This,token) (This)->lpVtbl->remove_RacingWheelAdded(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(This,value,token) (This)->lpVtbl->add_RacingWheelRemoved(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(This,token) (This)->lpVtbl->remove_RacingWheelRemoved(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(This,value) (This)->lpVtbl->get_RacingWheels(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRacingWheelStatics methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_RacingWheelAdded(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_RacingWheelAdded(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_RacingWheelRemoved(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_RacingWheelRemoved(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) {
- return This->lpVtbl->get_RacingWheels(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRacingWheelStatics IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics
- #define IRacingWheelStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl
- #define IRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics
- #define IRacingWheelStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface
- #define IRacingWheelStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef
- #define IRacingWheelStatics_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release
- #define IRacingWheelStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids
- #define IRacingWheelStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName
- #define IRacingWheelStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel
- #define IRacingWheelStatics_add_RacingWheelAdded __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded
- #define IRacingWheelStatics_remove_RacingWheelAdded __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded
- #define IRacingWheelStatics_add_RacingWheelRemoved __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved
- #define IRacingWheelStatics_remove_RacingWheelRemoved __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved
- #define IRacingWheelStatics_get_RacingWheels __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*****************************************************************************
- * IRacingWheelStatics2 interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9,0xf6, 0x3c,0x38,0x40,0x48,0xd1,0xed);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("e666bcaa-edfd-4323-a9f6-3c384048d1ed")
- IRacingWheelStatics2 : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE FromGameController(
- ABI::Windows::Gaming::Input::IGameController *controller,
- ABI::Windows::Gaming::Input::IRacingWheel **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9,0xf6, 0x3c,0x38,0x40,0x48,0xd1,0xed)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This,
- TrustLevel *trustLevel);
- /*** IRacingWheelStatics2 methods ***/
- HRESULT (STDMETHODCALLTYPE *FromGameController)(
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *controller,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRacingWheelStatics2 methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRacingWheelStatics2 methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) {
- return This->lpVtbl->FromGameController(This,controller,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRacingWheelStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2
- #define IRacingWheelStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl
- #define IRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2
- #define IRacingWheelStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface
- #define IRacingWheelStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef
- #define IRacingWheelStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release
- #define IRacingWheelStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids
- #define IRacingWheelStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName
- #define IRacingWheelStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel
- #define IRacingWheelStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IRawGameController interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a,0x78, 0x33,0xe9,0xc5,0xdf,0xea,0x62);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("7cad6d91-a7e1-4f71-9a78-33e9c5dfea62")
- IRawGameController : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_AxisCount(
- INT32 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_ButtonCount(
- INT32 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_ForceFeedbackMotors(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor* > **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_HardwareProductId(
- UINT16 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_HardwareVendorId(
- UINT16 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_SwitchCount(
- INT32 *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetButtonLabel(
- INT32 index,
- enum GameControllerButtonLabel *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetCurrentReading(
- UINT32 buttons_size,
- boolean *buttons,
- UINT32 switches_size,
- enum GameControllerSwitchPosition *switches,
- UINT32 axes_size,
- DOUBLE *axes,
- UINT64 *timestamp) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetSwitchKind(
- INT32 index,
- enum GameControllerSwitchKind *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a,0x78, 0x33,0xe9,0xc5,0xdf,0xea,0x62)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- TrustLevel *trustLevel);
- /*** IRawGameController methods ***/
- HRESULT (STDMETHODCALLTYPE *get_AxisCount)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- INT32 *value);
- HRESULT (STDMETHODCALLTYPE *get_ButtonCount)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- INT32 *value);
- HRESULT (STDMETHODCALLTYPE *get_ForceFeedbackMotors)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value);
- HRESULT (STDMETHODCALLTYPE *get_HardwareProductId)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- UINT16 *value);
- HRESULT (STDMETHODCALLTYPE *get_HardwareVendorId)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- UINT16 *value);
- HRESULT (STDMETHODCALLTYPE *get_SwitchCount)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- INT32 *value);
- HRESULT (STDMETHODCALLTYPE *GetButtonLabel)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- INT32 index,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
- HRESULT (STDMETHODCALLTYPE *GetCurrentReading)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- UINT32 buttons_size,
- boolean *buttons,
- UINT32 switches_size,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *switches,
- UINT32 axes_size,
- DOUBLE *axes,
- UINT64 *timestamp);
- HRESULT (STDMETHODCALLTYPE *GetSwitchKind)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This,
- INT32 index,
- enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRawGameController methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(This,value) (This)->lpVtbl->get_AxisCount(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(This,value) (This)->lpVtbl->get_ButtonCount(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors(This,value) (This)->lpVtbl->get_ForceFeedbackMotors(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(This,value) (This)->lpVtbl->get_HardwareProductId(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(This,value) (This)->lpVtbl->get_HardwareVendorId(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(This,value) (This)->lpVtbl->get_SwitchCount(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel(This,index,value) (This)->lpVtbl->GetButtonLabel(This,index,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp) (This)->lpVtbl->GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind(This,index,value) (This)->lpVtbl->GetSwitchKind(This,index,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRawGameController methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) {
- return This->lpVtbl->get_AxisCount(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) {
- return This->lpVtbl->get_ButtonCount(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,__FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value) {
- return This->lpVtbl->get_ForceFeedbackMotors(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT16 *value) {
- return This->lpVtbl->get_HardwareProductId(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT16 *value) {
- return This->lpVtbl->get_HardwareVendorId(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) {
- return This->lpVtbl->get_SwitchCount(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 index,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) {
- return This->lpVtbl->GetButtonLabel(This,index,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT32 buttons_size,boolean *buttons,UINT32 switches_size,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *switches,UINT32 axes_size,DOUBLE *axes,UINT64 *timestamp) {
- return This->lpVtbl->GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 index,enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value) {
- return This->lpVtbl->GetSwitchKind(This,index,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRawGameController IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController
- #define IRawGameControllerVtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl
- #define IRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController
- #define IRawGameController_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface
- #define IRawGameController_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef
- #define IRawGameController_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release
- #define IRawGameController_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids
- #define IRawGameController_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName
- #define IRawGameController_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel
- #define IRawGameController_get_AxisCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount
- #define IRawGameController_get_ButtonCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount
- #define IRawGameController_get_ForceFeedbackMotors __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors
- #define IRawGameController_get_HardwareProductId __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId
- #define IRawGameController_get_HardwareVendorId __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId
- #define IRawGameController_get_SwitchCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount
- #define IRawGameController_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel
- #define IRawGameController_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading
- #define IRawGameController_GetSwitchKind __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IRawGameController2 interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7,0x87, 0x3e,0xd6,0xbe,0xa6,0x17,0xbd);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("43c0c035-bb73-4756-a787-3ed6bea617bd")
- IRawGameController2 : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_SimpleHapticsControllers(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Devices::Haptics::SimpleHapticsController* > **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_NonRoamableId(
- HSTRING *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_DisplayName(
- HSTRING *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7,0x87, 0x3e,0xd6,0xbe,0xa6,0x17,0xbd)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- TrustLevel *trustLevel);
- /*** IRawGameController2 methods ***/
- HRESULT (STDMETHODCALLTYPE *get_SimpleHapticsControllers)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- __FIVectorView_1_Windows__CDevices__CHaptics__CSimpleHapticsController **value);
- HRESULT (STDMETHODCALLTYPE *get_NonRoamableId)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- HSTRING *value);
- HRESULT (STDMETHODCALLTYPE *get_DisplayName)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This,
- HSTRING *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRawGameController2 methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers(This,value) (This)->lpVtbl->get_SimpleHapticsControllers(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(This,value) (This)->lpVtbl->get_NonRoamableId(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(This,value) (This)->lpVtbl->get_DisplayName(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRawGameController2 methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,__FIVectorView_1_Windows__CDevices__CHaptics__CSimpleHapticsController **value) {
- return This->lpVtbl->get_SimpleHapticsControllers(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *value) {
- return This->lpVtbl->get_NonRoamableId(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *value) {
- return This->lpVtbl->get_DisplayName(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRawGameController2 IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2
- #define IRawGameController2Vtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl
- #define IRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2
- #define IRawGameController2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface
- #define IRawGameController2_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef
- #define IRawGameController2_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release
- #define IRawGameController2_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids
- #define IRawGameController2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName
- #define IRawGameController2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel
- #define IRawGameController2_get_SimpleHapticsControllers __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers
- #define IRawGameController2_get_NonRoamableId __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId
- #define IRawGameController2_get_DisplayName __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 */
- /*****************************************************************************
- * IGamepadStatics interface
- */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95,0x60, 0xe4,0x7d,0xde,0x96,0xb7,0xc8);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("8bbce529-d49c-39e9-9560-e47dde96b7c8")
- IGamepadStatics : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_GamepadAdded(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_GamepadAdded(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_GamepadRemoved(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > *value,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_GamepadRemoved(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_Gamepads(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* > **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95,0x60, 0xe4,0x7d,0xde,0x96,0xb7,0xc8)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- TrustLevel *trustLevel);
- /*** IGamepadStatics methods ***/
- HRESULT (STDMETHODCALLTYPE *add_GamepadAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_GamepadAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_GamepadRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_GamepadRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_Gamepads)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This,
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGamepadStatics methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(This,value,token) (This)->lpVtbl->add_GamepadAdded(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(This,token) (This)->lpVtbl->remove_GamepadAdded(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(This,value,token) (This)->lpVtbl->add_GamepadRemoved(This,value,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(This,token) (This)->lpVtbl->remove_GamepadRemoved(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(This,value) (This)->lpVtbl->get_Gamepads(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGamepadStatics methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_GamepadAdded(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_GamepadAdded(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,EventRegistrationToken *token) {
- return This->lpVtbl->add_GamepadRemoved(This,value,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_GamepadRemoved(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) {
- return This->lpVtbl->get_Gamepads(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGamepadStatics IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics
- #define IGamepadStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl
- #define IGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics
- #define IGamepadStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface
- #define IGamepadStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef
- #define IGamepadStatics_Release __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release
- #define IGamepadStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids
- #define IGamepadStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName
- #define IGamepadStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel
- #define IGamepadStatics_add_GamepadAdded __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded
- #define IGamepadStatics_remove_GamepadAdded __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded
- #define IGamepadStatics_add_GamepadRemoved __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved
- #define IGamepadStatics_remove_GamepadRemoved __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved
- #define IGamepadStatics_get_Gamepads __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IGamepadStatics2 interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92,0x13, 0xb3,0x95,0x50,0x4c,0x3a,0x3c);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("42676dc5-0856-47c4-9213-b395504c3a3c")
- IGamepadStatics2 : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE FromGameController(
- ABI::Windows::Gaming::Input::IGameController *controller,
- ABI::Windows::Gaming::Input::IGamepad **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92,0x13, 0xb3,0x95,0x50,0x4c,0x3a,0x3c)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This,
- TrustLevel *trustLevel);
- /*** IGamepadStatics2 methods ***/
- HRESULT (STDMETHODCALLTYPE *FromGameController)(
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *controller,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGamepadStatics2 methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGamepadStatics2 methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) {
- return This->lpVtbl->FromGameController(This,controller,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGamepadStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2
- #define IGamepadStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl
- #define IGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2
- #define IGamepadStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface
- #define IGamepadStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef
- #define IGamepadStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release
- #define IGamepadStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids
- #define IGamepadStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName
- #define IGamepadStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel
- #define IGamepadStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IHeadset interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIHeadset, 0x3fd156ef, 0x6925, 0x3fa8, 0x91,0x81, 0x02,0x9c,0x52,0x23,0xae,0x3b);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("3fd156ef-6925-3fa8-9181-029c5223ae3b")
- IHeadset : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE get_CaptureDeviceId(
- HSTRING *value) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_RenderDeviceId(
- HSTRING *value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIHeadset, 0x3fd156ef, 0x6925, 0x3fa8, 0x91,0x81, 0x02,0x9c,0x52,0x23,0xae,0x3b)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- TrustLevel *trustLevel);
- /*** IHeadset methods ***/
- HRESULT (STDMETHODCALLTYPE *get_CaptureDeviceId)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- HSTRING *value);
- HRESULT (STDMETHODCALLTYPE *get_RenderDeviceId)(
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *This,
- HSTRING *value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIHeadset {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IHeadset methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(This,value) (This)->lpVtbl->get_CaptureDeviceId(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(This,value) (This)->lpVtbl->get_RenderDeviceId(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IHeadset methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *value) {
- return This->lpVtbl->get_CaptureDeviceId(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *value) {
- return This->lpVtbl->get_RenderDeviceId(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IHeadset IID___x_ABI_CWindows_CGaming_CInput_CIHeadset
- #define IHeadsetVtbl __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl
- #define IHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset
- #define IHeadset_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface
- #define IHeadset_AddRef __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef
- #define IHeadset_Release __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release
- #define IHeadset_GetIids __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids
- #define IHeadset_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName
- #define IHeadset_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel
- #define IHeadset_get_CaptureDeviceId __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId
- #define IHeadset_get_RenderDeviceId __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- /*****************************************************************************
- * IRawGameControllerStatics interface
- */
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf,0xc7, 0x0a,0x59,0xf8,0xbf,0x75,0x9e);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("eb8d0792-e95a-4b19-afc7-0a59f8bf759e")
- IRawGameControllerStatics : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerAdded(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > *handler,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerAdded(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerRemoved(
- ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > *handler,
- EventRegistrationToken *token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerRemoved(
- EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE get_RawGameControllers(
- ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* > **value) = 0;
- virtual HRESULT STDMETHODCALLTYPE FromGameController(
- ABI::Windows::Gaming::Input::IGameController *game_controller,
- ABI::Windows::Gaming::Input::IRawGameController **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf,0xc7, 0x0a,0x59,0xf8,0xbf,0x75,0x9e)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- TrustLevel *trustLevel);
- /*** IRawGameControllerStatics methods ***/
- HRESULT (STDMETHODCALLTYPE *add_RawGameControllerAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_RawGameControllerAdded)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *add_RawGameControllerRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,
- EventRegistrationToken *token);
- HRESULT (STDMETHODCALLTYPE *remove_RawGameControllerRemoved)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- EventRegistrationToken token);
- HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value);
- HRESULT (STDMETHODCALLTYPE *FromGameController)(
- __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IRawGameControllerStatics methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(This,handler,token) (This)->lpVtbl->add_RawGameControllerAdded(This,handler,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(This,token) (This)->lpVtbl->remove_RawGameControllerAdded(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(This,handler,token) (This)->lpVtbl->add_RawGameControllerRemoved(This,handler,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(This,token) (This)->lpVtbl->remove_RawGameControllerRemoved(This,token)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(This,value) (This)->lpVtbl->get_RawGameControllers(This,value)
- #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController(This,game_controller,value) (This)->lpVtbl->FromGameController(This,game_controller,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IRawGameControllerStatics methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,EventRegistrationToken *token) {
- return This->lpVtbl->add_RawGameControllerAdded(This,handler,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_RawGameControllerAdded(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,EventRegistrationToken *token) {
- return This->lpVtbl->add_RawGameControllerRemoved(This,handler,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,EventRegistrationToken token) {
- return This->lpVtbl->remove_RawGameControllerRemoved(This,token);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value) {
- return This->lpVtbl->get_RawGameControllers(This,value);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) {
- return This->lpVtbl->FromGameController(This,game_controller,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IRawGameControllerStatics IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics
- #define IRawGameControllerStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl
- #define IRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics
- #define IRawGameControllerStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface
- #define IRawGameControllerStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef
- #define IRawGameControllerStatics_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release
- #define IRawGameControllerStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids
- #define IRawGameControllerStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName
- #define IRawGameControllerStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel
- #define IRawGameControllerStatics_add_RawGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded
- #define IRawGameControllerStatics_remove_RawGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded
- #define IRawGameControllerStatics_add_RawGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved
- #define IRawGameControllerStatics_remove_RawGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved
- #define IRawGameControllerStatics_get_RawGameControllers __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers
- #define IRawGameControllerStatics_FromGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IGameControllerBatteryInfo interface
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__
- #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__
- DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95,0x5d, 0x55,0x3f,0x3b,0x6f,0x61,0x61);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Gaming {
- namespace Input {
- MIDL_INTERFACE("dcecc681-3963-4da6-955d-553f3b6f6161")
- IGameControllerBatteryInfo : public IInspectable
- {
- virtual HRESULT STDMETHODCALLTYPE TryGetBatteryReport(
- ABI::Windows::Devices::Power::IBatteryReport **value) = 0;
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95,0x5d, 0x55,0x3f,0x3b,0x6f,0x61,0x61)
- #endif
- #else
- typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This,
- TrustLevel *trustLevel);
- /*** IGameControllerBatteryInfo methods ***/
- HRESULT (STDMETHODCALLTYPE *TryGetBatteryReport)(
- __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This,
- __x_ABI_CWindows_CDevices_CPower_CIBatteryReport **value);
- END_INTERFACE
- } __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl;
- interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo {
- CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IGameControllerBatteryInfo methods ***/
- #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(This,value) (This)->lpVtbl->TryGetBatteryReport(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IGameControllerBatteryInfo methods ***/
- static FORCEINLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,__x_ABI_CWindows_CDevices_CPower_CIBatteryReport **value) {
- return This->lpVtbl->TryGetBatteryReport(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Gaming_Input
- #define IID_IGameControllerBatteryInfo IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo
- #define IGameControllerBatteryInfoVtbl __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl
- #define IGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo
- #define IGameControllerBatteryInfo_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface
- #define IGameControllerBatteryInfo_AddRef __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef
- #define IGameControllerBatteryInfo_Release __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release
- #define IGameControllerBatteryInfo_GetIids __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids
- #define IGameControllerBatteryInfo_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName
- #define IGameControllerBatteryInfo_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel
- #define IGameControllerBatteryInfo_TryGetBatteryReport __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport
- #endif /* WIDL_using_Windows_Gaming_Input */
- #endif
- #endif
- #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*
- * Class Windows.Gaming.Input.ArcadeStick
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','A','r','c','a','d','e','S','t','i','c','k',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = L"Windows.Gaming.Input.ArcadeStick";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','A','r','c','a','d','e','S','t','i','c','k',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*
- * Class Windows.Gaming.Input.FlightStick
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','F','l','i','g','h','t','S','t','i','c','k',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = L"Windows.Gaming.Input.FlightStick";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','F','l','i','g','h','t','S','t','i','c','k',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*
- * Class Windows.Gaming.Input.Gamepad
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','G','a','m','e','p','a','d',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = L"Windows.Gaming.Input.Gamepad";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','G','a','m','e','p','a','d',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- /*
- * Class Windows.Gaming.Input.Headset
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','H','e','a','d','s','e','t',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = L"Windows.Gaming.Input.Headset";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','H','e','a','d','s','e','t',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
- /*
- * Class Windows.Gaming.Input.RacingWheel
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','c','i','n','g','W','h','e','e','l',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = L"Windows.Gaming.Input.RacingWheel";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','c','i','n','g','W','h','e','e','l',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
- /*
- * Class Windows.Gaming.Input.RawGameController
- */
- #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
- #ifndef RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED
- #define RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED
- #if !defined(_MSC_VER) && !defined(__MINGW32__)
- static const WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','w','G','a','m','e','C','o','n','t','r','o','l','l','e','r',0};
- #elif defined(__GNUC__) && !defined(__cplusplus)
- const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = L"Windows.Gaming.Input.RawGameController";
- #else
- extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','w','G','a','m','e','C','o','n','t','r','o','l','l','e','r',0};
- #endif
- #endif /* RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED */
- #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
- /*****************************************************************************
- * IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > interface
- */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick, 0x6afb8188, 0xd28d, 0x539b, 0xbb,0x69, 0xea,0x17,0x63,0xfb,0x99,0x20);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("6afb8188-d28d-539b-bb69-ea1763fb9920")
- IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick, 0x6afb8188, 0xd28d, 0x539b, 0xbb,0x69, 0xea,0x17,0x63,0xfb,0x99,0x20)
- #endif
- #else
- typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This);
- /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This,
- IInspectable *sender,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *args);
- END_INTERFACE
- } __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl;
- interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick {
- CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_IEventHandler_ArcadeStick IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
- #define IEventHandler_ArcadeStickVtbl __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl
- #define IEventHandler_ArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
- #define IEventHandler_ArcadeStick_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface
- #define IEventHandler_ArcadeStick_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef
- #define IEventHandler_ArcadeStick_Release __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release
- #define IEventHandler_ArcadeStick_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > interface
- */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick, 0xd57470b1, 0xcc22, 0x5a43, 0x8e,0x18, 0x5c,0xa0,0x64,0xaa,0xfe,0x21);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("d57470b1-cc22-5a43-8e18-5ca064aafe21")
- IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick, 0xd57470b1, 0xcc22, 0x5a43, 0x8e,0x18, 0x5c,0xa0,0x64,0xaa,0xfe,0x21)
- #endif
- #else
- typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This);
- /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This,
- IInspectable *sender,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *args);
- END_INTERFACE
- } __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl;
- interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick {
- CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIFlightStick *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_IEventHandler_FlightStick IID___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick
- #define IEventHandler_FlightStickVtbl __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl
- #define IEventHandler_FlightStick __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick
- #define IEventHandler_FlightStick_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface
- #define IEventHandler_FlightStick_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef
- #define IEventHandler_FlightStick_Release __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release
- #define IEventHandler_FlightStick_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > interface
- */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad, 0x8a7639ee, 0x624a, 0x501a, 0xbb,0x53, 0x56,0x2d,0x1e,0xc1,0x1b,0x52);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("8a7639ee-624a-501a-bb53-562d1ec11b52")
- IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad, 0x8a7639ee, 0x624a, 0x501a, 0xbb,0x53, 0x56,0x2d,0x1e,0xc1,0x1b,0x52)
- #endif
- #else
- typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This);
- /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This,
- IInspectable *sender,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *args);
- END_INTERFACE
- } __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl;
- interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad {
- CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIGamepad *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_IEventHandler_Gamepad IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad
- #define IEventHandler_GamepadVtbl __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl
- #define IEventHandler_Gamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad
- #define IEventHandler_Gamepad_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface
- #define IEventHandler_Gamepad_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef
- #define IEventHandler_Gamepad_Release __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release
- #define IEventHandler_Gamepad_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > interface
- */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel, 0x352ec824, 0xf64b, 0x5353, 0x80,0xea, 0x7f,0xf5,0x8e,0x3b,0x92,0xa4);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("352ec824-f64b-5353-80ea-7ff58e3b92a4")
- IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel, 0x352ec824, 0xf64b, 0x5353, 0x80,0xea, 0x7f,0xf5,0x8e,0x3b,0x92,0xa4)
- #endif
- #else
- typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This);
- /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This,
- IInspectable *sender,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *args);
- END_INTERFACE
- } __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl;
- interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel {
- CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_IEventHandler_RacingWheel IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
- #define IEventHandler_RacingWheelVtbl __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl
- #define IEventHandler_RacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
- #define IEventHandler_RacingWheel_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface
- #define IEventHandler_RacingWheel_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef
- #define IEventHandler_RacingWheel_Release __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release
- #define IEventHandler_RacingWheel_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > interface
- */
- #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- #define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92,0x70, 0x83,0x6b,0x32,0x93,0x1d,0x72);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("00621c22-42e8-529f-9270-836b32931d72")
- IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92,0x70, 0x83,0x6b,0x32,0x93,0x1d,0x72)
- #endif
- #else
- typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This);
- /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This,
- IInspectable *sender,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *args);
- END_INTERFACE
- } __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl;
- interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController {
- CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- static FORCEINLINE HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_IEventHandler_RawGameController IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController
- #define IEventHandler_RawGameControllerVtbl __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl
- #define IEventHandler_RawGameController __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController
- #define IEventHandler_RawGameController_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface
- #define IEventHandler_RawGameController_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef
- #define IEventHandler_RawGameController_Release __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release
- #define IEventHandler_RawGameController_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > interface
- */
- #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__
- #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset, 0x07b2f2b7, 0x8825, 0x5c4e, 0xa0,0x52, 0xfc,0xfe,0xdf,0x3a,0xee,0xa1);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1")
- ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*, ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Headset*, ABI::Windows::Gaming::Input::IHeadset* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset, 0x07b2f2b7, 0x8825, 0x5c4e, 0xa0,0x52, 0xfc,0xfe,0xdf,0x3a,0xee,0xa1)
- #endif
- #else
- typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This);
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *sender,
- __x_ABI_CWindows_CGaming_CInput_CIHeadset *args);
- END_INTERFACE
- } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl;
- interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset {
- CONST_VTBL __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(This) (This)->lpVtbl->Release(This)
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/
- static FORCEINLINE HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *sender,__x_ABI_CWindows_CGaming_CInput_CIHeadset *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_ITypedEventHandler_IGameController_Headset IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
- #define ITypedEventHandler_IGameController_HeadsetVtbl __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl
- #define ITypedEventHandler_IGameController_Headset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
- #define ITypedEventHandler_IGameController_Headset_QueryInterface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface
- #define ITypedEventHandler_IGameController_Headset_AddRef __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef
- #define ITypedEventHandler_IGameController_Headset_Release __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release
- #define ITypedEventHandler_IGameController_Headset_Invoke __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > interface
- */
- #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__
- #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs, 0xcb753f2c, 0x2f36, 0x5a8f, 0xad,0xad, 0x05,0x7b,0xea,0xe7,0x3a,0xa4);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- template<>
- MIDL_INTERFACE("cb753f2c-2f36-5a8f-adad-057beae73aa4")
- ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*, ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::System::UserChangedEventArgs*, ABI::Windows::System::IUserChangedEventArgs* > >
- {
- };
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs, 0xcb753f2c, 0x2f36, 0x5a8f, 0xad,0xad, 0x05,0x7b,0xea,0xe7,0x3a,0xa4)
- #endif
- #else
- typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This);
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/
- HRESULT (STDMETHODCALLTYPE *Invoke)(
- __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This,
- __x_ABI_CWindows_CGaming_CInput_CIGameController *sender,
- __x_ABI_CWindows_CSystem_CIUserChangedEventArgs *args);
- END_INTERFACE
- } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl;
- interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs {
- CONST_VTBL __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release(This) (This)->lpVtbl->Release(This)
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/
- #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/
- static FORCEINLINE HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *sender,__x_ABI_CWindows_CSystem_CIUserChangedEventArgs *args) {
- return This->lpVtbl->Invoke(This,sender,args);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation
- #define IID_ITypedEventHandler_IGameController_UserChangedEventArgs IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs
- #define ITypedEventHandler_IGameController_UserChangedEventArgsVtbl __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl
- #define ITypedEventHandler_IGameController_UserChangedEventArgs __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs
- #define ITypedEventHandler_IGameController_UserChangedEventArgs_QueryInterface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface
- #define ITypedEventHandler_IGameController_UserChangedEventArgs_AddRef __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef
- #define ITypedEventHandler_IGameController_UserChangedEventArgs_Release __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release
- #define ITypedEventHandler_IGameController_UserChangedEventArgs_Invoke __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke
- #endif /* WIDL_using_Windows_Foundation */
- #endif
- #endif
- #endif /* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > interface
- */
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick, 0xd30629af, 0xcc9d, 0x52e1, 0x8b,0x1f, 0x0f,0xfa,0x96,0x29,0xaf,0xee);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("d30629af-cc9d-52e1-8b1f-0ffa9629afee")
- IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick, 0xd30629af, 0xcc9d, 0x52e1, 0x8b,0x1f, 0x0f,0xfa,0x96,0x29,0xaf,0xee)
- #endif
- #else
- typedef struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- TrustLevel *trustLevel);
- /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Current)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value);
- HRESULT (STDMETHODCALLTYPE *get_HasCurrent)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *MoveNext)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
- UINT32 *value);
- END_INTERFACE
- } __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl;
- interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick {
- CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(This,value) (This)->lpVtbl->get_Current(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) {
- return This->lpVtbl->get_Current(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,WINBOOL *value) {
- return This->lpVtbl->get_HasCurrent(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,WINBOOL *value) {
- return This->lpVtbl->MoveNext(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterator_ArcadeStick IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick
- #define IIterator_ArcadeStickVtbl __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl
- #define IIterator_ArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick
- #define IIterator_ArcadeStick_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface
- #define IIterator_ArcadeStick_AddRef __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef
- #define IIterator_ArcadeStick_Release __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release
- #define IIterator_ArcadeStick_GetIids __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids
- #define IIterator_ArcadeStick_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName
- #define IIterator_ArcadeStick_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel
- #define IIterator_ArcadeStick_get_Current __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current
- #define IIterator_ArcadeStick_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent
- #define IIterator_ArcadeStick_MoveNext __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext
- #define IIterator_ArcadeStick_GetMany __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > interface
- */
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick, 0x9376f457, 0x2da5, 0x544a, 0xa4,0x09, 0xc6,0x36,0xf5,0xd8,0x1c,0x35);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("9376f457-2da5-544a-a409-c636f5d81c35")
- IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick, 0x9376f457, 0x2da5, 0x544a, 0xa4,0x09, 0xc6,0x36,0xf5,0xd8,0x1c,0x35)
- #endif
- #else
- typedef struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This,
- TrustLevel *trustLevel);
- /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *First)(
- __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This,
- __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **value);
- END_INTERFACE
- } __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl;
- interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick {
- CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(This,value) (This)->lpVtbl->First(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,__FIIterator_1_Windows__CGaming__CInput__CArcadeStick **value) {
- return This->lpVtbl->First(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterable_ArcadeStick IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick
- #define IIterable_ArcadeStickVtbl __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl
- #define IIterable_ArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick
- #define IIterable_ArcadeStick_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface
- #define IIterable_ArcadeStick_AddRef __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef
- #define IIterable_ArcadeStick_Release __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release
- #define IIterable_ArcadeStick_GetIids __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids
- #define IIterable_ArcadeStick_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName
- #define IIterable_ArcadeStick_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel
- #define IIterable_ArcadeStick_First __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > interface
- */
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick, 0xbecace75, 0xd0cd, 0x5a9c, 0x84,0x5f, 0x72,0xf0,0x85,0x50,0x3c,0xdf);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("becace75-d0cd-5a9c-845f-72f085503cdf")
- IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick, 0xbecace75, 0xd0cd, 0x5a9c, 0x84,0x5f, 0x72,0xf0,0x85,0x50,0x3c,0xdf)
- #endif
- #else
- typedef struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- TrustLevel *trustLevel);
- /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
- UINT32 *value);
- END_INTERFACE
- } __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl;
- interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick {
- CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVectorView_ArcadeStick IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
- #define IVectorView_ArcadeStickVtbl __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl
- #define IVectorView_ArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
- #define IVectorView_ArcadeStick_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface
- #define IVectorView_ArcadeStick_AddRef __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef
- #define IVectorView_ArcadeStick_Release __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release
- #define IVectorView_ArcadeStick_GetIids __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids
- #define IVectorView_ArcadeStick_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName
- #define IVectorView_ArcadeStick_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel
- #define IVectorView_ArcadeStick_GetAt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt
- #define IVectorView_ArcadeStick_get_Size __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size
- #define IVectorView_ArcadeStick_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf
- #define IVectorView_ArcadeStick_GetMany __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterator<ABI::Windows::Gaming::Input::FlightStick* > interface
- */
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CFlightStick, 0xf5fa1919, 0x3f18, 0x5560, 0xbb,0x13, 0xcf,0x70,0x18,0xac,0x41,0xd5);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("f5fa1919-3f18-5560-bb13-cf7018ac41d5")
- IIterator<ABI::Windows::Gaming::Input::FlightStick* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CFlightStick, 0xf5fa1919, 0x3f18, 0x5560, 0xbb,0x13, 0xcf,0x70,0x18,0xac,0x41,0xd5)
- #endif
- #else
- typedef struct __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- TrustLevel *trustLevel);
- /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Current)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value);
- HRESULT (STDMETHODCALLTYPE *get_HasCurrent)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *MoveNext)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,
- UINT32 *value);
- END_INTERFACE
- } __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl;
- interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick {
- CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current(This,value) (This)->lpVtbl->get_Current(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) {
- return This->lpVtbl->get_Current(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,WINBOOL *value) {
- return This->lpVtbl->get_HasCurrent(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,WINBOOL *value) {
- return This->lpVtbl->MoveNext(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterator_FlightStick IID___FIIterator_1_Windows__CGaming__CInput__CFlightStick
- #define IIterator_FlightStickVtbl __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl
- #define IIterator_FlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick
- #define IIterator_FlightStick_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface
- #define IIterator_FlightStick_AddRef __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef
- #define IIterator_FlightStick_Release __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release
- #define IIterator_FlightStick_GetIids __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids
- #define IIterator_FlightStick_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName
- #define IIterator_FlightStick_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel
- #define IIterator_FlightStick_get_Current __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current
- #define IIterator_FlightStick_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent
- #define IIterator_FlightStick_MoveNext __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext
- #define IIterator_FlightStick_GetMany __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterable<ABI::Windows::Gaming::Input::FlightStick* > interface
- */
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CFlightStick, 0x3b7fc175, 0xbebe, 0x52ef, 0xa3,0xe9, 0xdd,0xa7,0x5e,0xa1,0xac,0xfc);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("3b7fc175-bebe-52ef-a3e9-dda75ea1acfc")
- IIterable<ABI::Windows::Gaming::Input::FlightStick* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CFlightStick, 0x3b7fc175, 0xbebe, 0x52ef, 0xa3,0xe9, 0xdd,0xa7,0x5e,0xa1,0xac,0xfc)
- #endif
- #else
- typedef struct __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This,
- TrustLevel *trustLevel);
- /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *First)(
- __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This,
- __FIIterator_1_Windows__CGaming__CInput__CFlightStick **value);
- END_INTERFACE
- } __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl;
- interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick {
- CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First(This,value) (This)->lpVtbl->First(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,__FIIterator_1_Windows__CGaming__CInput__CFlightStick **value) {
- return This->lpVtbl->First(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterable_FlightStick IID___FIIterable_1_Windows__CGaming__CInput__CFlightStick
- #define IIterable_FlightStickVtbl __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl
- #define IIterable_FlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick
- #define IIterable_FlightStick_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface
- #define IIterable_FlightStick_AddRef __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef
- #define IIterable_FlightStick_Release __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release
- #define IIterable_FlightStick_GetIids __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids
- #define IIterable_FlightStick_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName
- #define IIterable_FlightStick_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel
- #define IIterable_FlightStick_First __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVectorView<ABI::Windows::Gaming::Input::FlightStick* > interface
- */
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CFlightStick, 0x8b9d067e, 0xb6f5, 0x592f, 0xa9,0x0a, 0xd7,0x2c,0x3d,0x98,0xd4,0xda);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("8b9d067e-b6f5-592f-a90a-d72c3d98d4da")
- IVectorView<ABI::Windows::Gaming::Input::FlightStick* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick, 0x8b9d067e, 0xb6f5, 0x592f, 0xa9,0x0a, 0xd7,0x2c,0x3d,0x98,0xd4,0xda)
- #endif
- #else
- typedef struct __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- TrustLevel *trustLevel);
- /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,
- UINT32 *value);
- END_INTERFACE
- } __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl;
- interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick {
- CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CIFlightStick *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVectorView_FlightStick IID___FIVectorView_1_Windows__CGaming__CInput__CFlightStick
- #define IVectorView_FlightStickVtbl __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl
- #define IVectorView_FlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick
- #define IVectorView_FlightStick_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface
- #define IVectorView_FlightStick_AddRef __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef
- #define IVectorView_FlightStick_Release __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release
- #define IVectorView_FlightStick_GetIids __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids
- #define IVectorView_FlightStick_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName
- #define IVectorView_FlightStick_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel
- #define IVectorView_FlightStick_GetAt __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt
- #define IVectorView_FlightStick_get_Size __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size
- #define IVectorView_FlightStick_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf
- #define IVectorView_FlightStick_GetMany __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterator<ABI::Windows::Gaming::Input::Gamepad* > interface
- */
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CGamepad, 0x246737e8, 0x12bc, 0x5c64, 0xaf,0x52, 0x06,0xdb,0x4b,0x13,0xfa,0x2f);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("246737e8-12bc-5c64-af52-06db4b13fa2f")
- IIterator<ABI::Windows::Gaming::Input::Gamepad* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CGamepad, 0x246737e8, 0x12bc, 0x5c64, 0xaf,0x52, 0x06,0xdb,0x4b,0x13,0xfa,0x2f)
- #endif
- #else
- typedef struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- TrustLevel *trustLevel);
- /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Current)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **value);
- HRESULT (STDMETHODCALLTYPE *get_HasCurrent)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *MoveNext)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIIterator_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
- UINT32 *value);
- END_INTERFACE
- } __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl;
- interface __FIIterator_1_Windows__CGaming__CInput__CGamepad {
- CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(This,value) (This)->lpVtbl->get_Current(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) {
- return This->lpVtbl->get_Current(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,WINBOOL *value) {
- return This->lpVtbl->get_HasCurrent(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,WINBOOL *value) {
- return This->lpVtbl->MoveNext(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterator_Gamepad IID___FIIterator_1_Windows__CGaming__CInput__CGamepad
- #define IIterator_GamepadVtbl __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl
- #define IIterator_Gamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad
- #define IIterator_Gamepad_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface
- #define IIterator_Gamepad_AddRef __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef
- #define IIterator_Gamepad_Release __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release
- #define IIterator_Gamepad_GetIids __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids
- #define IIterator_Gamepad_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName
- #define IIterator_Gamepad_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel
- #define IIterator_Gamepad_get_Current __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current
- #define IIterator_Gamepad_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent
- #define IIterator_Gamepad_MoveNext __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext
- #define IIterator_Gamepad_GetMany __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterable<ABI::Windows::Gaming::Input::Gamepad* > interface
- */
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CGamepad, 0x47132ba0, 0x6b17, 0x5cd2, 0xa8,0xbd, 0xb5,0xd3,0x44,0x3c,0xcb,0x13);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13")
- IIterable<ABI::Windows::Gaming::Input::Gamepad* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CGamepad, 0x47132ba0, 0x6b17, 0x5cd2, 0xa8,0xbd, 0xb5,0xd3,0x44,0x3c,0xcb,0x13)
- #endif
- #else
- typedef struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This,
- TrustLevel *trustLevel);
- /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- HRESULT (STDMETHODCALLTYPE *First)(
- __FIIterable_1_Windows__CGaming__CInput__CGamepad *This,
- __FIIterator_1_Windows__CGaming__CInput__CGamepad **value);
- END_INTERFACE
- } __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl;
- interface __FIIterable_1_Windows__CGaming__CInput__CGamepad {
- CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(This,value) (This)->lpVtbl->First(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,__FIIterator_1_Windows__CGaming__CInput__CGamepad **value) {
- return This->lpVtbl->First(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterable_Gamepad IID___FIIterable_1_Windows__CGaming__CInput__CGamepad
- #define IIterable_GamepadVtbl __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl
- #define IIterable_Gamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad
- #define IIterable_Gamepad_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface
- #define IIterable_Gamepad_AddRef __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef
- #define IIterable_Gamepad_Release __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release
- #define IIterable_Gamepad_GetIids __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids
- #define IIterable_Gamepad_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName
- #define IIterable_Gamepad_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel
- #define IIterable_Gamepad_First __FIIterable_1_Windows__CGaming__CInput__CGamepad_First
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVectorView<ABI::Windows::Gaming::Input::Gamepad* > interface
- */
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad, 0xeb97bb69, 0x09c9, 0x5a99, 0x86,0xb2, 0x3e,0x36,0x08,0x52,0x84,0xd4);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("eb97bb69-09c9-5a99-86b2-3e36085284d4")
- IVectorView<ABI::Windows::Gaming::Input::Gamepad* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CGamepad, 0xeb97bb69, 0x09c9, 0x5a99, 0x86,0xb2, 0x3e,0x36,0x08,0x52,0x84,0xd4)
- #endif
- #else
- typedef struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- TrustLevel *trustLevel);
- /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
- UINT32 *value);
- END_INTERFACE
- } __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl;
- interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad {
- CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVectorView_Gamepad IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad
- #define IVectorView_GamepadVtbl __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl
- #define IVectorView_Gamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad
- #define IVectorView_Gamepad_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface
- #define IVectorView_Gamepad_AddRef __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef
- #define IVectorView_Gamepad_Release __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release
- #define IVectorView_Gamepad_GetIids __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids
- #define IVectorView_Gamepad_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName
- #define IVectorView_Gamepad_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel
- #define IVectorView_Gamepad_GetAt __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt
- #define IVectorView_Gamepad_get_Size __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size
- #define IVectorView_Gamepad_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf
- #define IVectorView_Gamepad_GetMany __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVector<ABI::Windows::Gaming::Input::Gamepad* > interface
- */
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CGamepad, 0x152bec39, 0x0a47, 0x5466, 0xb2,0x53, 0x64,0xe2,0xbb,0x68,0xd7,0x44);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("152bec39-0a47-5466-b253-64e2bb68d744")
- IVector<ABI::Windows::Gaming::Input::Gamepad* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CGamepad, 0x152bec39, 0x0a47, 0x5466, 0xb2,0x53, 0x64,0xe2,0xbb,0x68,0xd7,0x44)
- #endif
- #else
- typedef struct __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- TrustLevel *trustLevel);
- /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *GetView)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *SetAt)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *value);
- HRESULT (STDMETHODCALLTYPE *InsertAt)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAt)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 index);
- HRESULT (STDMETHODCALLTYPE *Append)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This);
- HRESULT (STDMETHODCALLTYPE *Clear)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *ReplaceAll)(
- __FIVector_1_Windows__CGaming__CInput__CGamepad *This,
- UINT32 count,
- __x_ABI_CWindows_CGaming_CInput_CIGamepad **items);
- END_INTERFACE
- } __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl;
- interface __FIVector_1_Windows__CGaming__CInput__CGamepad {
- CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView(This,value) (This)->lpVtbl->GetView(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Append(This,value) (This)->lpVtbl->Append(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear(This) (This)->lpVtbl->Clear(This)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #define __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CGamepad_Release(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) {
- return This->lpVtbl->GetView(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) {
- return This->lpVtbl->SetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) {
- return This->lpVtbl->InsertAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index) {
- return This->lpVtbl->RemoveAt(This,index);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_Append(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) {
- return This->lpVtbl->Append(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->RemoveAtEnd(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) {
- return This->lpVtbl->Clear(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items) {
- return This->lpVtbl->ReplaceAll(This,count,items);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVector_Gamepad IID___FIVector_1_Windows__CGaming__CInput__CGamepad
- #define IVector_GamepadVtbl __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl
- #define IVector_Gamepad __FIVector_1_Windows__CGaming__CInput__CGamepad
- #define IVector_Gamepad_QueryInterface __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface
- #define IVector_Gamepad_AddRef __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef
- #define IVector_Gamepad_Release __FIVector_1_Windows__CGaming__CInput__CGamepad_Release
- #define IVector_Gamepad_GetIids __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids
- #define IVector_Gamepad_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName
- #define IVector_Gamepad_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel
- #define IVector_Gamepad_GetAt __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt
- #define IVector_Gamepad_get_Size __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size
- #define IVector_Gamepad_GetView __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView
- #define IVector_Gamepad_IndexOf __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf
- #define IVector_Gamepad_SetAt __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt
- #define IVector_Gamepad_InsertAt __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt
- #define IVector_Gamepad_RemoveAt __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt
- #define IVector_Gamepad_Append __FIVector_1_Windows__CGaming__CInput__CGamepad_Append
- #define IVector_Gamepad_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd
- #define IVector_Gamepad_Clear __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear
- #define IVector_Gamepad_GetMany __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany
- #define IVector_Gamepad_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterator<ABI::Windows::Gaming::Input::RacingWheel* > interface
- */
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel, 0x23d735b8, 0x4d36, 0x5377, 0xa2,0x45, 0x69,0xdf,0x97,0xc9,0xfc,0xd9);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("23d735b8-4d36-5377-a245-69df97c9fcd9")
- IIterator<ABI::Windows::Gaming::Input::RacingWheel* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel, 0x23d735b8, 0x4d36, 0x5377, 0xa2,0x45, 0x69,0xdf,0x97,0xc9,0xfc,0xd9)
- #endif
- #else
- typedef struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- TrustLevel *trustLevel);
- /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Current)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value);
- HRESULT (STDMETHODCALLTYPE *get_HasCurrent)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *MoveNext)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
- UINT32 *value);
- END_INTERFACE
- } __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl;
- interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel {
- CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(This,value) (This)->lpVtbl->get_Current(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) {
- return This->lpVtbl->get_Current(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,WINBOOL *value) {
- return This->lpVtbl->get_HasCurrent(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,WINBOOL *value) {
- return This->lpVtbl->MoveNext(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterator_RacingWheel IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel
- #define IIterator_RacingWheelVtbl __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl
- #define IIterator_RacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel
- #define IIterator_RacingWheel_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface
- #define IIterator_RacingWheel_AddRef __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef
- #define IIterator_RacingWheel_Release __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release
- #define IIterator_RacingWheel_GetIids __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids
- #define IIterator_RacingWheel_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName
- #define IIterator_RacingWheel_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel
- #define IIterator_RacingWheel_get_Current __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current
- #define IIterator_RacingWheel_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent
- #define IIterator_RacingWheel_MoveNext __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext
- #define IIterator_RacingWheel_GetMany __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterable<ABI::Windows::Gaming::Input::RacingWheel* > interface
- */
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel, 0x9a7c3830, 0x9a87, 0x5287, 0xa1,0xe2, 0x8a,0x2a,0xf2,0x9c,0xf6,0x8c);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("9a7c3830-9a87-5287-a1e2-8a2af29cf68c")
- IIterable<ABI::Windows::Gaming::Input::RacingWheel* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel, 0x9a7c3830, 0x9a87, 0x5287, 0xa1,0xe2, 0x8a,0x2a,0xf2,0x9c,0xf6,0x8c)
- #endif
- #else
- typedef struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This,
- TrustLevel *trustLevel);
- /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- HRESULT (STDMETHODCALLTYPE *First)(
- __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This,
- __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **value);
- END_INTERFACE
- } __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl;
- interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel {
- CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(This,value) (This)->lpVtbl->First(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,__FIIterator_1_Windows__CGaming__CInput__CRacingWheel **value) {
- return This->lpVtbl->First(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterable_RacingWheel IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel
- #define IIterable_RacingWheelVtbl __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl
- #define IIterable_RacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel
- #define IIterable_RacingWheel_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface
- #define IIterable_RacingWheel_AddRef __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef
- #define IIterable_RacingWheel_Release __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release
- #define IIterable_RacingWheel_GetIids __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids
- #define IIterable_RacingWheel_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName
- #define IIterable_RacingWheel_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel
- #define IIterable_RacingWheel_First __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > interface
- */
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel, 0x153993b2, 0x6052, 0x5959, 0x91,0xec, 0x90,0x0c,0x53,0xfe,0xf1,0x20);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("153993b2-6052-5959-91ec-900c53fef120")
- IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel, 0x153993b2, 0x6052, 0x5959, 0x91,0xec, 0x90,0x0c,0x53,0xfe,0xf1,0x20)
- #endif
- #else
- typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- TrustLevel *trustLevel);
- /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
- UINT32 *value);
- END_INTERFACE
- } __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl;
- interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel {
- CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVectorView_RacingWheel IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
- #define IVectorView_RacingWheelVtbl __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl
- #define IVectorView_RacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
- #define IVectorView_RacingWheel_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface
- #define IVectorView_RacingWheel_AddRef __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef
- #define IVectorView_RacingWheel_Release __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release
- #define IVectorView_RacingWheel_GetIids __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids
- #define IVectorView_RacingWheel_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName
- #define IVectorView_RacingWheel_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel
- #define IVectorView_RacingWheel_GetAt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt
- #define IVectorView_RacingWheel_get_Size __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size
- #define IVectorView_RacingWheel_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf
- #define IVectorView_RacingWheel_GetMany __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVector<ABI::Windows::Gaming::Input::RacingWheel* > interface
- */
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CRacingWheel, 0xe21d3be8, 0xb215, 0x5c0f, 0xaf,0x72, 0x33,0x9f,0x41,0xaf,0x73,0x4d);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("e21d3be8-b215-5c0f-af72-339f41af734d")
- IVector<ABI::Windows::Gaming::Input::RacingWheel* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CRacingWheel, 0xe21d3be8, 0xb215, 0x5c0f, 0xaf,0x72, 0x33,0x9f,0x41,0xaf,0x73,0x4d)
- #endif
- #else
- typedef struct __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- TrustLevel *trustLevel);
- /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *GetView)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *SetAt)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value);
- HRESULT (STDMETHODCALLTYPE *InsertAt)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAt)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 index);
- HRESULT (STDMETHODCALLTYPE *Append)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This);
- HRESULT (STDMETHODCALLTYPE *Clear)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *ReplaceAll)(
- __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This,
- UINT32 count,
- __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items);
- END_INTERFACE
- } __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl;
- interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel {
- CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView(This,value) (This)->lpVtbl->GetView(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append(This,value) (This)->lpVtbl->Append(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear(This) (This)->lpVtbl->Clear(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) {
- return This->lpVtbl->GetView(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) {
- return This->lpVtbl->SetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) {
- return This->lpVtbl->InsertAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index) {
- return This->lpVtbl->RemoveAt(This,index);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) {
- return This->lpVtbl->Append(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->RemoveAtEnd(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) {
- return This->lpVtbl->Clear(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items) {
- return This->lpVtbl->ReplaceAll(This,count,items);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVector_RacingWheel IID___FIVector_1_Windows__CGaming__CInput__CRacingWheel
- #define IVector_RacingWheelVtbl __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl
- #define IVector_RacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel
- #define IVector_RacingWheel_QueryInterface __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface
- #define IVector_RacingWheel_AddRef __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef
- #define IVector_RacingWheel_Release __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release
- #define IVector_RacingWheel_GetIids __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids
- #define IVector_RacingWheel_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName
- #define IVector_RacingWheel_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel
- #define IVector_RacingWheel_GetAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt
- #define IVector_RacingWheel_get_Size __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size
- #define IVector_RacingWheel_GetView __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView
- #define IVector_RacingWheel_IndexOf __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf
- #define IVector_RacingWheel_SetAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt
- #define IVector_RacingWheel_InsertAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt
- #define IVector_RacingWheel_RemoveAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt
- #define IVector_RacingWheel_Append __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append
- #define IVector_RacingWheel_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd
- #define IVector_RacingWheel_Clear __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear
- #define IVector_RacingWheel_GetMany __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany
- #define IVector_RacingWheel_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterator<ABI::Windows::Gaming::Input::RawGameController* > interface
- */
- #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CRawGameController, 0x51cc88dc, 0x66fb, 0x55ea, 0x9a,0x1b, 0xaa,0xdc,0xd7,0x1c,0xc0,0x8e);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("51cc88dc-66fb-55ea-9a1b-aadcd71cc08e")
- IIterator<ABI::Windows::Gaming::Input::RawGameController* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CRawGameController, 0x51cc88dc, 0x66fb, 0x55ea, 0x9a,0x1b, 0xaa,0xdc,0xd7,0x1c,0xc0,0x8e)
- #endif
- #else
- typedef struct __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- TrustLevel *trustLevel);
- /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- HRESULT (STDMETHODCALLTYPE *get_Current)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value);
- HRESULT (STDMETHODCALLTYPE *get_HasCurrent)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *MoveNext)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- WINBOOL *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,
- UINT32 *value);
- END_INTERFACE
- } __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl;
- interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController {
- CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current(This,value) (This)->lpVtbl->get_Current(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value)
- #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) {
- return This->lpVtbl->get_Current(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,WINBOOL *value) {
- return This->lpVtbl->get_HasCurrent(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,WINBOOL *value) {
- return This->lpVtbl->MoveNext(This,value);
- }
- static FORCEINLINE HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterator_RawGameController IID___FIIterator_1_Windows__CGaming__CInput__CRawGameController
- #define IIterator_RawGameControllerVtbl __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl
- #define IIterator_RawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController
- #define IIterator_RawGameController_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface
- #define IIterator_RawGameController_AddRef __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef
- #define IIterator_RawGameController_Release __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release
- #define IIterator_RawGameController_GetIids __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids
- #define IIterator_RawGameController_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName
- #define IIterator_RawGameController_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel
- #define IIterator_RawGameController_get_Current __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current
- #define IIterator_RawGameController_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent
- #define IIterator_RawGameController_MoveNext __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext
- #define IIterator_RawGameController_GetMany __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IIterable<ABI::Windows::Gaming::Input::RawGameController* > interface
- */
- #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CRawGameController, 0x8f2f08cc, 0xf4f4, 0x5539, 0x93,0x57, 0x1f,0x07,0x33,0x4d,0x38,0x1f);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("8f2f08cc-f4f4-5539-9357-1f07334d381f")
- IIterable<ABI::Windows::Gaming::Input::RawGameController* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CRawGameController, 0x8f2f08cc, 0xf4f4, 0x5539, 0x93,0x57, 0x1f,0x07,0x33,0x4d,0x38,0x1f)
- #endif
- #else
- typedef struct __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This,
- TrustLevel *trustLevel);
- /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- HRESULT (STDMETHODCALLTYPE *First)(
- __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This,
- __FIIterator_1_Windows__CGaming__CInput__CRawGameController **value);
- END_INTERFACE
- } __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl;
- interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController {
- CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First(This,value) (This)->lpVtbl->First(This,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- static FORCEINLINE HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,__FIIterator_1_Windows__CGaming__CInput__CRawGameController **value) {
- return This->lpVtbl->First(This,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IIterable_RawGameController IID___FIIterable_1_Windows__CGaming__CInput__CRawGameController
- #define IIterable_RawGameControllerVtbl __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl
- #define IIterable_RawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController
- #define IIterable_RawGameController_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface
- #define IIterable_RawGameController_AddRef __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef
- #define IIterable_RawGameController_Release __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release
- #define IIterable_RawGameController_GetIids __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids
- #define IIterable_RawGameController_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName
- #define IIterable_RawGameController_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel
- #define IIterable_RawGameController_First __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVectorView<ABI::Windows::Gaming::Input::RawGameController* > interface
- */
- #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CRawGameController, 0x779cc322, 0x40c0, 0x55c1, 0x8d,0xc5, 0xcc,0x6e,0x3a,0xfe,0x02,0xcf);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("779cc322-40c0-55c1-8dc5-cc6e3afe02cf")
- IVectorView<ABI::Windows::Gaming::Input::RawGameController* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController, 0x779cc322, 0x40c0, 0x55c1, 0x8d,0xc5, 0xcc,0x6e,0x3a,0xfe,0x02,0xcf)
- #endif
- #else
- typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- TrustLevel *trustLevel);
- /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,
- UINT32 *value);
- END_INTERFACE
- } __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl;
- interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController {
- CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVectorView_RawGameController IID___FIVectorView_1_Windows__CGaming__CInput__CRawGameController
- #define IVectorView_RawGameControllerVtbl __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl
- #define IVectorView_RawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController
- #define IVectorView_RawGameController_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface
- #define IVectorView_RawGameController_AddRef __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef
- #define IVectorView_RawGameController_Release __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release
- #define IVectorView_RawGameController_GetIids __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids
- #define IVectorView_RawGameController_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName
- #define IVectorView_RawGameController_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel
- #define IVectorView_RawGameController_GetAt __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt
- #define IVectorView_RawGameController_get_Size __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size
- #define IVectorView_RawGameController_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf
- #define IVectorView_RawGameController_GetMany __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * IVector<ABI::Windows::Gaming::Input::RawGameController* > interface
- */
- #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
- DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CRawGameController, 0x9136cbcf, 0xb87c, 0x5886, 0x89,0x62, 0xb0,0xff,0xbd,0x64,0xb7,0x63);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- } /* extern "C" */
- namespace ABI {
- namespace Windows {
- namespace Foundation {
- namespace Collections {
- template<>
- MIDL_INTERFACE("9136cbcf-b87c-5886-8962-b0ffbd64b763")
- IVector<ABI::Windows::Gaming::Input::RawGameController* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > >
- {
- };
- }
- }
- }
- }
- extern "C" {
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CRawGameController, 0x9136cbcf, 0xb87c, 0x5886, 0x89,0x62, 0xb0,0xff,0xbd,0x64,0xb7,0x63)
- #endif
- #else
- typedef struct __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This);
- ULONG (STDMETHODCALLTYPE *Release)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This);
- /*** IInspectable methods ***/
- HRESULT (STDMETHODCALLTYPE *GetIids)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- ULONG *iidCount,
- IID **iids);
- HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- HSTRING *className);
- HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- TrustLevel *trustLevel);
- /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- HRESULT (STDMETHODCALLTYPE *GetAt)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value);
- HRESULT (STDMETHODCALLTYPE *get_Size)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *GetView)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value);
- HRESULT (STDMETHODCALLTYPE *IndexOf)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,
- UINT32 *index,
- BOOLEAN *value);
- HRESULT (STDMETHODCALLTYPE *SetAt)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value);
- HRESULT (STDMETHODCALLTYPE *InsertAt)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 index,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAt)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 index);
- HRESULT (STDMETHODCALLTYPE *Append)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value);
- HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This);
- HRESULT (STDMETHODCALLTYPE *Clear)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This);
- HRESULT (STDMETHODCALLTYPE *GetMany)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 start_index,
- UINT32 items_size,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,
- UINT32 *value);
- HRESULT (STDMETHODCALLTYPE *ReplaceAll)(
- __FIVector_1_Windows__CGaming__CInput__CRawGameController *This,
- UINT32 count,
- __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items);
- END_INTERFACE
- } __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl;
- interface __FIVector_1_Windows__CGaming__CInput__CRawGameController {
- CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This)
- /*** IInspectable methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
- /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size(This,value) (This)->lpVtbl->get_Size(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView(This,value) (This)->lpVtbl->GetView(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append(This,value) (This)->lpVtbl->Append(This,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear(This) (This)->lpVtbl->Clear(This)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value)
- #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Release(This);
- }
- /*** IInspectable methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) {
- return This->lpVtbl->GetIids(This,iidCount,iids);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) {
- return This->lpVtbl->GetRuntimeClassName(This,className);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) {
- return This->lpVtbl->GetTrustLevel(This,trustLevel);
- }
- /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) {
- return This->lpVtbl->GetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 *value) {
- return This->lpVtbl->get_Size(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value) {
- return This->lpVtbl->GetView(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,UINT32 *index,BOOLEAN *value) {
- return This->lpVtbl->IndexOf(This,element,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) {
- return This->lpVtbl->SetAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) {
- return This->lpVtbl->InsertAt(This,index,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index) {
- return This->lpVtbl->RemoveAt(This,index);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) {
- return This->lpVtbl->Append(This,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->RemoveAtEnd(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) {
- return This->lpVtbl->Clear(This);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) {
- return This->lpVtbl->GetMany(This,start_index,items_size,items,value);
- }
- static FORCEINLINE HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items) {
- return This->lpVtbl->ReplaceAll(This,count,items);
- }
- #endif
- #ifdef WIDL_using_Windows_Foundation_Collections
- #define IID_IVector_RawGameController IID___FIVector_1_Windows__CGaming__CInput__CRawGameController
- #define IVector_RawGameControllerVtbl __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl
- #define IVector_RawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController
- #define IVector_RawGameController_QueryInterface __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface
- #define IVector_RawGameController_AddRef __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef
- #define IVector_RawGameController_Release __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release
- #define IVector_RawGameController_GetIids __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids
- #define IVector_RawGameController_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName
- #define IVector_RawGameController_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel
- #define IVector_RawGameController_GetAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt
- #define IVector_RawGameController_get_Size __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size
- #define IVector_RawGameController_GetView __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView
- #define IVector_RawGameController_IndexOf __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf
- #define IVector_RawGameController_SetAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt
- #define IVector_RawGameController_InsertAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt
- #define IVector_RawGameController_RemoveAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt
- #define IVector_RawGameController_Append __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append
- #define IVector_RawGameController_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd
- #define IVector_RawGameController_Clear __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear
- #define IVector_RawGameController_GetMany __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany
- #define IVector_RawGameController_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll
- #endif /* WIDL_using_Windows_Foundation_Collections */
- #endif
- #endif
- #endif /* ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */
- /* Begin additional prototypes for all interfaces */
- ULONG __RPC_USER HSTRING_UserSize (ULONG *, ULONG, HSTRING *);
- unsigned char * __RPC_USER HSTRING_UserMarshal (ULONG *, unsigned char *, HSTRING *);
- unsigned char * __RPC_USER HSTRING_UserUnmarshal(ULONG *, unsigned char *, HSTRING *);
- void __RPC_USER HSTRING_UserFree (ULONG *, HSTRING *);
- /* End additional prototypes */
- #ifdef __cplusplus
- }
- #endif
- #endif /* __windows_gaming_input_h__ */
|