drm_fourcc.h 26 KB

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  1. /*
  2. * Copyright 2011 Intel Corporation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  19. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  20. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. * OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #ifndef DRM_FOURCC_H
  24. #define DRM_FOURCC_H
  25. #include "drm.h"
  26. #if defined(__cplusplus)
  27. extern "C" {
  28. #endif
  29. /**
  30. * DOC: overview
  31. *
  32. * In the DRM subsystem, framebuffer pixel formats are described using the
  33. * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
  34. * fourcc code, a Format Modifier may optionally be provided, in order to
  35. * further describe the buffer's format - for example tiling or compression.
  36. *
  37. * Format Modifiers
  38. * ----------------
  39. *
  40. * Format modifiers are used in conjunction with a fourcc code, forming a
  41. * unique fourcc:modifier pair. This format:modifier pair must fully define the
  42. * format and data layout of the buffer, and should be the only way to describe
  43. * that particular buffer.
  44. *
  45. * Having multiple fourcc:modifier pairs which describe the same layout should
  46. * be avoided, as such aliases run the risk of different drivers exposing
  47. * different names for the same data format, forcing userspace to understand
  48. * that they are aliases.
  49. *
  50. * Format modifiers may change any property of the buffer, including the number
  51. * of planes and/or the required allocation size. Format modifiers are
  52. * vendor-namespaced, and as such the relationship between a fourcc code and a
  53. * modifier is specific to the modifer being used. For example, some modifiers
  54. * may preserve meaning - such as number of planes - from the fourcc code,
  55. * whereas others may not.
  56. *
  57. * Vendors should document their modifier usage in as much detail as
  58. * possible, to ensure maximum compatibility across devices, drivers and
  59. * applications.
  60. *
  61. * The authoritative list of format modifier codes is found in
  62. * `include/uapi/drm/drm_fourcc.h`
  63. */
  64. #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
  65. ((__u32)(c) << 16) | ((__u32)(d) << 24))
  66. #define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */
  67. /* Reserve 0 for the invalid format specifier */
  68. #define DRM_FORMAT_INVALID 0
  69. /* color index */
  70. #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
  71. /* 8 bpp Red */
  72. #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
  73. /* 16 bpp Red */
  74. #define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
  75. /* 16 bpp RG */
  76. #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
  77. #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
  78. /* 32 bpp RG */
  79. #define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
  80. #define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
  81. /* 8 bpp RGB */
  82. #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
  83. #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
  84. /* 16 bpp RGB */
  85. #define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
  86. #define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
  87. #define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
  88. #define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
  89. #define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
  90. #define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
  91. #define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
  92. #define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
  93. #define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
  94. #define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
  95. #define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
  96. #define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
  97. #define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
  98. #define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
  99. #define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
  100. #define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
  101. #define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
  102. #define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
  103. /* 24 bpp RGB */
  104. #define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
  105. #define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
  106. /* 32 bpp RGB */
  107. #define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
  108. #define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
  109. #define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
  110. #define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
  111. #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
  112. #define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
  113. #define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
  114. #define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
  115. #define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
  116. #define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
  117. #define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
  118. #define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
  119. #define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
  120. #define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
  121. #define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
  122. #define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
  123. /* packed YCbCr */
  124. #define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
  125. #define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
  126. #define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
  127. #define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
  128. #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
  129. /*
  130. * 2 plane RGB + A
  131. * index 0 = RGB plane, same format as the corresponding non _A8 format has
  132. * index 1 = A plane, [7:0] A
  133. */
  134. #define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8')
  135. #define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8')
  136. #define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8')
  137. #define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8')
  138. #define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8')
  139. #define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8')
  140. #define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8')
  141. #define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8')
  142. /*
  143. * 2 plane YCbCr
  144. * index 0 = Y plane, [7:0] Y
  145. * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
  146. * or
  147. * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
  148. */
  149. #define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
  150. #define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
  151. #define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
  152. #define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
  153. #define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
  154. #define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
  155. /*
  156. * 3 plane YCbCr
  157. * index 0: Y plane, [7:0] Y
  158. * index 1: Cb plane, [7:0] Cb
  159. * index 2: Cr plane, [7:0] Cr
  160. * or
  161. * index 1: Cr plane, [7:0] Cr
  162. * index 2: Cb plane, [7:0] Cb
  163. */
  164. #define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
  165. #define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
  166. #define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
  167. #define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
  168. #define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
  169. #define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
  170. #define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
  171. #define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
  172. #define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
  173. #define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
  174. /*
  175. * Format Modifiers:
  176. *
  177. * Format modifiers describe, typically, a re-ordering or modification
  178. * of the data in a plane of an FB. This can be used to express tiled/
  179. * swizzled formats, or compression, or a combination of the two.
  180. *
  181. * The upper 8 bits of the format modifier are a vendor-id as assigned
  182. * below. The lower 56 bits are assigned as vendor sees fit.
  183. */
  184. /* Vendor Ids: */
  185. #define DRM_FORMAT_MOD_NONE 0
  186. #define DRM_FORMAT_MOD_VENDOR_NONE 0
  187. #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
  188. #define DRM_FORMAT_MOD_VENDOR_AMD 0x02
  189. #define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03
  190. #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
  191. #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
  192. #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
  193. #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
  194. #define DRM_FORMAT_MOD_VENDOR_ARM 0x08
  195. /* add more to the end as needed */
  196. #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
  197. #define fourcc_mod_code(vendor, val) \
  198. ((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
  199. /*
  200. * Format Modifier tokens:
  201. *
  202. * When adding a new token please document the layout with a code comment,
  203. * similar to the fourcc codes above. drm_fourcc.h is considered the
  204. * authoritative source for all of these.
  205. */
  206. /*
  207. * Invalid Modifier
  208. *
  209. * This modifier can be used as a sentinel to terminate the format modifiers
  210. * list, or to initialize a variable with an invalid modifier. It might also be
  211. * used to report an error back to userspace for certain APIs.
  212. */
  213. #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
  214. /*
  215. * Linear Layout
  216. *
  217. * Just plain linear layout. Note that this is different from no specifying any
  218. * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
  219. * which tells the driver to also take driver-internal information into account
  220. * and so might actually result in a tiled framebuffer.
  221. */
  222. #define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
  223. /* Intel framebuffer modifiers */
  224. /*
  225. * Intel X-tiling layout
  226. *
  227. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  228. * in row-major layout. Within the tile bytes are laid out row-major, with
  229. * a platform-dependent stride. On top of that the memory can apply
  230. * platform-depending swizzling of some higher address bits into bit6.
  231. *
  232. * This format is highly platforms specific and not useful for cross-driver
  233. * sharing. It exists since on a given platform it does uniquely identify the
  234. * layout in a simple way for i915-specific userspace.
  235. */
  236. #define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1)
  237. /*
  238. * Intel Y-tiling layout
  239. *
  240. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  241. * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
  242. * chunks column-major, with a platform-dependent height. On top of that the
  243. * memory can apply platform-depending swizzling of some higher address bits
  244. * into bit6.
  245. *
  246. * This format is highly platforms specific and not useful for cross-driver
  247. * sharing. It exists since on a given platform it does uniquely identify the
  248. * layout in a simple way for i915-specific userspace.
  249. */
  250. #define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2)
  251. /*
  252. * Intel Yf-tiling layout
  253. *
  254. * This is a tiled layout using 4Kb tiles in row-major layout.
  255. * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
  256. * are arranged in four groups (two wide, two high) with column-major layout.
  257. * Each group therefore consits out of four 256 byte units, which are also laid
  258. * out as 2x2 column-major.
  259. * 256 byte units are made out of four 64 byte blocks of pixels, producing
  260. * either a square block or a 2:1 unit.
  261. * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
  262. * in pixel depends on the pixel depth.
  263. */
  264. #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
  265. /*
  266. * Intel color control surface (CCS) for render compression
  267. *
  268. * The framebuffer format must be one of the 8:8:8:8 RGB formats.
  269. * The main surface will be plane index 0 and must be Y/Yf-tiled,
  270. * the CCS will be plane index 1.
  271. *
  272. * Each CCS tile matches a 1024x512 pixel area of the main surface.
  273. * To match certain aspects of the 3D hardware the CCS is
  274. * considered to be made up of normal 128Bx32 Y tiles, Thus
  275. * the CCS pitch must be specified in multiples of 128 bytes.
  276. *
  277. * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
  278. * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
  279. * But that fact is not relevant unless the memory is accessed
  280. * directly.
  281. */
  282. #define I915_FORMAT_MOD_Y_TILED_CCS fourcc_mod_code(INTEL, 4)
  283. #define I915_FORMAT_MOD_Yf_TILED_CCS fourcc_mod_code(INTEL, 5)
  284. /*
  285. * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
  286. *
  287. * Macroblocks are laid in a Z-shape, and each pixel data is following the
  288. * standard NV12 style.
  289. * As for NV12, an image is the result of two frame buffers: one for Y,
  290. * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
  291. * Alignment requirements are (for each buffer):
  292. * - multiple of 128 pixels for the width
  293. * - multiple of 32 pixels for the height
  294. *
  295. * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
  296. */
  297. #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
  298. /*
  299. * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
  300. *
  301. * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
  302. * layout. For YCbCr formats Cb/Cr components are taken in such a way that
  303. * they correspond to their 16x16 luma block.
  304. */
  305. #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE fourcc_mod_code(SAMSUNG, 2)
  306. /*
  307. * Qualcomm Compressed Format
  308. *
  309. * Refers to a compressed variant of the base format that is compressed.
  310. * Implementation may be platform and base-format specific.
  311. *
  312. * Each macrotile consists of m x n (mostly 4 x 4) tiles.
  313. * Pixel data pitch/stride is aligned with macrotile width.
  314. * Pixel data height is aligned with macrotile height.
  315. * Entire pixel data buffer is aligned with 4k(bytes).
  316. */
  317. #define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
  318. /* Vivante framebuffer modifiers */
  319. /*
  320. * Vivante 4x4 tiling layout
  321. *
  322. * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
  323. * layout.
  324. */
  325. #define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1)
  326. /*
  327. * Vivante 64x64 super-tiling layout
  328. *
  329. * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
  330. * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
  331. * major layout.
  332. *
  333. * For more information: see
  334. * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
  335. */
  336. #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2)
  337. /*
  338. * Vivante 4x4 tiling layout for dual-pipe
  339. *
  340. * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
  341. * different base address. Offsets from the base addresses are therefore halved
  342. * compared to the non-split tiled layout.
  343. */
  344. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3)
  345. /*
  346. * Vivante 64x64 super-tiling layout for dual-pipe
  347. *
  348. * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
  349. * starts at a different base address. Offsets from the base addresses are
  350. * therefore halved compared to the non-split super-tiled layout.
  351. */
  352. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
  353. /* NVIDIA frame buffer modifiers */
  354. /*
  355. * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
  356. *
  357. * Pixels are arranged in simple tiles of 16 x 16 bytes.
  358. */
  359. #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
  360. /*
  361. * 16Bx2 Block Linear layout, used by desktop GPUs, and Tegra K1 and later
  362. *
  363. * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
  364. * vertically by a power of 2 (1 to 32 GOBs) to form a block.
  365. *
  366. * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
  367. *
  368. * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
  369. * Valid values are:
  370. *
  371. * 0 == ONE_GOB
  372. * 1 == TWO_GOBS
  373. * 2 == FOUR_GOBS
  374. * 3 == EIGHT_GOBS
  375. * 4 == SIXTEEN_GOBS
  376. * 5 == THIRTYTWO_GOBS
  377. *
  378. * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
  379. * in full detail.
  380. */
  381. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
  382. fourcc_mod_code(NVIDIA, 0x10 | ((v) & 0xf))
  383. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
  384. fourcc_mod_code(NVIDIA, 0x10)
  385. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
  386. fourcc_mod_code(NVIDIA, 0x11)
  387. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
  388. fourcc_mod_code(NVIDIA, 0x12)
  389. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
  390. fourcc_mod_code(NVIDIA, 0x13)
  391. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
  392. fourcc_mod_code(NVIDIA, 0x14)
  393. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
  394. fourcc_mod_code(NVIDIA, 0x15)
  395. /*
  396. * Some Broadcom modifiers take parameters, for example the number of
  397. * vertical lines in the image. Reserve the lower 32 bits for modifier
  398. * type, and the next 24 bits for parameters. Top 8 bits are the
  399. * vendor code.
  400. */
  401. #define __fourcc_mod_broadcom_param_shift 8
  402. #define __fourcc_mod_broadcom_param_bits 48
  403. #define fourcc_mod_broadcom_code(val, params) \
  404. fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
  405. #define fourcc_mod_broadcom_param(m) \
  406. ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
  407. ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
  408. #define fourcc_mod_broadcom_mod(m) \
  409. ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
  410. __fourcc_mod_broadcom_param_shift))
  411. /*
  412. * Broadcom VC4 "T" format
  413. *
  414. * This is the primary layout that the V3D GPU can texture from (it
  415. * can't do linear). The T format has:
  416. *
  417. * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
  418. * pixels at 32 bit depth.
  419. *
  420. * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
  421. * 16x16 pixels).
  422. *
  423. * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
  424. * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
  425. * they're (TR, BR, BL, TL), where bottom left is start of memory.
  426. *
  427. * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
  428. * tiles) or right-to-left (odd rows of 4k tiles).
  429. */
  430. #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
  431. /*
  432. * Broadcom SAND format
  433. *
  434. * This is the native format that the H.264 codec block uses. For VC4
  435. * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
  436. *
  437. * The image can be considered to be split into columns, and the
  438. * columns are placed consecutively into memory. The width of those
  439. * columns can be either 32, 64, 128, or 256 pixels, but in practice
  440. * only 128 pixel columns are used.
  441. *
  442. * The pitch between the start of each column is set to optimally
  443. * switch between SDRAM banks. This is passed as the number of lines
  444. * of column width in the modifier (we can't use the stride value due
  445. * to various core checks that look at it , so you should set the
  446. * stride to width*cpp).
  447. *
  448. * Note that the column height for this format modifier is the same
  449. * for all of the planes, assuming that each column contains both Y
  450. * and UV. Some SAND-using hardware stores UV in a separate tiled
  451. * image from Y to reduce the column height, which is not supported
  452. * with these modifiers.
  453. */
  454. #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
  455. fourcc_mod_broadcom_code(2, v)
  456. #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
  457. fourcc_mod_broadcom_code(3, v)
  458. #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
  459. fourcc_mod_broadcom_code(4, v)
  460. #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
  461. fourcc_mod_broadcom_code(5, v)
  462. #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
  463. DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
  464. #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
  465. DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
  466. #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
  467. DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
  468. #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
  469. DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
  470. /* Broadcom UIF format
  471. *
  472. * This is the common format for the current Broadcom multimedia
  473. * blocks, including V3D 3.x and newer, newer video codecs, and
  474. * displays.
  475. *
  476. * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
  477. * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are
  478. * stored in columns, with padding between the columns to ensure that
  479. * moving from one column to the next doesn't hit the same SDRAM page
  480. * bank.
  481. *
  482. * To calculate the padding, it is assumed that each hardware block
  483. * and the software driving it knows the platform's SDRAM page size,
  484. * number of banks, and XOR address, and that it's identical between
  485. * all blocks using the format. This tiling modifier will use XOR as
  486. * necessary to reduce the padding. If a hardware block can't do XOR,
  487. * the assumption is that a no-XOR tiling modifier will be created.
  488. */
  489. #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
  490. /*
  491. * Arm Framebuffer Compression (AFBC) modifiers
  492. *
  493. * AFBC is a proprietary lossless image compression protocol and format.
  494. * It provides fine-grained random access and minimizes the amount of data
  495. * transferred between IP blocks.
  496. *
  497. * AFBC has several features which may be supported and/or used, which are
  498. * represented using bits in the modifier. Not all combinations are valid,
  499. * and different devices or use-cases may support different combinations.
  500. */
  501. #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
  502. /*
  503. * AFBC superblock size
  504. *
  505. * Indicates the superblock size(s) used for the AFBC buffer. The buffer
  506. * size (in pixels) must be aligned to a multiple of the superblock size.
  507. * Four lowest significant bits(LSBs) are reserved for block size.
  508. */
  509. #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
  510. #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
  511. #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
  512. /*
  513. * AFBC lossless colorspace transform
  514. *
  515. * Indicates that the buffer makes use of the AFBC lossless colorspace
  516. * transform.
  517. */
  518. #define AFBC_FORMAT_MOD_YTR (1ULL << 4)
  519. /*
  520. * AFBC block-split
  521. *
  522. * Indicates that the payload of each superblock is split. The second
  523. * half of the payload is positioned at a predefined offset from the start
  524. * of the superblock payload.
  525. */
  526. #define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
  527. /*
  528. * AFBC sparse layout
  529. *
  530. * This flag indicates that the payload of each superblock must be stored at a
  531. * predefined position relative to the other superblocks in the same AFBC
  532. * buffer. This order is the same order used by the header buffer. In this mode
  533. * each superblock is given the same amount of space as an uncompressed
  534. * superblock of the particular format would require, rounding up to the next
  535. * multiple of 128 bytes in size.
  536. */
  537. #define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
  538. /*
  539. * AFBC copy-block restrict
  540. *
  541. * Buffers with this flag must obey the copy-block restriction. The restriction
  542. * is such that there are no copy-blocks referring across the border of 8x8
  543. * blocks. For the subsampled data the 8x8 limitation is also subsampled.
  544. */
  545. #define AFBC_FORMAT_MOD_CBR (1ULL << 7)
  546. /*
  547. * AFBC tiled layout
  548. *
  549. * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
  550. * superblocks inside a tile are stored together in memory. 8x8 tiles are used
  551. * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
  552. * larger bpp formats. The order between the tiles is scan line.
  553. * When the tiled layout is used, the buffer size (in pixels) must be aligned
  554. * to the tile size.
  555. */
  556. #define AFBC_FORMAT_MOD_TILED (1ULL << 8)
  557. /*
  558. * AFBC solid color blocks
  559. *
  560. * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
  561. * can be reduced if a whole superblock is a single color.
  562. */
  563. #define AFBC_FORMAT_MOD_SC (1ULL << 9)
  564. #if defined(__cplusplus)
  565. }
  566. #endif
  567. #endif /* DRM_FOURCC_H */