gl.h 44 KB

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  1. /**
  2. * This file has no copyright assigned and is placed in the Public Domain.
  3. * This file is part of the mingw-w64 runtime package.
  4. * No warranty is given; refer to the file DISCLAIMER.PD within this package.
  5. */
  6. #ifndef __gl_h_
  7. #ifndef __GL_H__
  8. #define __gl_h_
  9. #define __GL_H__
  10. #if !(defined(WINGDIAPI) && defined(APIENTRY))
  11. #include <windows.h>
  12. #else
  13. #include <stddef.h>
  14. #endif
  15. #ifdef __cplusplus
  16. extern "C" {
  17. #endif
  18. typedef unsigned int GLenum;
  19. typedef unsigned char GLboolean;
  20. typedef unsigned int GLbitfield;
  21. typedef signed char GLbyte;
  22. typedef short GLshort;
  23. typedef int GLint;
  24. typedef int GLsizei;
  25. typedef unsigned char GLubyte;
  26. typedef unsigned short GLushort;
  27. typedef unsigned int GLuint;
  28. typedef float GLfloat;
  29. typedef float GLclampf;
  30. typedef double GLdouble;
  31. typedef double GLclampd;
  32. typedef void GLvoid;
  33. #define GL_VERSION_1_1 1
  34. #define GL_ACCUM 0x0100
  35. #define GL_LOAD 0x0101
  36. #define GL_RETURN 0x0102
  37. #define GL_MULT 0x0103
  38. #define GL_ADD 0x0104
  39. #define GL_NEVER 0x0200
  40. #define GL_LESS 0x0201
  41. #define GL_EQUAL 0x0202
  42. #define GL_LEQUAL 0x0203
  43. #define GL_GREATER 0x0204
  44. #define GL_NOTEQUAL 0x0205
  45. #define GL_GEQUAL 0x0206
  46. #define GL_ALWAYS 0x0207
  47. #define GL_CURRENT_BIT 0x00000001
  48. #define GL_POINT_BIT 0x00000002
  49. #define GL_LINE_BIT 0x00000004
  50. #define GL_POLYGON_BIT 0x00000008
  51. #define GL_POLYGON_STIPPLE_BIT 0x00000010
  52. #define GL_PIXEL_MODE_BIT 0x00000020
  53. #define GL_LIGHTING_BIT 0x00000040
  54. #define GL_FOG_BIT 0x00000080
  55. #define GL_DEPTH_BUFFER_BIT 0x00000100
  56. #define GL_ACCUM_BUFFER_BIT 0x00000200
  57. #define GL_STENCIL_BUFFER_BIT 0x00000400
  58. #define GL_VIEWPORT_BIT 0x00000800
  59. #define GL_TRANSFORM_BIT 0x00001000
  60. #define GL_ENABLE_BIT 0x00002000
  61. #define GL_COLOR_BUFFER_BIT 0x00004000
  62. #define GL_HINT_BIT 0x00008000
  63. #define GL_EVAL_BIT 0x00010000
  64. #define GL_LIST_BIT 0x00020000
  65. #define GL_TEXTURE_BIT 0x00040000
  66. #define GL_SCISSOR_BIT 0x00080000
  67. #define GL_ALL_ATTRIB_BITS 0x000fffff
  68. #define GL_POINTS 0x0000
  69. #define GL_LINES 0x0001
  70. #define GL_LINE_LOOP 0x0002
  71. #define GL_LINE_STRIP 0x0003
  72. #define GL_TRIANGLES 0x0004
  73. #define GL_TRIANGLE_STRIP 0x0005
  74. #define GL_TRIANGLE_FAN 0x0006
  75. #define GL_QUADS 0x0007
  76. #define GL_QUAD_STRIP 0x0008
  77. #define GL_POLYGON 0x0009
  78. #define GL_ZERO 0
  79. #define GL_ONE 1
  80. #define GL_SRC_COLOR 0x0300
  81. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  82. #define GL_SRC_ALPHA 0x0302
  83. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  84. #define GL_DST_ALPHA 0x0304
  85. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  86. #define GL_DST_COLOR 0x0306
  87. #define GL_ONE_MINUS_DST_COLOR 0x0307
  88. #define GL_SRC_ALPHA_SATURATE 0x0308
  89. #define GL_TRUE 1
  90. #define GL_FALSE 0
  91. #define GL_CLIP_PLANE0 0x3000
  92. #define GL_CLIP_PLANE1 0x3001
  93. #define GL_CLIP_PLANE2 0x3002
  94. #define GL_CLIP_PLANE3 0x3003
  95. #define GL_CLIP_PLANE4 0x3004
  96. #define GL_CLIP_PLANE5 0x3005
  97. #define GL_BYTE 0x1400
  98. #define GL_UNSIGNED_BYTE 0x1401
  99. #define GL_SHORT 0x1402
  100. #define GL_UNSIGNED_SHORT 0x1403
  101. #define GL_INT 0x1404
  102. #define GL_UNSIGNED_INT 0x1405
  103. #define GL_FLOAT 0x1406
  104. #define GL_2_BYTES 0x1407
  105. #define GL_3_BYTES 0x1408
  106. #define GL_4_BYTES 0x1409
  107. #define GL_DOUBLE 0x140A
  108. #define GL_NONE 0
  109. #define GL_FRONT_LEFT 0x0400
  110. #define GL_FRONT_RIGHT 0x0401
  111. #define GL_BACK_LEFT 0x0402
  112. #define GL_BACK_RIGHT 0x0403
  113. #define GL_FRONT 0x0404
  114. #define GL_BACK 0x0405
  115. #define GL_LEFT 0x0406
  116. #define GL_RIGHT 0x0407
  117. #define GL_FRONT_AND_BACK 0x0408
  118. #define GL_AUX0 0x0409
  119. #define GL_AUX1 0x040A
  120. #define GL_AUX2 0x040B
  121. #define GL_AUX3 0x040C
  122. #define GL_NO_ERROR 0
  123. #define GL_INVALID_ENUM 0x0500
  124. #define GL_INVALID_VALUE 0x0501
  125. #define GL_INVALID_OPERATION 0x0502
  126. #define GL_STACK_OVERFLOW 0x0503
  127. #define GL_STACK_UNDERFLOW 0x0504
  128. #define GL_OUT_OF_MEMORY 0x0505
  129. #define GL_2D 0x0600
  130. #define GL_3D 0x0601
  131. #define GL_3D_COLOR 0x0602
  132. #define GL_3D_COLOR_TEXTURE 0x0603
  133. #define GL_4D_COLOR_TEXTURE 0x0604
  134. #define GL_PASS_THROUGH_TOKEN 0x0700
  135. #define GL_POINT_TOKEN 0x0701
  136. #define GL_LINE_TOKEN 0x0702
  137. #define GL_POLYGON_TOKEN 0x0703
  138. #define GL_BITMAP_TOKEN 0x0704
  139. #define GL_DRAW_PIXEL_TOKEN 0x0705
  140. #define GL_COPY_PIXEL_TOKEN 0x0706
  141. #define GL_LINE_RESET_TOKEN 0x0707
  142. #define GL_EXP 0x0800
  143. #define GL_EXP2 0x0801
  144. #define GL_CW 0x0900
  145. #define GL_CCW 0x0901
  146. #define GL_COEFF 0x0A00
  147. #define GL_ORDER 0x0A01
  148. #define GL_DOMAIN 0x0A02
  149. #define GL_CURRENT_COLOR 0x0B00
  150. #define GL_CURRENT_INDEX 0x0B01
  151. #define GL_CURRENT_NORMAL 0x0B02
  152. #define GL_CURRENT_TEXTURE_COORDS 0x0B03
  153. #define GL_CURRENT_RASTER_COLOR 0x0B04
  154. #define GL_CURRENT_RASTER_INDEX 0x0B05
  155. #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
  156. #define GL_CURRENT_RASTER_POSITION 0x0B07
  157. #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
  158. #define GL_CURRENT_RASTER_DISTANCE 0x0B09
  159. #define GL_POINT_SMOOTH 0x0B10
  160. #define GL_POINT_SIZE 0x0B11
  161. #define GL_POINT_SIZE_RANGE 0x0B12
  162. #define GL_POINT_SIZE_GRANULARITY 0x0B13
  163. #define GL_LINE_SMOOTH 0x0B20
  164. #define GL_LINE_WIDTH 0x0B21
  165. #define GL_LINE_WIDTH_RANGE 0x0B22
  166. #define GL_LINE_WIDTH_GRANULARITY 0x0B23
  167. #define GL_LINE_STIPPLE 0x0B24
  168. #define GL_LINE_STIPPLE_PATTERN 0x0B25
  169. #define GL_LINE_STIPPLE_REPEAT 0x0B26
  170. #define GL_LIST_MODE 0x0B30
  171. #define GL_MAX_LIST_NESTING 0x0B31
  172. #define GL_LIST_BASE 0x0B32
  173. #define GL_LIST_INDEX 0x0B33
  174. #define GL_POLYGON_MODE 0x0B40
  175. #define GL_POLYGON_SMOOTH 0x0B41
  176. #define GL_POLYGON_STIPPLE 0x0B42
  177. #define GL_EDGE_FLAG 0x0B43
  178. #define GL_CULL_FACE 0x0B44
  179. #define GL_CULL_FACE_MODE 0x0B45
  180. #define GL_FRONT_FACE 0x0B46
  181. #define GL_LIGHTING 0x0B50
  182. #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
  183. #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  184. #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  185. #define GL_SHADE_MODEL 0x0B54
  186. #define GL_COLOR_MATERIAL_FACE 0x0B55
  187. #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
  188. #define GL_COLOR_MATERIAL 0x0B57
  189. #define GL_FOG 0x0B60
  190. #define GL_FOG_INDEX 0x0B61
  191. #define GL_FOG_DENSITY 0x0B62
  192. #define GL_FOG_START 0x0B63
  193. #define GL_FOG_END 0x0B64
  194. #define GL_FOG_MODE 0x0B65
  195. #define GL_FOG_COLOR 0x0B66
  196. #define GL_DEPTH_RANGE 0x0B70
  197. #define GL_DEPTH_TEST 0x0B71
  198. #define GL_DEPTH_WRITEMASK 0x0B72
  199. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  200. #define GL_DEPTH_FUNC 0x0B74
  201. #define GL_ACCUM_CLEAR_VALUE 0x0B80
  202. #define GL_STENCIL_TEST 0x0B90
  203. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  204. #define GL_STENCIL_FUNC 0x0B92
  205. #define GL_STENCIL_VALUE_MASK 0x0B93
  206. #define GL_STENCIL_FAIL 0x0B94
  207. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  208. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  209. #define GL_STENCIL_REF 0x0B97
  210. #define GL_STENCIL_WRITEMASK 0x0B98
  211. #define GL_MATRIX_MODE 0x0BA0
  212. #define GL_NORMALIZE 0x0BA1
  213. #define GL_VIEWPORT 0x0BA2
  214. #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
  215. #define GL_PROJECTION_STACK_DEPTH 0x0BA4
  216. #define GL_TEXTURE_STACK_DEPTH 0x0BA5
  217. #define GL_MODELVIEW_MATRIX 0x0BA6
  218. #define GL_PROJECTION_MATRIX 0x0BA7
  219. #define GL_TEXTURE_MATRIX 0x0BA8
  220. #define GL_ATTRIB_STACK_DEPTH 0x0BB0
  221. #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
  222. #define GL_ALPHA_TEST 0x0BC0
  223. #define GL_ALPHA_TEST_FUNC 0x0BC1
  224. #define GL_ALPHA_TEST_REF 0x0BC2
  225. #define GL_DITHER 0x0BD0
  226. #define GL_BLEND_DST 0x0BE0
  227. #define GL_BLEND_SRC 0x0BE1
  228. #define GL_BLEND 0x0BE2
  229. #define GL_LOGIC_OP_MODE 0x0BF0
  230. #define GL_INDEX_LOGIC_OP 0x0BF1
  231. #define GL_COLOR_LOGIC_OP 0x0BF2
  232. #define GL_AUX_BUFFERS 0x0C00
  233. #define GL_DRAW_BUFFER 0x0C01
  234. #define GL_READ_BUFFER 0x0C02
  235. #define GL_SCISSOR_BOX 0x0C10
  236. #define GL_SCISSOR_TEST 0x0C11
  237. #define GL_INDEX_CLEAR_VALUE 0x0C20
  238. #define GL_INDEX_WRITEMASK 0x0C21
  239. #define GL_COLOR_CLEAR_VALUE 0x0C22
  240. #define GL_COLOR_WRITEMASK 0x0C23
  241. #define GL_INDEX_MODE 0x0C30
  242. #define GL_RGBA_MODE 0x0C31
  243. #define GL_DOUBLEBUFFER 0x0C32
  244. #define GL_STEREO 0x0C33
  245. #define GL_RENDER_MODE 0x0C40
  246. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  247. #define GL_POINT_SMOOTH_HINT 0x0C51
  248. #define GL_LINE_SMOOTH_HINT 0x0C52
  249. #define GL_POLYGON_SMOOTH_HINT 0x0C53
  250. #define GL_FOG_HINT 0x0C54
  251. #define GL_TEXTURE_GEN_S 0x0C60
  252. #define GL_TEXTURE_GEN_T 0x0C61
  253. #define GL_TEXTURE_GEN_R 0x0C62
  254. #define GL_TEXTURE_GEN_Q 0x0C63
  255. #define GL_PIXEL_MAP_I_TO_I 0x0C70
  256. #define GL_PIXEL_MAP_S_TO_S 0x0C71
  257. #define GL_PIXEL_MAP_I_TO_R 0x0C72
  258. #define GL_PIXEL_MAP_I_TO_G 0x0C73
  259. #define GL_PIXEL_MAP_I_TO_B 0x0C74
  260. #define GL_PIXEL_MAP_I_TO_A 0x0C75
  261. #define GL_PIXEL_MAP_R_TO_R 0x0C76
  262. #define GL_PIXEL_MAP_G_TO_G 0x0C77
  263. #define GL_PIXEL_MAP_B_TO_B 0x0C78
  264. #define GL_PIXEL_MAP_A_TO_A 0x0C79
  265. #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
  266. #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
  267. #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
  268. #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
  269. #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
  270. #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
  271. #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
  272. #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
  273. #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
  274. #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
  275. #define GL_UNPACK_SWAP_BYTES 0x0CF0
  276. #define GL_UNPACK_LSB_FIRST 0x0CF1
  277. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  278. #define GL_UNPACK_SKIP_ROWS 0x0CF3
  279. #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  280. #define GL_UNPACK_ALIGNMENT 0x0CF5
  281. #define GL_PACK_SWAP_BYTES 0x0D00
  282. #define GL_PACK_LSB_FIRST 0x0D01
  283. #define GL_PACK_ROW_LENGTH 0x0D02
  284. #define GL_PACK_SKIP_ROWS 0x0D03
  285. #define GL_PACK_SKIP_PIXELS 0x0D04
  286. #define GL_PACK_ALIGNMENT 0x0D05
  287. #define GL_MAP_COLOR 0x0D10
  288. #define GL_MAP_STENCIL 0x0D11
  289. #define GL_INDEX_SHIFT 0x0D12
  290. #define GL_INDEX_OFFSET 0x0D13
  291. #define GL_RED_SCALE 0x0D14
  292. #define GL_RED_BIAS 0x0D15
  293. #define GL_ZOOM_X 0x0D16
  294. #define GL_ZOOM_Y 0x0D17
  295. #define GL_GREEN_SCALE 0x0D18
  296. #define GL_GREEN_BIAS 0x0D19
  297. #define GL_BLUE_SCALE 0x0D1A
  298. #define GL_BLUE_BIAS 0x0D1B
  299. #define GL_ALPHA_SCALE 0x0D1C
  300. #define GL_ALPHA_BIAS 0x0D1D
  301. #define GL_DEPTH_SCALE 0x0D1E
  302. #define GL_DEPTH_BIAS 0x0D1F
  303. #define GL_MAX_EVAL_ORDER 0x0D30
  304. #define GL_MAX_LIGHTS 0x0D31
  305. #define GL_MAX_CLIP_PLANES 0x0D32
  306. #define GL_MAX_TEXTURE_SIZE 0x0D33
  307. #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
  308. #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
  309. #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  310. #define GL_MAX_NAME_STACK_DEPTH 0x0D37
  311. #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  312. #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  313. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  314. #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
  315. #define GL_SUBPIXEL_BITS 0x0D50
  316. #define GL_INDEX_BITS 0x0D51
  317. #define GL_RED_BITS 0x0D52
  318. #define GL_GREEN_BITS 0x0D53
  319. #define GL_BLUE_BITS 0x0D54
  320. #define GL_ALPHA_BITS 0x0D55
  321. #define GL_DEPTH_BITS 0x0D56
  322. #define GL_STENCIL_BITS 0x0D57
  323. #define GL_ACCUM_RED_BITS 0x0D58
  324. #define GL_ACCUM_GREEN_BITS 0x0D59
  325. #define GL_ACCUM_BLUE_BITS 0x0D5A
  326. #define GL_ACCUM_ALPHA_BITS 0x0D5B
  327. #define GL_NAME_STACK_DEPTH 0x0D70
  328. #define GL_AUTO_NORMAL 0x0D80
  329. #define GL_MAP1_COLOR_4 0x0D90
  330. #define GL_MAP1_INDEX 0x0D91
  331. #define GL_MAP1_NORMAL 0x0D92
  332. #define GL_MAP1_TEXTURE_COORD_1 0x0D93
  333. #define GL_MAP1_TEXTURE_COORD_2 0x0D94
  334. #define GL_MAP1_TEXTURE_COORD_3 0x0D95
  335. #define GL_MAP1_TEXTURE_COORD_4 0x0D96
  336. #define GL_MAP1_VERTEX_3 0x0D97
  337. #define GL_MAP1_VERTEX_4 0x0D98
  338. #define GL_MAP2_COLOR_4 0x0DB0
  339. #define GL_MAP2_INDEX 0x0DB1
  340. #define GL_MAP2_NORMAL 0x0DB2
  341. #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
  342. #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
  343. #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
  344. #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
  345. #define GL_MAP2_VERTEX_3 0x0DB7
  346. #define GL_MAP2_VERTEX_4 0x0DB8
  347. #define GL_MAP1_GRID_DOMAIN 0x0DD0
  348. #define GL_MAP1_GRID_SEGMENTS 0x0DD1
  349. #define GL_MAP2_GRID_DOMAIN 0x0DD2
  350. #define GL_MAP2_GRID_SEGMENTS 0x0DD3
  351. #define GL_TEXTURE_1D 0x0DE0
  352. #define GL_TEXTURE_2D 0x0DE1
  353. #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
  354. #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
  355. #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
  356. #define GL_SELECTION_BUFFER_POINTER 0x0DF3
  357. #define GL_SELECTION_BUFFER_SIZE 0x0DF4
  358. #define GL_TEXTURE_WIDTH 0x1000
  359. #define GL_TEXTURE_HEIGHT 0x1001
  360. #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  361. #define GL_TEXTURE_BORDER_COLOR 0x1004
  362. #define GL_TEXTURE_BORDER 0x1005
  363. #define GL_DONT_CARE 0x1100
  364. #define GL_FASTEST 0x1101
  365. #define GL_NICEST 0x1102
  366. #define GL_LIGHT0 0x4000
  367. #define GL_LIGHT1 0x4001
  368. #define GL_LIGHT2 0x4002
  369. #define GL_LIGHT3 0x4003
  370. #define GL_LIGHT4 0x4004
  371. #define GL_LIGHT5 0x4005
  372. #define GL_LIGHT6 0x4006
  373. #define GL_LIGHT7 0x4007
  374. #define GL_AMBIENT 0x1200
  375. #define GL_DIFFUSE 0x1201
  376. #define GL_SPECULAR 0x1202
  377. #define GL_POSITION 0x1203
  378. #define GL_SPOT_DIRECTION 0x1204
  379. #define GL_SPOT_EXPONENT 0x1205
  380. #define GL_SPOT_CUTOFF 0x1206
  381. #define GL_CONSTANT_ATTENUATION 0x1207
  382. #define GL_LINEAR_ATTENUATION 0x1208
  383. #define GL_QUADRATIC_ATTENUATION 0x1209
  384. #define GL_COMPILE 0x1300
  385. #define GL_COMPILE_AND_EXECUTE 0x1301
  386. #define GL_CLEAR 0x1500
  387. #define GL_AND 0x1501
  388. #define GL_AND_REVERSE 0x1502
  389. #define GL_COPY 0x1503
  390. #define GL_AND_INVERTED 0x1504
  391. #define GL_NOOP 0x1505
  392. #define GL_XOR 0x1506
  393. #define GL_OR 0x1507
  394. #define GL_NOR 0x1508
  395. #define GL_EQUIV 0x1509
  396. #define GL_INVERT 0x150A
  397. #define GL_OR_REVERSE 0x150B
  398. #define GL_COPY_INVERTED 0x150C
  399. #define GL_OR_INVERTED 0x150D
  400. #define GL_NAND 0x150E
  401. #define GL_SET 0x150F
  402. #define GL_EMISSION 0x1600
  403. #define GL_SHININESS 0x1601
  404. #define GL_AMBIENT_AND_DIFFUSE 0x1602
  405. #define GL_COLOR_INDEXES 0x1603
  406. #define GL_MODELVIEW 0x1700
  407. #define GL_PROJECTION 0x1701
  408. #define GL_TEXTURE 0x1702
  409. #define GL_COLOR 0x1800
  410. #define GL_DEPTH 0x1801
  411. #define GL_STENCIL 0x1802
  412. #define GL_COLOR_INDEX 0x1900
  413. #define GL_STENCIL_INDEX 0x1901
  414. #define GL_DEPTH_COMPONENT 0x1902
  415. #define GL_RED 0x1903
  416. #define GL_GREEN 0x1904
  417. #define GL_BLUE 0x1905
  418. #define GL_ALPHA 0x1906
  419. #define GL_RGB 0x1907
  420. #define GL_RGBA 0x1908
  421. #define GL_LUMINANCE 0x1909
  422. #define GL_LUMINANCE_ALPHA 0x190A
  423. #define GL_BITMAP 0x1A00
  424. #define GL_POINT 0x1B00
  425. #define GL_LINE 0x1B01
  426. #define GL_FILL 0x1B02
  427. #define GL_RENDER 0x1C00
  428. #define GL_FEEDBACK 0x1C01
  429. #define GL_SELECT 0x1C02
  430. #define GL_FLAT 0x1D00
  431. #define GL_SMOOTH 0x1D01
  432. #define GL_KEEP 0x1E00
  433. #define GL_REPLACE 0x1E01
  434. #define GL_INCR 0x1E02
  435. #define GL_DECR 0x1E03
  436. #define GL_VENDOR 0x1F00
  437. #define GL_RENDERER 0x1F01
  438. #define GL_VERSION 0x1F02
  439. #define GL_EXTENSIONS 0x1F03
  440. #define GL_S 0x2000
  441. #define GL_T 0x2001
  442. #define GL_R 0x2002
  443. #define GL_Q 0x2003
  444. #define GL_MODULATE 0x2100
  445. #define GL_DECAL 0x2101
  446. #define GL_TEXTURE_ENV_MODE 0x2200
  447. #define GL_TEXTURE_ENV_COLOR 0x2201
  448. #define GL_TEXTURE_ENV 0x2300
  449. #define GL_EYE_LINEAR 0x2400
  450. #define GL_OBJECT_LINEAR 0x2401
  451. #define GL_SPHERE_MAP 0x2402
  452. #define GL_TEXTURE_GEN_MODE 0x2500
  453. #define GL_OBJECT_PLANE 0x2501
  454. #define GL_EYE_PLANE 0x2502
  455. #define GL_NEAREST 0x2600
  456. #define GL_LINEAR 0x2601
  457. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  458. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  459. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  460. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  461. #define GL_TEXTURE_MAG_FILTER 0x2800
  462. #define GL_TEXTURE_MIN_FILTER 0x2801
  463. #define GL_TEXTURE_WRAP_S 0x2802
  464. #define GL_TEXTURE_WRAP_T 0x2803
  465. #define GL_CLAMP 0x2900
  466. #define GL_REPEAT 0x2901
  467. #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
  468. #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
  469. #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
  470. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  471. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  472. #define GL_POLYGON_OFFSET_POINT 0x2A01
  473. #define GL_POLYGON_OFFSET_LINE 0x2A02
  474. #define GL_POLYGON_OFFSET_FILL 0x8037
  475. #define GL_ALPHA4 0x803B
  476. #define GL_ALPHA8 0x803C
  477. #define GL_ALPHA12 0x803D
  478. #define GL_ALPHA16 0x803E
  479. #define GL_LUMINANCE4 0x803F
  480. #define GL_LUMINANCE8 0x8040
  481. #define GL_LUMINANCE12 0x8041
  482. #define GL_LUMINANCE16 0x8042
  483. #define GL_LUMINANCE4_ALPHA4 0x8043
  484. #define GL_LUMINANCE6_ALPHA2 0x8044
  485. #define GL_LUMINANCE8_ALPHA8 0x8045
  486. #define GL_LUMINANCE12_ALPHA4 0x8046
  487. #define GL_LUMINANCE12_ALPHA12 0x8047
  488. #define GL_LUMINANCE16_ALPHA16 0x8048
  489. #define GL_INTENSITY 0x8049
  490. #define GL_INTENSITY4 0x804A
  491. #define GL_INTENSITY8 0x804B
  492. #define GL_INTENSITY12 0x804C
  493. #define GL_INTENSITY16 0x804D
  494. #define GL_R3_G3_B2 0x2A10
  495. #define GL_RGB4 0x804F
  496. #define GL_RGB5 0x8050
  497. #define GL_RGB8 0x8051
  498. #define GL_RGB10 0x8052
  499. #define GL_RGB12 0x8053
  500. #define GL_RGB16 0x8054
  501. #define GL_RGBA2 0x8055
  502. #define GL_RGBA4 0x8056
  503. #define GL_RGB5_A1 0x8057
  504. #define GL_RGBA8 0x8058
  505. #define GL_RGB10_A2 0x8059
  506. #define GL_RGBA12 0x805A
  507. #define GL_RGBA16 0x805B
  508. #define GL_TEXTURE_RED_SIZE 0x805C
  509. #define GL_TEXTURE_GREEN_SIZE 0x805D
  510. #define GL_TEXTURE_BLUE_SIZE 0x805E
  511. #define GL_TEXTURE_ALPHA_SIZE 0x805F
  512. #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
  513. #define GL_TEXTURE_INTENSITY_SIZE 0x8061
  514. #define GL_PROXY_TEXTURE_1D 0x8063
  515. #define GL_PROXY_TEXTURE_2D 0x8064
  516. #define GL_TEXTURE_PRIORITY 0x8066
  517. #define GL_TEXTURE_RESIDENT 0x8067
  518. #define GL_TEXTURE_BINDING_1D 0x8068
  519. #define GL_TEXTURE_BINDING_2D 0x8069
  520. #define GL_VERTEX_ARRAY 0x8074
  521. #define GL_NORMAL_ARRAY 0x8075
  522. #define GL_COLOR_ARRAY 0x8076
  523. #define GL_INDEX_ARRAY 0x8077
  524. #define GL_TEXTURE_COORD_ARRAY 0x8078
  525. #define GL_EDGE_FLAG_ARRAY 0x8079
  526. #define GL_VERTEX_ARRAY_SIZE 0x807A
  527. #define GL_VERTEX_ARRAY_TYPE 0x807B
  528. #define GL_VERTEX_ARRAY_STRIDE 0x807C
  529. #define GL_NORMAL_ARRAY_TYPE 0x807E
  530. #define GL_NORMAL_ARRAY_STRIDE 0x807F
  531. #define GL_COLOR_ARRAY_SIZE 0x8081
  532. #define GL_COLOR_ARRAY_TYPE 0x8082
  533. #define GL_COLOR_ARRAY_STRIDE 0x8083
  534. #define GL_INDEX_ARRAY_TYPE 0x8085
  535. #define GL_INDEX_ARRAY_STRIDE 0x8086
  536. #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
  537. #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
  538. #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
  539. #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
  540. #define GL_VERTEX_ARRAY_POINTER 0x808E
  541. #define GL_NORMAL_ARRAY_POINTER 0x808F
  542. #define GL_COLOR_ARRAY_POINTER 0x8090
  543. #define GL_INDEX_ARRAY_POINTER 0x8091
  544. #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
  545. #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
  546. #define GL_V2F 0x2A20
  547. #define GL_V3F 0x2A21
  548. #define GL_C4UB_V2F 0x2A22
  549. #define GL_C4UB_V3F 0x2A23
  550. #define GL_C3F_V3F 0x2A24
  551. #define GL_N3F_V3F 0x2A25
  552. #define GL_C4F_N3F_V3F 0x2A26
  553. #define GL_T2F_V3F 0x2A27
  554. #define GL_T4F_V4F 0x2A28
  555. #define GL_T2F_C4UB_V3F 0x2A29
  556. #define GL_T2F_C3F_V3F 0x2A2A
  557. #define GL_T2F_N3F_V3F 0x2A2B
  558. #define GL_T2F_C4F_N3F_V3F 0x2A2C
  559. #define GL_T4F_C4F_N3F_V4F 0x2A2D
  560. #define GL_EXT_vertex_array 1
  561. #define GL_EXT_bgra 1
  562. #define GL_EXT_paletted_texture 1
  563. #define GL_WIN_swap_hint 1
  564. #define GL_WIN_draw_range_elements 1
  565. #define GL_VERTEX_ARRAY_EXT 0x8074
  566. #define GL_NORMAL_ARRAY_EXT 0x8075
  567. #define GL_COLOR_ARRAY_EXT 0x8076
  568. #define GL_INDEX_ARRAY_EXT 0x8077
  569. #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
  570. #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
  571. #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
  572. #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
  573. #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
  574. #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
  575. #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
  576. #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
  577. #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
  578. #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
  579. #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
  580. #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
  581. #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
  582. #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
  583. #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
  584. #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
  585. #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
  586. #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
  587. #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
  588. #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
  589. #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
  590. #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
  591. #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
  592. #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
  593. #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
  594. #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
  595. #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
  596. #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
  597. #define GL_DOUBLE_EXT GL_DOUBLE
  598. #define GL_BGR_EXT 0x80E0
  599. #define GL_BGRA_EXT 0x80E1
  600. #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
  601. #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
  602. #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
  603. #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
  604. #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
  605. #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
  606. #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
  607. #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
  608. #define GL_COLOR_INDEX1_EXT 0x80E2
  609. #define GL_COLOR_INDEX2_EXT 0x80E3
  610. #define GL_COLOR_INDEX4_EXT 0x80E4
  611. #define GL_COLOR_INDEX8_EXT 0x80E5
  612. #define GL_COLOR_INDEX12_EXT 0x80E6
  613. #define GL_COLOR_INDEX16_EXT 0x80E7
  614. #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
  615. #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
  616. #define GL_PHONG_WIN 0x80EA
  617. #define GL_PHONG_HINT_WIN 0x80EB
  618. #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
  619. #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
  620. #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
  621. WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
  622. WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
  623. WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
  624. WINGDIAPI void APIENTRY glArrayElement(GLint i);
  625. WINGDIAPI void APIENTRY glBegin(GLenum mode);
  626. WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
  627. WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
  628. WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
  629. WINGDIAPI void APIENTRY glCallList(GLuint list);
  630. WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
  631. WINGDIAPI void APIENTRY glClear(GLbitfield mask);
  632. WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
  633. WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
  634. WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
  635. WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
  636. WINGDIAPI void APIENTRY glClearStencil(GLint s);
  637. WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
  638. WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
  639. WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
  640. WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
  641. WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
  642. WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
  643. WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
  644. WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
  645. WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
  646. WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
  647. WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
  648. WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
  649. WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
  650. WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
  651. WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
  652. WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
  653. WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
  654. WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
  655. WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
  656. WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
  657. WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
  658. WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
  659. WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
  660. WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
  661. WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
  662. WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
  663. WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
  664. WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
  665. WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
  666. WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
  667. WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
  668. WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
  669. WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
  670. WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
  671. WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
  672. WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
  673. WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
  674. WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
  675. WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
  676. WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
  677. WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
  678. WINGDIAPI void APIENTRY glCullFace(GLenum mode);
  679. WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
  680. WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
  681. WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
  682. WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
  683. WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
  684. WINGDIAPI void APIENTRY glDisable(GLenum cap);
  685. WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
  686. WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
  687. WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
  688. WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
  689. WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
  690. WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
  691. WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
  692. WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
  693. WINGDIAPI void APIENTRY glEnable(GLenum cap);
  694. WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
  695. WINGDIAPI void APIENTRY glEnd(void);
  696. WINGDIAPI void APIENTRY glEndList(void);
  697. WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
  698. WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
  699. WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
  700. WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
  701. WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
  702. WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
  703. WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
  704. WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
  705. WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
  706. WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
  707. WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
  708. WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
  709. WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
  710. WINGDIAPI void APIENTRY glFinish(void);
  711. WINGDIAPI void APIENTRY glFlush(void);
  712. WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
  713. WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
  714. WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
  715. WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
  716. WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
  717. WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
  718. WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
  719. WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
  720. WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
  721. WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
  722. WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
  723. WINGDIAPI GLenum APIENTRY glGetError(void);
  724. WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
  725. WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
  726. WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
  727. WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
  728. WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
  729. WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
  730. WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
  731. WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
  732. WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
  733. WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
  734. WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
  735. WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
  736. WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
  737. WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
  738. WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
  739. WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
  740. WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
  741. WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
  742. WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
  743. WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
  744. WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
  745. WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
  746. WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
  747. WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
  748. WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
  749. WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
  750. WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
  751. WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
  752. WINGDIAPI void APIENTRY glIndexd(GLdouble c);
  753. WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
  754. WINGDIAPI void APIENTRY glIndexf(GLfloat c);
  755. WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
  756. WINGDIAPI void APIENTRY glIndexi(GLint c);
  757. WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
  758. WINGDIAPI void APIENTRY glIndexs(GLshort c);
  759. WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
  760. WINGDIAPI void APIENTRY glIndexub(GLubyte c);
  761. WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
  762. WINGDIAPI void APIENTRY glInitNames(void);
  763. WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
  764. WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
  765. WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
  766. WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
  767. WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
  768. WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
  769. WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
  770. WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
  771. WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
  772. WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
  773. WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
  774. WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
  775. WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
  776. WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
  777. WINGDIAPI void APIENTRY glListBase(GLuint base);
  778. WINGDIAPI void APIENTRY glLoadIdentity(void);
  779. WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
  780. WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
  781. WINGDIAPI void APIENTRY glLoadName(GLuint name);
  782. WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
  783. WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
  784. WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
  785. WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
  786. WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
  787. WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
  788. WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
  789. WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
  790. WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
  791. WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
  792. WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
  793. WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
  794. WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
  795. WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
  796. WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
  797. WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
  798. WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
  799. WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
  800. WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
  801. WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
  802. WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
  803. WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
  804. WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
  805. WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
  806. WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
  807. WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
  808. WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
  809. WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
  810. WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
  811. WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
  812. WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
  813. WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
  814. WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
  815. WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
  816. WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
  817. WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
  818. WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
  819. WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
  820. WINGDIAPI void APIENTRY glPointSize(GLfloat size);
  821. WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
  822. WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
  823. WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
  824. WINGDIAPI void APIENTRY glPopAttrib(void);
  825. WINGDIAPI void APIENTRY glPopClientAttrib(void);
  826. WINGDIAPI void APIENTRY glPopMatrix(void);
  827. WINGDIAPI void APIENTRY glPopName(void);
  828. WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
  829. WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
  830. WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
  831. WINGDIAPI void APIENTRY glPushMatrix(void);
  832. WINGDIAPI void APIENTRY glPushName(GLuint name);
  833. WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
  834. WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
  835. WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
  836. WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
  837. WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
  838. WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
  839. WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
  840. WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
  841. WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
  842. WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
  843. WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
  844. WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
  845. WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
  846. WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
  847. WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
  848. WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
  849. WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
  850. WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
  851. WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
  852. WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
  853. WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
  854. WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
  855. WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
  856. WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
  857. WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
  858. WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
  859. WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
  860. WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
  861. WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
  862. WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
  863. WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
  864. WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
  865. WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
  866. WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
  867. WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
  868. WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
  869. WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
  870. WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
  871. WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
  872. WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
  873. WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
  874. WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
  875. WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
  876. WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
  877. WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
  878. WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
  879. WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
  880. WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
  881. WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
  882. WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
  883. WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
  884. WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
  885. WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
  886. WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
  887. WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
  888. WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
  889. WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
  890. WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
  891. WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
  892. WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
  893. WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
  894. WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
  895. WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
  896. WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
  897. WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
  898. WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
  899. WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
  900. WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
  901. WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
  902. WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
  903. WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
  904. WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
  905. WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
  906. WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
  907. WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
  908. WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
  909. WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
  910. WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
  911. WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
  912. WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
  913. WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
  914. WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
  915. WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
  916. WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
  917. WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
  918. WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
  919. WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
  920. WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
  921. WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
  922. WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
  923. WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
  924. WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
  925. WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
  926. WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
  927. WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
  928. WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
  929. WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
  930. WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
  931. WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
  932. WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
  933. WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
  934. WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
  935. WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
  936. WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
  937. WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
  938. WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
  939. WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
  940. WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
  941. WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
  942. WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
  943. WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
  944. WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
  945. WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
  946. WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
  947. WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
  948. WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
  949. WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
  950. WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
  951. WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
  952. WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
  953. WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
  954. WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
  955. WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
  956. WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
  957. typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
  958. typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
  959. typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
  960. typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
  961. typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
  962. typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
  963. typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
  964. typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
  965. typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
  966. typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
  967. typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
  968. typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
  969. typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
  970. typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
  971. typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
  972. typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
  973. typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
  974. #ifdef __cplusplus
  975. }
  976. #endif
  977. #endif /* __GL_H__ */
  978. #endif /* __gl_h_ */